GM Dak |
Hedran conjurs some acid and lobs it at the closest one, it melts away some of the creatures stone like skin. Thyra moves up as she casts a spell on herself bolstering her defenses. Cameron follows behind stabbing the thing, causing more black ichor to ooze out of the creature. Nessa, follows Hedran's lead conjuring some acid and she hits the creature the acid eats into Cameron's already deep wound, causing it to drop to the ground dead with a loud thud.
Round 2
> Sarai, Enemy1, Hedran/Thyra/Cameron/Nessa, Enemy2
Sarai Shae |
Sarai silently pulls back another arrow, releases her breath, and let’s it loose through the melee toward the second creature.
mwk shortbow (point blank shot, fire into melee): 1d20 + 6 + 1 - 4 ⇒ (17) + 6 + 1 - 4 = 201d6 + 1 ⇒ (3) + 1 = 4
Cameron Hawkwinter |
Cameron lunged once more but this time he found the cramped environment to be awkward, the haft of his spear scraped along the tunnel's deflecting his aim.
Longspear, power attack: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Also something else distracted him, something moving in the tunnel ahead. "Ware!" he hissed, "something in the western tunnel!"
Perception: 1d20 + 14 ⇒ (7) + 14 = 21
Nessa Meretrix |
Nessa was quite pleased with the results of her spell and jumped up and clapped her hands in delight. "Let's do it again!" She cast the same spell targeting the other of the creatures.
acid splash: 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 1
No, she's right, the cover gives the target an AC bonus IIRC.
GM Dak |
Weird I thought I had posted yesterday...
Sarai's arrow strikes the hanging monster, drawing more black ichor but the creature still hands on to life. It forms a ball of light in its toothy maw and then expels it toward Sarai.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 5
The shocking bolt just barely misses Sarai instead scorching the nearby cavern wall.
Round 2
Sarai, Enemy1, > Hedran/Thyra/Cameron/Nessa, Enemy2
Thyra Osouf |
Thyra swings at the foremost creature with her hammer, trusting in her magic to help keep her safe, and her allies to help dispatch the enemy.
Hammer Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Hammer Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Am I reading the map correctly? The first of the creatures is dead? If so, Thyra would be stepping into the next square. I just didn't want to assume.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
GM Dak |
As Hedran considers his next step Thyra steps up and smacks the badly injured creature with her hammer. It crumples with the blow and drops to the ground dead.
Hedran/Cameron/Nessa please adjust as appropriate. We are staying in Init.
Hedran |
No, she's right, the cover gives the target an AC bonus IIRC.
How so?
Dak, how high are the tunnels? I am wondering if I could levitate and stand above Thyra.
Still want to know this ;)
Being too far back, the Magus prepares to cast another acid spell if any enemy presents itself.
Readying Acid Splash.
Cameron Hawkwinter |
Cameron brushes past Thyra and glances at the dead creatures and suppresses a shiver at their alieness. Readying his spear he whispers, "Something tells me this isn't over..."
GM I'm not clear if Cameron can actually stand there, I'm hoping there'll be room for the others to move up.
Longspear, power attack: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22Damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Possible he might get an AOO...
Longspear, power attack: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17Damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15
Nessa Meretrix |
Seeing her target drop Nessa held her spell on the tip of her tongue ready to cast at the next enemy to appear as she didn't think this was ober yet either.
If I understood you right you thought she should have a -4 into melee and -4 into cover. It is actually a -4 into melee, her target gets +to AC for the cover. It's a difference of who applies the modifier and to what. I don't know that it matters but I'm sure it does somewhere or they wouldn't right it up that way.
GM Dak |
@Hedran Oof sorry, yeah that post I wrote that magically disappeared I had said that no the ceiling is too low for you to levitate over anyone.
As Cameron moves up and tells the others there is something else around the bend, Nessa and Hedran prepare for more vile creatures. As Cameron moves up something horrible smelling wafts in from the northern passage, it smells like a much worse version of what the group had smelled in the basement of the Gold Goblin.
Not long after an oversized, dull gray, scaly hide lizard, with a long tail and crests on its head and back comes around the corner with a club in hand. As he does the smell it exudes washes over the rest of the group, several other stinky creatures follow behind with javelins at the ready, as well as some sort of cat sized, odd looking bug. that appears to be a cross between an insect and a fungus. Its cricket-like grame bears a large spongy head split by a gaping mandible-flanked maw filled with needle-like teeth.
