
Kurag Urlot III |

As Brother casts his spell to find any magical auras Kurag steps off to the side and into deeper shadows. He waits to get the results before scouting ahead of the party needs him to.
Stealth 1d20 + 18 + 4 ⇒ (10) + 18 + 4 = 32

Ingrid Stoneheart |

Ingrid looks around the room, making sure they're alone.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
"Seems we'll need to come at another time if we actually want to get the tanners. Do you want to try and wreck what we can before Brother Hawthorne's Invisibility spells run out? Doesn't seem there's much else we can do here for now."

Sven the Mazebreaker |

Sven is entering!

Kurag Urlot III |

Kragg will lead the party into the building looking for traps as he goes. He keeps quiet unless he sees some thing problematic and tries to open the door silently as well.
Perception 1d20 + 15 ⇒ (2) + 15 = 17 +1 traps
Stealth 1d20 + 18 ⇒ (16) + 18 = 34 +4 vs giants

DM RichD |

Sorry work and the holidays have kept me busy this past month!
D3. Liming Room
This area contains two large cauldrons that are raised off the ground so that small fires can be lit under them. Trap doors in the ceiling hang open to allow ventilation of smoke and fumes.
Unfortunately for Kurag, you all were none too quiet in the drying room and you all were out there for some time! As a consequence, no matter how quiet Kurag opened the door, the giants were waiting on him! Three buckets of acid come flying his way!
Bucket of Acid 1: 1d20 + 8 ⇒ (1) + 8 = 9
Bucket of Acid 2: 1d20 + 5 ⇒ (7) + 5 = 12
Bucket of Acid 3: 1d20 + 5 ⇒ (14) + 5 = 19
Only one bucket splashes Kurag.
Damage: 1d6 ⇒ 5
@Kurag: DC 18 Reflex save or blinded for 24 hours.
Gilde Marbleheart: 1d20 + 1 ⇒ (6) + 1 = 7
Ingrid Stoneheart: 1d20 + 0 ⇒ (6) + 0 = 6
Kurag Urlot III: 1d20 + 6 ⇒ (10) + 6 = 16
Sven The Mazebreaker: 1d20 + 2 ⇒ (17) + 2 = 19
Brother Hawthorne: 1d20 + 3 ⇒ (10) + 3 = 13
Lachnir: 1d20 - 1 ⇒ (18) - 1 = 17
Hilly: 1d20 - 1 ⇒ (19) - 1 = 18
Billy: 1d20 - 1 ⇒ (6) - 1 = 5
Round 1
Sven The Mazebreaker 19(120/120)
Hilly 18(85/85)
Lachnir 17(133/133)
Kurag Urlot III 16(91/96)WOUNDED
Gilde Marbleheart 7(130/130)
Ingrid Stoneheart 6(126/126)
Brother Hawthorne 13(90/90)
Billy 5(85/85)
Up First: Sven

Sven the Mazebreaker |

Map has been deleted? Also, welcome back!
Blessing of Fervor gives +30ft move speed if needed. Otherwise +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Hit closest, if there is a choice then Hilly. Subtract 2 if speed needed: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29
Pick Highest: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28
Good/Lawful Aligned Damage: 6d6 + 15 ⇒ (5, 6, 4, 1, 4, 6) + 15 = 41
Good damage vs evil: 2d6 ⇒ (3, 6) = 9
With his size scales up to be more in line with their foes, Sven strode forward. Holding Agrimmosh up, he swung it directly into the chest of the closest giant. While he was no warrior, with the sheer amount of divine power flowing through him, the blow was telling nonetheless.

