[DM rel20] Darkmoon Vale

Game Master djpika

PbP Guide

Droskar's Crucible Level 1<Active>

Cellar

Droskar's Crucible

Hut

Forest Elder

Falcon's Hollow

Falcon's Hollow Environs

Camp

Andoran

A6 Journal

NPC's
Laurel


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Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Alright I'm back. Couple questions as we wrap this up. Since this interrupted our sleep cycle do we heal the 1 hp/level when we finish our sleep or not at all? Also we don't get our spells refreshed because we didn't get a full 8 hours of sleep?

Stevesie shouts, "Bob and weave you fool," and fires his bow at the black dot kobold. yes, click it

Shortbow: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Stevesie Silverstache wrote:
Alright I'm back. Couple questions as we wrap this up. Since this interrupted our sleep cycle do we heal the 1 hp/level when we finish our sleep or not at all?

Taking watch, there is no healing for normal resting anyway. It has to be 8 hours of continuous rest.

Stevesie Silverstache wrote:
Also we don't get our spells refreshed because we didn't get a full 8 hours of sleep?

You won't get any spells cast in the last 8 hours, i.e., spells cast during this battle.

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar fires again at the same kobold.

Longbow: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Bort growls and attacks the red kobold.

Bite: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Claw: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Ulfgar and Borth take out the kobolds on the left side while the last arrow from Stevesie takes down the one on the right.

Combat Over

What do you guys plan to do now?

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

Is the night over? Do we go back to sleep or is it morning and we continue on???

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5
Stevsie wrote:
Even without saying so, Stevesie's spidey-senses tingle and tell him to take third watch.

The kobolds attacked when Stevsie was on watch so sometime during the third shift or at least 8 hours after we started resting. I think we should just loot the bodies and continue on towards the tree. Also, how does arrow recovery work?

Ulfgar tries to recover his arrows from the fallen Kobold


From the prd

Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.


It's the middle of the 3rd shift, so most folks have had about 4 hours of rest. I assume you continue resting and the 4th person to watch takes over?

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

What are we going to find looting kobolds? Perception: 1d20 + 4 ⇒ (10) + 4 = 14 I guess I can roll for that but my perception isn't that high. Two rolls for finding my arrows that missed FindArrow: 2d2 ⇒ (2, 1) = 3. Might as well Knowledge(local): 1d20 + 7 ⇒ (15) + 7 = 22 the kobalds to see if they are from a local tribe / have had any unusally activity lately.

After searching around in the bushes for his arrows, Stevesie returns to camp, "I guess we just go back to bed, I can finish 3rd watch and then Ulfgar goes, and we keep rotating 'till morning?"

Grand Lodge

Male Aasimar Shaman 2

"Aye. That sounds good. Let's get some more sleep before we head out in the morning. "

Kalani also performs a search of the kobolds.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


You're able to find 4x(leather armor, spear, sling), 8 gold, 23 silver, and 17 copper. In addition, one kobold has a small leather pouch containing a double handful of seemingly fresh tree nuts, still in their shells.


The rest of the night is uneventful.

Grand Lodge

Male Aasimar Shaman 2

I've changed some of my spells to be more combat oriented.

"Mornin' everyone! Pack your things! It's time to get moving if we want to make it to the forest!"

After packing our things, we continue on our path.


Do we count the misc stuff such as leather armor as straight up half the cost in gold or do we have to keep track of everything to sell later?

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

"Let's get moving shall we?"

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3
Sherb3rt wrote:
Do we count the misc stuff such as leather armor as straight up half the cost in gold or do we have to keep track of everything to sell later?

Too lazy to do it now, also we can't spend the gold yet, I'm going to share a google doc with everyone and just copy+paste things into it for now? sound good?

Stevesie and the group continue on the trail that is written.


Sherb3rt wrote:
Do we count the misc stuff such as leather armor as straight up half the cost in gold or do we have to keep track of everything to sell later?

Mark it down to sell later.


E Check: 1d10 ⇒ 2


Perception DC 15:
YOu notice a dead tree streaked with multicolored blood dripping along the side of it.

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Nothing seems out of the ordinary for Churdon.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Stevesie suddenly halts and turns around, "I think I heard something." After taking a short pause, Stevesie reassesses the situation, "Nah, musta been the wind."

Grand Lodge

Male Aasimar Shaman 2

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Wow, I failed that perception pretty bad, even with my +10

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Bort Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Ulfgar points towards a large, dead tree and says "Hey, what's wrong with that tree? Is it bleeding?" as he walks towards it.


Ulfgar notices a stump with a prismatic, semi-coagulated liquid trickling down from the splintered top. Three small, doll-like withered twig figures are pinned on top.

