DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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NARRATOR Skirgaard GS Map / SS MAP/

An old cast-iron furnace and a pile of coal occupy the corners of this cramped chamber. Ash and fallen rubble clutter the area around the furnace where the chimney above has collapsed.

In the corner of the room a young boy is bound and sobbing. He looks at you with fear and in a shaky voice, says, Who's there? Was I being too loud? Did Daktani send you to punish me?

I will post a picture of the boy tonight.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

"No lad, ye weren't too loud. We're dwarves from Trunau. We'll get ye out of here. Who's Daktani? Who're ye? An' how did ye get down here?" Drosk asks, moving to release the boy.

Anyone got a light source? I don't!


NARRATOR Skirgaard GS Map / SS MAP/

Daktani is the half-orc that told me he would eat me if I was too loud! He might return any minute and then he'll eat you too! My name is Othdan and my farm is near here in Trunau. I came here because I was looking for my dog. He got loose and sometimes we come here together. I thought he might be here but instead I found Daktani! The boy's face blanches in disgust I've been here for several nights now! Daktani met someone here but they spoke a language I'd never heard before so I don't know what they said. Hurry please before Daktani comes back! He's mean!


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann responds, "If Daktani is the half-orc we have defeated and captured, you have no need to fear. We will be taking him back to town to face justice once we have finished searching this place."

"If you have been down here for a while, did you notice anything the half-orc was doing? Was he digging around?"


NARRATOR Skirgaard GS Map / SS MAP/

The boy looks relieved. He didn't seem to be doing anything. He would just meet with the other one and they would talk and then he would come by and tell me he was going to eat me and then leave. They did say one word a lot - Skrod or steed or something like that.


"Let us bring the boy with us, after searching the rest of this hole, and then head back to the sheriffs' office." suggests Gnok.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta steps in and kneels beside the boy. "Child, we are from Trunau and we will see you home safe. But first, we must ensure that no one else suffers here as you have suffered. Can you brave for me, for just a little longer?"

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}
Othdan wrote:
They did say one word a lot - Skrod or steed or something like that.

'Skrod'? That's a kind of fish, isn't it? Doubt there's much fish down here. Drosk thinks to himself.

"Could they've been sayin' 'Skreed'?" Drosk asks Othdan, remembering the runes painted on the Freestone upstairs.

"Let's check behind these other doors quick an' then head back to town. Othdan's parents are surely frantic with worry, an' ol' Daktani's got a date with the Guard an' the Council."

Drosk heads back to the chamber where Bormann and Kranzer killed the flood troll, and listens at the door on the western wall.

Perception check: 1d20 + 3 ⇒ (1) + 3 = 4 - great, let's get that '1' out of the way now.

If Drosk hears nothing and the door is locked, he will try Daktani's key in the lock.

Suggest we give Othdan one of the daggers we found on Daktani to use in case he needs to defend himself.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann backs Drosk up as he checks out the door in the dead troll room. "We seem to be uncovering more mystery than answers. I hope the people in charge in Trunau will get something out of that half-orc."


NARRATOR Skirgaard GS Map / SS MAP/
Greta wrote:
"Child, we are from Trunau and we will see you home safe. But first, we must ensure that no one else suffers here as you have suffered. Can you brave for me, for just a little longer?"

The boy smiles up at Greta. Oh thank you! I thought for sure he was going to eat me! Don't leave me. I can stay near you but not be underfoot. My Ma says that is a talent of mine!

Drosk wrote:
"Could they've been sayin' 'Skreed'?"

That's it! That's the word they kept saying over and over! Skreed!

@Drosk: You don't hear anything an the door is unlocked. I am assuming you all are opening the door.

The walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room.

Perception Check DC15:
You see a clear cube in the middle of the floor.

Tactical Map Updated


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Bormann spends some time looking in and through cubbyholes. but so far his search comes to naunauy.


Perception: 1d20 + 6 ⇒ (14) + 6 = 20

"Drosk do you know what this is?" asks Gnok as he points out the clear cube to him.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

From the doorway Drosk studies the clear cube indicated by Gnok. How big is it? It's not gelatinous, I hope!

Knowledge (dungeoneering?) check for the clear cube: 1d20 + 7 ⇒ (11) + 7 = 18

Knowledge (religion?) check for the burning wheel statue: 1d20 + 7 ⇒ (13) + 7 = 20

If Knowledge (arcana) would be more appropriate for either Knowledge check, please add +1 to the respective number.

