[DM rel20] Darkmoon Vale

Game Master djpika

PbP Guide

Droskar's Crucible Level 1<Active>

Cellar

Droskar's Crucible

Hut

Forest Elder

Falcon's Hollow

Falcon's Hollow Environs

Camp

Andoran

A6 Journal

NPC's
Laurel


451 to 500 of 1,143 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Kalani notices a secret door in the NW corner.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie stands guard with his sword.

Did we check all levels of the tower or just the first floor? Also can he take the masterwork sword as part of his loot share?

Grand Lodge

Male Aasimar Shaman 2

"Hey! Do you guys see that door?" Kalani points.

"I wonder what they wanted to keep hidden?"

I'm OK with you getting that sword.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie looks around, and after seeing the door pretends like he knew about it all along, "I thought we were already in agreement to go behind the bookshelf on the right."

Ok thanks, I'll take the sword.

Stevesie feels empowered with his new toy.

Grand Lodge

Male Aasimar Shaman 2

Kalani waits for the rest of the group to get closer, then opens the secret door with his shield raised.

"Come on! Let's check it out!"


The secret door swings open to reveal a short corridor with a wall of bars running down one side. Four rusted doors open in this wall into four cramped cells.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Are we supposed to see more on the Droskar Crusible map? I have the same areas blocked off.

Stevesie is obviously excited, "Let's go boys. Who do you think they locked up in here?"

Grand Lodge

Male Aasimar Shaman 2

Kalani steps forward into the room. He takes a look at each of the cells (without stepping into them).

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 10 ⇒ (7) + 10 = 17


The locks on the cell doors have rusted away, making them easy to open. All of the cells contain the bones of long-dead dwarves.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie ponders, "Why would a monastery have cells? And what lead the monks to let these people waste away under their care? On the plus side, maybe the rest of the place is empty, and we can take some free loot."

Stevesie heads to the door of the room, ready to move on.

Grand Lodge

Male Aasimar Shaman 2

"Agreed. It's worrying that these dwarves were prisoners and seemed to be forgotten. We should move with caution in case whatever drove the dwarvwn caretakers out of here still remains."

Kalani is ready to move out too.


Where is the party heading to now then?

Grand Lodge

Male Aasimar Shaman 2

"Let's head to the next room. Continue our sweep."

Kalani moves forward to the next room's door and checks for traps.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


This small study looks like it has been lived in recently. Gnawed bones litter the floor and tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air.

Two wolves stand up from lying on ground, their fangs barred as they let out a low growl.

Stevesie Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Ulfgar Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Kalani Initiative: 1d20 - 1 ⇒ (18) - 1 = 17
Churdon Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
DM Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

Male Aasimar Shaman 2

Kalani casts Sleep (On his turn), targeting the center of the room.

Wolves need to make a dc 15 Will save.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie walks up to the first wolf and swings his mighty masterwork sword.

Shortsword: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Waiting on Churdon since he goes next after Stevesie's miss.

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

Its dangerous but ill instigate the attack of Op from the wolf, so others can get in.

Churdon moves up beside Stevesie and attacks with his sword.

Longsword: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Churdon draws blood with his longsword.

One wolf attacks Stevesie:

bite: 1d20 + 2 ⇒ (7) + 2 = 9

One wolf attacks Churdon:

bite: 1d20 + 2 ⇒ (5) + 2 = 7

will l: 1d20 + 1 ⇒ (19) + 1 = 20

will r: 1d20 + 1 ⇒ (16) + 1 = 17

However, both look unfazed by Kalani's spell.

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Ulfgar commands Bort to attack while moving next to Kalani.

handle animal: 1d20 + 7 ⇒ (4) + 7 = 11

He fires an arrow at the left most wolf(Is it just a cover bonus or does he not have line of sight?)

attack: 1d20 + 1 ⇒ (19) + 1 = 20
dmg: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Bort moves to the closest space he can to attack the right wolf.

bite: 1d20 + 2 ⇒ (7) + 2 = 9
dmg: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Ok I don't think that Bort is smart enough to get in a flanking position for us so is it possible for me to acrobatics into a space north of the wolves? I don't really want to take two AoO at once and I would like to try to avoid them. Am I allowed to move multiple squares with an acrobatics check or just one?


Nonsentient Companions: a nonsentient companion (one with animal-level intelligence) is loyal to you in the way a well-trained dog is—the creature is conditioned to obey your commands, but its behavior is limited by its intelligence and it can't make altruistic moral decisions—such as nobly sacrificing itself to save another. Animal companions, cavalier mounts, and purchased creatures (such as common horses and guard dogs) fall into this category. In general they're GM-controlled companions. You can direct them using the Handle Animal skill, but their specific behavior is up to the GM.


Bort can't get to that space so I moved him back.

The wolf would have cover, but it still hits.


Round 2:

Stevesie Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Ulfgar Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Kalani Initiative: 1d20 - 1 ⇒ (18) - 1 = 17
Churdon Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
DM Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Found what acrobatics does: Acrobatics Link. Since I'm squeezing in between the wolf and Churdon I'm not sure if I can move at a diagonal. I chose to move half speed (three squares, acrobatics v CMD) so if I can't move all the way across move me back a little, I don't want the extra modifier for moving through the wolf's space or from full speed.

Stevesie drops his backpack and added weight on the ground. Free action to release clasps? Or minor action? It doesn't matter much for this plan.

Then, Stevesie nimbly tumbles through the fray to get to the other side of the wolf. Stevie shouts, "BOB AND WEAVE YOU FOOLS!"
Acrobatics: 1d20 + 3 ⇒ (5) + 3 = 8

After arriving at the backside of the wolf he swings his sword wildly at the wolf.
Shortsword: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

This should provide the straight opening that Bort needs to get in there.

