DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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NARRATOR GS Map / SS MAP/

Hi All, My wife and I are starting to make our way back home, but we are still visiting family. Unfortunately my laptop and book is packed in the suitcase and is not accessible. I probably will not be able to post again until Monday.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

NP, take your time and enjoy the trip. Safe travels.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Have fun and be safe! :3

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Hope you had fun. As Tal said, take your time.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

No pressure. Thanks for having taken the time to post during your trip up until now! :)


NARRATOR GS Map / SS MAP/

Hi All! Thanks for the patience. My wife and I had a good two weeks on vacation and enjoyed spending time with our four month old godson/nephew. We then spent a couple of days with my in-laws and now back to work tomorrow! The good news is my wife and I probably won't take another vacation until the fall.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Good for us but bad for you as far as no more vacations for a while. whenever you need time off I hope you take advantage of it. We can wait. Glad the trip was fun at least.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Hey guys... One of my close friends went into hospice late last week and he just passed away last night. I've not had any motivation to hop on here and play recently, I apologize for the delays in posting. I'll try to get caught up tomorrow.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

sorry to hear that Mera. Wishing you strength and solace at this time.


NARRATOR GS Map / SS MAP/

My deepest condolences. Take your time - RL always takes precedence...


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I'm sorry for your loss, Mera. Take all the time you need.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Wow, sorry Mera :(

*begins sending postive feelings and hugs*

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

I'm sorry, Mera. As everyone said, take as much time as you need.


NARRATOR GS Map / SS MAP/

Hey all,

I wanted to run something by you all just to make sure we are on the same page. At my homegame, we always played that a natural 20 was an automatic hit even though if the total might not surpassed the target's AC. Conversely, a natural 1 always misses even if the toatl surpassed the target's AC.

For Example, The only way for the wolves to score a hit on Tal would be for me to roll a natural 20, even thouh the total (20+2) would be less that his AC of 25.

On the flip, lets say that a creature had an AC of 5, and your character had a +7 to hit. If you roll a natural 1 you would miss even thou the total 8 is greater that 5.

We do the same with Saving throws, 1 automatically misses even if your bonuses would beat the DC and a 20 automatically makes even if your bonuses would not beat the DC.

Is that what you all are used to?


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Yes, I don't believe that's even a houserule, that's a core rule that's been in all of the games I've been in.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Yeah, that's core alright.


NARRATOR GS Map / SS MAP/

Cool! I don't remeber reading it anywhere, but that's the way we always played it and I wanted to make sure.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Agree that is the way I have slways played it as well.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I have no problems with playing these things by the book.

DM RichD wrote:
Only one charge has been used unless you want the surprise one to be used?

Yes, I would like for that to have happened.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Speaking of doing things by the book, Aid Another can't be used unless Raveen is within melee range of the skeleton wolf/dog/undead canine.
Since there is nothing better for him to do in such (very) close quarters, I hope this attempt still works.
I assume Tal is using the bonus to attack--I didn't see the chart :P


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

By my count, as of my second turn that one wolf has taken at least 37 damage (3 damage from Raveen, 25 damage from Tal, and 9 damage from my magic missiles), assuming they have the standard DR 5/bludgeoning. Possibly as much as 41 damage, if Raveen's crit was confirmed. Have their bones been dipped in adamantine or something? :P

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:
Have their bones been dipped in adamantine or something? :P

Dibs.


NARRATOR GS Map / SS MAP/

You guys have been blowing through these encounters so I gave them levels! :D

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Alas, we hath provoked the great Dee Emm into a contest of wills!

Engarde, you knave!

Thy efforts of arms escalation will be countered from our side with extreme prejudice! We shall be victorious, and then thou shalt raise thy Combhat Raeting once more!

Thus we shalt be locked in an eternal contest of pissing over each other's stat blocks, until one proves superior!

Huzzah! Huzzah!


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Well while you guys are in a pissing match how about pissing on Tal to put out the flames. :P


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
You guys have been blowing through these encounters so I gave them levels! :D

Fair enough. By all means, feel free to turn up the difficulty going foward. There's not much point in playing if there's no challenge. We are pretty strong compared to what the AP expects from the characters.

