DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


4,001 to 4,050 of 5,733 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>

Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Before they move out Kurag stops and looks again at the rock trolls. Hold on a minute guys. I remember hearing reports of unusual trolls before. These sure seem like different than the normal trolls you hear about. These reports said that ‘rock’ trolls would sometimes ingest rocks and other hard materials if other food was scarce. Give me a moment will you?

With that he goes back and pulls a dagger and slices open eat if the trolls stomachs. The smell was atrocious but Kurag stuck with it. Pulling out the stomachs contents Kurag lifts a hand in triumph as he reveals 2 stones. These look valuable. Ondek or Khari are these magical?

See the spoiler up above


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"Yeah, I'd like to scan these rooms for magic as well. No telling what kind of secrets lie hidden in the walls."

Cawting detect magic, Ondek looks over the stones and then scans the general area.


NARRATOR Skirgaard GS Map / SS MAP/

H2-Resting Cave

There is nothing of note in this cave.

H3 - Painted Cave

Craft (paintings) or Knowledge (history) DC15:
You determine that the paintings are ancient, but appear to have been changed or altered, likely over the course of several centuries. Some of the modifications may have been touchup work, while other changes were more extensive.

For those that speak Giant:
The runes accompanying the paintings are recognizable by anyone who speaks Giant as being written in an archaic form of that language.

Linguistics or Knowledge (history) DC15:
You notice changes in the runes that suggest that not all of them were painted at once. The writing seems to span several centuries.

Linguistics DC20 or magic such as comprehend languages:
You decipher the archaic Giant runes, which denote the names of four specific individuals—likely priests or other personages of note—who served as caretakers of the sites depicted in the murals: Aduromi, the Priestess of Crystals; Jogrothir the Hunter; Mymrith the Maker; and Rosag, Preserver of the Forge.

Perception DC15:
You discover carvings on the cavern floor beneath the sediment deposits. Clearing the silt away reveals a huge geometric carving that spans most of the floor, consisting of eight long lines radiating outward from a central point, similar to a compass rose. The central point is bracketed by three indentations in the floor. Four of the lines point toward the four murals on the walls and are divided into equal segments by small, regularly spaced carved notches.

This is for if someone made the perception check above and a Survival (DC10) or Knowledge (geography) (DC15):
identifies the compass and recognizes that the notched lines denote approximate distances from this cave. However, the compass is essentially useless until its orientation with respect to true north is correctly identified.

Making the above two and ranks in survival, has a compass or casts know direction:
You automatically know true north.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Linguistics: 1d20 + 15 ⇒ (20) + 15 = 35
Perception: 1d20 + 2 ⇒ (4) + 2 = 6

"An ancient set of paintings, and see here, here, and here?" Ondek points out several slightly different appearing sections of the murals.

"These have been changed over the years, centuries, likely. Some of it is touch-up and repair, but some of it shows real change in the subjects. Fascinating. These runes here, they're in Giant, and they indicate names and titles. If I'm reading them correctly, we have Aduromi, the Priestess of Crystals; Jogrothir the Hunter; Mymrith the Maker; and Rosag, Preserver of the Forge.."

Ondek takes careful notes of the art and names, trying to piece together what they are learning here from the ancient Giant artists.

"They seem to be protectors, guardians of these sites, maybe priests or officials of each place."


LG Male Dwarf fighter 4 / paladin 5

Rask; Perception: 1d20 + 13 ⇒ (2) + 13 = 15
All - Read the Perception 15 spoiler.

Rask looks around the room, and notices carvings on the floor. "Help me clear away the silt and dust from these carvings and see what they are."


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Perception: 1d20 + 1 ⇒ (18) + 1 = 19 +2 vs unusual stonework
Survival: 1d20 + 1 ⇒ (5) + 1 = 6

"Hmmm, yes, I was just noticing that! What the heck is it?"