As he studies the room Drosk also casts a minor cantrip to reveal magical auras. (Casts Detect Magic and scans the room)


NARRATOR Skirgaard GS Map / SS MAP/

@Drosk: Yep! It is a gelatinous cube!

@Drosk: You recognize the statue here as Jingh, one of Iomedae’s
celestial emissaries.

Bormann Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Gnok Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Drosk Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Unfortunately, Just as Gnok and Drosk start to warn that there is something in the misddle of the room, Bormann enters and the gelatinous cube attacks.

Slam: 1d20 + 2 ⇒ (11) + 2 = 13

Since the cube was trying to be still, its attack is awkward and it misses.

Initiative:

Bormann Grimm: 1d20 + 1 ⇒ (15) + 1 = 16
Drosk Ironhame: 1d20 + 2 ⇒ (12) + 2 = 14
Gnok Earthstone: 1d20 + 4 ⇒ (17) + 4 = 21
Greta Bolkasdottir: 1d20 + 0 ⇒ (2) + 0 = 2
Jocosa: 1d20 + 3 ⇒ (19) + 3 = 22
Kranzer Kraken-Maw: 1d20 + 3 ⇒ (1) + 3 = 4
Gelatinous Cube: 1d20 - 5 ⇒ (16) - 5 = 11

Round 1
Gnok Earthstone/Jocosa 21(11/11)(18/18)
Bormann Grimm 16(15/15)
Drosk Ironhame 14(8/8)
Gelatinous Cube 11(50/50)
Kranzer Kraken-Maw 4(11/11)
Greta Bolkasdottir 2(10/10)

Tactical Map Updated


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Gah! I almost walked right into that!" Bormann shouts as he chops back at the transparent jelly.
great axe: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d12 + 4 ⇒ (7) + 4 = 11


Gnok and Jocosa move to the southern door(Q4) into the room and Gnok opens it.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Does my Knowledge (dungeoneering) check of 18 give me information regarding gelatinous cubes?


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Round One:

"Bormann, slam the door on it!" Drosk advises his companion as he steps into the space vacated by Gnok and draws his crossbow. As if to emphasize his words the dwarf wizard stomps his foot and a noxious cloud of yellowish-green vapor erupts from the stone floor to envelope the gelatinous mass in acidic fumes.

5-ft. step to square M6; move action to draw light crossbow. Standard action to use Acid Cloud supernatural ability to create a 5-foot-radius cloud of acid vapor in the squares occupied by the gelatinous cube (M2, M3, N2, and N3). The cloud lasts for 1 round.

Acid Cloud Damage: 1d6 + 1 ⇒ (2) + 1 = 3 (acid damage and sickened for 1 round - although I doubt gelatinous cubes can be sickened. DC 14 Fortitude save for half damage and negates sickened condition.)

Acid Clouds used today: 2/6


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Gnok and Jocasa move to the southern door in an attempt to get at the cube from another angle. Bormann slashes the cube with his axe damaging it.

Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19

Drosk envelops the cube in an acidic cloud, but the cube seemed to resist.

@Drosk:
You know that gelationous cubes are immune to electricity. Its natural attacks deal acid damage. It is slow-moving but it can engulf opponents. Those hit by a cubes melee attacks or are engulfed can become paralyzed.

The cube tries to slam Bormann and suceeds.

Slam: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 2
Acid Damage: 1d6 ⇒ 1

@Bormann: Fort Save DC 20:
Pass: Nothing happens. Fail: Paralyzed for Paralyzed: 3d6 ⇒ (4, 6, 5) = 15 rounds.

Up Next: Kranzer & Greta


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta looks concerned as she unslings her mace once more. She keeps an eye on Bormann in case he is harmed. If he seems hurt or worse, she'll drag him back to heal him!


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19
Missed by 1. If Borman had been raging, he'd have succeeded. But this didn't seem the most rage-worthy time. I'm assuming Bormann's poison save bonus wouldn't apply since I don't think this is technically a poison.

The blow from the pseudopod doesn't seem to bother the dwarf much, but the slime gets to him. Bormann's muscles go slack and he slumps.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Still waiting on Kranzer to act - could he pull Bormann away from the gelatinous cube's reach?


NARRATOR Skirgaard GS Map / SS MAP/

Round 1 Cont'

Kranzer[BOT] sees Bormann slump to the ground in front of the cube. I'll save ye, cousin! he shouts as him and Greta drag Bormann through the doorway.