So everyone will need to make 4 Fort saves, each DC13 to avoid being sickened for 10 rounds. @Cameron you get up to 5 AoOs, one on four of the lizard-men (though with partial cover due to the cave wall) and one on the insect. After the AoOs I will apply your readied attack. Rolling their attacks will adjust if you kill any.
Attack-B: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Attack-: 1d20 ⇒ 9
Damage: 1d6 ⇒ 3
Attack-: 1d20 ⇒ 5
Damage: 1d6 ⇒ 4
Attack-: 1d20 ⇒ 11
Damage: 1d6 ⇒ 5
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
While the lizard creatures are not very effective with their attacks the fungal insect is as it bites Cameron in the thigh and he feels poison burning in the wound.
DC14 Fort save to avoid: Con Damage: 1d2 ⇒ 1 Str Damage: 1d2 ⇒ 2
Don't recall who Knowledge about the troglodyte scent before but you would recognize the lizard creatures as troglodytes.
Hedran/Nessa don't forget to do double actions, one for your held action and then one for your round 3 action.
Round 3
> Sarai/Hedran/Thyra/Cameron/Nessa, Enemy2
Hedran |
That´s ok Dak, no worries. Thanks for the info ;)
Got it now Nessa, thank you for clarifying also :)
Fort: 1d20 + 9 ⇒ (14) + 9 = 23
Fort: 1d20 + 9 ⇒ (14) + 9 = 23
Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Readied Acid splash on Insect: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Knowledge (Dungeoneering): 1d20 + 6 ⇒ (12) + 6 = 18
Hedran manages to stave off the insidious smell and keep his focus - "Thyra push forward - we need to get out of these closed quarters" - he grunts as he lets fly the magical attack (probably to no avail).
I am going to delay until after Thyra's actions - if she risks pushing forward, I will follow up and attack.
"The bug thing is a fungal crawler, I have studied them" - the Magus shares with his companions - "They are some sort of perverse fusion of animal and plant, resistant to poison, paralysis, mind-effects, sleep and stuns. It is also venomous, and able to leap great distances for a brutal attack"
Sarai Shae |
Sarai's delicate constitution nearly does the impossible to avoid retching, but finally all four of the creatures make it too much for her to bear.
Dry heaving, she draws back her bow and fires, but her shot strikes the ground in front of her as she convulses.
"Bleagh!"
fort save: 1d20 + 1 ⇒ (14) + 1 = 15
fort save: 1d20 + 1 ⇒ (18) + 1 = 19
fort save: 1d20 + 1 ⇒ (17) + 1 = 18
fort save: 1d20 + 1 ⇒ (10) + 1 = 11
mwk shortbow (point blank shot, sickened): 1d20 + 6 + 1 - 2 ⇒ (3) + 6 + 1 - 2 = 81d6 + 1 - 2 ⇒ (6) + 1 - 2 = 5
Cameron Hawkwinter |
Something disgusting approached and brushed past Cameron and he set about them with his Spear!
AOO, Longspear, power attack: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Crit?: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23Crit Damage: 2d8 + 8 + 6 ⇒ (6, 7) + 8 + 6 = 27
AOO, Longspear, power attack: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9Damage: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12
A terrible reek assaulted his senses, "Ugh! what in the name of sanity are those!?" Apparently he was made of stern stuff, somehow he managed to clamp down upon the nauseating feeling coming from his stomach.
Fort DC 13: 1d20 + 6 ⇒ (20) + 6 = 26
Fort DC 13: 1d20 + 6 ⇒ (15) + 6 = 21
Fort DC 13: 1d20 + 6 ⇒ (19) + 6 = 25
Fort DC 13: 1d20 + 6 ⇒ (18) + 6 = 24
The things were crowding round him which made it hard to attack effectively with his spear, he had to reach over the closest one to attack the one behind. Still there was nothing for it, he lunged out hoping for the best! I think blue provides soft cover.
