Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*
Gender
NG Male
Size
Medium (4' 155lb)
Age
58
Special Abilities
Righteous Might (1/1); Reliable Strike (1/1); Roll With It (2/2)
Deity
Torag
Languages
Common, Dwarven
Strength
22
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
12
Charisma
10
About Kiln Redaxe
6499.86
Torag’s Edge:
This forge-blackened +1 keen greataxe is festooned with religious iconography depicting dwarves in combat.
If Torag is the wielder’s patron, Torag’s Edge gains an additional ability: when the wielder confirms a critical hit against any creature with the giant subtype, he can attempt to trip that target as a free action without provoking an attack of opportunity and ignoring any size restrictions related to the target. If the trip attempt fails by 10 or more, the wielder is not knocked prone.
Kiln 9:
Kiln Redaxe #9
Dwarf fighter (weapon master) 9 (Pathfinder RPG Advanced Player's Guide 109)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
--------------------
Defense
--------------------
AC 24, touch 12, flat-footed 23 (+9 armor, +1 deflection, +1 dodge, +3 natural)
hp 117 (9d10+27)
Fort +9, Ref +6, Will +4; +2 bonus vs. effects targetting a Greataxe held by you, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +12/+7 (1d4+12/19-20) or
. . torag’s edge +20/+12 (1d12+23/19-20/×3)
Special Attacks hatred, reliable strike, weapon training
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +9; CMB +12; CMD 29 (33 vs. bull rush, 31 vs. disarm, 31 vs. sunder, 33 vs. trip)
Feats Blind-fight, Dodge, Furious Focus[APG], Greater Weapon Focus (greataxe), Ironhide[APG], Mobility, Power Attack, Spring Attack, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Traits resilient, roll with it
Skills Acrobatics -4 (-8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +13, Perception +1 (+3 to notice unusual stonework), Profession (sailor) +6, Swim +11; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ weapon guard
Other Gear uskroth's armor, torag’s edge, dagger, amulet of natural armor +2, belt of giant strength +4, ring of protection +1, backpack, bedroll, belt pouch, climber's kit, flint and steel, trail rations (5), waterskin, 40 gp, 4 sp
--------------------
Special Abilities
--------------------
Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Reliable Strike: Greataxe (1/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Spring Attack You can move - attack - move when attacking with a melee weapon.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Guard +2: Greataxe (Ex) +2 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +2: Greataxe (Ex) +2 to hit and damage with your chosen weapon.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Kiln 8:
Kiln Redaxe #8
Dwarf fighter (weapon master) 8 (Pathfinder RPG Advanced Player's Guide 109)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
--------------------
Defense
--------------------
AC 24, touch 12, flat-footed 23 (+9 armor, +1 deflection, +1 dodge, +3 natural)
hp 104 (8d10+24)
Fort +9, Ref +5, Will +3; +2 bonus vs. effects targetting a Greataxe held by you, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +11/+6 (1d4+12/19-20) or
torag’s edge +19/+11 (1d12+23/19-20/×3)
Special Attacks hatred, reliable strike, weapon training
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +8; CMB +11; CMD 28 (32 vs. bull rush, 32 vs. trip)
Feats Dodge, Furious Focus[APG], Greater Weapon Focus (greataxe), Ironhide[APG], Mobility, Power Attack, Spring Attack, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Traits resilient, roll with it
Skills Acrobatics -4 (-8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +12, Perception +1 (+3 to notice unusual stonework), Profession (sailor) +6, Swim +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ weapon guard
Other Gear uskroth's armor, torag’s edge, dagger, amulet of natural armor +2, belt of giant strength +4, ring of protection +1, backpack, bedroll, belt pouch, climber's kit, flint and steel, trail rations (5), waterskin, 40 gp, 4 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Reliable Strike: Greataxe (1/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Spring Attack You can move - attack - move when attacking with a melee weapon.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Guard +2: Greataxe (Ex) +2 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +2: Greataxe (Ex) +2 to hit and damage with your chosen weapon.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Kiln 7:
Kiln Redaxe #7
Dwarf fighter (weapon master) 7 (Pathfinder RPG Advanced Player's Guide 109)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 21 (+9 armor, +1 deflection, +1 dodge, +1 natural)
hp 91 (7d10+21)
Fort +8, Ref +4, Will +3; +2 bonus vs. effects targetting a Greataxe held by you, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +11/+6 (1d4+4/19-20) or
torag’s edge +15/+10 (1d12+11/19-20/×3)
Special Attacks hatred, reliable strike, weapon training
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +7; CMB +11; CMD 24 (28 vs. bull rush, 28 vs. trip)
Feats Dodge, Furious Focus[APG], Ironhide[APG], Mobility, Power Attack, Spring Attack, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Traits resilient, roll with it
Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +9, Perception +1 (+3 to notice unusual stonework), Profession (sailor) +6, Swim +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ weapon guard
Other Gear uskroth's armor, torag’s edge, dagger, ring of protection +1, backpack, bedroll, belt pouch, climber's kit, flint and steel, trail rations (5), waterskin, 40 gp, 4 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Reliable Strike: Greataxe (1/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Spring Attack You can move - attack - move when attacking with a melee weapon.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Guard +2: Greataxe (Ex) +2 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +2: Greataxe (Ex) +2 to hit and damage with your chosen weapon.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Kiln 6:
Kiln Redaxe
Dwarf fighter (weapon master) 6 (Pathfinder RPG Advanced Player's Guide 109)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
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Defense
--------------------
AC 21, touch 11, flat-footed 20 (+9 armor, +1 dodge, +1 natural)
hp 78 (6d10+18)
Fort +8, Ref +4, Will +3; +2 bonus vs. effects targetting a Greataxe held by you, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
--------------------
Speed 20 ft.
