DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


3,851 to 3,900 of 5,452 << first < prev | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | next > last >>

Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Thanks Ondek. Stay close behind me by about 100ft in case this goes south. That should allow me to fly back to you and get you guys up closer at the same time.

Having gotten the blessing from Ondek and taking the silence as a nod of assent from the others Kurag heads off once again to try his luck at making the bird-like creatures more acceptable to working as a team. He takes some of his meat rations as an offering to them as they are clearly carnivores.

perception 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
stealth 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22

Once by the creatures Kurag slowly moves closer and uses his training to keep from startling the bird-things. Doing his best to appear as an ally and not a threat Kurag offers the meat to the lead/closest creature.

wild empathy vs magical beast as assuming the conglomeration is not an animal 1d20 + 6 + 2 - 4 ⇒ (15) + 6 + 2 - 4 = 19 +2 if meat gives a bonus

Ondek I was hoping you would make a knowledge check to know if this was even possible lol.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

kn(arcana): 1d20 + 16 ⇒ (5) + 16 = 21 (planes is same bonus if that skill applies.)

Wild empathy usually can be tried on magical beasts with an Int of less than 3, at a penalty. Dunno if these are smarter than that, or if they're aberrations.


NARRATOR GS Map / SS MAP/

The peryton that Kurag is directing his attention to, smiles with his bloody, toothy maw. Look brothers, this foolish creature offers us dead meat, not knowing that its beating heart is the true delicacy! With that it takes flight.

Initiative:

Khari Dronwoth: 1d20 + 0 ⇒ (15) + 0 = 15
Kiln Redaxe: 1d20 + 1 ⇒ (10) + 1 = 11
Kurag Urlot III: 1d20 + 4 ⇒ (19) + 4 = 23
Ondek Brightstone: 1d20 + 0 ⇒ (14) + 0 = 14
Rask Hammersong: 1d20 + 0 ⇒ (16) + 0 = 16
Peryton Red: 1d20 + 7 ⇒ (19) + 7 = 26
Peryton Yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Peryton Blue: 1d20 + 7 ⇒ (13) + 7 = 20
Peryton Green: 1d20 + 7 ⇒ (12) + 7 = 19

Round 1
Peryton Red 26(42/42)
Peryton Yellow 24(42/42)
Kurag Urlot III 23(76/76)
Peryton Blue 20(42/42)
Peryton Green 19(42/42)
Rask Hammersong 16(112/112)
Khari Dronwoth 15(72/72)
Ondek Brightstone 14(64/64)
Kiln Redaxe 11(104/104)

The peryton that Kurag tried to make friends with Red flies over him.

Shadow Mark: 1d20 + 3 ⇒ (6) + 3 = 9

And Swoops down and tries to gore him.

Gore: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Anoher preyton yellow takes flight.

Shadow Mark: 1d20 + 3 ⇒ (5) + 3 = 8

And also tries to gore Kurag.

Gore: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Up Next: Kurag

Tactical Map has been updated.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Knowing that the attempt has horribly failed Kurag calls out to the others behind him. Guys...time for plan ‘b’. Apparently talking to them isn’t a good idea!

Acrobatics 1d20 + 16 ⇒ (10) + 16 = 26

Kurag flips backwards away from the creatures dodging their claws and beaks. Once 20ft away he takes aim at one of the creatures that hasn’t acted yet and looses an arrow to it.

Point blank deadly aim heroism 1d20 + 13 ⇒ (11) + 13 = 24 for 1d8 + 9 ⇒ (8) + 9 = 17


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

What's the distance between us? Are the critters flying?


NARRATOR GS Map / SS MAP/

@Kurag: Is your bow or arrows magical? How far were you ahead of the group?

@Klin: Two of them are flying and the other two are going to be flying now!

Round 1

Kurag hits one of the perytons.

Both take flight and attack Kurag.

Shadow Mark: 1d20 + 3 ⇒ (10) + 3 = 13

Shadow Mark: 1d20 + 3 ⇒ (16) + 3 = 19

Gore: 1d20 + 9 ⇒ (3) + 9 = 12

Gore: 1d20 + 9 ⇒ (1) + 9 = 10

Both miss.

Up Next: Everyone!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

With all of the creatures flying, Kiln will ready until one of them comes down to attack.

Kiln will charge one that comes into range of his weapon!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Yes magical arrows and I should be 70 ft from the party now.


