Seltyiel

Churdon Aeanas's page

108 posts. Organized Play character for Churdon.


Full Name

Churdon Aeanas

Race

Elf

Classes/Levels

Magus/2 HP: 15/17 AC: 18

Gender

M

Size

5'7

Age

110

Alignment

Chaotic Good

Languages

Common, Elven

Strength 12
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 11
Charisma 9

About Churdon Aeanas

Macros:

[dice=Perception]1d20+4[/dice]

[dice=Longsword]1d20+2[/dice]
[dice=Damage]1d8+1[/dice]

Background:

Born to a fighter and a wizard, Churdon Aeneas gew up learning both swordsmanship and the arcane arts.
He grew up in a secluded section of Darkmoon Vale, due to the reclusive nature of his Wizard father.
His parents expected much from him, his father expecting him to become a wizard, having Churdon read the numerous tomes of magic he owned.
His mother expected him to eventually become a Fighter, and often times practiced fighting and swordsmanship with the young Churdon.
His passion for both the arcane and swordplay, Churdon wanted to forge his own path, and eventually left his parents to see the outside world his mother told him so much about in her stories.
At the age of 102 Churdon returned home only to find his parents house ransacked,the body of his father, and his mother... missing.
The only thing left in the house of value was a map Churdon had never seen before during his studies with his father, a map of the Silverglint Mines in Darmoon Vale.
Curious more than anything about the mines Churdon decided to find some like minded adventureres to explore these so called mines.
In the following years, Churdon sent out notices for adventureres to meet in Falcon's Hollow at (Insert Inn), in a lumber town of Darkmoon Vale owned by the Lumber Consortium.

Description:

Quirk 1: What's this lever do?".
Quirk 2: Obsseses with Arcane Knowledge and Fighting.

Height: 5'7
Weight: 115 lb.
Eyes: Silver
Hair: White - Silver; Shoulder Length, straight.
Age: 106
Homeland:
Parents: Father - Dead, Mother - ???

Traits:

Churdon Aeneas
M Elf Magus 1
CG Medium Humanoid
Init +4 (2 Dex) + 2Warrior of Old; Perception +4

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DEFENSE
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AC 16 (+4 Chain Shirt +2 Dex), touch 12, flat-footed 14
HP 17 (1d8 + 1 Con)
Fort +4 (3 + 1 Con)
Ref +2 (0 + 2 Dex)
Will +3 (3 + 0 Wis)

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Studded Leather Armor +3, -1 ACP
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OFFENSE
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Speed 30 ft.

BAB +1
Melee
Longsword +1 1d8+3(19-20/x2)

Ranged

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
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STATISTICS
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Str 12 +1
Dex 15 +2
Con 12 +1
Int 16 +3
Wis 11 +1
Cha 9 -1

Base Atk +0
CMB +2 (Base Atk 0 + Str +2 + Size 0)
CMD 13 (10 + Base Atk 0 + Str +1 + Dex +2 + Size 0)

Traits:
Lost Lore:
Silverglint Mines: Once a promising silver mine, the diggers of this abandoned complex uncovered a deeply sealed evil decades ago, unleashing it on their camps.
The entire company disappeared without a trace and no one has sought to rebuild the efforts at mining since.
This Dungeon Guide, written only two years ago by a Pathfinder agent determined to discover its secrets, details the Pathfinder’s findings.
The Guide was discovered near the smoking ruins of Elara’s Halfway House, the local orphanage, which was burned to the ground with its occupants still inside.

http://www.d20pfsrd.com/traits/race-traits/warrior-of-old
You gain a +2 trait bonus on initiative checks.

Feats:

Expanded Arcane Pool: +2

Skills:
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Use Magic Device +6 (2 Rank +3 Class -1 Char)
Climb +6 (2 Rank +3 Class +2 Str)
Fly +7 (2 Rank +3 Class +2 Dex)
Knowledge(Arcana) +8 (2 Rank +3 Class + 3 Int)
Perception +4 (2 Rank +0 Class +0 Wis +2 Misc.)
Spellcraft +8 (2 Rank +3 Class + 3 Int)
Knowledge Dungeonering +7 (1 Rank +3 Class + 3 Int)

Background Skills:
Knowledge(History) +4 (1 Rank +3 Class + 0 Int)
Linguistics +4 (1 Rank +3 Class + 0 Int)

Favored Class Bonus - Elf (2)
Add 1/6 of an new Magus Arcana

Languages: Common, Elven, Draconic, Orc, Goblin

Magus:

Arcane Pool (SU) - 1/2 Current Level + 3 Int

Arcane Pool Count: 6= 4 + 2

Arcane Pool Abilities:

+1 Enchancement Bonus to Weapon for 1min: (Cost) - 1AP

Spell Strike - Can Cast a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Spell Combat
May attack and cast spell as Standard action at -2 Penalty

Spells:

Spells per day - 5 (0 Lvl); 3= 3 +1 Int Mod (1st Lvl)

Cantrips

1st Level Spells: 4 + 3 Int Mod

Vanish
1standard action
Touch
Duration 1Round/Lvl Max (5)
Effects: Invisibility

True Strike
+20 on Next Attack Roll
1Standard Actin

Shocking Grasp
1 Standard Action
Touch
Instant
1d6/LVL Max (5d6) +3 attack if opponent has Metal

Hydraulic Push
Range: 25Ft + 5Ft/2lvls
1 creature or object
Instant, no saving throw, yes spell resistance

Shock Shield
1min/Lvl
Negates Magic Missile
+2 AC Shield Bonus
Dismiss as Free Action: 1d6 points dmg 5burst; reflex save halves dmg

Ray of Enfeeblement
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 round/level
Saving Throw Fortitude half; Spell Resistance yes
enalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5)

Burning Hands
Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).
Range 15 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

Snowball
You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster level (maximum 5d6) on a successful hit, and the target must make a successful Fortitude saving throw or be staggered for 1 round.
Range close (25 ft. + 5 ft./2 levels)
Effect one ball of ice and snow
Duration instantaneous
Saving Throw Fortitude partial (see text); Spell Resistance no

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GEAR/POSSESSIONS
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==Carried==
Longsword 15GP

==Worn/Equipped==
Waterskin 1GP
Backpack 2GP
Chain Shirt 100GP; 25 pounds

==Backpack==
Bedroll X1
String X1
Chalk X2
Charcoal X2
Cinnamon
Torch X2
Potion of Cure Light Wounds X1

Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.

Money: 210GP (Start)
502GP 0SP 0CP

Total carried: 35 Pounds