Round 2
Gnok Earthstone/Jocosa 21(11/11)(18/18)
Bormann Grimm 16(12/15) WOUNDED, PARALYZED
Drosk Ironhame 14(8/8)
Gelatinous Cube 11(38/50) WOUNDED
Kranzer Kraken-Maw 4(11/11)
Greta Bolkasdottir 2(10/10)

Next Up: Gnok, Jocosa, Bormann & Drosk (Although I have a feeling Bormann can't do much ;)


Scimitar: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (2) + 2 = 4 Threat !
Scimitar: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (2) + 2 = 4 Blech, not confirmed

"Lets get it girl" whispers Gnok to Jocosa, then he moves up to where he can hit the creature(O3) and he hits it hard.


N Male Companion Cat, Big (Tiger) animal 3 (HP 27 AC:18 T:14 F:14 Saves F:+4 R:+7 W:+3 CMB:+4 CMD:18 Init:+4 Perc: +2)

Jocosa;bite: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (1) + 1 = 2

Jocosa growls at the command, and moves up to next to the creature also(O2) and tries to bite it, but misses.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Round Two:

Note: Drosk moved to square M,6 last round.

"Gnok! Bormann is down!" Drosk calls to the druid. "Othdan! Backup down the hallway!" the wizard directs the young boy as he fires his crossbow at the gelatinous creature. Once the bolt is fired he reloads his weapon as he takes a step back, pushing the young boy back behind him.

Standard action to fire light crossbow at gelatinous cube. 5-ft. step to square M,7; directing Othdan to move east down hallway. Move action to reload light crossbow.

Light Crossbow Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Light Crossbow Damage: 1d8 ⇒ 2

No. of Bolts used: 2/20


NARRATOR Skirgaard GS Map / SS MAP/

@Gnok: Actually you did confirm, and Jocosa did bite! (This thing has a horrible AC)

Sorry about the Map. I can't update it at work, and I have been swamped when I get home.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Gnok attacks the cube from the south shearing off a healthy chunk of it with his scimitar. Jocosa sinks her teeth into the cube. Bormann, pulled back to safety, but paralyzed, curses the cube in his mind. Drosk yells for Othdan to get out of the way while a bolt from his crossbow buries itself into the cube.

The cube tries to engulf both Gnok & Jocosa.

@Gnok & Jocosa: You can make an AOO OR a DC 12 reflex saving throw. If you choose the save and pass you are pushed back. If you fail you become engulfed: Engulfed creatures are subject to the cube’s paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned.

Next Up: Kranzer & Greta

Tactical Map Updated


scimitar: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (5) + 2 = 7

As the creature attacks, Gnok manages to get another attack in and hits the creature.


N Male Companion Cat, Big (Tiger) animal 3 (HP 27 AC:18 T:14 F:14 Saves F:+4 R:+7 W:+3 CMB:+4 CMD:18 Init:+4 Perc: +2)

Jocosa;bite: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (4) + 1 = 5 Threat!
Jocosa;bite: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (5) + 1 = 6 Confirmed! 11 damage total

Seeing his companion stand his ground, Jocosa critically injures the creature.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta draws and loads her light crossbow, raising it to fire!
Two move actions, I believe. I'll fire next round!


NARRATOR Skirgaard GS Map / SS MAP/

Round 2 Cont'

As the cube engulfs Gnok and Jocosa, they take one last opportunity to inflict some damage on it. Greta draws and loads her crossbow and takes aim at the cube. Kranzer[BOT] fires an arrow at the cube.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 ⇒ 4

Round 3
Gnok Earthstone/Jocosa 21(11/11)(18/18) ENGULFED, ENGULFED
Bormann Grimm 16(12/15) WOUNDED, PARALYZED
Drosk Ironhame 14(8/8)
Gelatinous Cube 11(14/50) WOUNDED
Kranzer Kraken-Maw 4(11/11)
Greta Bolkasdottir 2(10/10)

@Gnok & Jocosa: DC 20 Fort Save: Pass-Not Paralyzed, but still pinned, Fail- Paralyzed: 3d6 ⇒ (1, 5, 4) = 10 and pinned. You also cannot breathe regardless of the save.

Up Next: Gnok, Jocosa, Bormann, & Drosk


Fort save;DC 20: 1d20 + 6 ⇒ (8) + 6 = 14

Is that 10 damage or 10 rounds?

Gnok, engulfed by the creature finds he cannot move his limbs at all.


N Male Companion Cat, Big (Tiger) animal 3 (HP 27 AC:18 T:14 F:14 Saves F:+4 R:+7 W:+3 CMB:+4 CMD:18 Init:+4 Perc: +2)

Fort save;DC 20: 1d20 + 4 ⇒ (5) + 4 = 9

Like his friend, Jocosa finds that he can not move at all.


