| Sven the Mazebreaker |
Right! Thanks. I knew something felt wrong. Much obliged. :)
| Sven the Mazebreaker |
GM: you were kind enough to let me take
Spell Finesse (Choose one of the following ability scores – Wisdom. All you spellcasting calculations are now based on this ability, including maximum level of spell you can cast, spell save DCs, and bonus spells per day. If you have spellcasting abilities from multiple sources, you can change all of them to this same attribute. Once this feat is taken and your new spellcasting attribute is selected, it cannot be changed.)
Could this apply to mystery abilities too? I just want to take this: Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
I’ll drop this for it: Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
I’m not taking selective channel. No open feats for it. It’s purely for out of combat healing. I just like the idea that Sven used to be a cleric and thus this ability would still be present.
If not, no big deal. But it doesn’t hurt to ask. :)
| Kurag Urlot III |
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So finalizing Kurag now and going with Druid (Nature Fang). Lose a lot of abilities but basically add all slayer abilities and sneak attack now at 60ft range and studied target as immediate action (+3 to hit and damage and it stacks with favored enemy the way I am understanding this). Plus full spellcasting as a Druid and full animal companion. Count as init 27 in surprise round.
Still trying to type it all in correctly
| Sven the Mazebreaker |
Love the choice. Studied target, favored enemy and sneak attack? That’s deadly. Look forward to seeing your full build.
| Sven the Mazebreaker |
@GM. I have misfortune. It has to be used as a forced reroll before the outcome of the die roll is known. No saving throw allowed force a reroll. Can be used only one per person per day.
For enemies attacking it should be used when a crit range attack is rolled (ie: 20 usually, 19 with some items, etc)
For allies? Please remember you have 1 reroll per day. Use it well.
| Brother Hawthorne |
That ability works great at a table, but is slightly problematic in a PBP. With good standards, like you outlined, it should work out!
I'll likely save mine for when I roll crappy on a Save that I really don't want to fail.
| DM RichD |
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Backstory story from the AP - In case you were wondering how this forge worked:
While Proath is perfectly comfortable working in a hot forge, the frost giants are much more heat sensitive, so Aerngun has an arrangement with a pair of remorhazes. She feeds the massive creatures to make them sessile and encourages them to lie dormant under the ice of the frozen pond. The giants do their forge work on the remorhazes’ fins, which protrude from the ice. The hammering stimulates the creatures even in their sleep and causes the fins to become red hot, thus negating the need for traditional forge fires.
| Sven the Mazebreaker |
Agreed, thank you for sharing. I love getting such context