DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 3: What Lies In Dust
Part 5: Delvehaven
The PC will explore the long-sealed Pathfinder lodge..


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Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

I'm low on spells, but Richard will always press on if needed.

Silver Crusade

Male Aasimar Cleric 5 | HP: 24/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 7/11, DC18 will. | Active Conditions: Heroism

Likewise low, but Edric can channel all day.


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

It is all up to you all. You can make this room secure and spend the night, but you are not that far from the hideout either...

Silver Crusade

Male Aasimar Cleric 5 | HP: 24/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 7/11, DC18 will. | Active Conditions: Heroism

Press on.

After about fifteen minutes Edric opens one eye and speaks. "Shall we move on then?" He asks. "I fear resting here may not be entirely safe and I cannot provide wards until I have rested."


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Tal looks at the others and sees them resting comfortably. Dont get too comfortable as we still have some more areas left to explore. The sooner we are done the sooner we can escape this gods forsaken place. Up you go Mera.
Tal then takes his place to lead the others to the next chamber of death and destruction awaiting them.

Tal is good to go on spells. 100% remaining of those he started the morning with.

Silver Crusade

Male Aasimar Cleric 5 | HP: 24/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 7/11, DC18 will. | Active Conditions: Heroism

*Swing Sword* *Take Damage* *Swing Sword Harder*? Good selection!


Female Human Bard/5 Init +3 | Perception +8 | AC17/T13/FF14 | HP 47/47 | Fort +2* / Ref +7* / Will +4* | CMB +2 / CMD 15

Tal is such as wise ass.

Mera groans in protest with "Five more minutes Edric. Surely you can't be in that much of a hurry to see the horrors that await us. I mean seriously, the giant boned creature was enough effort for a weeks worth of spelunking in this damned place. And don't get me started on the dolls."

With a groan she makes it back to her feet proclaiming they need to bring more wine with them next time.


HP 30/30 | AC 19 T 16 FF 17 | Saves 0/6/6 | Init 2 | Perception 12 | Master

"No rest for the wicked!" Sherix chirps.

"And no rest for heroes, either."


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Which room next?

COMPLETED
B1-Front Entryway
B2-Grand Vestibule
B3-The Library Of Inducted Experience
B4-The Foyer of Fellowship (Trapped) IGNORED
B5-The Foyer of Reflection (Trapped) IGNORED
B6-Hall of Armor
B7-Privies
B8-The Nautalica
B9-Kitchen
B9A-Pantry
B10-The Rostrum of Vanishment
B11-Council Chamber
B12-Guest Rooms
B13-Vanity
B14-Catwalk Bridge
B15-The Mariner's Display (Haunted)
B17-Delvehaven Tavern
B18-Private Lounge

Delvehaven Ground Floor

Delvehaven Upper Level

Delvehaven Cellar Level


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

B20 then B21


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

opps! Forgot to update the list. B20 was the arrival bay with the blasted statue.

B21-Summoning Chamber

This room is brightly lit by numerous glowing crystalline lanterns hanging from the ceiling. A large summoning circle of inlaid silver and cold iron sits in the center of the room. To the south, a massive door of red metal, decorated with a devil’s head, bars passage beyond the south wall. Strange runes decorate the door’s border. To the northeast, a large desk carved from a giant block of red stone rests in the corner of the room.

Perception DC20:
You note the fact that a rough gap in the floor indicates that the desk sits over a hole, and that tiny runes similar to those etched on the red door to the south decorate the edges of the desk.

Mechanics if above check is made:
The desk itself is solid stone (hardness 8, hp 750), and it’s a DC 35 Strength check to force it aside.

Perception DC20 if above perception check is made:
The desk might be trapped if not moved correctly.

Disable Device DC20 if second perception check is made:
You think that the matching runes on the red door and desk might have something to do with the desk moving.


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Perception 1d20 + 10 ⇒ (17) + 10 = 27

Walking into the room Tal gaze is immediately drawn to the devils head across the room on what appears to be a door. Before moving in though he stops to focus on the rest of the room. It was a good thing he did as his quick look revealed a slight depression under the desk.

Perception 1d20 + 10 ⇒ (19) + 10 = 29

Hey guys, before we go too far check out the desk. It seems to have a secret area under it as well. It is probably to heavy for me to move unless I am enlarged and it might be trapped. However it is definitely something we need to check out.