Longspear, power attack(vs orange or green): 1d20 + 6 - 1 - 2 ⇒ (13) + 6 - 1 - 2 = 16 Damage: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Nessa Meretrix |
Seeing new enemies to fight Nessa let loose the spell she'd been casting and sent a glob of acid at the nearest one she could see.
acid splash @ blue: 1d20 + 3 ⇒ (18) + 3 = 211d3 ⇒ 2
Not hesitating she cast the spell again at the same target sending another glob of acid flying out.
acid splash: 1d20 + 3 ⇒ (12) + 3 = 151d3 ⇒ 1
Thyra Osouf |
Based on her Paired Opportunist feat, was there any of those AoOs that would have triggered for Thyra, as well?
Fort Save vs. DC 13: 1d20 + 5 ⇒ (19) + 5 = 24
Fort Save vs. DC 13: 1d20 + 5 ⇒ (1) + 5 = 6
Fort Save vs. DC 13: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Save vs. DC 13: 1d20 + 5 ⇒ (19) + 5 = 24
Thyra is nearly overwhelmed by the stench emanating from troglodytes, but She manages to mutter a new prayer to Torag for strength as she presses forward anyways to help protect her comrade.
Standard Action: Cast Divine Favor
Free Action: 5-foot step
Swift Action: Judgement - Protection (+1 Sacred Bonus AC)
Shield of Faith: +2 Deflection AC - 28/30 rounds
Divine Favor: +2 Luck to Hit/Damage - 10/10 rounds
Judgment - Protection: +1 Sacred bonus AC
GM Dak |
Hedran lobs contjured acid at the insect as it rushes towards Cameron, but the bug is too quick and he misses. Nessa follows suit but toward one of the lizard men, however unlike Hedran she connects with her target. Sarai tries to get a shot off but the overwhelming smell of the creatures gets to her and her arrows clangs against the cavern walls instead of actually hitting anything. Hedran still focusing on the bug, manages to hit it now that it isn't scurrying about. Thyra moves up as she calls on Torag to bless her in the battle ahead. Nessa tries hitting the already injured lizard man again but this time she isn't as lucky as the acid lands on the floor instead.
Yes Thyra, you would get an AoO on the bug
With Thyra so close the one lizard pulls out a club to attack her while the others maintain their focus on Cameron tossing more javelins at him.
Attack-Thyra: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Attack-Cameron: 1d20 ⇒ 11
Damage: 1d6 ⇒ 6
Attack-Cameron: 1d20 ⇒ 9
Damage: 1d6 ⇒ 2
The bug continues to try and bite Cameron.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Con Damage: 1d2 ⇒ 1
Str Damage: 1d2 ⇒ 1
@Cameron Don't forget your fort save vs the poison from before and a second one for this set of poison - DC14 [Total of -2Con and -3Dex], @Nessa you need your saves vs the stench.
Round 4
> Sarai/Hedran/Thyra/Cameron/Nessa, Enemy2
Nessa Meretrix |
Eeep! Forgot my Fort saves! Am I even close enough to all of them to need to?
Fort: 1d20 + 3 ⇒ (14) + 3 = 17
Fort: 1d20 + 3 ⇒ (5) + 3 = 8
Fort: 1d20 + 3 ⇒ (6) + 3 = 9
Fort: 1d20 + 3 ⇒ (15) + 3 = 18
Nessa inhaled as she prepared to cast her spell but her timing couldn't be worse. She wasn't expecting the stench from the things ahead and suddenly felt sick. The smell was horrendous and it was very distracting. She didn't trust herself to hit with acid this time so instead she cast something different. When she was done a pair of bolts of raw magic lashed out to slam into the closest of their foes.
magic missile on closest lizard: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Cameron Hawkwinter |
GM I'm a bit confused, did you want me to roll AOOs last round? Did Cameron not hit with a 22 for that readied action? (I guess there might be cover).
Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Cameron gritted his teeth as the venom entered his system but so far it didn't seem to have any side effects.
With the closest one dead Cameron muttered, "Giant Lizards, whatever next?!" as he Lunged at the one right behind it!
Longspear, Power Attack: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18Damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Sarai Shae |
Despite continued dry heaves and firing into melee, Sarai's next shot at the lead enemy is fairly well-placed.
mwk shortbow (point blank shot, nauseated, firing into melee): 1d20 + 6 + 1 - 2 - 4 ⇒ (18) + 6 + 1 - 2 - 4 = 191d6 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Cameron Hawkwinter |
Sorry I'm still not clear, did Cameron hit anything? I can't tell from the description :)
GM Dak |
Sarai takes a shot at the closest troglodyte, one already badly injured and puts it down with her shot. This opens up the way for Thyra to move up as she attacks the next one.