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"Eight markings, with four primary and four secondary, all at right angles and within a circle? If I had to guess, I'd say this was a compass of some sort. How it directs the observer and where it points, I don't know, but it has to be a guide to something. I wonder what those indentations are for."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Perception 1d20 + 13 ⇒ (14) + 13 = 27
Survival 1d20 + 13 ⇒ (12) + 13 = 25
Know geography 1d20 + 8 ⇒ (17) + 8 = 25

Kurag helps clear the silt and lets out a low whistle as the entire diagram is revealed. This is quite the accomplishment here. Not only is this a compass directing one to the proper location but it gives the distance that needs to be traveled as well. That is what the notches indicate. However it is useless unless you can determine what true north is.

Pulling out his compass Kurag takes its bearing and sets it to the compass on the ground. Turning to face north, That is true north. The question now is which path to take. Hoping to answer the question himself he takes out the geode map and compares the mind spin mountain map to the compass.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln nods his head in approval at the big brains in the group doing their thing.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"So what are we doing comrades?"


NARRATOR Skirgaard GS Map / SS MAP/

Once true north is found and the compass’s orientation is determined, the compass provides the following information.

One line points to a painting of a large stone temple in the middle of a lake. According to the compass, this temple lies approximately 10 miles southsouthwest of the Dark Passage (area J, Sunken Temple).

The second line points to the drawing of a small chapel overlooking a canyon. This area is about 20 miles to the north-northeast (area M, Aduromi’s Chapel).

The third line indicates a small cave in the mountains around 24 miles eastnortheast of here (area P, Jogrothir’s Rest).

The fourth and final line leads to a stone temple in a swamp. This temple is to the east-southeast, approximately 25 miles from these caves (area S, Shrine of Fandarra).

There still looks like there is another cavern in this passage.

See tactical map for the above locations.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"It would appear we have found the secret map to this area. From what we've gleaned, the giant culture here must stretch back hundreds, if not thousands of years. I imagine there will be yet more mysteries to uncover, especially if these other sites are as well maintained as this one "


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"So where do we go, and how many giants are there to kill?"


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Lets first finish off this complex and explore this last cavern. Then we can either take the long trek first to get that done with or hit the shorter location. Based on the markings it is 10 miles south southwest to the Sunken temple or 25 miles east southeast to the Shrine of Fandarra. My vote is to hit the closer one and get familiar with what we might be facing.


LG Male Dwarf fighter 4 / paladin 5

"Kurag, that sounds like a plan to me. How about the rest of you?"


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Tilting her head one way and the next, Khari nods along. "That sounds good by my standards. I am interested in this temple looking area." she states tracing the waterway, "But I am fine with waiting."


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"Oh yes, closest geographic area seems like a good idea. If we can mark this spot carefully on the map, we should be able to return if needed as well. "

Ondek takes careful notes on their position and the paintings descriptions.


NARRATOR Skirgaard GS Map / SS MAP/

H4-Cavern of Stones

The roof of this wide cavern slopes steeply upward, forming a naturally vaulted ceiling. Two natural stone columns rise from the floor next to a pool of stagnant, brown water. In the northeast corner of the cavern stands a collection of roughly chiseled stones, each about three feet tall and carved with a single rune. Above the stones, dangling from a row of spikes pounded into the wall, hang long strings of dead bats tied together in clumps. Numerous tally marks have been scratched into the wall next to the bats.

Standing next to the pile of rocks is a giant with an elongated head and gray, rock-like skin.

He has two pet lizards that his excitedly when you all enter the chamber.

Initiative:

Khari Dronwoth: 1d20 + 0 ⇒ (12) + 0 = 12
Kiln Redaxe: 1d20 + 1 ⇒ (11) + 1 = 12
Kurag Urlot III: 1d20 + 4 ⇒ (16) + 4 = 20
Ondek Brightstone: 1d20 + 0 ⇒ (11) + 0 = 11
Rask Hammersong: 1d20 + 0 ⇒ (14) + 0 = 14
Hurag: 1d20 + 0 ⇒ (3) + 0 = 3
Lizard 1: 1d20 + 5 ⇒ (18) + 5 = 23
Lizard 2: 1d20 + 5 ⇒ (14) + 5 = 19

Round 1
Lizard 1 23 (59/59)
Lizard 2 19 (59/59)
Kurag Urlot III 20(76/76)
Rask Hammersong 14(112/112)
Kiln Redaxe 12(104/104)
Khari Dronwoth 12(72/72)
Ondek Brightstone 11(64/64)
Hurag 3(72/72)

The lizards approach Kurag!

