DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Nope.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera is back and is ready.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Monday Daud wrote:
Mera Wist-Thrune wrote:
Mera leans over to Monday and whispers, "Was it you he was occupied with?"
letting out a titter and happily grinning she responds, "Yes, actually. I had to rest during the day to catch back up on my sleep. He was so rough."

Wow. You're setting up those expectations pretty high there, Monday... :D


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15
Naberius Belthrune wrote:
Monday Daud wrote:
Mera Wist-Thrune wrote:
Mera leans over to Monday and whispers, "Was it you he was occupied with?"
letting out a titter and happily grinning she responds, "Yes, actually. I had to rest during the day to catch back up on my sleep. He was so rough."
Wow. You're setting up those expectations pretty high there, Monday... :D

In context he was rough :3

Just wait till Monday starts whispering into Tarvi's ear though (ФwФ)

But don't worry, she realizes Nabe is either a virgin or has had bad experiences with intimacy before so it's not like she's gonna expect mind blowing sex... Nabe on the other hand...


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I do love how Mera is getting a completely skewed picture of their relationship. I'm sure Naberius would be absolutely horrified delighted to know that... :)


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

That just makes it all the more amusing.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Raven, thanks for the info on the light on the mirror and steal maneuver but I am referring to the ever burning torch that Tal owns himself that is usually set in his shield sconce.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

I suppose that won't do much unless the spell is also heightened. Normal everburning torches are too low level to counter darkness.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I understand that. That is why I did not mention it as an option earlier. I mentioned it now as I am sure we would have light to get to where we needed and used the torch for that. I stowed it away to prevent us from being spotted farther away.

Also I am not sure of the mechanics but climbing is 1/4 speed and to do it stealthily would be at 1/2 of that to do so without penalty. Use as if moving though difficult terrain stealthily stack for speed reduction. With the dc 19 you can accelerated climb for a speed of 15 but stealthy would drop it again to 5ft.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Stealth: The entry does not really differentiate between walking or climbing/swimming, but refers only to moving at half base speed (15 ft/round in this case).

SRD wrote:
When moving at a speed greater than half but less than your normal speed, you take a –5 penalty.

Raveen is moving at half base speed.

Climb: Accelerated climbing makes no case to whether or not Stealth will be affected, and all it does is allow one to move at half speed (which is standard for Stealth).
SRD wrote:
Accelerated Climbing: You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).

Raveen is climbing at half base speed.

Tal wrote:
Use as if moving though difficult terrain stealthily stack for speed reduction.

If it's not an external effect, I don't think it will stack. Since both mechanics refer to half base only (which is derived of a fixed movement rate), and not half general land (effective) speed: thus, the reduction overlaps. In the latter case, it should stack.

In any case, if they do stack and Tal's right, his climb speed will drop from 15 to 5, and it will increase the number of rounds required from 4 (24 seconds) to possibly 12 (little over a minute).


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image
Naberius Belthrune wrote:
I do love how Mera is getting a completely skewed picture of their relationship. I'm sure Naberius would be absolutely horrified delighted to know that... :)

Hilarious, isn't it? :D

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Quote:
Raveen says the following in Infernal: I want to caress your horns! and Will you whip me with your tail? and Only if you’ve been good!

Oh, God, no. Why, DM? Why?!


NARRATOR GS Map / SS MAP/
Raveen wrote:
Oh, God, no. Why, DM? Why?!

Hee Hee!

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@GM:
Should we get a map up for easy coordination?


NARRATOR GS Map / SS MAP/

I have one all ready for when you all bust through the doors.


NARRATOR GS Map / SS MAP/

Hi All, Just want to give everyone a heads up. My wife and I will be visiting relatives in the Carolinas for two weeks starting next Saturday 04/18. Now where we are staying has pretty shoddy internet service so I might be able to post through my phone, but will probably not be able to use Maptools or Tokentools or pull things from the PDF. If I am able to I will, but mostly likely than not, I can't. So if you don't hear from me, it will not be due to a lack of interest, but rather lack of internet, family activities, and beach time.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

I will be sparse from 4/18-4/22, I'll be traveling on a work trip and will check in when I can.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Could you upload the PDF to your phone?


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Thanks for the heads up, both of you...

DM RichD wrote:
Now where we are staying has pretty shoddy internet service so I might be able to post through my phone, but will probably not be able to use Maptools or Tokentools or pull things from the PDF.

You could send the maps and tokens over to someone else, who could then take care of that while you are away. I assume it'll take us more than a week to be through with the Bastards, so the maps might be needed.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

We could use Google Docs while you are away, everyone could update their own positions and move the baddies for you as needed.


NARRATOR GS Map / SS MAP/
Raveen wrote:
Could you upload the PDF to your phone?

I could, but I have not found a good PDF app that works good with Paizo's stuff.

I could send the maps and tokens over to someone if they want to take it on and separate Player knowledge from PC knowledge...

Not having reliable internet is both a blessing and a curse!

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

I suppose we are waiting on Monday, right?


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Door wasn't opened so I was just waiting on that.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Sorry for some reason I just realized that I was signed out and nothing was updating for me. Consider the door being opened.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@Tal: That's an interesting approach with declaring allegiance to the Rackers. We might get some intel out of this.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Raveen Liquean wrote:
@Tal: That's an interesting approach with declaring allegiance to the Rackers. We might get some intel out of this.

I noticed that only Mera and Monday are holding their actions.

Tal and Naberius's "Surrender now" and indiscriminate violence sounds a lot like "Stop resisting! Stop resisting!"
But then again, it might be realistic: that's just how Hellknights roll. They'd take your remains to custody.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Not holding since it's a surprise round.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Everyone was smashing dogs only. Tal asked them to surrender and as of yet no one has attacked a tiefling, she's not going to be the first to attack.

