Halfling

Hedran's page

1,000 posts. Alias of Edeldhur.


Race

AC8 / HP6

About Hedran

4d6 ⇒ (2, 6, 4, 5) = 17 Str 15-1‎ = 14

4d6 ⇒ (1, 4, 3, 2) = 10 Int 9

4d6 ⇒ (1, 2, 1, 1) = 5 Wis 4 Ouch

4d6 ⇒ (4, 4, 5, 2) = 15 Dex 13+1=14

4d6 ⇒ (2, 4, 3, 4) = 13 Con 11

4d6 ⇒ (5, 3, 6, 5) = 19 Cha 16

Race: Stout Halfling
Class: Thief
Level: 1
XP: 0/1250
HP: 6
AC: 8

Languages: dwarven, elven, gnome, goblin, halfling, and orcish.
Infravision: able to see heat radiation variation at up to 60'
Able to note if a passage is an up or down grade 75% (d4, 1-3) of the time, and
they can determine direction 50% of the time.
If alone (or well in advance - 90' or more - of a party which does not
consist entirely of halflings or elves not in metal armor) and not in metal
armor, halfling characters are able to move very silently; thus, if they do
not have to open some form of door or other screen, they will surprise
(q.v.) a monster 66 2/3% (d6, 1-4) of the time. If a door must be opened,
chance for surprise drops to 33 1 /3% (d6,l-2)

Armor and Weapons Permitted
Leather Armor
Club, dagger, dart, sling, sword****

****A thief may use a short sword, broad sword, or long sword but not a bastard sword or a two-handed sword.

Pick Pockets 35%
Open Locks 30%
Find/Remove Traps 25%
Move Silently 25%
Hide in Shadows 25%
Hear Noise 15%
Climb Walls 70%
Read Languages -5%

Saving Throws
Paralyzation, Poison(10) or Death Magic 13
Petrification or Polymorph 12
Rod, Staff or Wand 14 (11)
Breath Weapon 16
Spell 15 (12)

Saving throws versus wands, staves, rods, and spells : +3
Saving throws versus poison: +3

Starting Gold 40
Leather Armor 5
(AC 8)
Longsword 15
Mace 4
Dagger x6 12
Backpack 2
Rations, standard 3
Water skin 1,5
Tinder box 1
Rope 0,4
Torch x5 0,05
Sling + 20stones

2,05gp left