DM RichD |

Round 1
Kurag is able to avert his eyes from the acid. Meanwhile Sven delivers a devastating attack against Hilly!
Hilly will attempt to retaliate using his fists!
Slam 1: 1d20 + 13 ⇒ (7) + 13 = 20
Slam 2: 1d20 + 13 ⇒ (10) + 13 = 23
He misses!
Lachnir will also try to slam Sven!
Slam 1: 1d20 + 18 ⇒ (14) + 18 = 32
Slam 2: 1d20 + 18 ⇒ (11) + 18 = 29
Slam 1 Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Slam 2 Damage: 1d8 + 9 ⇒ (7) + 9 = 16
He connects twice!
Up Next: Everyone but Sven!

Brother Hawthorne |

Brother Hawthorne's eyes narrow as the giants retaliate with acidic buckets, and Kurag is struck. His hand quickly reaches for his bow, and with a deep breath, he begins to sing a rousing melody to bolster his companions' spirits. His voice echoes through the room, the tune weaving a magical thread of courage and strength into the air.
"Hail to the battle, to the sound of the fight! Rise, my friends, and strike with all your might!"
As his bardic song fills the room, he takes a swift action to focus his arcane power into his bow, his hands glowing briefly as he invokes the magic to enhance his attack.
"Let the arcane flow through my aim," he mutters under his breath, preparing his shot. With a steady hand, he draws the string, aiming at the giant Hilly who had just been struck by Sven.
"Take this, foul beast!"
With a sharp release, the arrow flies toward its target, laced with both magical and physical force.
+2 Holy Short Bow: 1d20 + 14 + 2 + 2 + 1 - 2 ⇒ (8) + 14 + 2 + 2 + 1 - 2 = 25
+2 Holy Short Bow Damage: 1d6 + 2 + 2 + 1 + 3 + 4 ⇒ (6) + 2 + 2 + 1 + 3 + 4 = 18
Holy Damage: 2d6 ⇒ (1, 5) = 6
Armed with a proper weapon, I feel much more useful now!

Ingrid Stoneheart |

AC is 34 (20+12 from buffs+2 BoF, righteous might is net 0. Dr 3/- or 5/evil
Seeing as how they've already made their presence known, and Brother Hawthorne is inspiring them through song, Ingrid forgoes the Silence spell and instead joins Sven at the front, adding her divine powered attacks to his own, landing a frighteningly powerful blow against one of his attackers.
Moving and attacking the same giant, unless he's already down, going for another one in that case.
Attack (IC, BoF, Divine Favor, Righteous Might, PA): 1d20 + 14 + 2 + 2 + 4 + 2 - 1 - 2 ⇒ (15) + 14 + 2 + 2 + 4 + 2 - 1 - 2 = 36
Damage: 2d6 + 1 + 6 + 1 + 4 + 2 + 4 + 2 ⇒ (5, 6) + 1 + 6 + 1 + 4 + 2 + 4 + 2 = 31
Holy Damage: 2d6 ⇒ (3, 5) = 8
Demoralise: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37

Kurag Urlot III |

Kurag feels the song flowing through him along with the magic quickening his movements. His hands a blur of action Kurag fires not once, not twice but 4 times at Billy. This is for getting acid on my favorite pair of pants.
Point blank improved precise rapid inspired bof favored enemy deadly aim sneak attack holy
1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 for 1d8 + 14 + 2 + 1d6 + 2d6 ⇒ (3) + 14 + 2 + (6) + (3, 3) = 31
Rapid 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 for 1d8 + 14 + 2 + 1d6 + 2d6 ⇒ (3) + 14 + 2 + (5) + (1, 4) = 29
Bof 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 for 1d8 + 14 + 2 + 1d6 + 2d6 ⇒ (8) + 14 + 2 + (3) + (2, 4) = 33
Iterative 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for 1d8 + 14 + 2 + 1d6 + 2d6 ⇒ (6) + 14 + 2 + (1) + (6, 3) = 32

DM RichD |

Round 1
Kurag finishes off poor Billy!
Round 2
Sven The Mazebreaker 19(87/120)WOUNDED
Hilly 18(-4/85)DEAD
Lachnir 17(83/133)WOUNDED
Kurag Urlot III 16(91/96)WOUNDED
Gilde Marbleheart 7(130/130)
Ingrid Stoneheart 6(126/126)
Brother Hawthorne 13(90/90)
Billy 5(-10/85)DEAD
Up Next: Sven