NARRATOR Skirgaard GS Map / SS MAP/

@Gnok:10 rounds paralyzed! Low AC but nasty if they hit/engulf you!


Suffocation Rules

Gnok : 1/10 paralyzed; 1/32 hold breath (16 con)
Jocosa: 1/10 paralyzed; 1/26 hold breath (13 con)


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Round Three:

"Don't touch it! Just keep shootin' it!" Drosk exclaims as he fires another bolt at the gelatinous mass. "If we break its surface tension enough it should collapse!" he adds as he reloads his crossbow.

Standard action to fire; move action to reload.

Light Crossbow Attack (with Iomedae's boon): 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 - forgot the boon on my last attack
Light Crossbow Damage: 1d8 ⇒ 7

No. of Bolts used: 3/20


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Gnok and Jocosa are paralyzed as the cube engulfs them. Bormann is also paralyzed, but unlike Gnok and Jocosa can breathe. Drosk buries another crossbow bolt into the cube. The cube slowly advances and tries to slam Kranzer.

Slam: 1d20 + 2 ⇒ (1) + 2 = 3

The cube misses Kranzer, who [BOT] retaliates with an attack of his own.

Attack Hopeknife: 1d20 + 6 ⇒ (20) + 6 = 26
Attack Short sword: 1d20 + 5 ⇒ (20) + 5 = 25

Damage Hopeknife: 1d4 + 1 ⇒ (1) + 1 = 2
Damage Short Sword: 1d6 + 1 ⇒ (3) + 1 = 4

Double 20's? of course on something that cant be critted!

Next Up: Greta

Tactical Map updated


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta fires and reloads! Attack: 1d20 + 2 ⇒ (17) + 2 = 19 for 1d8 ⇒ 7 damage!


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

WHOOO-HOOO! Go Greta!


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Pour on the damage as best you can. I would but I appear to be otherwise engaged with a body-wide anesthetic.


Round 3:
Gnok : 2/10 paralyzed; 2/32 hold breath (16 con)
Jocosa: 2/10 paralyzed; 2/26 hold breath (13 con)


NARRATOR Skirgaard GS Map / SS MAP/

Round 3 Cont'

A well-placed shot from Greta causes the cube to burst leaving a paralyzed Gnok and Jocosa covered in gelatinous slime!

Out of round mode.

Bormann is wounded, and Bormann Gnok and Jocosa are paralyzed


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta reslings her crossbow and moves forward to see to Gnok and Jocosa. She examines them, careful to keep the slime's acid off herself as much as possible. "I think they'll be okay, though they're paralyzed now. They should recover shortly."


NARRATOR Skirgaard GS Map / SS MAP/

Nothing disturbs you the remaining rounds that Gnok, Jocosa, and Bormann are paralyzed.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Even though Bormann was struck first, both Gnok and Jocosa come out of their paralysis a bit earlier. But, wake he does.
"Ugh. My limbs were suddenly numb and beyond my control. My apologies, sister and brothers, for letting you down."


Coming out from the paralysis, Gnok looks quickly around and to make sure everyone is alright, especially Jocosa. "Well that was not fun."


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

"Othdan! Come on back, lad!" Drosk calls, motioning for the young boy to return to the group. "Ye don't want to get lost down here. We killed the giant jelly cube."

"Glad to see it didn't get a chance to eat ye," Drosk says to Bormann, Gnok, and Jocosa once their paralysis wears off. "Those jelly cubes are hard to spot an' harder to kill without them paralyzin' ye an' engulfin' ye."

"Now let's see what's so special about this room that someone would trap a jelly cube in it," the wizard says, stepping into the chamber to inspect the burning wheel statue. "This is a statue of Jingh, one of Iomedae's celestial emissaries," he informs his companions as he studies the statue. Taking 20 on a Perception check on the statue for a total of 23.


NARRATOR Skirgaard GS Map / SS MAP/

@Drosk: You don't find anything interesting with the statue, but while you, Greta and Kranzer are waiting for the paralysis to wear off of Gnok, Jocosa and Bormann, you see the following in clumps of ooze:

A Scroll Of Hold Portal in a steel scroll case (Worth 50GP)
A MW Chain Shirt
A Falchion
A Star Rose Quartz Amulet (Worth 75GP)
20GP
95SP
144CP

Othdan peeks around the corner. I don't like this place. I never minded the burning smell or the moans but half-orcs and moving squares are just too much the youth stammers.


"Well do we go back to town since we have the boy, and the half-orc and come back later? Or do we stay here and finish up this now?"

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