Lizard 1 Bite: 1d20 + 9 ⇒ (12) + 9 = 21
Lizard 2 Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Lizard 1 Damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15

Up Next: Everyone!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag steps back 5 ft away from the sharp and now bloody teeth of the first lizard. The space allowed Rask and Kiln to step up while at the same time giving him space to unload upon the giant.

Point blank precise rapid favored enemy deadly aim sneak attack 1d20 + 13 ⇒ (2) + 13 = 15 for 1d8 + 10 + 1d6 ⇒ (5) + 10 + (4) = 19
Rapid 1d20 + 13 ⇒ (9) + 13 = 22 for 1d8 + 10 + 1d6 ⇒ (4) + 10 + (5) = 19
Iterative 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 10 + 1d6 ⇒ (8) + 10 + (2) = 20


LG Male Dwarf fighter 4 / paladin 5

Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (16) + 14 = 302d6 + 8 ⇒ (2, 5) + 8 = 15
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (5) + 9 = 142d6 + 8 ⇒ (4, 2) + 8 = 14

Rask steps up and swings at the closest lizard, and mutters "got yer back Kurag"


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Kurag should still have heroism going, I believe.

Targeting the giant, Ondek whispers a few words and makes a complicated hand gesture reminiscent of a nasty cramp.

Hold person DC 19 will save, please


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

I'm not seeing the map? When I click it, I get a map of the entire Minderhall Valley.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Kurag wounds the giant and Rask wounds a lizard. Ondek casts hold person.

Will Save DC19: 1d20 + 3 ⇒ (15) + 3 = 18

The giant seems to stay perfectly still.

@Ondek: How long does your spell last?

@Kiln: I figure this combat won't go more than 3 rounds. With him held and Kurag bringing him down to almost half, it is probably just up to you and Rask to take care of the lizards.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln steps up and swings away at the nearest lizard...

Torag's Edge PA Hit: 1d20 + 17 ⇒ (11) + 17 = 28 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 ⇒ (12) + 20 = 32

Torag's Edge PA Hit #2: 1d20 + 9 ⇒ (2) + 9 = 11 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 ⇒ (1) + 20 = 21


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Hold person is 1rd/level. Giant gets to attempt a new save every round as a full round action to break free. Total of 8 rds if all saves failed.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Kiln wounds the lizard but does not bring it down.

Up Next: Khari


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Need a Round 1 action from Khari

Round 2
Lizard 1 23 (44/59)WOUNDED
Lizard 2 19 (27/59)WOUNDED
Kurag Urlot III 20(61/76)WOUNDED
Rask Hammersong 14(112/112)
Kiln Redaxe 12(104/104)
Khari Dronwoth 12(72/72)
Ondek Brightstone 11(64/64)
Hurag 3(33/72)WOUNDED

Lizard 1 Bite(Rask): 1d20 + 9 ⇒ (20) + 9 = 29
Lizard 2 Bite(Kiln): 1d20 + 9 ⇒ (15) + 9 = 24
Lizard 1 Bite(Rask) Confirm?: 1d20 + 9 ⇒ (12) + 9 = 21
Lizard 1 Tail(Rask): 1d20 + 4 ⇒ (14) + 4 = 18
Lizard 2 Tail(Kiln): 1d20 + 4 ⇒ (18) + 4 = 22
Lizard 1 Bite Damage(Rask): 2d6 + 5 ⇒ (2, 5) + 5 = 12
Lizard 1 Bite Damage(Kiln): 2d6 + 5 ⇒ (1, 4) + 5 = 10
Lizard 1 Tail Damage(Kiln): 1d8 + 2 ⇒ (6) + 2 = 8

Up Next: Everyone!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln continues swinging at the lizard he was working on...

