Killian Paltreth

Stevesie Silverstache's page

264 posts. Organized Play character for Silverstache, Stevesie.


Race

Human

Classes/Levels

HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Gender

M

Size

M

Age

20

Strength 13
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 10
Charisma 12

About Stevesie Silverstache

Investigator
HP 19, - AC 17/T: 14/FF: 13 - Perception +4 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4
Spells/day
1st 0/3

Macros:

[dice=Perception]1d20+5[/dice]
[dice=Disable Device]1d20+9[/dice]
[dice=Knowledge(ranks)]1d20+8[/dice]
[dice=Knowledge(noranks)]1d20+3[/dice]

(factored in +1 for point-blank shot (+1 to hit and damage for >=30ft))
[dice=Shortbow]1d20+6[/dice]
[dice=Damage]1d6+1[/dice]

[dice=Shortsword]1d20+3[/dice]
[dice=Damage]1d6+1[/dice]

Background:

Stevesie is the third and youngest son of Lord Bendtner and Lady Windermere Silverstache. Originally Sandpoint locals, the Silversaches moved to Falcon's Hallow when Stevesie was five years old. The Silverstaches heard of a new logging business and set about buying land to build a new golf course for the locals. This was a terrible business idea and set the Silverstaches on a course for bankruptcy. Stevesie spent his time in and out of jail for many drunken misdemeanors, including one ding-dong-ditching incident. During these formative teenage years, Stevesie became interested in impersonating others, with elaberate disguises, to gain valuable information. Eventually, Stevesie decided that he would restore his family to glory in one of the esteemed social circles in the land. This required a fair bit of money, however, and his family had none. Stevesie took up alchemy in an attempt to turn lead into gold, in order to procure enough money to move his family up the social ladder once again.

Description:

Height: 5'3
Weight: 135 lb.
Eyes: Brown
Hair: White; short.
Image:
Age: 20
Homeland: Absalom
Parents: Out Golfing

Traits:

Human
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Stevesie Silverstache
M Human Investigator 2
CG Medium Humanoid
Init +4 (+4 Dex); Perception +4 (+5 for traps)

--------------------
DEFENSE
--------------------

AC 17 (+3 Studded Leather Armor +4 Dex), touch 14, flat-footed 13
HP 10 (1d8 +1 Con +1 Class)
Fort +2 (0 +1 Con)
Ref +7 (3 +4 Dex)
Will +3 (3 +0 Wis)

Studded Leather Armor +3, -1 ACP
--------------------
OFFENSE
--------------------

Speed 30 ft.

BAB +1
Melee
Shortsword +4 1d6+1(19-20/x2)
Dagger +4 1d4+1(19-20/x2)
Sap +4 1d6+1(x2) non-lethal

Ranged
Shortbow +4 1d6(x3) 60ft.

Space 5 ft., Reach 5 ft.

--------------------
SPECIAL ABILITIES
--------------------

(4)Investigator
--------------------
STATISTICS
--------------------
Str 13 +1
Dex 18 +4
Con 12 +1
Int 16 (14+2) +3
Wis 10 +0
Cha 12 +1

Base Atk +0
CMB +1 (Base Atk 0 + Str +1 + Size 0)
CMD 15 (10 + Base Atk 0 + Str +1 + Dex +4 + Size 0)

Traits:
Accelerated Drinker
You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Favored Child
You grew up in one of the few wealthy families of Falcon’s Hollow. Your beginning wealth is the maximum for your class instead of average.

Feats:
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Skills:
Acrobatics +3 (+4 Dex -1 ACP)
Disable Device +9 (+2 Rank +3 Class +4 Dex)
Escape Artist +4 (+4 Dex)
Heal +0 (+0 Wis)
Intimidate +1 (+1 Cha)
Perception +5 (+2 Rank +3 Class +0 Wis)
Stealth +8 (+1 Rank +3 Class +4 Dex)
Use Magic Device +6 (+2 Rank +1 Class +1 Cha)

Background Skills:
Appraise +3 (+3 Int)
Bluff +1 (+1 Cha)
Craft(Alchemy) +8 (+2 Rank +3 Class +3 Int)
Diplomacy +1 (+1 Cha)
Disguise +6 (+2 Rank +3 Class +1 Cha)
Knowledge(All) +3 (+3 Int)
Knowledge(Local) +8 (+2 Rank +3 Class +3 Int)
Knowledge(Geography) +8 (+2 Rank +3 Class +3 Int)
Knowledge(History) +8 (+2 Rank +3 Class +3 Int)
Knowledge(Nobility) +8 (+2 Rank +3 Class +3 Int)
Linguistics +3 (+3 Int)
Perform +1 (+1 Cha)
Profession +0 (+0 Wis)
Sense Motive +0 (+0 Wis)
Sleight of Hand +4 (+4 Dex)
Spellcraft +7 (+1 Rank +3 Class +3 Int)

Favored Class Bonus - Human (2)
Add 1 hit point every level

Languages: Common, Gnomish, Goblin, Viridian

--------------------
Formula Book
--------------------
Alchemist Extracts

Spells/day
1st 2 (+1 Base +1 Int)

1st
Cure Light Wounds
Disguise Person
Enlarge Person
Heightened Awareness
Long Arm
Shield

--------------------
GEAR/POSSESSIONS
--------------------
==Carried==
Shortbow 30GP 3lb
Arrow(s)(27) (1GP 3lb)per 20

==Worn/Equipped==
Backpack 2GP 2lb
Studded Leather Armor 25GP 20lb
Masterwork Shortsword 310GP 2lb
Dagger 2GP 1lb

==Backpack==
Bedroll 1SP 5lb
Black Adder Venom 120gp 0lb (1d2 Con)
Formula Book 15GP 3lb
Grappling Hook 1GP 4lb
Rations(Trail)(10) (5SP 1lb)x10
Rope(Hemp)(50ft) 1GP 10lb
Shortsword 10GP 2lb
Thieves' Tools 30GP 1lb
Torch(es)(2) (1CP 1lb)x2
Vial(s)(4) (1GP 0lb)x4
Vial(1)(Blackscour taint water) (1GP 0lb)
Waterskin 1GP 4lb

Potion CLW

==Chest (Stevesie's Home in Falcon's Hollow)==
Artisan's outfit 1GP 4lb
Cold-weather outfit 8GP 7lb
Disguise Kit 50GP 8lb
Explorer's outfit 10GP 8lb
Peasant's outfit 1SP 2lb
Scholar's outfit 5GP 6lb
Traveler's outfit 1GP 5lb

Carrying Capacity Light: 50 lbs. Medium: 100 lbs. Heavy: 150 lbs.

Money:
270GP 23SP 97CP

Total carried:
73lb