DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


901 to 950 of 2,759 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Warm weather. And an Ocean to cool off in. It's not work in the city at least!


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

True :3


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

back from vaca but site was down last night for me and now at work so I can't see the map. Go ahead and bot me as I won't be able to see it for the next 8 hours. If Tal can attack something he will trying end this quickly to get back to mourning his friend.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Is Palaveen still invisible?

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Apparently so.


NARRATOR GS Map / SS MAP/

Yes he is.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

That's what I assumed, but I wanted to be sure. His token keeps confusing me. :P


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Don't you just love enemies with invisibility? Reminds me of a particularly tedious encounter near the end of the first book of RotRL...

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Totally agree: invisibility is one of the many spells that should have a weakness--but really don't.
I suppose throwing a bag of dust would help, but that's one of the reasons I hit a tanglefoot bag.

@GM: Since the enemy was cutting the bag, wouldn't that sort of break or disrupt invisibility? That counts as an attack per raw. :/


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Raveen Liquean wrote:
@GM: Since the enemy was cutting the bag, wouldn't that sort of break or disrupt invisibility? That counts as an attack per raw. :/

Unfortunately, scraping goo off yourself is not a direct attack against a creature. :c

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Unfortunately so.

/sigh


NARRATOR GS Map / SS MAP/
Raveen wrote:
Unfortunately so.

DM laughs evilly! :P


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Monday Daud wrote:
Boredom creeping into her thoughts and showing on her face Monday turns to Mera and asks her "Care to dance?"

Alas, the only person remaining in the room with Monday is Naberius, who is (unsurprisingly) not very fond of dancing.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Ah, missed the part where she actually entered the room. Post updated :3

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Here's hoping he didn't get far. Really want to ask him some questions.
He started off late due to the tanglefoot bag, and could not run, else he could have been easily sensed or hit something.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

The thing with the Kukri was a genuine threat, this was just her being flighty :3

I don't remember a third time...


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Since both Naberius and Raveen are after Palaveen in the initiative, I'll hold my post until that to make sure he is not just about to jump out at us. I'm assuming we are still in initiative for a reason...

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@Monday: It's just Raveen being cheeky in-character.

@Naberius: I doubt the damage he could do alone, but you got a point.
That is unless you're willing to burn an action point to cast instantaneously.
I do remember RichD wanted us to use them more frequently than his last players.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I don't want to be a killjoy (and sorry for peeking, I'm just anxious to get this encounter done with), but Mera needs to spend three rounds concentrating before she can determine the locations of specific auras in a particular area. Since she moved halfway through scanning, I think that might reset as well. Detect magic is really not ideal for spotting invisible creatures (or much anything in a combat situation), which is why I opted not to do it in the first place.

In this instance, she could tell that there is in fact a magical aura(s) in the area she just scanned, but not what it is or where it's located within that area (or even if it's one source or many).

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@Naberius: True.
The spell is already detecting an aura in a specific square (-E-4), so we might get lucky, though.

@GM: Did I hit something solid or detect anything (hit 21, perception 26) on round 5 in the corridor?
Noticing an invisible creature is a DC 20 check within 30 ft, so could he hear or smell him if he can't see anything?


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Naberius - I need three rounds to determine the exact location, this is true. However one round tells me if there is the presence of something and if I picked up on nothing than that means to move and reset in another direction.

EDIT:I posted that before I saw I picked up something on the second scan and I think I got the gist of what you had intended. I assume the GM is simply speeding up time here assuming I hold it enough to get a location (I mean we are only talking a few extra game time seconds here).

Naberius:
Killjoy.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Mera Wist-Thrune wrote:
I assume the GM is simply speeding up time here assuming I hold it enough to get a location (I mean we are only talking a few extra game time seconds here).

As far as I could tell, we were still going round by round. I think that'd be a fair assumption if everyone stayed in the same place, but Raveen splitting the party complicates things slightly. Three rounds might still make a difference, since that's the time that Raveen and Naberius would be spending running away from the room. Either Palaveen jumps the ones that stay behind, or Raveen and Naberius trigger encounters somewhere else by rushing blindly into the rooms we passed earlier. I'm more worried about the latter, honestly. Who knows what we left behind back there!

I'm all for being done with this encounter, but not enough to break the rules to do so. In my opinion, such handwaving completely invalidates any sense of gratification that might be gained from winning. I might be alone in holding that opinion, of course. In that case, feel free to move on.

Mera:
:c


NARRATOR GS Map / SS MAP/

Yeah I made a mistake. She should have detected the magical aura, but not its exact location.

Therefore we could have Mera detecting for the three rounds and Raveen heads out of the room.

or

Mera detects some type of magical aura, tries to bluff in a message to Tal, Palaveen sees through the ruse and attacks for his round 5 action.

I am good with whatever.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I'm fine with proceeding as is, if Mera thinks her character would react similarly to an unspecified aura as she did to the more specific information she received. Backtracking is always bothersome.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

This is where being a fighter is nice. I just keep track of my turn and not worry about magic at all. Just point me in the direction to attack and watch out.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Yay! Occult Adventures is here!

...