LG Male Dwarf fighter 4 / paladin 5

Same as Kiln. Will wait till one of them grounds and then charge it.


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Hearing the sounds of a scuffle, Khari hoists up her pack and hustles down the road, catching sight of the strange creatures, she calls back to the others "Well, they're ugly and not natural! Watch yourselves!" Spinning her pickaxe in her palm, she glares up at the circling monsters.


NARRATOR GS Map / SS MAP/

As the others wait for the perytons to come down to their level, the perytons quickly realize that Kurag is the only one fighting back and hence, the biggest threat!

Round 2
Peryton Red 26(25/42)WOUNDED
Peryton Yellow 24(42/42)SHADOW-MARK
Kurag Urlot III 23(64/76)WOUNDED
Peryton Blue 20(42/42)
Peryton Green 19(42/42)
Rask Hammersong 16(112/112)
Khari Dronwoth 15(72/72)
Ondek Brightstone 14(64/64)
Kiln Redaxe 11(104/104)

Two perytons will use their fly by attack on Kurag!

Shadow Mark: 1d20 + 3 ⇒ (6) + 3 = 9

Shadow Mark: 1d20 + 3 ⇒ (16) + 3 = 19

Gore: 1d20 + 9 ⇒ (4) + 9 = 13

Gore: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

As the 2nd peryton flies over Kurag notice that the peryton's shadow matches his own!

@Kurag: DC13 Fort Save or frightened for 1 round.

Up Next: Kurag


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Fort save 1d20 + 6 ⇒ (3) + 6 = 9

Knowing that the others are behind him Kurag makes a full withdrawal back to the group. He contorts himself backwards avoiding gores and claws and wings to reach his companions safely.

Acrobatics avoid aoo 1d20 + 16 ⇒ (9) + 16 = 25

With fly spell up should get me directly behind Rask and Kiln


NARRATOR GS Map / SS MAP/

Round 2

Seeing Kurag crawled up like a ball the other two perytons will continue to target him.

Shadow Mark: 1d20 + 3 ⇒ (14) + 3 = 17

Shadow Mark: 1d20 + 3 ⇒ (2) + 3 = 5

Gore: 1d20 + 9 ⇒ (4) + 9 = 13

Gore: 1d20 + 9 ⇒ (17) + 9 = 26

Damage: 1d6 + 3 ⇒ (5) + 3 = 8

I believe Fly-By Attack provokes..

Everyone not named Kurag.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Did Kurag not make it back to the safety of the group?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag should be with you as he is frightened.

Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Ondek begins casting enlarge person on Kiln.

"This should help get a bit closer. Try and take their wings out if possible!"


LG Male Dwarf fighter 4 / paladin 5

Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (17) + 14 = 312d6 + 8 ⇒ (5, 2) + 8 = 15

As one of the creatures flies by, Rask swings Agrimmosh at it.


NARRATOR GS Map / SS MAP/

Round 2

Rask wounds a peryton as it attacks Kurag.

Ondek makes Kiln a bit larger.

Up Next: AOO for Kiln, regular actions from Rask, Kiln and Khari. If you do not have reach weapons or are not taking actions this round, let me know.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

If I managed an AOO, then something came down and caused my ready action to go off too, so I should get two attacks.

Torag's Edge PA Hit: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 3 ⇒ (4) + 20 + 3 = 27

Torag's Edge PA Hit: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 3 ⇒ (10) + 20 + 3 = 33


NARRATOR GS Map / SS MAP/

Round 2

Kiln's readied attack slams the peyton!

@Rask & Khari: Are you doing anything this round?


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Did the AOO also hit?


NARRATOR GS Map / SS MAP/

@Kiln: Yes


LG Male Dwarf fighter 4 / paladin 5

Can I reach the creatures with my weapon?
If yes...

Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (12) + 14 = 262d6 + 8 ⇒ (2, 6) + 8 = 16
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (6) + 9 = 152d6 + 8 ⇒ (6, 5) + 8 = 19


NARRATOR GS Map / SS MAP/

From what I understand from the boards, if you ready an action, then that action will go off when the creature does it's flyby.

I always thought flying attacks were confusing!

So I am assuming that even though the creature 'is on top of' Kurag i.e. taking up a five-foot square right above him, it still will be reachable by those that are adjacent to Kurag as it seems that AOO's and readied actions are still allowed. I know there are some DM's in the group, so is that how you have DM'd melee attacks by flying creatures?