Hammer Attack,Sick: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Hammer Damage, Sick: 2d6 + 3 - 2 ⇒ (3, 2) + 3 - 2 = 6
The stench gets the better of her though and she accidentally hits the cave wall instead of her intended target. Cameron stabs at the next closest troglodyte, seemingly unconcerned for the fungal bug next to him for the time being, he sticks his spear into the lizard mans gut drawing a deep flow of blood. Nessa blasts the one that Cameron just injured nearly knocking it off its feet between the two blows, but it is still alive.
Hedran go ahead and go.
Hedran |
Was travelling for the past two days - updating now:
Hedran takes a step forward, and launches an at attack at the persistent insect.
It is still alive, right?
Morningstar, cold Iron: 1d20 + 4 ⇒ (20) + 4 = 24
Damage if it hits: 1d8 + 5 ⇒ (5) + 5 = 10
Morningstar crit check: 1d20 + 4 ⇒ (1) + 4 = 5
Additional damage: 1d8 + 5 ⇒ (7) + 5 = 12
GM Dak |
Hedran advances as well and turns to attack the bug that has been trying to munch on Cameron. He lands a solid blow drawing the insects attention.
The Trogs near Thyra drops their javelins and shift a bit to attack with claws and fang.
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Only the one manages to scrape her with a claw, she manages to defend herself against all the other attacks. The insect unhappy with being smacked so hard by Hedran attempts to bite him instead of Cameron.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Luckily it misses the half-orc. More troglodytes start to filter in from the tunnel to the north, bringing with them new and horrible stenches.
Everyone except Nessa needs to roll 2 more fort saves this round, likely with more to come.
These ones toss javelins at Cameron since Thyra is behind the corner of the cavern wall.
Attack: 1d20 ⇒ 12
Damage: 1d6 ⇒ 1
Attack: 1d20 ⇒ 4
Damage: 1d6 ⇒ 5
Both of them miss.
Round 5
> Sarai/Hedran/Thyra/Cameron/Nessa, Enemy2
Thyra Osouf |
Fort Save vs. DC 13, Sickened: 1d20 + 3 ⇒ (17) + 3 = 20
Fort Save vs. DC 13, Sickened: 1d20 + 3 ⇒ (8) + 3 = 11
Not sure if there is any further effect if she's already sickened.
Feeling ill from the stench of the Troglodytes, Thyra does her best to fend off the creatures while also keeping her breakfast in her stomach.
Standard Action: Attack Green Trog (Move to Red, if Green goes down).
Hammer Attack, Sickened/Divine Favor: 1d20 + 3 ⇒ (18) + 3 = 21
Hammer Damage, Sickened/Divine Favor: 2d6 + 3 ⇒ (4, 3) + 3 = 10
Shield of Faith: +2 Deflection AC - 26/30 rounds
Divine Favor: +2 Luck to Hit/Damage - 18/10 rounds
Judgment - Protection: +1 Sacred bonus AC
Sarai Shae |
Sarai fires another arrow at the nearest enemy, but remains incredibly nauseous. Her shot misses badly.
fort: 1d20 + 1 ⇒ (7) + 1 = 8
fort: 1d20 + 1 ⇒ (4) + 1 = 5
mwk shortbow (point blank shot): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d6 + 1 ⇒ (2) + 1 = 3
Nessa Meretrix |
Nessa stepped over behind Thyra to see the active enemies batter and cast a spell again. She sent a glod of acid out at the lizard man straight ahead of her.
acid splash: 1d20 + 3 - 4 - 2 ⇒ (9) + 3 - 4 - 2 = 61d3 ⇒ 1
Cameron Hawkwinter |
Impressed by how hard Hedran smacked the bug that had been attacking him, Cameron clapped Hedran on the back, shouting "Get em! Lady's luck be with you!"
Using bit of luck on Hedran. Until next round Hedran gets to roll each d20 twice and choose the better result. 2/5 used.
Hedran |
Fort 1: 1d20 + 9 ⇒ (6) + 9 = 15
Fort 1 Luck: 1d20 + 9 ⇒ (10) + 9 = 19
Fort 2: 1d20 + 9 ⇒ (7) + 9 = 16
Fort 2 Luck: 1d20 + 9 ⇒ (6) + 9 = 15
Again Hedran staves off the nauseating smell as more of the creatures appear.
