About Isu Greelax Zyte
Isu Greelax Zyte of Clam Tarma, House Hadula, Scion of Isuma the Missing
Golemforged plating III, with Mk1 electrostatic field and Mk 1 Thermal Capacitor, +10 eac,+12 kac
Paramagnetic Storm Hammer (5520 credits)
Squad Machine Gun, d10, automatic,analog, 60 ft, capacity 40, usage 2, 120 bullets.
Diasporan Rifle, Advanced
Staff of Mystic Healing (gives 1 more healing touch)
Venom spur (hand slot)
Personal Comm Unit
frag grenade x2
incindiary grenade 1 x3
1 mrk-1 healing serum
Advanced Medkit (treat deadly wounds DC20)
4 spare batteries
Tier 1 Antitoxin x7
Spell gem Mystic Cure
(used: mnemonic editor mk1)
MERCENARY THEME & BENEFITS
[Paizo - Starfinder Core Rulebook, p.32]
GRUNT (6th level. p. 32)
Race/Theme/ Soldier Class Abilities :
Primary Fighting Style
Primary Style Technique
Rapid Response (Ex)
Gear Boost: Melee Striker (Ex)
Mystic Class Abilities/Spells :
Connection Power: Healing Channel: You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points and increases by 2d8 at 3rd level and every 3 levels thereafter.
Healing Touch: Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
Spells Known: Mystic Cure 1 (connection spell), Remove Lesser Condition, Reflecting Armor
level 1: Step Up: Take a guarded step as a reaction to an adjacent foe moving
level 2 combat feat: weapon focus: +1 to hit advanced melee weapons
level 3 Opening volley: Whenever you deal damage to an opponent with a ranged attack on your first turn in a combat, you gain a +2 circumstance bonus to your next melee attack roll against that opponent. This melee attack must occur before the end of your next turn.
level 5 combat feat: Mystic strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
level 5 feat:Enhanced Resistance: You gain damage reduction equal to your base attack bonus for kinetic attacks.
Armor Check Penalty: -4
3 skill points per level (Solider), 5 for Mystic
Banishment. Failure of duty. Disgrace. These words ring around into Isu’s head as he makes his way toward Starfinder Society's Lorespire Complex. He had a noble job, to protect the Kasatha ambassador as he toured Absalom Station and met with dignitaries gathered from all of the Pact Worlds. But he and the others of his retinue were ambushed… ambushed as they were escorting the ambassador through the Station. They were beset by a group of mercenaries wearing armor with a red fist. Strong Absalom, they called themselves. The Ambassador was killed, and only a few guards survived. The Kasatha Council, of course, summoned the remaining guards back to the Idari, where they spoke strongly against the guards disgraceful failure of duty. The three survivors were banished forever from the Idari and no longer to be considered Kasatha, to set an example to all Kasatha about the importance of race and duty.
With nowhere else to go, Isu returned to Absalom Station, picking up odd jobs as a bodyguard and mercenary here or there. But the work was not fulfilling. A man at a tavern mentioned the Starfinder Society was looking for new recruits, and Isu decided apply. Perhaps a new life could erase the failure of the past.