Torag's Edge PA Hit: 1d20 + 17 ⇒ (15) + 17 = 32 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 ⇒ (6) + 20 = 26

Torag's Edge PA Hit #2: 1d20 + 9 ⇒ (7) + 9 = 16 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 ⇒ (4) + 20 = 24


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 100/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (3) + 14 = 172d6 + 8 ⇒ (1, 3) + 8 = 12
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (2) + 9 = 112d6 + 8 ⇒ (6, 2) + 8 = 16

Rask continues to beat on the lizard in front of him!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Knowing the lizards will be taken care of by Rask and Kiln Kurag continues to fire triple shots into the giant trying to take it down.

Same modifiers as before 1d20 + 13 ⇒ (5) + 13 = 18 for 1d8 + 10 + 1d6 ⇒ (4) + 10 + (6) = 20
Rapid shot Same modifiers as before 1d20 + 13 ⇒ (9) + 13 = 22 for 1d8 + 10 + 1d6 ⇒ (8) + 10 + (3) = 21
Iterative Same modifiers as before 1d20 - 5 + 13 ⇒ (9) - 5 + 13 = 17 for 1d8 + 10 + 1d6 ⇒ (4) + 10 + (1) = 15

My dice rolls have been horrible lately in most of my games


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

You're due for a bunch of crits soon then!


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Watching as the lizards scatter Khari chases after the nearest one, bringing her pickaxe down on it.

Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Sorry, I've been struggle-bussing to balance everything going on right now.


NARRATOR Skirgaard GS Map / SS MAP/

Whoo-hoo! I am finally finished with my semester!

Round 2

Kiln wounds the lizard but does not bring it down!

Rask is unable to hit the lizard in front of him!

One of Kurag's arrows finds its mark.

Khari wounds Rask's lizard!

The giant will throw a rock at Kurag!
Attack: 1d20 + 6 ⇒ (7) + 6 = 13

Round 3
Lizard 1 23 (18/59)WOUNDED
Lizard 2 19 (22/59)WOUNDED
Kurag Urlot III 20(61/76)WOUNDED
Rask Hammersong 14(110/112)WOUNDED
Kiln Redaxe 12(86/104)WOUNDED
Khari Dronwoth 12(72/72)
Ondek Brightstone 11(64/64)
Hurag 3(12/72)WOUNDED

Lizard 1 Bite(Rask): 1d20 + 9 ⇒ (17) + 9 = 26
Lizard 2 Bite(Kiln): 1d20 + 9 ⇒ (4) + 9 = 13
Lizard 1 Tail(Rask): 1d20 + 4 ⇒ (8) + 4 = 12
Lizard 2 Tail(Kiln): 1d20 + 4 ⇒ (10) + 4 = 14
Bite Damage (Rask): 2d6 + 5 ⇒ (4, 2) + 5 = 11

Need Round 2 actions from Ondek and Khari & Round 3 Actions from everyone else.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Ondek flashes a winning smile and exudes a palpable force of personality out over the foes.

"I feel.as though this fight is all but won. If only the creatures knew this as well..."

Using aura of despair: Enemies within 30' take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. Move to be within 30' of at least the lizards. 7/8 rds remaining.


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 89/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (9) + 14 = 232d6 + 8 ⇒ (3, 4) + 8 = 15
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (6) + 9 = 152d6 + 8 ⇒ (3, 4) + 8 = 15

"Dang lizards!" Rask yells as he tries once again to pound the lizard in front of him.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln keeps in on the lizard...