With a nod and a smile at the cleric as the blessing of luck leaves a tingle on his skin, he focuses on the insect again - "I hear you Cameron"
Morningstar, cold Iron: 1d20 + 4 ⇒ (17) + 4 = 21
Morningstar, cold Iron: 1d20 + 4 ⇒ (3) + 4 = 7
Damage if it hits: 1d8 + 5 ⇒ (3) + 5 = 8
"Stand strong Thyra!" - he roars at his companion.
If the insect dies, Hedran will 5' step north, and next to Thyra.
GM Dak |
Sarai nearly vomits as the smells just continue to get worse she keep dry heaving which makes it difficult to hit anything with an arrow. Hedran waits a moment for the others to go to see where he can help. Thyra smashes the already injured trogloydte and crushes his rib cage in, it gasps for air before falling to the ground dead. Cameron reaches over, seeing Hedran eyeing the bug again and gives him a minor blessing of luck. Hedran uses it to good effect smashing the bug again, but the vermin is persistent and continues to soldier on. Nessa moves up a bit to get a better aim, but it doesn't help as she lobs more acid that simply hits the cavern walls.
The reptiles keep spilling into the room, shifting to take the place of their fallen comrade and allowing another access to attack Thyra while the two in the back throw javelins at Cameron.
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 ⇒ 12
Damage: 1d6 ⇒ 1
Attack: 1d20 ⇒ 8
Damage: 1d6 ⇒ 2
Crowded and agitated the trogs almost fight among themselves as much as they fight the group and none of them manage to get a blow in. The bug tries again to bite Hedran.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
It gets closer this time, but luckily the magic protect Hedran keeps it from biting into him.
Round 6
> Sarai/Thyra/Cameron/Hedran/Nessa, Enemy2
Thyra Osouf |
Making the assumption that I still need to roll saves.
Fort Save vs. DC 13, Sickened: 1d20 + 3 ⇒ (1) + 3 = 4
Fort Save vs. DC 13, Sickened: 1d20 + 3 ⇒ (2) + 3 = 5
Thyra gives Hedran a bit of a crazy-looking grin - made all the crazier by the redness around her eyes,cause from the nasty stench making them water - as she swings her massive hammer. "Not sure that I can say the same of these gods-awful things."
Standard Action: Attack Red Trog
Hammer Attack, Sickened/Divine Favor: 1d20 + 3 ⇒ (9) + 3 = 12
Hammer Damage, Sickened/Divine Favor: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Shield of Faith: +2 Deflection AC - 25/30 rounds
Divine Favor: +2 Luck to Hit/Damage - 7/10 rounds
Judgment - Protection: +1 Sacred bonus AC
Sarai Shae |
With the truly horrendous smell making her ill, Sarai can't hit anything. It's all she can do to keep from retreating.
mwk shortbow (point blank shot, fire into melee, sickened): 1d20 + 6 + 1 - 4 - 2 ⇒ (6) + 6 + 1 - 4 - 2 = 71d6 + 1 ⇒ (5) + 1 = 6
Hedran |
Hedran does not show it, but he is definitely surprised at the insect's resilience against his attacks.
However, his logical reasoning shows no alternatives for now, since he has commited to this course of action, so he continues to assault the creature.
Morningstar, cold Iron: 1d20 + 4 ⇒ (20) + 4 = 24
Damage if it hits: 1d8 + 5 ⇒ (7) + 5 = 12
Crit confirmed?: 1d20 + 4 ⇒ (9) + 4 = 13
Additional damage if yes: 1d8 + 5 ⇒ (2) + 5 = 7
If the insect dies, Hedran will 5' step north, and next to Thyra.
Cameron Hawkwinter |
Sorry I wrote this post last night and forgot to hit send.
The tunnels made for an awkward battlefield especially with a spear, there was no room for manoeuvre. Still Cameron was a firm believer in making the best of the cards you've been dealt so he gritted his teeth as he fended off numerous attacks. He then awkwardly lunged at the appallingly smelly trogg in front of him!
Longspear, power attack Vs purple: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14Damage: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Nessa Meretrix |
Nessa, not wanting to waste spells on what was left of these things, sent out another glob of acid.