And I missed the fact that it was a surprise round, so that's explains it all :)


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

How is it we are combating the darkness?

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Courtesy of a [Communal Darkvision] spell Raveen procured for the team. We have a bit over 15 minutes, if I'm not mistaken.
If things go bad, Monday has Raveen's [Continual Flame] light-mirror, too. :)
Edit: Actually, each of us has over 45+ minutes of darkvision, and a 30 ft. cone of bright light.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Oh, right. So we're all set there for awhile yet.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Hopefully, Darkflare will stop the mummies, too.
Will they blind the undead, DM?
On one side, they have fortitude saves that cannot target objects.
On another side, undead have darkvision that can be negated. And undead may use their Charisma for their save in this case.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 10 ⇒ (9) + 10 = 19


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I figured by the time the bodies were searched and/or the way down was inspected Tal would be finished with his task. 1 round per body is not that much time.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I'm not really an expert on decapitation, so I wouldn't know long that takes. Regardless, it would be considerate to think on Raveen's proposal rather than ignoring it completely. That's pretty rude. Is that really what Tal is doing? We can decide on a sign later, and everyone can weigh in. There's no hurry. We would end up with a bigger pile of heads too, if we off the rest of them first. :)

My paranoid player sense is telling me that leaving the heads out before we are done is a bad idea, because someone might see them and alert the Dottari. Then again I suppose we are in a bad part of town...


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I am just decapitating them for now and not leaving them outside. As for being rude I was not meaning for it to come across that way, rather to do something while others were searching.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Sorry. Just making sure. I misunderstood what 'grisly task' entailed, since there was no direct reaction to Raveen's interjection. My bad.

IC, Naberius doesn't really care what the sign is, as long as it isn't his name spraypainted over a wall with instructions where to find him.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

1 round per head is an assumption the dm didn't verify. Since there was no input, I judged it to be better addressed later. It might require a Heal check for the required cut for all we know. The crit itself was not confirmed as a decapitation yet by RichD, either, so I am waiting on him.
I am waiting for the perception check results as well, so yeah.


NARRATOR GS Map / SS MAP/

I am not an expert in decapitation either, but it seems logical that someone with Tal's stregth and sharp blade would have no problem decapitating a tiefling a round, especially considering how lightly armored they are, i.e. no helms needed to be removed, etc.

Nothing else of value in the room and the stairs are not trapped.

Due to packing the car and traveling all day tomorrow, I probably won't be able to post again until Sunday, if the internet gods are willing!

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Any answer from the internet gods, RichD?


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

We have made all the proper supplications!

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Proper supp...who brought in the devil sacrifice?!


NARRATOR GS Map / SS MAP/

I have the map all ready to be uploaded, but alas! The internet gods are not in a giving mood!


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I think we can go on without a map for a while, if you have the time to compose a post with detailed enough description of the rooms. Rather that than, what, two weeks of waiting? Depends on whether or not you are likely to have any better internet access for the remainder of your trip. If there is no guarantee, there's not much point in waiting.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

I thought that another problem involved was the availability of quick access to the AP in PDF form. If that's no longer a concern--then I suppose we could go for the theater of the mind stance and eschew maps and wargame-like tactical movement.

There are some problems involved, though--movement, flanking, and positioning mostly.

Issues:
Movement becomes annoying when there are obstacles like corners and difficult terrain.
Positioning may be described during our entry.
Flanking is a nightmare to just describe; we'll have to use improv tables.
Improv Flanking wrote:

xxxxA

xRxxx
xxTxQ
Where X is empty space, R is Raveen, etc. A moves to the X above R, T takes a 5-ft step to flank Raveen.

When tactical positioning enters, it confuses others, who have relative freedom to determine their position.

There is a solution out from Trailblazer that helps with flanking--use an attack of opportunity when two allied creatures are threatening another. That counts as a flank, even if they're not on opposite sides. That's much easier to describe, and does not need maps.


Then again--these assume that the map is the only issue.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Maps would be preferrable, but if that is not an option, I feel like we could go on for a few posts without them. Combat would likely be an issue, yes. Of course there's going to be an ambush down there and we go straight into initiative. But really, unless whatever is down there is indescribably complex, someone could just whip up something in Paint until we can get the real map up.

I'd just prefer anything to two weeks of silence. Real life takes precedence, of course, but it would be nice to get at least a couple of posts to keep up interest. Better than nothing, right? As long as there is some access to the internet and the PDF. I guess I'm just having a hard time imagining a situation where that would be the case. Of course, it's easy to speculate when you don't know all the details... :P


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
Just for clarification and so I can update the map, what square is everyone in at the end of Round 1 and those that have gone in Round 2 before Ostengo?

Naberius is exactly where he should be. He acted just before Mr. Ostengo in Round 2, after Raveen and Tal. They should be ganging up on the poor guy as well, since both took swings at him.

I think we should strive to keep purely OOC posts in the Discussion Thread. That's what it's for, right?


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal should be 1 square left of the mummy at the top row (-B,?).


Unknown (Probable Male) Unknown Race ???

One step below Tal and to the left of Tuesday.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Dm RichD wrote:
I assume the 4 damage was for the first readied action, what is the damage for this one?

To clarify: Naberius prepared an action in the first round, and it went off in the second. Only one magic missile has been cast, and it did 4 damage. I just wanted to wait until Raveen and Tal had chances to take hits (and possibly kill the guy), to conserve charges on my wand. Really, I could have just taken the same action on my turn, without readying. Sorry for making that needlessly complicated. :P

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