However, to be entirely honest, this feels a bit excessive for a couple of skeletal wolves locked up in some random closet. Not every encounter needs to be a life-or-death situation. I know I'd be disappointed if that Palaveen fellow was a total pushover, but fighting for this seemingly unimportant room seems like a waste of time, especially considering how long combat takes in PbP. The sudden jump in difficulty without any logical in-game reason was a bit jarring, I think. How were those mooks we just crushed even able to contain these beasts? We were put off our game, which has put Tal in a needlessly dangerous situation. Had we been able to anticipate something as tough as this, we might have been more open to his suggestion to retreat.

That's just my opinion, of course. For all I know, there might be something very important in this room that warrants these hellbeasts being placed here. Whatever the case, I'm sure you can find the right balance as we go on.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Tal Bernard Mainz wrote:
Well while you guys are in a pissing match how about pissing on Tal to put out the flames. :P

Urinating on second-degree burns?!

Incidentally, did you know some people think pissing on burns and wounds sterilizes the area? I'm not foreseeing a CLW or anything, but...

Naberius Belthrune wrote:
Not every encounter needs to be a life-or-death situation.

Only most of them. >:D

Naberius wrote:
--especially considering how long combat takes in PbP.

That's a very good point. Honestly, I'm sort of mentally drifting out with my auto-aid another, and getting kind of bored.

@RichD: Can we auto-fight this? You know, arbitrarily deduct some HP from Tal and the rest of us if this encounter is clearly in the bag. You can make Tal's rolls and their rolls and wrap it up to see how much each of us got hit. We could call this the 'brawl mechanic'.

@Naberius: Hey, you haven't seen anything when it comes to slow combat in PBP! Look up any Legacy of Fire PBP and see when the Pugs attack. GMs forcing rerolls due to bad luck and tactically torturous terrain makes for a single combat go for at least a week and a half--with active players!


NARRATOR GS Map / SS MAP/

Here is the background about the wolves from the AP:

AP Background:
Four skeleton wolves linger in this room, all that remain of several given to Palaveen by the Council of Thieves to aid them in protecting their secret base. The wolves are uncontrolled and attack anyone they see, even tieflings. When Palaveen needs more undead wolves, he comes down here, opens the door and uses his Command Undead feat to control two of them, orders
the commanded ones out of the room, and closes the door on the remaining (still hostile) ones. Thereafter he can move his controlled undead to where he needs them, then relinquishes control of them so they revert to their default behavior of attacking whatever they see—useful for guarding the shop-house entrances to the Bastards’ lair when he doesn’t want to have some of his tieflings on duty.

Why I upped this encounter:
I figure these are mean 'guard dogs' that attack friend and foe on sight. If you are going to leave them at an entrance to your secret base, you would probably want to make sure they are tough and vicious. I like to think of them as like 'Junkyard Dogs' I don't care how big and bad you are, if a 'junkyard dog' comes after you, you are going to run.

Why I think it is a tough fight, but not impossible:
I actually took two of the wolves away. For the wolves to damage Tal with natural attacks I need to roll a natural 20. I did not up their bite damage or BAB. Therefore, the only damage that Tal is taking is from their fire aura. A resist energy-fire spell would certainly negate this. A disrupt undead spell would help, a bludgeoning weapon would most definitely help. So there are ways to 'help' in this encounter that you all might have access to.

If you all want, I will allow you all to get out of the room and close the door. The wolves won't follow! :P


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I am fine with whatever RichD goes with. I was expecting him to beef up the encounters at some point. Just got surprised at the hp of them combined with the aura effect. As there is no exit I am all for closing the doo, healing up and moving on.

If it is my turn let me know as I lost track of who is up.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Raveen Liquean wrote:
@Naberius: Hey, you haven't seen anything when it comes to slow combat in PBP! Look up any Legacy of Fire PBP and see when the Pugs attack. GMs forcing rerolls due to bad luck and tactically torturous terrain makes for a single combat go for at least a week and a half--with active players!

Ugh. That does sound awkward. :S

DM RichD wrote:

Here is the background about the wolves from the AP:

SAID BACKGROUND.

