M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3
Question. According to the reference material (d20PFSRD) do we have to do one point of normal damage and the rest as nonlethal damage to get her unconscious? It seems that full nonlethal damage can only stagger or kill.
Source:
Staggered and Unconscious
When your nonlethal damage equals your current hit points, you’re staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.
When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.
Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.
If a creature’s nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.
Stevesie draws his short sword and moves to Jeva. He shouts, "Lets try not to kill the child shall we?" It appears that I must take an AoO to get into position, as Kalani and Ulfgar are blocking the two squares that would avoid the AoO.
M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3
Steveis assumes the role of executor and goes to finish off the last kobold who is unconscious on the floor.
Damage:2d6 + 2 ⇒ (3, 2) + 2 = 7
Assuming that it is dead.
He turns to the adventurers, "Hi my name is Stevesie, and this is my guild. We have Ulfgar, Kalani, and Churdon." He motions to each of them one at a time as he says their names. "We were lead here by Jeva, the shapeshifter, who is a child from a burned down orphanage. We are looking for the rest of the children. Who, pray tell, are you."
M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3
I guess we are having the conversation while tying Jeva up. No sense in taking longer than we have to. I am also assuming that the other adventurers are not hostile to us.
M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3
"Ulfgar, when she shapeshifts back it might not matter if she shrinks as she will (hopefully) regain consciousness."
Stevesie then repeats his questions to the adventurers, hoping that they just didn't hear him the first time.
He turns to the adventurers, "Hi my name is Stevesie, and this is my guild. We have Ulfgar, Kalani, and Churdon." He motions to each of them one at a time as he says their names. "We were lead here by Jeva, the shapeshifter, who is a child from a burned down orphanage. We are looking for the rest of the children. Who, pray tell, are you."
"You're with that thing! She looked like she wanted to year your head off!" yells Kimi, incredulous and taking a few steps back.
The halfling, panting from the exertion, adds in between gasps, "Jurin... *gasp* taken... *gasp* others we told... *pant* to run... that way," pointing north.
M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3
Stevesie suggests that the other adventurers explore further into the basement while the gang circles back to clear that pesky room we missed off to the left.
M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3
Stevesie approaches the other adventures. "It looks like we have similar goals. We will take a look at that one room we missed back in the beginning and you will take a look at the room further ahead. We will meet up with you after."
The gang back tracks a little to the missed hallway and listens at the door.
"Sorry, but we're not going that way alone, especially with just a dagger between the two of us," says Edgrin, while Jurin wears an incredulous face at the lack of help.
"I don't think we should send them alone. It'll be safer if we all go as a group. We should be able to protect them. Let's not get ahead of ourselves. Shall we be off then?"
This dark ossuary is cold and full of the sound of dripping water. A dark corridor runs north down the center of the room, while to either side two large bays open into small niches that contain ancient dwarven skeletons. At the far end of the corridor rests a large iron anvil.