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

"Oh, is it?" Richard trusts Tal's judgement. "I am no good against traps, sorry."

No ranks in DD.

Silver Crusade

Male Aasimar Cleric 5 | HP: 24/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 7/11, DC18 will. | Active Conditions: Heroism

"I'll take a look." Edric offers. Take 10 on all perception checks.

Having examined the scene closely he nods. "I can try to disable this."

DD: 1d20 + 16 ⇒ (2) + 16 = 18
DD: 1d20 + 16 ⇒ (13) + 16 = 29
DD: 1d20 + 16 ⇒ (20) + 16 = 36


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Assuming Edric can disable the trap Tal can drink and enlarge potion and take 20 on the check with a crowbar. With heroism that will put him at 34 and if we have guidance or bardic inspiration we can make it.


Female Human Bard/5 Init +3 | Perception +8 | AC17/T13/FF14 | HP 47/47 | Fort +2* / Ref +7* / Will +4* | CMB +2 / CMD 15

Mera steps up when inspiration is needed. She begins to weave a tale of a heroic blacksmith who was happily married but secretly lusted for a beautiful noble woman. Only she doesn't audibilize any of that and just sings the words in her head as she gives a non-vocal inspiration to Tal.


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Priceless Mera. Perfectly priceless.


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Edric tries to figure out how to open the door, but immediately after his first attempt, a large hellcat materializes and attacks him!

Bite: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12

Initiative:

Edric: 1d20 + 1 ⇒ (18) + 1 = 19
Mera: 1d20 + 3 ⇒ (2) + 3 = 5
Richard/Sherix: 1d20 + 3 ⇒ (12) + 3 = 15
Stryx: 1d20 + 2 ⇒ (9) + 2 = 11
Tal: 1d20 + 3 ⇒ (17) + 3 = 20
Hellcat: 1d20 + 9 ⇒ (11) + 9 = 20

Initiative Order/HP
Tal 20 (62/62)
Hellcat 20 (85/85)
Edric 19 (38/50)WOUNDED
Richard/Sherix 15 (60/60)(30/30)
Stryx 11 (30/30)
Mera 5 (47/47)

First Up: Tal

Tactical Map has been updated.


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Tal,watches Edric approach the table and fiddle with something next th8ng he knew a creature appeared out of nowhere and started to attack. Ah hell no. Another creature that materializes out of thin air. I am so sick of this place. First the mayor’s mansion and now this.

+1 keen Power attack 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 for 1d8 + 10 ⇒ (6) + 10 = 16


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Round 1

@Tal: What alignment is your weapon?

Tal attacks the hellcat, but the hellcat likes the fact that Edric is squishy and attacks him again!

Bite: 1d20 + 13 ⇒ (19) + 13 = 32
Claw 1: 1d20 + 13 ⇒ (12) + 13 = 25
Claw 2: 1d20 + 13 ⇒ (16) + 13 = 29
Bite Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Claw 1 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Claw 2 Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Up Next: Everyone!


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Dont think I have an alignment on my weapon. Just +1 keen. I need to get it to be holy I think.


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

Richard uncoils his whip and begins acting.

Inspire Courage +2 is now active.

Silver Crusade

Male Aasimar Cleric 5 | HP: 24/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 7/11, DC18 will. | Active Conditions: Heroism

Edric scrabbles backwards in a rather undignified withdrawal - the copious amounts of blood that he's losing probably justify a lack of grace however.


Female Human Bard/5 Init +3 | Perception +8 | AC17/T13/FF14 | HP 47/47 | Fort +2* / Ref +7* / Will +4* | CMB +2 / CMD 15

Mera watches Eric get ravaged by the cat and hesitates whether or not she wants to take that kind of punishment. It doesn't look like Edric can sustain another hit at the moment so with a quick breath she steps up five feet in that direction to cover his retreat. "Get behind me!" she shouts as she moves in and swings with her weapon.

Attack Hellcat, Inspired: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

"Tal! Start to circle around behind it!" she adds, holding her weapon ready to strike in a better position next round.


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Round 1

Tal hits the hellcat, but his weapon does not do the damage he thinks it should have done.

The hellcat takes a chunk out of Edric!