Sven the Mazebreaker |

Blessing of Fervor +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Hit his attacker: 1d20 + 24 ⇒ (6) + 24 = 30
Pick Highest: 1d20 + 24 ⇒ (10) + 24 = 34
Good/Lawful Aligned Damage: 6d6 + 15 ⇒ (4, 3, 3, 4, 6, 1) + 15 = 36
Good damage vs evil: 2d6 ⇒ (6, 3) = 9
Turning to the giant who attacked him, the enlarged dwarf swung his hammer right back at him. Glaring as he did so, Sven was determined to hold his ground.

Ingrid Stoneheart |

Do we have a map? I'm assuming not, but makes it hard to know if I can full attack. If not, please consider just the first rolls, but with a +2 to hit from BoF.
Ingrid steps up to the remaining giant as he foolishly tries to strike back at Sven, and unleashes a flurry of strikes at their target, aided by the divinely granted speed from Sven's magic.
1st Attack (IC, Divine Favor, Righteous Might, PA): 1d20 + 14 + 2 + 2 + 4 - 1 - 2 ⇒ (2) + 14 + 2 + 2 + 4 - 1 - 2 = 21
Damage: 2d6 + 1 + 6 + 1 + 4 + 2 + 4 + 2 ⇒ (3, 5) + 1 + 6 + 1 + 4 + 2 + 4 + 2 = 28
Holy Damage: 2d6 ⇒ (1, 4) = 5
BoF Attack (IC, Divine Favor, Righteous Might, PA): 1d20 + 14 + 2 + 2 + 4 - 1 - 2 ⇒ (17) + 14 + 2 + 2 + 4 - 1 - 2 = 36
Damage: 2d6 + 1 + 6 + 1 + 4 + 2 + 4 + 2 ⇒ (3, 1) + 1 + 6 + 1 + 4 + 2 + 4 + 2 = 24
Holy Damage: 2d6 ⇒ (1, 2) = 3
2nd Attack (IC, Divine Favor, Righteous Might, PA): 1d20 + 9 + 2 + 2 + 4 - 1 - 2 ⇒ (5) + 9 + 2 + 2 + 4 - 1 - 2 = 19
Damage: 2d6 + 1 + 6 + 1 + 4 + 2 + 4 + 2 ⇒ (2, 4) + 1 + 6 + 1 + 4 + 2 + 4 + 2 = 26
Holy Damage: 2d6 ⇒ (2, 6) = 8
Assuming one of those hits
Demoralise: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27

Brother Hawthorne |

Brother Hawthorne will continue his song, and unleash a full round of arrows at the nearest enemy, including an extra attack granted by Blessing of Fervor. He will also activate Arcane Strike
Arcane Strike +0/+3
Deadly Aim -2/+4
Point Blank Shot +1/+1
Inspire Courage +2/+2
+2 Holy Short Bow: 1d20 + 14 + 0 - 2 + 1 + 2 ⇒ (6) + 14 + 0 - 2 + 1 + 2 = 21
+2 Holy Short Bow Damage: 1d6 + 2 + 3 + 4 + 1 + 2 ⇒ (4) + 2 + 3 + 4 + 1 + 2 = 16
Holy Damage: 2d6 ⇒ (3, 2) = 5
+2 Holy Short Bow: 1d20 + 14 + 0 - 2 + 1 + 2 - 5 ⇒ (5) + 14 + 0 - 2 + 1 + 2 - 5 = 15
+2 Holy Short Bow Damage: 1d6 + 2 + 3 + 4 + 1 + 2 ⇒ (1) + 2 + 3 + 4 + 1 + 2 = 13
Holy Damage: 2d6 ⇒ (1, 6) = 7
Fervor Attack:
+2 Holy Short Bow: 1d20 + 14 + 0 - 2 + 1 + 2 ⇒ (9) + 14 + 0 - 2 + 1 + 2 = 24
+2 Holy Short Bow Damage: 1d6 + 2 + 3 + 4 + 1 + 2 ⇒ (1) + 2 + 3 + 4 + 1 + 2 = 13
Holy Damage: 2d6 ⇒ (4, 1) = 5

