[DM rel20] Darkmoon Vale

Game Master djpika

PbP Guide

Droskar's Crucible Level 1<Active>

Cellar

Droskar's Crucible

Hut

Forest Elder

Falcon's Hollow

Falcon's Hollow Environs

Camp

Andoran

A6 Journal

NPC's
Laurel


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As Kalani approaches the body, a swarm of spiders scuttles from her nose, eyes, mouth, and rent throat.

Stevesie Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Ulfgar Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Kalani Initiative: 1d20 - 1 ⇒ (16) - 1 = 15
Churdon Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

DM:

DM Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie gasps in dismay, "Why would an orphanage have such a terrible room underneath?"

Grand Lodge

Male Aasimar Shaman 2

"I should've seen that coming!" yells Kalani.

He steps back and draws his morningstar and shield.

Kalani attempts to identify the effects of a swarm creature using his Monstrous insight .

Knowledge base: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
add another 4 for Nature, 5 for religion or planes.


You know that it's a swarm.

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar moves into the cellar and draws his weapons as Bort charges in.

bite: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 1d6 + 1 ⇒ (4) + 1 = 5


Bort charges in and tries to bit the swarm but the spiders continue to engulf the large feline.

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

"Think it makes sense for everyone to move in that cramped space?"

Churdon moves in as well i guess.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevie bravely enters the cellar to defend his teammates. He draws his shortbow.

For some reason I am having trouble putting my image in the google doc. Could someone throw me in there wherever the entrance is? Thanks.


All players are added to the map.

The spiders move towards Bort and begin to crawl all over him, biting all over.

damage: 1d6 ⇒ 3

Bort needs to make 2 fort saves.
Swarm


Round 2

Grand Lodge

Male Aasimar Shaman 2

Doesn't Bort get an AOO for moving into his square?

Kalani moves forward to squish as many bugs as possible:

Morningstar: 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9
Damage: 1d8 - 1 ⇒ (6) - 1 = 5

... and misses.
He does shout "Get them off Bort! They are hard to target individually, but if we can target them all, it will do massive damage!"


Technically yes, but since he can't hurt it, I didn't waste time with it...

Grand Lodge

fortitude: 1d20 + 4 ⇒ (8) + 4 = 12
fortitude: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie takes aim and fires his shortbow.
Stevesie is not confident in his ability to avoid Bort while hitting the swarm, but lacks a better option.

Shortbow: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Bort shrugs off the poison and bites, but Stevesie's arrow fails to slow them down.

Grand Lodge

Male Aasimar Shaman 2

We kinda need an AOE spell to clear them out...Churdon?

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Steveie shouts, "We should probably leave and return with alchemist's fire. I can't seem to hurt it."

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar casts summon nature ally and plans on summoning the poisonous frog.

"I'm going to summon a frog. They eat spiders right? Ulfgar shouts.

Grand Lodge

Male Aasimar Shaman 2

I think we try to run now...

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie climbs out of the cellar and is ready to close the door when the last of his friends are out.

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

I can technically use shockshield once then burst it for 1d6 damage but I don't think that is enough. Also it seems I forgot to save my new spells when I leveled up to 2 and did not realize it until now. Rob how do you want me to deal with that, I wanted to choose burning hands and snowball.


Go ahead and add those to your list of known spells.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie has a plan.

Stevesie says, "Since we can't kill them we can try to smoke them out. Torch some pine needs or something and throw them in the cellar until the spiders leave, then run in grab the loot and run out. Or just not bother."

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

"Burning pitch might work, otherwise I would have to rest to have my area damage spells on hand"


Kalani and Churdon have actions left...

Grand Lodge

Male Aasimar Shaman 2

Kalani retreats out of the room.

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

Churdon moves out of the room.


Churdon and Kalani move out of the cellar while the swarm continues to bite Bort all over. Bort needs to make two more saves and takes 5 damage.

swarm: 1d6 ⇒ 5


Round 3

Party up!

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Bort Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7
Bort Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12

Ulfgar finishes summoning the frog and exits the cellar.

The frog moves up and attacks the mass of spiders
What do I roll for the frog?

Grand Lodge

Male Aasimar Shaman 2

Kalani waits for everyone else to leave as well and regroup.


Summoned Creatures

Although the frog can't hurt the swarm either...

Bort succumbs to the venom of the swarm and takes:

Strength Damage: 1d2 ⇒ 2

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Um how do we get the swarm off Bort then? Can he make a grapple check or something?

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

swarms cannot be grappled. It's from the link.
Stevesie lights any flammable leaves he can find and throws then into the cellar, "that's the best I can do for Bort, he was not be missed."


Bort can move out of the swarm on his turn.

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

On his turn Ulfgar commands Bort to leave the cellar

handle animal: 1d20 + 8 ⇒ (9) + 8 = 17


Ok, Bort is able to leave the cellar. The swarm moves to the frog and begins inflicting death by a million bites.

bite: 1d6 ⇒ 4

The frog needs to make two fortitude saves.


Round 4

What does the party do?

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Well the frog's dead. He's poisonous tho so does he hurt the swarm?


Technically, the frog's bite is poisonous, not it's skin.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie looks around, "Uhhh Ulfgar, you found something that we should check out right?"

Grand Lodge

Male Aasimar Shaman 2

"We'll have to come back with fire to continue exploring that area. Let's see what Ulfgar found."


The swarm continues to move towards the party while you discuss things...

Grand Lodge

Male Aasimar Shaman 2

Kalani closes the hatch on the trap door after everyone is out. Hoping to trap the swarm inside.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

I guess I will just speak for Ulfgar to speed things up.

Stevesie has a sudden inspiration.

Stevesie says, "Hey, I found this campsite with a tent over yonder. Let's go check it out!"


A large, makeshift tent lies shredded on the ground beside a crude fireplace of flat stones. Signs of a struggle are everywhere, with broken twigs, crushed foliage, scraps of clothing, and patches of blood on the ground.

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar tries to figure out what happened and who was involved in the struggle.

survival: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie tries to think of any Falcon's Hallow natives who go camping in these parts, especially people who may have gone missing recently.

Knowledge(local): 1d20 + 8 ⇒ (2) + 8 = 10


perception Stevesie: 1d20 + 5 ⇒ (6) + 5 = 11
perception Ulfgar: 1d20 + 7 ⇒ (19) + 7 = 26

Ulfgar finds a few reptilian scales around the firepit.

Knowledge Local DC 20:
The scales appear to be kobold scales.

Grand Lodge

Male Aasimar Shaman 2

"Find anything useful? " Kalani inquires.

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