Fair enough. Them being gifts from a more powerful party does make a certain amount of sense.

I'm fine with pretty much anything as long as it's logical from an in-world perspective. Things being more powerful just for the sake of it without any plausible explanation rubs me the wrong way. It feels artificial, and breaks immersion. Of course, most of the time players aren't aware of what the GM might be doing behind the scenes. However, a familiar monster suddenly being stronger without any in-game indication of them being exceptional does feel a bit unfair. Skeletons tend to be pretty fragile, and there was nothing in their description indicating that they were any tougher. To be fair, none of us identified them, but that's something to keep in mind in the future.

Tal Bernard Mainz wrote:
As there is no exit I am all for closing the doo, healing up and moving on.

My player senses are telling me there might be something important in there, but I don't think we have much in-character reason to waste time with these things. Perhaps after we are done with the rest of the tieflings. Feel free to make the call, since you're the one who is getting toasted.

Tal Bernard Mainz wrote:
If it is my turn let me know as I lost track of who is up.

I believe we are waiting for Monday & Tuesday.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

I believe Monday opted to delay due to spacial concerns.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

That was last turn. The situation has changed somewhat. Tal might opt to just slam the door shut, of course.


NARRATOR GS Map / SS MAP/

Congrats Everyone on 1,000GP posts! This discussion thread ain't far behind.

@Naberius: I figured if I was going to beef up an encounter somewhat, this would be a good one to do it and keep it logical. I agree though, if I was to throw a red dragon behind one of the doors without any reason why these Bastards would have a red dragon then I would expect you all to call bull doody.

Now to re-write Palaveen being a red dragon.... :P


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

At this point I think I would take on a dragon with my AC of 25+ rather than any creature with an aura attached to it.

Just out of curiosity, when does the aura activate? On Tal's turn or on theirs? Also is there a reflex save (crossing fingers here hoping for something)?

[ooc]congrats as well to 1000+ posts


NARRATOR GS Map / SS MAP/

hmmm...I guess it should have been at the start of your turn.

Fiery Aura (Ex): Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn.

Does not mention a reflex save I guess since it is an aura that you can't 'dodge'....


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Just curious if there was a way to move out of the aura before it affected me or not. Thanks for the clarification. Now to get a bludgeoning 2 handed weapon with power attack to destroy these things with.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Is Raveen in front of the door currently since he opened it? Assuming so at this point.


NARRATOR GS Map / SS MAP/

Where is everyone on the old tactical map, so I can update it....


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Naberius is in square D10.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I am thinking Raveen opened the door so Tal would be directly behind him ready to attack the skeleton wolves.

D,-8


Unknown (Probable Male) Unknown Race ???

Right.


NARRATOR GS Map / SS MAP/

Hi All,

If anyone wants, please feel free to submit to my GiantSlayer campaign. I won't play favorites, so your submission would be judged equally against everyone else's. I am limiting to just dwarves, so I know that and the AP in general might not appeal to everyone, but I did not want anyone of you to think it was off-limits either...

GiantSlayer


Unknown (Probable Male) Unknown Race ???

What's the adventure like--generally speaking?


NARRATOR GS Map / SS MAP/

Lots and lots of giants and orcs! Some underground but it takes place mostly in the mountains.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

I had an idea about making a dispossessed dwarven lord (melee tank) who was trying to retake his ancestral hold (in true The Hobbit fashion), but there is no canon allowing it.

Anyway, urban campaigns are more my style.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I have no real interest in that particular AP, but thanks for the offer.

By the way, I'm out of town for a convention this weekend, so I might not be able to post. At least, nothing too long since I'd be posting from my phone. It may be we are still struggling with this wolf when I get back, so you might not even notice my absence. :P

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

DM, isn't Mera botted?


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Speaking of Mera, I'm planning on returning next week. I appreciate the "leave of absence" so to speak.


NARRATOR GS Map / SS MAP/

@Mera: Take all the time you need.

@Raveen: Yes, she is. I just wanted to say that she is next in the order as a point of reference. If you, Tal, Monday & Tuesday can post actions, I'll weave the narrative.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Will do...

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