Kurag Urlot III |

Kurag does what he does best by pumping arrow after arrow into the giants. The advantage of not having to move to get lined up or within swinging range adding to his effectiveness.
Whichever enemy is hurt worst as far as he can tell and then moving on...
Point blank improved precise rapid inspired bof favored enemy deadly aim holy...
primary 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 for 1d8 + 14 + 2d6 ⇒ (2) + 14 + (3, 6) = 25
rapid 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 for 1d8 + 14 + 2d6 ⇒ (8) + 14 + (3, 2) = 27
blessing 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 for 1d8 + 14 + 2d6 ⇒ (1) + 14 + (5, 3) = 23
iterative 1d20 + 15 + 2 - 5 ⇒ (20) + 15 + 2 - 5 = 32 for 1d8 + 14 + 2d6 ⇒ (1) + 14 + (3, 6) = 24
crit confirmation 1d20 + 15 + 2 - 5 + 4 ⇒ (4) + 15 + 2 - 5 + 4 = 20 for 2d8 + 14 + 14 + 2d6 ⇒ (4, 8) + 14 + 14 + (5, 5) = 50

Ingrid Stoneheart |

"Maybe just a quick check, Brother Hawthorne? We've accomplished what we set out to do here, we shouldn't overstay our welcome. It should be just a matter of time before we have the whole camp coming after us. "

DM RichD |

When Brother Hawthorne detects magic he finds the following hidden under some hides:
an all tools vest, an ivory scrimshaw depiction of the frost giant god Thremyr striding into the Steaming Sea (worth 120 gp), a small keg
of fine human-distilled rum (worth 50 gp), 15 pp, and 169 gp.

Sven the Mazebreaker |

87/120
Wounds: 87 + 21 + 16 = 124
Cure Moderate Wounds: 2d8 + 10 ⇒ (6, 5) + 10 = 21
Cure Moderate Wounds: 2d8 + 10 ⇒ (1, 5) + 10 = 16
Sven took a moment to channel divine power into himself, causing his wounds to heal. "Well fought." He said, towering over the others. "It is good that they are dead. Let us ensure that their tools are broken as well. Ensure that they have as much trouble as possible in their operations"

Kurag Urlot III |

Kurag goes about trying to find the most expedient way to disable the tanning process…drilling holes in vats, soaking wooden tools so they warp, or quick hits to destroy some equipment.
Disable device 1d20 + 22 ⇒ (6) + 22 = 28
He makes sure he is the last one out of the tannery and sets a trap inside and outside to snare any unsuspecting giants. That will give them a bit of surprise when they come back to investigate.

Sven the Mazebreaker |

”Well done. Now let’s head back to camp, before we push our luck too far.” Sven advised.

Sven the Mazebreaker |

Sven shook his head. ”I’d love to. But every giant would run over due to the fire and they be faster than us. Seems like it would lead to a fight we aren’t ready for.”

DM RichD |

You make it back to camp without issue and Naximarra is waiting for you. Well done Dwarves! I was watching from the sky and that tannery will deal them a serious blow that will be hard to recover from. Besides the Winter Wolf Warrens, Mess Hall and Mammoth Stockade, you might want to add the grist mill to your list of mayhem!
COMPLETED
D. Tannery
F. Storage Silo
TO DO
C. Winter Wolf Warrens
E. Mess Hall
G. Mammoth Stockade
H. Grist Mill