Knowledge Nature DC 16:
You recognize these to be sprites.

Knowledge Local DC 14:
Local but dubious and unconfirmed stories suggest that faerie blood can turn lead into gold.


Can only I make the knowledge check because I noticed it or can anyone? Either way I don't have any of the skills required.

Grand Lodge

Male Aasimar Shaman 2

Kalani takes a closer look.

Knowledge Nature: 1d20 + 6 ⇒ (10) + 6 = 16

"It looks like these are sprites, but why are they dead? Who killed them?", he muses aloud.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Now that you pointed it out to us we can all look at the tree, we just woulda missed it without you. Knowledge(local): 1d20 + 7 ⇒ (6) + 7 = 13

Stevesie muses, "Yeah, yeah, magical tree in a magical world, what's so our of place?

Grand Lodge

Male Aasimar Shaman 2

"We will have to watch out for any more occurrences of this brutality," Kalani says.

"I think it's best if we keep moving."


Moving along, the woods are dark with a heavy canopy. As night begins to fall, the dense trees and thick brush of the forest give way, parting seemingly in respect for the titanic darkwood tree that dominates this clearing. Several times taller than a temple minaret, in one direction the obviously ancient tree reaches into the sky with branches like a giant’s arms, while in the other it plumbs the earth with roots thicker than a man’s waist. Its limbs broad and strong, its bark thick and so richly colored as to almost be black, and its leaves the size of bucklers, the giant thing is less a tree and more a cathedral of boughs and branches.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie proudly points to the tree, "See boys and girls, I told you I could take us to this big o'le tree out here in the woods. Now we just have to find some moss, although I should probably warn you of the ancient mumbo-jumbo spirits that will curse you for the rest of your life if you break a single branch. Best be extra careful."

Stevesie does a perception check to make sure the tree and surrounding envirns are clear, and then looks for moss on the tree. perception: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Male Aasimar Shaman 2

Kalani also performs a search for the moss.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Kalani notices a silhoutte contrasting against the broad leaves and gnarly branches, as if something sinewy is coiled around it.

Grand Lodge

Male Aasimar Shaman 2

"Do any of you guys see that?" Kalani points.

"It kind of looks like a rope or a snake"

Kalani casts Resistance on himself.

Then, he looks for a rock or twig, casts light on it, and tosses it up towards the silhouette to get a better look, while still maintaining his distance.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie readies his short bow and stays alert.


Map

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

"Stay alert everyone, something seems off here. Can't put my finger on it though..."

Grand Lodge

Male Aasimar Shaman 2

Can you mark on the map where I saw the silhouette?

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

"Yo Churdon," says Stevesie nonchalantly, "Want long arm (reach + 5) and/or enlarge person? I've gotcha back."


We'll say the circle is the shadowed spot for now.

Grand Lodge

Male Aasimar Shaman 2

Ok.

Kalani searches for a pebble/stick to throw.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Then, he casts Resistance on himself and Light on the object.

He then walks a little forward and throws the object to get a better look.

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar commands Bort to defend Kalani and readies an arrow.

handle animal: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie says, "Hello," just loud enough that the circle space can hear it, and gets ready to fire his short bow.


Stevesie Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Ulfgar Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Kalani Initiative: 1d20 - 1 ⇒ (14) - 1 = 13
Churdon Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Bort Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

DM:
Tatzlwyrm: 1d20 + 2 ⇒ (4) + 2 = 6


As Kalani moves forward, a serpentine creature with a dragon-like head uncoils itself, dropping to the forest floor and darts towards him.

Monster: 1d20 + 7 ⇒ (6) + 7 = 13

Somehow Kalani manages to dart out of the way of the six-foot long creature.

Party Up
Churdon Initiative: 24
Ulfgar Initiative: 22
Stevesie Initiative: 18
Kalani Initiative: 13

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar qickly looses an arrow at the beast

Longbow: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Bort growls and springs forward to protect Kalani

Bite: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Aasimar Shaman 2

Kalani attempts to identify the creature using his monstrous insight ability:

If the knowledge check is Nature, Planes, or Religion,
Knowledge Nature, Planes, or Religion: 1d20 + 7 ⇒ (9) + 7 = 16

Any other knowledge checks:
Knowledge other: 1d20 + 3 ⇒ (20) + 3 = 23

He also takes a 5 ft step to attempt to flank with Bort.

Regardless of the outcome of the knowledge rolls, I also gain +2 AC and +2 to hit against the creature for 1 minute.


@Ulfgar - note that you're firing into melee without Precise Shot. Thus, there is a -4 penalty to hit. @Kalani - You need to be diametrically opposed to flank. Your current spot isn't flanking.

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