I CAN CHANGE TUESDAY FROM ECTOPLASMIC TO INCORPOREAL AS A FULL ROUND ACTION. F$#&. YEAH!


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

*shifts to incorporeal*

*phases through wall into Nabe's room*

*shifts to ectoplasmic*

*slaps Nabe while he's sleeping*

*shifts back into incorporeal*

*phases through floor*

:3


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

As if Naberius doesn't have enough trouble sleeping as it is...

Poor man. :P


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Hey! Monday's doing her best to help with that!


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Fair enough. :)


NARRATOR GS Map / SS MAP/

@Raveen: Even AC12 wouldn't hit him.

@Tal: It says that Channel Energy is a burst so if your shield blocks bursts then you and Mera won't be affected.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Thanks for the ruling RichD as yes the tower shield acts like a solid 5ft wall for anything trying to get past it targeting Tal. The tower shield still lets others be targeted though just with cover not total cover.

The nuance in this is that Tal is protected since it is a burst but still affects Mera.where if it was a spread then it would have affected Tal but not Mera. Confusing but I think that is how it reads.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

His flat-footed ac is higher than 12?


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image
Tal wrote:
The nuance in this is that Tal is protected since it is a burst but still affects Mera

BODYGUARD FAIL. Guard my body!


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15
Mera Wist-Thrune wrote:
Tal wrote:
The nuance in this is that Tal is protected since it is a burst but still affects Mera
BODYGUARD FAIL. Guard my body!

YES! Guard the sexy body!


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Raveen Liquean wrote:
His flat-footed ac is higher than 12?

Just as a reminder, Raveen does not need to feint to get sneak attack. He could just five-foot step to -D-3 to flank with the eagle. The GM did not add it to the map, but it's there. I guess both would be better, if he's that hard to hit!

I'll try to get my turn up ASAP, it's been a busy day...


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Having raveen move would help Tal as well as currently Tal can not reach Palaveen.

Sorry mistress Mera I thought I was helping protect your body.


NARRATOR GS Map / SS MAP/
Raveen wrote:
His flat-footed ac is higher than 12?

No, his Touch AC isn't that high (but close!) Just out of curiosity, why would it be against his touch AC and not his regular AC?


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15
DM RichD wrote:
Raveen wrote:
His flat-footed ac is higher than 12?
No, his Touch AC isn't that high (but close!) Just out of curiosity, why would it be against his touch AC and not his regular AC?

Flat-Footed AC and Touch AC are two completely different things. The opposite in fact.

Touch you lose everything except DEX, Dodge, Force, and Luck.

Flat-Footed you lose DEX and Dodge.


NARRATOR GS Map / SS MAP/

You are right, read the wrong one. Yes his Flat-footed AC is higher than 12. (That's what I get for trying to do this on a busy day at work! :) )


Unknown (Probable Male) Unknown Race ???

Ok, RichD. Raveen would move to flank with the eagle to get +2 to attack, and allow Tal to fight alongside us.

Would 14 be OK?


NARRATOR GS Map / SS MAP/

Nope. His AC is higher. He's 'Da Boss' so he's a little tougher.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Oh my god, Tal. Stop your sleepy hollow spree already.
We might actually benefit from interrogating them!


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Give me something to respond back with Raveen.. this is a perfect time for dialogue and explaining your actions while Tal can explain his. Please just don't give me an ooc 1 line statement.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Then don't declare a decapitation. Propose a discussion.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Um no, quit being a dick and actually interact with the other person instead of just declaring your action stops theirs. You're the one who was ranting previously about "godmodding" actions.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Far from it--the declaration was out of character, so we might converse here. There is not much room for discussion post-decapitation, until you declare it retroactively void.

Now, I want to clarify my position here, Tal: It's exactly because I don't want to make you uncomfortable did I stop (in-character) dictate actions in the form of battle plans, and kept such things for myself.
But if you leave some space for discussion in-game--such as convening and asking 'what should we do with them?', the game would doubtlessly go smoother; both our playstyles have their merits.
Just as I didn't want to cramp yours, I would appreciate it if you don't cramp mine.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15
Tal Bernard Mainz wrote:
Raveen wrote:
With a hard slice Tal decapitates the tiefling.
Midswing Raveen calls out to the Fighter, "Wait! We may need to question him."

Not that hard.

We shouldn't have to blatantly put forth a consensus or vote every time one of us tries to do something.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

In fact, this is not the first time.
The issue has been raised before (Gameplay p.19), with the lower-rank members of the Bastards. I protested it then, and was ignored. In fact, decapitation was declared twice (after my protest was made painfully clear).

That is why, Tal, I want you to open a discussion over this in-character instead of declaring a decapitation. This is a team game, after all.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

No you didn't, and no you weren't.

You offered to do something else while Tal chopped heads. You did something else while Tal continued to chop heads. You didn't come out and say stop. "Leave it to me." =/= "Don't do that."

You're not wanting to open a discussion to discuss, you're wanting to open a discussion to make other people agree with you and do what you want.

901 to 950 of 2,759 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM RichD's Council Of Thieves Campaign Discussion All Messageboards

Want to post a reply? Sign in.