Karburtin Lightbrand

Ondek Brightstone's page

221 posts. Alias of psionichamster.


Classes/Levels

HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Gender

Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip)

Special Abilities

Dazing Touch (touch = daze, up to 8 HD, 8/day), Aura of Despair (-2 atk/save/skills/dmg/ability; 30'; 8rds/day)

Alignment

LG

Deity

Torag

Location

Treasure Spreadsheet

Languages

Aklo, Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Ignan, Infernal, Necril, Orc, Sylvan, Terran, Undercommon

Strength 10
Dexterity 10
Constitution 15
Intelligence 21
Wisdom 14
Charisma 10

About Ondek Brightstone

Ondek Brightstone
Male Dwarf Enchanter 8
LG Medium humanoid (dwarf)
Init: +0; Senses: Perception +2; Darkvision 60’
Speed: 20, Languages: Aklo, Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Ignan, Infernal, Necril, Orc, Sylvan, Terran, Undercommon

Defense
AC 18 (+4 Mage Armor +4 Shield) Touch 10 FF 18
HP 64 (8d6+16)
Fort +6 Ref +4 Will +10 +2 vs Spells/SLA, +2 vs Poison

Offense
Melee: quarterstaff +4 (1d6) or dagger +4 (1d4 19-20/x2)
Ranged: crossbow +4 (1d8 19-20/x2) Ammo: 20 normal
BAB 4 CMB +4 CMD 14 (16 vs Trip/Bull Rush)

Statistics
Abilities: Str 10 Dex 10 Con 15 Int 19 (21) Wis 14 Cha 10
SQ: Favored Class (Wizard; S), Defensive Training (+4 dodge AC vs giants), Stability (+4 to CMD vs. bull rush or trip), Greed (+2 Appraise to determine value of precious metals/gemstones), Stonecunning (+2 Perception to notice unusual stonework, free check when within 10’ of such), Hatred (+1 attack vs. orcs/goblinoids)
SA: Dazing Touch (up to 8HD living creature, dazed for 1 round, usable 7/day), Aura of Despair (Enemies within 30' take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks; 8 rds/day) 6/8 rounds remaining
SQ: Arcane Bond (staff), Enchanting Smile: +3 enhancement bonus to bluff, diplomacy, intimidate
Traits: Student of Philosophy (Int replaces Cha for diplomacy to persuade & bluff to lie), Student of Giantkind (+1 trait bonus to Diplomacy vs giant subtype creatures (class skill), +1 trait bonus to Kn(Local) vs giant subtypes, learn Giant language)
Feats: Scribe Scroll, Spell Focus (Enchantment), Greater Spell Focus (Enchantment), Spell Focus (Conjuration), Extend Spell, Augment Summoning
Skills: Appraise +9 (+2 for precious metals/gems), Bluff +19, Diplomacy +20, Knowledge (Arcana) +16, Knowledge (History) +16, Knowledge (Local) +16, Knowledge (Planes) +16, Linguistics +15, Spellcraft +16
Combat Gear: wand CLW (50), wand silent image (50), wand obscuring mist (50),wand cat’s grace (8 charges), wand invisibility (6 charges), lesser extend metamagic rod, wand summon monster III (9 charges)
Equipment: headband of intelligence +2 (bluff), circlet of persuation, cloak of resistance +2, handy haversack, sleeves of many garments, traveler’s anytool, spellbook, bedroll, belt pouch, flint & steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5), waterskin, dagger, crossbow, crossbow bolts (20), nice whiskey (3), food for nice meals (8)
Coin 2749gp 8sp 6cp

Huge Treasure Chest Wt: 250lb, DC 20 lock, capacity 8 cubic ft, 63 HP, Hardness 8, break DC 37. Currently Shrunk Item for 14 days

Scrolls (for use) Resist Energy (2), Spider Climb, Knock, Pyrotechnics, Levitate, Invisibility, Mage Armor (3), Shield (3), Ventriloquism, Enlarge Person (4), Fly, Mirror Image (2), Blur,

Scrolls (for scribing)Mount, Protection from Evil, See Invisibility, Minor Image, Bear's Endurance, Cat's Grace, Bull's Strength, Deep Slumber, Suggestion, Displacement, Invisibility Sphere, Greater Magic Weapon
Cost to scribe: Spell Level*Spell Level*10gp

Metamagic Rod: lesser extend rod [] [] []

Spells Prepared (Caster Level 7 // Concentration +11 // Ranged Touch +3), Save DC = 14 + Spell Level, 16+SL for Enchantment, 15+SL for Conjuration
Specialist School: Enchantment, Prohibited Schools: Necromancy, Evocation
0th: Detect Magic, Mending, Message, Prestidigitation
1st: Mage Armor, Shield, Charm Person, Sleep, Ventriloquism, Grease, Enlarge Person
2nd: Hideous Laughter, Invisibility, Glitterdust, Mirror Image, Create Pit
3rd: Hold Person, Phantom Steed, Haste, Fly, Slow
4th: Charm Monster, Acid Pit, Extended Heroism, Greater Invisibility

Spellbook
0th: all except Necromancy, Evocation
1st: Charm Person(E), Sleep(E), Mage Armor, Shield, Summon Monster I, Ventriloquism, Feather Fall, Grease, Enlarge Person
2nd: Create Pit, Daze Monster(E), Hideous Laughter(E), Invisibility, Glitterdust, Pyrotechnics, Levitate, Knock, Mirror Image, Blur, Web, Rope Trick, Spider Climb, Resist Energy
3rd: Heroism(E), Hold Person(E), Haste, Fly, Stinking Cloud, Summon Monster III, Dispel Magic, Shrink Item, Slow, Phantom Steed
4th: Charm Monster(E), Confusion (E), Dimension Door, Greater Invisibility, Summon Monster IV

Scrolls Purchased & Scribed: Stinking Cloud (3rd), Summon Monster III (3rd), Resist Energy (2nd), Dispel Magic (3rd), Pyrotechnics (2nd), Levitate (2nd), Knock (2nd), Mirror Image (2nd), Blur (2nd), Web (2nd), Enlarge Person (1st), Rope Trick (2nd), Spider Climb (2nd), Shrink Item (3rd), Slow (3rd), Grease (1st), Dimension Door (4th), Phantom Steed (3rd)

Description Ondek is a very dapper dwarf, changing his dress and appearance to match the local fashion regularly. He is always clean and generally smiles, offering greetings to those he meets happily. He wears his dark brown hair and beard loose, with a simple but elegant headband and circlet keeping his mane out of his eyes. Typically seen wearing some variety of robe with well-fitted traveling boots, he keeps his oaken quarterstaff to hand and magical backpack nearby almost all the time.

Backstory Ondek hails from Highhelm originally, but has traveled the world so much in the past decades he might as well be from any major city. Wherever he goes, he seeks out knowledge and magical learning, as well as the cultural trappings and languages of the local peoples. He has studied giantkind thoroughly, seeking to learn their secrets and perhaps determine of some of the myths of creation relating dwarves and giants, in particular stone and fire giants, with one another.