![]() About Hrimnagel AvaldamonAPPEARANCE: Age 49 Height 3-ft, 5-in Weight 40 lb.
You see an average size, bald gnome with a stark white beard and slate gray skin. His clothes are voluminous for his stature and in various shades of dark gray. He wears a full backpack, shortbow, quiver, two shortswods, and a dagger. Hair White Eyes gray BACKGROUND: Several decades ago, Hrimnagel was born into the Avaldamon family, the youngest brother of three. His parents live above and run the family business, The Grimoirie, the largest and most famous bookstore in the large, hidden city of Dwimovel and arguably in the whole Darklands’ layer of Sekamina. Hrimnagel’s grandfather Thialfi started the business centuries ago after retiring from exploration with a passion for the written word. He began relatively wealthy and has maintained it, less because of the business of buying and selling scrolls and books, and more due to the buying and selling of information that accompanied the buyers and sellers to his establishment. A century ago, Thialfi was elected Hetman of the Skarphedin cavern to join the Hetmana Council and left the business to his son Svaldi and daughter-in-law Arshild. Hrimnagel’s childhood was formed by his grandfather and immediate family.
Hrimnagel grew up fighting with his two older brothers for his share of resources and attention. They were always bigger and stronger, so he had to be quicker, tougher, and smarter. Now this competition was never over important things, because the Avaldamon family employed servants. However, these battles toughened him and taught him to leverage other’s weaknesses. While his parents did not condone what happened, neither did they stop it. Svaldi wanted tough kids who could be fighters, while Arshild focused on how the boys behaved with other adults outside the family. At an early age, the boys spent time with their grandfather. Only Hrimnagel enjoyed it. He would quietly draw or play with his small toys, but his real attention was on how his grandfather interacted with the people that he met. He could have learned lessons of diplomacy and negotiation, but he instead imagined all of his grandfather’s adventures away from Dwimovel beyond Sekamina and even the Darklands. When Hrimnagel began to explore reading, he devoured books in his native Gnomish, the local trade language (Undercommon), and the exotic language of the surface (Common). He discovered two important things in his life through his passion of reading: the Pathfinder Society and Maeva. The former, he stumbled upon trying to categorize a new Pathfinder journal that his father had acquired. Besides that one, he found several others scattered in the store describing an awesome organization of explorers based from the largest surface city of Absalom. He began to dream of running away to join this society. His dreams collected and copied maps to Absalom from Dwimovel and every story that he could find about the journey. The latter, he literally stumbled into Maeva at the bookstore. Both were deep in concentration and shared a passion for reading. They became fast friends, because they were too young to want anything more. A decade rolled, and Hrimnagel enjoyed the best education in the cavern and continued to find trouble to rebel against his familial privileges. He and his best friend Konal would try to outdo their older brothers. One of their favorite activities took them further and further into the labyrinths protecting Dwimovel. Meanwhile, the relationship with Maeva blossomed into more occupying the rest of the time that Hrimnagel was not with Konal. Occasionally, the three would dare the labyrinths together. His first tragedy was one such sortie. They did not plan to go far but just into a less traveled area. There was a cavern of purple, luminescent flowers that interested Maeva. It took a few seconds of walking for Hrimnagel and Konal to notice that Maeva had been snatched by a choker. She was already turning blue; the choker carried her high into a deep crevasse above their path. They screamed and threw magic stones, summoning allies and enemies from miles of echoing tunnels. They tried to climb, but it was too steep. They shaped the wall for climbing features but could reach the height. They watched her die. Maeva was partially devoured when the rescue team arrived and killed the choker. The boys were wrecks. Everyone but Konal blamed Hrimnagel for Maeva’s death, including himself. His relationships with his friends and family deteriorated into shouting matches or uncomfortable silences. Several months later when Hrimnagel was on the verge of suicide, his grandfather hinted in his gentle obfuscating manner that it was tragedy that pushed himself to explore beyond Dwimovel and now only a few are alive to remember it. The words transformed his despair into determination. Hrimnagel found his old Pathfinder journals, stories, and maps and began to plan with Konal to leave. They performed an amateur ritual to accept Count Ranalc, the divine patron of fey exiles, as their protector. They left Dwimovel two weeks later without any goodbyes. The two traveled for weeks quietly and through infrequently used tunnels before starting their ascent along the Endless Gulf. Up and up they traveled continuing to live on edible fungus and vermin. Unfortunately, they were spotted by flying scouts from the Court of Ether. Redcaps mounted on domesticated stirges began dogging the two deep gnomes. For a week, they chased. Hrimnagel’s second tragedy occurred when Konal slipped. They were running. Hrimnagel managed to grab him, but Konal knew if they would both survive, they would become prisoners of Queen Frilogarma or worse. Konal let go. Hrimnagel watched his best friend fall into the abyss. Hrimnagel escaped through Nar-Voth and into Andoran. He traveled at night and slept during the day unwanting to accept his best friend’s sacrifice and death. After a stowing away on a merchant ship, he made his way to Absalom. He lived on the mean streets for several months taking some odd jobs with the underworld waiting for his Pathfinder application to be received. PERSONALITY:
A modern diagnosis of Hrimnagel would be post-traumatic stress disorder. He is emotionally numb, so he comes across as antiseptic professional. However, he wants to rebuild his relationships and find his passion in adventure.
Character Name: Hrimnagel Avaldamon
Alignment: Neutral Size: Small Traits: Gnome, Humanoid
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Skills
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Ancestry Feat: First World Magic
Skill Feats
Trick Magic Item
Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation). If you activate a magic item that requires a spell attack roll or spell DC and you don’t have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus, and if you’re legendary, you instead use the expert proficiency bonus. Success For the rest of the current turn, you can spend actions to activate the item as if you could normally use it.
Class Feats & Abilities:
Mastermind Racket
Sneak Attack
Surprise Attack
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Weapons
Gear
Total:
(carrying a total of 4 Bulk / 5 Bulk. If not exceeded, not considered encumbered.) |