Edit: Well with that acrobatics check Stevesie may be down for the count. Please don't let me be the first death.

Grand Lodge

Male Aasimar Shaman 2

Welp. I'm out of spells for the day, and I don't want to take up Bort's spot, so I guess I'll try to go far left.
Kalani squeezes his way into the room, past Churdon and to his left.
Provoke AOO

Then, he swings his morningstar at the wolf that Churdon is also attacking.

Morningstar: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d8 - 1 ⇒ (2) - 1 = 1


Stevesie try's to dart past the wolf, but ends up stumbling instead, exposing himself to the hungry wolf.

AoO: 1d20 + 2 ⇒ (17) + 2 = 19
bite damage: 1d6 + 1 ⇒ (2) + 1 = 3
trip: 1d20 + 2 ⇒ (17) + 2 = 19

The wolf sinks it's fangs into Stevesie's calf and begins jerking back and forth, pulling Stevesie to the ground.

I'm back peddling Kalani because he would provoke 2 AoO to go to that spot.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Does the wolf get a second AoO on Kalani after the wolf used one on Stevesie? I thought that if the player and the DM are tied for initiative that the player moves first and then the DM moves, so Kalani moves before the wolves refresh their AoO.


Stevesie Silverstache wrote:
Does the wolf get a second AoO on Kalani after the wolf used one on Stevesie? I thought that if the player and the DM are tied for initiative that the player moves first and then the DM moves, so Kalani moves before the wolves refresh their AoO.

That's incorrect. Ties go to who has the large initiative modifier.

Grand Lodge

Male Aasimar Shaman 2

Hmm, I'm kind of stuck then. It's too small of a space to squeeze another person into the room

Can I drag Stevesie back out? I see that there are rules for dragging enemies, but not for allies.


You can, but it requires a CMB vs. CMD roll to perform the maneuver. Stevesie's CMD will be CMD is 10 + STR + DEX + BAB + other (size, deflection etc.) where STR and DEX are 0 for not resisting.

Grand Lodge

Male Aasimar Shaman 2

I'll try, but I need to succeed with a 15 (his CMB is 10) to drag him back an extra 5 ft since Ulfgar/Bort are blocking the way...

"Don't worry! I gotcha!" shouts Kalani.
Kalani attempts to drag Stevesie out from under the wolf:

Drag: 1d20 - 1 ⇒ (9) - 1 = 8

"Oof, you're heavier than you look, you know that?" Kalani says when he fails to move Stevesie.

Grand Lodge

M Dwarf HP 20/20,- AC 17/T:14/FF: 13 - Perception +8 - F: +6/ R: +7/ W: +3 - CMB: +4 - CMD: 18, Speed: 20, Init. +5

Can Ulfgar drag from this angle?

If so, he attempts to pull Stevesie back

drag: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie says, "Get me outta here! and quick!

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

I will try to take out the wolf. I use 1 Arcane Pool Point to give my sword a +1 enhancement bonus for 1min.

Longsword: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Churdon empowers his sword but is unable to connect. The wolves then attack.

The wolf hovering above Stevesie:

bite: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
damage: 1d6 + 1 ⇒ (4) + 1 = 5

continues to rend flesh.

The other moves closer to Churdon:

bite: 1d20 + 2 ⇒ (6) + 2 = 8

and misses.

Kalani then attempts to drag Stevesie but is unable to do to the combined weight, but Ulfgar assists (we'll say his roll was for an assist giving a +2) and the two are able to move him outside the room.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie is now disabled and can only take one action per turn.

Stevesie seems very disoriented and weak.

Grand Lodge

Male Aasimar Shaman 2

Are we at the top of the order again?


Yes, top of the order.

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Stevesie can no longer do strenuous activities. Stevesie mutters something about standing watch and peers down the hallway to the west.

Grand Lodge

Male Aasimar Shaman 2

I'll try to cut them off when it's my turn. It's Churdon's now.

Grand Lodge

M Elf Magus/2 HP: 15/17 AC: 18

Uhhh... am I the only one in there? I attack the damaged one.

Longsword: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Bort should join you, as there is a straight shot for the dumb tiger. I'm at 0 hp lol. Trying not to die is my first priority. I mean I can't be the first death here too.


On his turn, Bort races in, eager to finally reach the prey Ulfgar told him to attack. Ulfgar also runs in front of the door to shoot the right wolf.

Bite: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

arrow: 1d20 + 1 ⇒ (5) + 1 = 6
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Aasimar Shaman 2

Kalani readies his turn to go after Bort, allowing the Tiger to go into the room first.


Churdon finishes off the injured wolf with his empowered blade.

bite: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Trip: 1d20 + 2 ⇒ (11) + 2 = 13

However, he loses focus on the other one which is able to time its attack and hamstring him, bringing him down (prone). Bort attempts to come to the rescue, but only manages to kick up the table.

Kalani is up. Ulfgar can make his shot.

Grand Lodge

Male Aasimar Shaman 2

Kalani moves around the table, hoping to box in the wolf. He swings with his morningstar.

Morningstar: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d8 - 1 ⇒ (4) - 1 = 3

"Drat! I could've swore I had him that time!"

Grand Lodge

M Human HP 8/19, - AC 17/T: 14/FF: 13 - Perception +5 - F: +2/ R: +7/ W: +3 - CMB: +1 - CMD: 15, Speed: 30, Init. +4 Spells/day 1st 1/3

Is Stevesie allowed to peer down the hallway to the west?


Stevesie sees a wall through his blood-filled vision.

451 to 500 of 1,143 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [DM rel20] Darkmoon Vale All Messageboards

Want to post a reply? Sign in.