About Kurag Urlot III
Languages Common, Dwarven, Orc
SQ track +2, trapfinding +1, wild empathy +5, trap spotter, favored terrain (mountain) +2
3243+1149.30 gp remaining
Kurag Urlot was not a prototypical dwarf. While he still liked the caverns and mines that most people associated with his kind Kurag preferred the surface and the wide open spaces. It wasn't surprising therefore that as he grew up he focused on those skills that would let him see more of the wide world. At an early age Kurag took to the saddle and learned to ride and hunt. The freedom of being on horseback was an extension of himself. While this was a great way to live it did not always provide for a steady income. To rectify that Kurag hired on as a scout and guide for caravans. It still gave him the opportunity to travel, the solitude of the open air, and the steady income to be able to afford certain benefits in life.
A day later tragedy struck as while out scouting ahead Kurag noticed smoke behind him. Riding as fast as he could back to the caravan he saw the assault by orcs from afar. Too far away to do any good yet too close to not be noticed Kurag took the only option available to him: run. Yet even that option was risky as an orc chased him from atop a large wolf firing arrows. Kurag would have fallen from one well placed shot were it not for his lucky tankard that he always carried with him. The arrow hit the tankard chipping it and ricocheting into Fiona, his horse. He rode as fast as possible to Trunau where knowledge of the orc attack and the possibility of safety of the community fueled him. Arriving exhausted yet alive he told the community what had happened. Moments later his fortune turned as Fiona collapsed dead from blood loss from the arrow wound. Kurag did not know who the orc on wolf back was with the red skull painted across his face but Kurag vowed to repay the favor should he ever see the orc again. With no other place to turn Kurag remained there. That was 2 years ago.
In that time Kurag has become a part of the community serving as a scout, hunter, and of course protector (as all have to be). While he still longs to travel and see the world he feels indebted to Trunau for taking him in and feels as much home here as anywhere. He still gets the chance to ride often as part of his duties which keeps him content as well.
Within Trunau Kurag has a few friends but the person he gets along with the best is his superior Rodrik Grath. Rodrik allows Kurag to go on lone scouting duties and to hunt and roam the area. this gives Kurag the freedom he craves and provides valuable intel for Rodrik. Even though Kurag may be alone on these missions and has some autonomy Kurag is still under orders to not seek out the red skull orc nor to engage any orc unless it was in the defense of another.
While Kurag may get along the best with Rodrik his biggest rival and cause for much stress was a half-orc named Gorguk. This was due to familiarity breeding contempt more than anything as Gorguk and Kurag were alike in too many ways. This brought out the competitive nature and one always had to try and out perform the other. Hunting, drinking, scouting, you name it there was always a competition between the two of them. While they never came to blows or worse, they have had to be separated after having 1 too many drinks. When sober though they understand that the other is a member of the community and all need to stand together to defend Trunau.
Loves: horseback riding although an orc killed his previous horse and he hasn't had a chance to buy one since, wide open spaces, and freedom to do what he wants when he wants outside of his time spent helping to defend his adopted home.
Hates: orcs, people other than his superiors telling him what to do, orcs, a fear of snakes, orcs, oh and anyone that messes with his adopted home Trunau (orcs)
next level ranger 6
Feat: Improved precise shot
fort +1 ref +1 will +1
skills (6+1+1): acrobatics, stealth, perception, handle animal, ride, disable device, survival,