Garuda-Blooded Aasimar

Kalani Akoni's page

231 posts. Organized Play character for Epickphail.


Full Name

Kalani Akoni

Race

Aasimar

Classes/Levels

Shaman 2

Gender

Male

Size

Medium

Age

75

Alignment

Neutral Good

Strength 9
Dexterity 8
Constitution 14
Intelligence 15
Wisdom 19
Charisma 16

About Kalani Akoni

Shaman

Google Doc w/ Spell list

Macros:

[dice=Perception]1d20+11[/dice]
[dice=Diplomacy]1d20+10[/dice]
[dice=Spellcraft]1d20+7[/dice]
[dice=Morningstar]1d20+0[/dice]
[dice=Damage]1d8-1[/dice]
[dice=Mstwk Light Crossbow]1d20+1[/dice]
[dice=Damage]1d8+0[/dice]
[dice=Knowledge]1d20+7[/dice]
[dice=Fortitude]1d20+2[/dice]
[dice=Reflex]1d20-1[/dice]
[dice=Will]1d20+7[/dice]
[dice=Wand of Cure Light Wounds]1d8+1[/dice]

Background:

Kalani Akoni was born into a barbarian tribe located in the Aspodell Mountains. His mother died during childbirth and his father was the tribe's shaman. Kalani learned many of his father's talents, including speaking to spirits. One such spirit, the Spirit of Lore, informed him of some disturbances in the Darkmoon Vale. When questioned for more information, his spirit remained silent. After packing his things, Kalani left his homeland to pursue the spirit's quest. His search has led him to Falcon's Hallow, where he met a strange group of adventurers in a tavern...

Description:

Quirk 1:
Quirk 2:

Height: 6'0''
Weight: 140 lb.
Eyes: Blue
Hair: White
Image:
Age: 75
Homeland:
Parents:

Traits:

Fey Blessed - Blessing of Luck
Once per day, when you roll a natural 1 on any die, you may choose to reroll that die. You must take the result of the second roll.

Kalani Akoni
M Aasimar Shaman 2
NG Medium Humanoid
Init -1 (-1 Dex); Perception +11

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DEFENSE
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AC 17 (+6 Chainmail +2 Heavy Shield -1 Dex), touch 9, flat-footed 17
HP 25 (1d8 + 2 Con + 3 for toad + 1 FC)
Fort +2 (0 + 2 Con)
Ref -1 (0 + -1 Dex)
Will +7 (3 + 4 Wis)

Resistances: 5 acid, 5 cold, 5 electricity

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OFFENSE
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Speed 30 ft. (20ft while under medium load/armor)

BAB +1
Melee
Morningstar +0 1d8-1(20/x2)

Ranged

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Skilled: Aasimar have a +2 racialbonus on Dilomacy and Perception checks.
Celestial Resistance: Aasimar have acid resistance 5, cold resistance 5, and electricity resistance 5.
Spell-Like Ability (sp): Aasimar can use daylight once per day as a spell-like ability.
Darkvision: Aasimar have darkvision for 60ft.
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STATISTICS
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Str 9 -1
Dex 8 -1
Con 14 +2
Int 15 +2
Wis 19 +4
Cha 16 +3

Base Atk +1
CMB 0 (Base Atk 1 + Str -1 + Size 0)
CMD 9 (10 + Base Atk 1 + Str -1 + Dex -1 + Size 0)

Traits:
Fey Blessed - Blessing of Luck
Once per day, when you roll a natural 1 on any die, you may choose to reroll that die. You must take the result of the second roll.

Feats:
(1) Spell Penetration (+2 vs. SR)

Skills:
Keen Senses: Aasimar have a +2 racialbonus on Dilomacy and Perception checks.

Diplomacy +10 (2 rank + 3 Class + 3 Cha + 2 Racial)
Perception +11 (2 rank + 3 Class + 4 Wis + 2 Racial)
SpellCraft +7 (2 rank + 3 Class + 2 Int)
Knowledge(Nature) +6 (1 Rank +3 Class + 2 Int)
Knowledge(Planes) +7 (1 Rank +3 Class + 2 Int)
Knowledge(Religion) +7 (1 Rank +3 Class + 2 Int)

Favored Class Bonus - Aasimar (2)
+1 hp

Languages: Common, Celestial, Draconic, Dwarven

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GEAR/POSSESSIONS
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==Carried==
Morningstar
Heavy Shield

==Worn/Equipped==
Hide Armor

==Backpack==
Bedroll 1SP
Rations, Trail X6
Torch
Waterskin
Backpack

Carrying Capacity Light: 30 lbs. Medium: 60 lbs. Heavy: 90 lbs.

Money: 60 gp

Total carried: 59 lbs