Torag's Edge PA Hit: 1d20 + 17 ⇒ (20) + 17 = 37 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 ⇒ (2) + 20 = 22

Crit Confirm:

Torag's Edge PA Hit: 1d20 + 17 ⇒ (3) + 17 = 20 19-20/x3, S
Torag's Edge PA Damage: 2d12 + 40 ⇒ (12, 6) + 40 = 58

Second Attack:

Torag's Edge PA Hit #2: 1d20 + 9 ⇒ (18) + 9 = 27 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 ⇒ (11) + 20 = 31


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Jeez those crits are ridiculous. That's like giant level damage.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*
Ondek Brightstone wrote:
Jeez those crits are ridiculous. That's like giant level damage.

Wait until 9th level when I double my threat range!


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Rask is still not able to put down that pesky lizard!

Kiln puts down his lizard and with a chuckle helps Rask out with his.

Both lizards are now down!

Up Next: Kahri (Round 2) & Khari, Ondek & Kurag


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag continues to focus on the haphazard giant with Rask and Kiln taking out the lizards.

same modifiers against held giant...
primary 1d20 + 13 ⇒ (4) + 13 = 17 for 1d8 + 10 + 1d6 ⇒ (3) + 10 + (3) = 16
rapid 1d20 + 13 ⇒ (18) + 13 = 31 for 1d8 + 10 + 1d6 ⇒ (5) + 10 + (1) = 16
iterative 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25 for 1d8 + 10 + 1d6 ⇒ (4) + 10 + (6) = 20

Has aim was much better this time as hopefully 2 of the arrows connected. It wasnt enought to bring the giant down but it was a good start.


NARRATOR Skirgaard GS Map / SS MAP/

Kurag brings the giant down!

Out of Round Mode!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln pats Kurag on the shoulder, "great job my friend."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

No thanks needed. He needed to be put down attacking us like that. Besides I should thank you guys for being the roadblock with those lizards. They did not look like fun to hang out with. Giants are more my type to take down.

Even with the banter Kurag takes time to search the room for anything of interest.

Perception take 20 20 + 15 = 35


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"A stalwart line of dwarven warriors, chopping down giants and their ilk. A fine battle, and one for the clan histories, indeed. I wonder what this particular group was protecting, perhaps the tunnel passages we learned about earlier?"

Ondek scans the room with detect magic and examines the dead lizards for any valuable materials to be harvested.


NARRATOR Skirgaard GS Map / SS MAP/

Kurag finds the following:

Scattered coins line the bottom of the stagnant pool—a total of 187 gp and 635 sp. In addition, while searching through the sludge at the bottom of the pool recovers a round, bluish stone the size of a small plate once used as a stone giant earplug. Cleaning the murk off the ear plate reveals it to be a large, expertly cut sapphire worth 1,350 gp. Next to the pile of stones in the corner is a Large wooden mallet and a chisel with a wooden handle carved to resemble a cave bear. These function as masterwork artisan’s tools for the Craft (sculptures) skill.

Also near the stones is a three-legged bronze tripod whose top consists of a bronze ring bisected by a worn bronze rod. This tripod is the stand that can be used (together with a magnet or piece of magnetite) to determine the orientation of the compass in area H3.


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Khari stows her pickaxe and runs a thumb over her necklace. Who knows? But it had good taste in stones and equipment." she quips before beginning to weave her healing magic. Tapping Kiln on the shoulder, his wounds begin to close.

Cure Serious Wounds: 3d8 + 8 ⇒ (4, 8, 8) + 8 = 28 removing bouncing hold person to cast


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Indeed Khari. It is amazing that these giants don’t know the true worth of the items they possess. It looks shiny to them so they take it. They have no idea if it is worth a fortune or just a few coppers. At least we value good craftsmanship and can appreciate how well this sapphire was cut.

It looks like this is cleared out. Shall we rest here before heading to the Sunken Temple?


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 89/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)

"Khari, I could use some healing also please."


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Thanks for the healing! Still a little low, if you can spare some more.

"You can't expect those beasts to recognize quality and workdwarfship"

1 to 50 of 5,733 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM RichD's GiantSlayer Gameplay Thread All Messageboards

Want to post a reply? Sign in.