Melee dagger +8/+3 (1d4+8/19-20) or
torag’s edge +13/+6 (1d12+16/19-20/×3)
Special Attacks hatred, reliable strike, weapon training
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +6; CMB +8; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Dodge, Furious Focus[APG], Ironhide[APG], Mobility, Power Attack, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Traits resilient, roll with it
Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +9, Perception +1 (+3 to notice unusual stonework), Profession (sailor) +5, Swim +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ weapon guard
Other Gear +1 half-plate, banded mail, torag’s edge, dagger, backpack, bedroll, belt pouch, climber's kit, flint and steel, trail rations (5), waterskin, 40 gp, 4 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Reliable Strike: Greataxe (1/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Guard +2: Greataxe (Ex) +2 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Greataxe (Ex) +1 to hit and damage with your chosen weapon.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Skill Shortcuts:
[dice=Acrobatics]1d20-4[/dice] -4 to Jump
[dice=Appraise]1d20+0[/dice] +2 to asses nonmagical metals and gemstones
[dice=Bluff]1d20+0[/dice]
[dice=Climb]1d20+13[/dice]
[dice=Diplomacy]1d20+0[/dice]
[dice=Disguise]1d20+0[/dice]
[dice=Escape Artist]1d20-4[/dice]
[dice=Fly]1d20-4[/dice]
[dice=Heal]1d20+1[/dice]
[dice=Intimidate]1d20+0[/dice]
[dice=Perception]1d20+1[/dice] +2 vs unusual stonework
[dice=Profession(Sailor)]1d20+6[/dice]
[dice=Ride]1d20-4]/dice]
[dice=Sense Motive]1d20+1[/dice]
[dice=Stealth]1d20-4[/dice]
[dice=Survival]1d20+1[/dice]
[dice=Swim]1d20+11[/dice]
Combat Shortcuts:
[dice=Initiative]1d20+2[/dice]
+4 AC vs Giants
+4 AC vs AOO when moving
+1 to hit vs orcs and goblinoids
Power Attack - -3/+6 (+9 with 2H)
Reliable Strike 1/day (reroll an attack with my great axe)
Roll With It 2/day (negate a critical against me from a giant)
Righteous Might 1/day (Size Large, +4 STR/CON, -2 DEX, +2 Natural Armor, DR 5/Evil) - +1/+2 (+3 with 2H), AC stays the same.
[dice=Torag's Edge PA Hit]1d20+20[/dice] 19-20/x3, S
[dice=Torag's Edge PA Damage]1d12+23[/dice]
[dice=Torag's Edge PA Hit #2]1d20+12[/dice] 19-20/x3, S
[dice=Torag's Edge PA Damage]1d12+23[/dice]
[dice=Dagger PA Hit]1d20+12[/dice] 19-20/x2, P/S
[dice=Dagger PA Damage]1d4+12[/dice]
[dice=Dagger PA Hit #2]1d20+7[/dice] 19-20/x2, P/S
[dice=Dagger PA Damage]1d4+12[/dice]
Saving Throw Shortcuts:
+2 vs effects targeting targeting my great axe
+2 vs poison, spells, and spell-like abilities