Edric, not wanting to be the hellcat's next meal, withdraws.

Richard inspires the others while Mera tries to attack the hellcat and misses!

Round 2
Tal 20 (62/62)
Hellcat 20 (74/85)WOUNDED
Edric 19 (6/50)WOUNDED
Richard/Sherix 15 (60/60)(30/30)
Stryx 11 (30/30)
Mera 5 (47/47)

Next Up: Tal


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Tal hears Mera but sees Edric as well. Not happening Mera. I need to stay between this thing and the rest of you before you all end up bleeding like Edric.

Tal then puts words to action as he stands his ground and swings with force at the hellcat.

Power inspired heroism attack 1d20 + 14 ⇒ (11) + 14 = 25 for 1d8 + 12 ⇒ (7) + 12 = 19


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Round 2

Tal again damages the beast, but not as much as he would have thought.

The hellcat sees its meal flee in terror and decides to go after Tal instead.

Bite: 1d20 + 13 ⇒ (4) + 13 = 17
Claw 1: 1d20 + 13 ⇒ (17) + 13 = 30
Claw 2: 1d20 + 13 ⇒ (11) + 13 = 24
Claw Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Up next: Everyone else!


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

Whip: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Richard whips in front of the hellcat to boost Tal's AC.

"Down kitty!"


Female Human Bard/5 Init +3 | Perception +8 | AC17/T13/FF14 | HP 47/47 | Fort +2* / Ref +7* / Will +4* | CMB +2 / CMD 15

Mera grimaces at Tal's dismissal of her idea. Tough as nails but stubborn as one as well! She is so distracted in her thoughts of how Tal doesn't listen to her enough that she doesn't focus on her swing and comes up short of the hellcat.

Attack!: 1d20 + 6 ⇒ (9) + 6 = 15


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Tal smiles in self satisfaction as he sees Edric make it back to safety. His primary task completed Tal could then focus on the beast in front of him. Richard had given him some extra help as well and Tal was determined to make the most of it. It was still a bit of surprise though when the cat like thing did manage to get past his defenses. Still it was just a flesh wound compared to what he had suffered before.

Power attack +1 keen longsword 1d20 + 14 ⇒ (19) + 14 = 33 for 1d8 + 12 ⇒ (8) + 12 = 20
crit confirm 1d20 + 14 ⇒ (5) + 14 = 19 for 1d8 + 12 ⇒ (5) + 12 = 17


AC30


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Round 2 Con't

Richard tries to distract the cat while Mera misses her attack.

Need Round 2 action from Edric

Round 3
Tal 20 (54/62)WOUNDED
Hellcat 20 (60/85)WOUNDED
Edric 19 (6/50)WOUNDED
Richard/Sherix 15 (60/60)(30/30)
Stryx 11 (30/30)
Mera 5 (47/47)

Tal again wounds the hellcat.

Bite: 1d20 + 13 ⇒ (8) + 13 = 21
Claw 1: 1d20 + 13 ⇒ (19) + 13 = 32
Claw 2: 1d20 + 13 ⇒ (2) + 13 = 15
Claw Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Up Next: Edric Round 2 & Round 3 actions, Richard, Stryx and Mera: Round 3 actions.


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

Whip: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Richard continues to aid Tal's AC.

"Where did this cat come from? Another trap?"

Silver Crusade

Male Aasimar Cleric 5 | HP: 24/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 7/11, DC18 will. | Active Conditions: Heroism

Edric keeps a wary eye on the hellcat and works to patch up his wounds.

Lib Command for CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Channel, excluding the cat!: 3d6 ⇒ (3, 1, 2) = 6


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

I don't know Richard but I don't have the luxury of trying to figure that out right now. Perhaps once this cat is gone then we can worry about it.

As Edric channels energy Tal feels the positive force flow over him healing him of some of the damage Tal calls back to him. Thanks for the healing but worry about yourself more. It is going to take a lot more than what this cat is doing to bring me down. If I have to I can protect myself a bit more as well.


Female Human Bard/5 Init +3 | Perception +8 | AC17/T13/FF14 | HP 47/47 | Fort +2* / Ref +7* / Will +4* | CMB +2 / CMD 15

Mera swings her glaive without conviction as she decides maybe Tal has the right of things. She backs away 5' to put herself in position to better defend her companions, should it come to it. When Tal talks about how it's going to take more than this to bring him down she rolls her eyes. "Oh please! It sounds like your ego is talking instead of your brain again!"