Brother Hawthorne |

Brother Hawthorne bows his head in gratitude to the red dragon, his voice filled with respect as he speaks.
"Thank you, Naximarra, for your insight and aid. Your guidance has been invaluable, and the blow we’ve struck will surely hinder the giants’ efforts. You’ve been more than a gracious ally."
He pauses, considering their next move as he looks toward the direction of the mammoth stockade.
"Now, as for what comes next, I must recommend we head for the mammoth stockade. The disruption we've caused will not go unnoticed for long, and we could use every advantage we can get. Besides, there are some fine mammoth steaks to be had, if nothing else."
He smirks, his eyes twinkling with the faintest bit of humor.
"It would be a fine way to keep the giants distracted, and perhaps take a bit more from them than they expect." He looks to Naximarra and asks, "do you fancy some mammoth for your supper?"

Sven the Mazebreaker |

"Aye." Sven said. "It would be good to hit them there next. Keep them guessing as towards what the targets will be, and it would maximize how much effort they'll be spending to get back up to speed." Not for the first time, he hoped that the dragon would remember that they were allies once the giants were defeated.

Ingrid Stoneheart |

"I do like the idea of going after the mammoths next, as well. Let them loose on the camp, and if the ensuing chaos gives us the chance, we can try and hit another spot, too, like the mess hall."
She nods to Kurag, and then looks back towards the dragon. "Kurag might need some time to work the mammoths into rampaging through the camp, however, and I don't know if we have magic that would help buy him that time. Is there any spell you might provide that would ensure the giants leave him and the mammoths alone for long enough, Naximarra?"
"If not..." Ingrid adds after pondering for a bit. "We could try doing things the other way around - hit the Mess Hall or the Grist Mill, and hope that provides Kurag with the distraction he needs."

DM RichD |

Naximarra bows her head at Brother Hawthone's words. Aye! You dwarves have proven yourselves a force to be reckoned with!
When Ingrid asks about spells that might help Kurag, she thinks for a few moments. I can cast beast shape I, major image, invisibility, charm person and ventriloquism. Do you think any of these might help?

Kurag Urlot III |

Kurag ponders the spells that the dragon can offer. Are you able to cast them multiple times? If s, then I am thinking that both Lucky and I are invisible to grant us as much time as possible to get close. With my wand I can hide my tracks so no one will know that we are even passing by until we reach the mammoth pens. From there I feel like I would be able to stir up a hornets nest after opening the stockade. I would be ready in the morning to cause mayhem once I commune with nature. And if I can't get them to stampede via magic and wiles I can unleash some arrows into their hides to cause them to run that way.
Brother Hawthorne I am not sure I will be able to have any steaks for you but Naximarra might have a choice meal as they run.

Kurag Urlot III |

Kurag is glad that Lucky was not nearby to hear the dragon or understand its words. As it is having a massive dragon smiling down at you with large fangs talking about eating a meal would make even a dwarven paladin questions his resolve.
WIs there any concern if the giants discover the dead mammoth and figure out that you killed and ate it? I mean I would assume that there would be tracks in the snow detailing that a large flying creature was involved. Would they blame you then and turn on you?

DM RichD |

Sorry! Work has been crazy!
The dragon looks disappointed. I guess you are right. Too bad, the thought of Mammoth steaks really makes my mouth water!
G. MAMMOTH STOCKADE
A giant-sized rail fence cordons off this large plot of land. To the north are four large barn-like structures. A barred gate is built into the fence to the south. Bales of grass and other vegetable matter are stacked on either side of the barns.
At least a half-dozen or more woolly mammoths are penned in this yard.
COMPLETED
A. Tannery
B. Giant Encampment
D. Tannery
F. Storage Silo
IN PROGRESS
G. Mammoth Stockade
TO DO
C. Winter Wolf Warrens
E. Mess Hall
H. Grist Mill

Sven the Mazebreaker |

Sven went to the entrance, ready to throw it open. "Right, let's do this. Throw it open, cause them to panic, and then we need to get the fook out of here. Everyone ready?"