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Just had to check flyby attack. It allows for attack in middle of movement but does not preclude AoOs. So, if the monster moves through threatened squares to make the attack, readied attacks will trigger when it steps (flies) into range and AoO will trigger while it moves out of threatened squares.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

And it's still up? Those Perytons are dynamite!


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Watching Kurag fly above overhead, she sighs heavily and returns to the group, releasing a blast of healing energy from her goddess.

selecting out two of the monsters that I saw Kiln damage.
Channel: 4d6 ⇒ (4, 4, 5, 1) = 14


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Just to clarify Kurag has the fly spell but is at ground level behind Rask and Kiln.


NARRATOR GS Map / SS MAP/

Round 2

As the first two Perytons attack Kurag, the are quickly brought down by Rask and Kiln.

Ondek enlarges Kiln and Khari heals some of Kurag's wounds.

Round 3
Peryton Red 26(-6/42)DEAD
Peryton Yellow -18(42/42)DEAD
Kurag Urlot III 23(70/76)WOUNDED
Peryton Blue 20(42/42)
Peryton Green 19(42/42)
Rask Hammersong 16(112/112)
Khari Dronwoth 15(72/72)
Ondek Brightstone 14(64/64)
Kiln Redaxe 11(104/104)

Everyone give me their actions as they will try to flyby attack Kurag.


LG Male Dwarf fighter 4 / paladin 5

Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (4) + 14 = 182d6 + 8 ⇒ (2, 5) + 8 = 15
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (15) + 9 = 242d6 + 8 ⇒ (5, 4) + 8 = 17

As the peryton attack Kurag again, Rask responds with swinging Agrimmosh.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln again readies to charge and attack any of the creatures that come down low enough...

Readied attack:

Torag's Edge PA Hit: 1d20 + 17 + 1 + 2 ⇒ (16) + 17 + 1 + 2 = 36 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 3 ⇒ (11) + 20 + 3 = 34

A subsequent AOO, as the creature Flyby Attacks and moves on and provokes...

Torag's Edge PA Hit: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 3 ⇒ (2) + 20 + 3 = 25


NARRATOR GS Map / SS MAP/

Round 3

The next peryton BLUE makes its attack run.

Shadow Mark: 1d20 + 3 ⇒ (8) + 3 = 11
Gore: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Rask and Kiln were ready for it and they put it down.

The last peryton makes its run.

Shadow Mark: 1d20 + 3 ⇒ (19) + 3 = 22
Gore: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14

Kiln's AOO which he didn't use on the last one is used on this one.

Up Next: Kurag, Ondek and Khari


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"Itll be hard to bite what you can't see, peryton! Suck on these sparkles."

Ondek casts glitterdust on the flying monster, DC 17 Will save or be blinded.


NARRATOR GS Map / SS MAP/

Round 3

Ondek casts glitterdust!

Will Save DC17: 1d20 + 3 ⇒ (18) + 3 = 21

The peryton shakes his head and blinks a few times but seems to still be able to see!

Up Next: Kurag & Khari


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Reaching out and touching Rask, Khari infuses the paladin with the strength of her goddess.

Using Strength Surge on Rask; +4 to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for the next round.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Thankful for the protection of dwarves in armor Kurag stops once he is behind them. Turning his bow upon his attackers he releases a set of 3 arrows at the nearest peryton.

Magic piercing Point blank precise rapid deadly aim heroism 1d20 + 12 ⇒ (15) + 12 = 27 for 1d8 + 8 ⇒ (5) + 8 = 13
Rapid shot 1d20 + 12 ⇒ (5) + 12 = 17 for 1d8 + 8 ⇒ (8) + 8 = 16
Iterative 1d20 + 7 ⇒ (17) + 7 = 24 for 1d8 + 8 ⇒ (4) + 8 = 12


NARRATOR GS Map / SS MAP/

Round 3

With three hits from magic arrows, Kurag brings down the last peryton!

Out of round mode

Kurag Urlot III 23(70/76)WOUNDED


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag looks around at the others as the peryton died. So, that could have gone better. I guess the idea of us attacking giants together was a no then. Thanks for hurry8 g up guys and that fly spell was great Ondek. Let’s look for a lair quick and then keep heading onward. With his fly ability he takes to the sky a bit to get a look at the surrounding area and searches for a peryton lair.