Attack: 1d20 + 6 ⇒ (5) + 6 = 11


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Round 3

Edric heals himself while Richard continues to attack the hellcat. Mera makes a less than enthusiastic attack.

Round 4
Tal 20 (52/62)WOUNDED
Hellcat 20 (33/85)WOUNDED
Edric 19 (24/50)WOUNDED
Richard/Sherix 15 (60/60)(30/30)
Stryx 11 (30/30)
Mera 5 (47/47)

Up Next: Tal


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Tal laughs at Mera as she tries to scold him. Please Mera. I am confident of my abilities and know how to use my skills. I just happen to have a different skill set than you. You are no different when on stage yourself. Tal did not add that the other difference was that things did not usually try to kill her on stage but that would just strengthen her point not his. To prove his words though he laid into the cat again with his longsword.

Power attack as above 1d20 + 14 ⇒ (7) + 14 = 21 for 1d8 + 12 ⇒ (6) + 12 = 18


Female Human Bard/5 Init +3 | Perception +8 | AC17/T13/FF14 | HP 47/47 | Fort +2* / Ref +7* / Will +4* | CMB +2 / CMD 15
Tal wrote:
As soon as the act was over Tal hurried to Mera, Monday and Naberius. "I am sorry all of you for the pain you are in. Please forgive me and let me take the brunt of the pain when possible in these next few acts."

Mera is struck with déjà vu flashes back to Act III. Without realizing it, she spits back her reply to Tal from the play "Drovalid, your courage is beyond question. Show this lickspittle Magistrate the meaning of devotion, my friend."


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

Oooo, improv! Richard laughs. Amidst possible death in a dark dungeon, his allies find time to joke. Maybe they are bonding...


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Round 4

Tal continues to chip away at the hellcat, while the hellcat tries to return the favor!

Bite: 1d20 + 13 ⇒ (19) + 13 = 32
Claw 1: 1d20 + 13 ⇒ (4) + 13 = 17
Claw 2: 1d20 + 13 ⇒ (15) + 13 = 28
Bite Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
Bite Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Up Next: Everyone not named Tal!


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

Richard continues his Inspire Courage +2 and aids Tal's AC against the cat.

Whip: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

With the aid from Richard last round I think the 28 from the cat missed. I should be at a 30 right now.


Female Human Bard/5 Init +3 | Perception +8 | AC17/T13/FF14 | HP 47/47 | Fort +2* / Ref +7* / Will +4* | CMB +2 / CMD 15

Current:

Divine Favor (Anvengen's edge): 2/3 remaining
Bardic Performance: 12/17 remaining
Loremaster - 1/1 remaining
Spells - 2nd: 2/3 remaining
Spells - 1st: 4/6 remaining

Once out of reach of the creature, Mera takes a deep breath and screams in a pitch that only the large cat can hear.

Sonic Damage DC16Fort: 2d6 ⇒ (1, 5) = 6

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

Silver Crusade

Male Aasimar Cleric 5 | HP: 24/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 7/11, DC18 will. | Active Conditions: Heroism

Edric simply stays well behind Tal and prepares himself to fix the fighters injuries afterwards...


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Round 4

Richard continues to help Tal and Edreic stands ready to heal.

Fort Save DC16: 1d20 + 7 ⇒ (11) + 7 = 18

Meara;s scream hurts the cat!

Round 5
Tal 20 (41/62)WOUNDED
Hellcat 20 (17/85)WOUNDED
Edric 19 (24/50)WOUNDED
Richard/Sherix 15 (60/60)(30/30)
Stryx 11 (30/30)
Mera 5 (47/47)

Up Next: Tal


m Human Ftr 5 HP:62/62AC*:28,12,26 Saves:6/4*/5 CMB: +13 CMD: 29 Init: +3 Perc: +10 Link to the spreadsheet

Once again Tal tries to brush the pain or claw and fang away and focus on the for before him. Yet his confidence is slowly faltering as the devil cat keeps taking his blows without seeming to care.

Inspired Power heroism attack 1d20 + 14 ⇒ (8) + 14 = 22 for 1d8 + 12 ⇒ (7) + 12 = 19

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