Stevesie Silverstache
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Stevesie screams in terror,"Get out of here you fools. We can't kill it. Run away!"
Stevesie runs out of the room to the East, and all the way down to room seven (magnet room). He will trigger the AoO to run away.
Ulfgar Ungart
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Ulfgar shakes Bort to wake him up.
Bort can't engage the creature in melee unless someone moves out of the way. Next turn I can cast magic fang on him because waking up an ally is a standard action
Kalani Akoni
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Kalani is sick and tired of the creature continually trying to touch us, and attempts to touch the creature back with Cure Light Wounds:
Cure Light Wounds Touch Attack: 1d20 + 0 ⇒ (14) + 0 = 14
Wand of Cure Light Wounds Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Wisdom Save for half: DC 15
Stevesie Silverstache
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Stevesie slowly creeps back to the room and stands just outside, next to the door. His hand is on the door handle, ready to close the door at a moments notice but continues to watch his friends in foolish confusion as they attempt to fight the Allip.
Stevesie Silverstache
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Stevesie has to sit this fight out unless anyone has a good use for him.
Stevesie is still by the door, and wonders if any of his friends will leave this room alive.
Ulfgar Ungart
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If we're going to fast forward through the combat Ulfgar continues to cast guidance on Churdon to give him +1 attack
bite: 1d20 + 3 ⇒ (6) + 3 = 9
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
bite: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d6 + 1 ⇒ (6) + 1 = 7
bite: 1d20 + 3 ⇒ (2) + 3 = 5
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 3 ⇒ (18) + 3 = 21
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 3 ⇒ (8) + 3 = 11
dmg: 1d6 + 1 ⇒ (5) + 1 = 6
bite: 1d20 + 3 ⇒ (7) + 3 = 10
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Stevesie Silverstache
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Stevesie finishes eating his sandwich. "Hope we had some fun out there boys. I've got some fresh legs still and am ready to continue adventuring. When we get back to town we should break the guild back for a tanglefoot bag and a wand of (ghostform? Or was it ghosttouch?). That should cover our bases."
Stevesie Silverstache
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Looks like no one has knowledge(engineering).
Stevesie takes stock of the room.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
If there is nothing to do here
"Hey guys, lets continue on in our adventure. We have to back track a little to go forwards."
[ooc]Stevesie goes to room 7 on the map and listens at that door./[ooc]
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Stevesie Silverstache
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Stevesie deduces the dead end, "Shall we move on again?"
Stevesie leads the gang down the hallway marked with the corpse. He turns West and stops at above room one and looks around the corner north.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
I moved myself into the position described.
Stevesie Silverstache
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Stevesie does not like the obelisk. He thinks that bad things will happen.
Stevesie says, "I'm not going in unless there are no magical properties around that obelisk."