I'll move up if needed for a target.
acid splash: 1d20 + 3 - 4 - 2 ⇒ (20) + 3 - 4 - 2 = 171d3 ⇒ 2
confirm?: 1d20 + 3 - 4 - 2 ⇒ (11) + 3 - 4 - 2 = 81d3 ⇒ 3
GM Dak |
Sarai tries to help by shooting an arrow but the stench is just too much for her still and she can't properly aim as she misses again. Thyra, having similar issues with the smell tries to attack, but she is just off from being so close to the horrible smell. Cameron jabs his spear into one of the troglodytes leaving behind a pretty serious injury. Hedran finally smashes the insect killing it, then steps up next to Thyra to help her combat the next enemy. Nessa unleashes another glob of acid, this time it is really well placed as it hits the one Cameron injured in the face burning out its eyes and dropping it to the ground.
More continue filtering in to replace the ones that fall, as if an endless wave of these creatures waits just beyond the far wall.
The ones closest to Thyra attack with claws and teeth while the ones at range throw more javelins at Cameron.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 ⇒ 2
Damage: 1d6 ⇒ 1
Attack: 1d20 ⇒ 13
Damage: 1d6 ⇒ 4
None of the javelins hit Cameron and Thyra only gets scratched for a small injury by one of the troglodytes while all their other attacks miss.
Round 7
> Sarai/Thyra/Cameron/Hedran/Nessa, Enemy
Thyra Osouf |
Fort Save vs. DC 13, Sickened: 1d20 + 3 ⇒ (13) + 3 = 16
Fort Save vs. DC 13, Sickened: 1d20 + 3 ⇒ (10) + 3 = 13
"There doesn't seem to be any end to them!" Thyra shouts over the sounds of battle, doing her best to keep her stomach from rebelling over the smell. Despite her words, though, she continues to swing at the enemy, hoping to find an end with steel.
Standard Action: Attack Yellow Trog
Hammer Attack, Sickened/Divine Favor: 1d20 + 3 ⇒ (8) + 3 = 11
Hammer Damage, Sickened/Divine Favor: 2d6 + 3 ⇒ (4, 1) + 3 = 8
Shield of Faith: +2 Deflection AC - 24/30 rounds
Divine Favor: +2 Luck to Hit/Damage - 6/10 rounds
Judgment - Protection: +1 Sacred bonus AC
Sarai Shae |
Sarai can't get her act together. The tiefling rogue misses with another arrow.
"Perhaps we--blech--should fall back."
mwk shortbow (point blank shot): 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 101d6 + 1 ⇒ (2) + 1 = 3
Cameron Hawkwinter |
Unable to attack without it being awkward due to the cramped environs, Cameron decided it was best to grant Hedran a little more of the Lady's Luck. Shaking his fist he spoke in a harsh whisper, "Get EM!"
Using bit of luck on Hedran who gets to roll d20s twice for the remainder of the round. 3/5 used.
GM Dak |
Sarai can't help herself from gagging at the smell, which makes it really difficult to aim her bow. She looses another arrow that comes nowhere close to hitting any of the enemies. Thyra tries to bash the trog in front of her but she is having similar issues with the smell causing her to swing wide.
Cameron, thankful for Hedran's aid in dealing with the odd fungal bug that had been attacking him gives the half-orc a minor blessing to increase his odds in the battle. As luck would have it the blessing paid off allowing Hedran to land a solid blow on the troglodyte in front of him, but not enough to kill it.
Acid Splash: 1d20 + 3 - 4 - 2 ⇒ (16) + 3 - 4 - 2 = 13
Damage: 1d3 ⇒ 1
Nessa tosses more acid, with everyone so close and fighting she barely manages to hit the one Hedran was fighting.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 ⇒ 17
Damage: 1d6 ⇒ 4
Attack: 1d20 ⇒ 17
Damage: 1d6 ⇒ 6
Luckily for Thyra, Torag's blessings are keeping her safe from the troglodytes attacks. Cameron narrowly avoids two javelins tossed at him.
Round 3
> Sarai/Thyra/Cameron/Hedran/Nessa, Enemy
Sarai Shae |
The delicate constitution of Sarai does her no favors. She can barely nock another arrow, let alone get it anywhere near the foe.
mwk shortbow (point blank shot): 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d6 + 1 ⇒ (3) + 1 = 4