Perception 1d20 + 15 ⇒ (12) + 15 = 27
Stealth 1d20 + 18 ⇒ (2) + 18 = 20


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"I always have one of those spells prepared, Kurag. Seemed like a good idea to increase our scouts mobility, and maybe keep your footsteps from the ground. A shame about these creatures, but perhaps the giant they felled had some intelligence or goods on him."

Ondek casts detect magic, then heads to the giant and looks around for loot or info.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


NARRATOR GS Map / SS MAP/

@Ondek: You note that the dead hill giant is wearing a guardian gorget as an earring.

@Kurag: From the sky you see that a narrow footpath heads west through a field of boulders and dense scrub into a small side canyon that branches off from the main valley. Windswept piles of dead leaves and branches clump between boulders poking though the thin, dry topsoil. Patches of green and pale yellow lichen cling to the rocky canyon walls.

The footpath continues for several hundred yards, emptying into a wide, boulder-filled clearing at the western edge of the canyon. A dark cave opens in the cliff face 30 feet above the valley floor. Fragments of cracked and broken bones litter the ground below the cave mouth.

Kurag Urlot III 23(70/76)WOUNDED


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"This is a magical gorget, it will provide some armor on it's own, and allow for a magical glyph to be scribed onto it. That glyph would damage anyone striking the wearer in combat. Unfortunately, I dont have that spell in my spellbook, but it is something I could learn eventually."


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Doesn't stack with other armor! What kind of crappy magic item is that?


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Built for a monk? Possibly a cloistered cleric type?


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Even a wizard wouldn't want this, as it won't stack with mage armor or bracers.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Wand of cure light 1d8 + 1 ⇒ (8) + 1 = 9

Kurag moves onward following the trail that deviates from the main path. Reaching the caves he casts gravity bow and pass without trace from his wands as he turns to the others. Not sure what to expect but I am assuming some sort of flying creature or creatures inhabit this cave. By its size it seems to be larger than the perytons. I will do my best to scout it out if you wish to remain down here. Just be ready if I come running back because there is a dragon or something in there.

After a moments thought she changes his mind, Screw that! If there is a dragon in here you haul your a$$ up here and help me take it out while it is in the cave and trapped.

He gets out his rope and grappling hook and make sure to fasten it for the slower less agile and more encumbered iron tanks to climb up with.

Assuming fly is gone but heroism is still up
Perception 1d20 + 15 ⇒ (11) + 15 = 26
Stealth 1d20 + 18 ⇒ (2) + 18 = 20


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Heroism is 140 min duration after being extended.


NARRATOR GS Map / SS MAP/

@Kurag: Are you entering the cave?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag peers into the cave initially and if it appears all clear he plans to proceed in. First though is setting the grappling hook and rope for the others. Once that is finusher and the others start climbing and still nothing is threatening then he will proceed cautiously into the cave.

Not paranoid at all lol


NARRATOR GS Map / SS MAP/

Perception DC20: 1d20 + 14 ⇒ (12) + 14 = 26

Maybe it was a rock his boot kicked or the breaking of a sapling, but whatever it was as Kurag peers into the cave. six sets of eyes stare back at him one set above a gaping maw the spews forth a stream of acid!

Damage (DC19 reflex for half): 6d10 ⇒ (1, 9, 6, 6, 3, 4) = 29

?: 1d3 ⇒ 1

Initiative:

Khari Dronwoth: 1d20 + 0 ⇒ (2) + 0 = 2
Kiln Redaxe: 1d20 + 1 ⇒ (5) + 1 = 6
Kurag Urlot III: 1d20 + 4 ⇒ (3) + 4 = 7
Ondek Brightstone: 1d20 + 0 ⇒ (8) + 0 = 8
Rask Hammersong: 1d20 + 0 ⇒ (19) + 0 = 19
Chimera: 1d20 + 7 ⇒ (1) + 7 = 8

Round 1
Rask Hammersong 19(112/112)
Ondek Brightstone 8(64/64)
Chimera 8(105/105)
Kurag Urlot III 7(76/76)
Kiln Redaxe 6(104/104)
Khari Dronwoth 2(72/72)

Up First: Reflex save for Kurag, Then Rask and Ondek


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Reflex save 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28

Kurag was startled at the quickness of the creature before him. Having lost the element of surprise it was all he could do to jump out of the way of the blast of acid.

Evasion!!!

1 to 50 of 5,452 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM RichD's GiantSlayer Gameplay Thread All Messageboards

Want to post a reply? Sign in.