Stevesie is the third and youngest son of Lord Bendtner and Lady Windermere Silverstache. Originally Sandpoint locals, the Silversaches moved to Falcon's Hallow when Stevesie was five years old. The Silverstaches heard of a new logging business and set about buying land to build a new golf course for the locals. This was a terrible business idea and set the Silverstaches on a course for bankruptcy. Stevesie spent his time in and out of jail for many drunken misdemeanors, including one ding-dong-ditching incident. During these formative teenage years, Stevesie became interested in impersonating others, with elaberate disguises, to gain valuable information. Eventually, Stevesie decided that he would restore his family to glory in one of the esteemed social circles in the land. This required a fair bit of money, however, and his family had none. Stevesie took up alchemy in an attempt to turn lead into gold, in order to procure enough money to move his family up the social ladder once again.
Description:
Height: 5'3
Weight: 135 lb.
Eyes: Brown
Hair: White; short.
Image:
Age: 20
Homeland: Absalom
Parents: Out Golfing
Traits:
Human
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Stevesie Silverstache
M Human Investigator 2
CG Medium Humanoid
Init +4 (+4 Dex); Perception +4 (+5 for traps)
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DEFENSE
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AC 17 (+3 Studded Leather Armor +4 Dex), touch 14, flat-footed 13
HP 10 (1d8 +1 Con +1 Class)
Fort +2 (0 +1 Con)
Ref +7 (3 +4 Dex)
Will +3 (3 +0 Wis)
Traits:
Accelerated Drinker
You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Favored Child
You grew up in one of the few wealthy families of Falcon’s Hollow. Your beginning wealth is the maximum for your class instead of average.
Feats:
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Skills:
Acrobatics +3 (+4 Dex -1 ACP)
Disable Device +9 (+2 Rank +3 Class +4 Dex)
Escape Artist +4 (+4 Dex)
Heal +0 (+0 Wis)
Intimidate +1 (+1 Cha)
Perception +5 (+2 Rank +3 Class +0 Wis)
Stealth +8 (+1 Rank +3 Class +4 Dex)
Use Magic Device +6 (+2 Rank +1 Class +1 Cha)
Background Skills:
Appraise +3 (+3 Int)
Bluff +1 (+1 Cha)
Craft(Alchemy) +8 (+2 Rank +3 Class +3 Int)
Diplomacy +1 (+1 Cha)
Disguise +6 (+2 Rank +3 Class +1 Cha)
Knowledge(All) +3 (+3 Int)
Knowledge(Local) +8 (+2 Rank +3 Class +3 Int)
Knowledge(Geography) +8 (+2 Rank +3 Class +3 Int)
Knowledge(History) +8 (+2 Rank +3 Class +3 Int)
Knowledge(Nobility) +8 (+2 Rank +3 Class +3 Int)
Linguistics +3 (+3 Int)
Perform +1 (+1 Cha)
Profession +0 (+0 Wis)
Sense Motive +0 (+0 Wis)
Sleight of Hand +4 (+4 Dex)
Spellcraft +7 (+1 Rank +3 Class +3 Int)
Favored Class Bonus - Human (2)
Add 1 hit point every level
Languages: Common, Gnomish, Goblin, Viridian
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Formula Book
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Alchemist Extracts
Spells/day
1st 2 (+1 Base +1 Int)
1st
Cure Light Wounds
Disguise Person
Enlarge Person
Heightened Awareness
Long Arm
Shield