Nieran Codali

Hedran's page

1,011 posts. Alias of Edeldhur.


Race

AC5 / HP8

About Hedran

4d6 ⇒ (2, 6, 4, 5) = 17 / 15
4d6 ⇒ (1, 4, 3, 2) = 10 / 9

4d6 ⇒ (1, 2, 1, 1) = 5 / 4

4d6 ⇒ (4, 4, 5, 2) = 15 / 14

4d6 ⇒ (2, 4, 3, 4) = 13 / 11

4d6 ⇒ (5, 3, 6, 5) = 19 / 16

Str 16 [+1 Damage, +350 WA, 1-3 Open Doors, 10% BB/LG]
Dex 15+1 = 16 [+1 Reaction/Attack Adj with missile, -2AC]
Con 11-1 = 10
Int 14 [4 possible additional languages]
Wis 9
Cha 4 [1 Max henchman, -25% Loyalty Base, -20% Reaction Adjustment]

Race: Elf
Class: Fighter/Thief
Level: 1/1
XP: 0
HP: 8/8
AC: Studded Leather + Dex = 5
Studded leather + Dex + Shield = 4

- Languages: elvish, gnome, holfling, goblin, hobgoblin, orcish, gnoll, and the "common tongue" of mankind (+4 from Int).

- Elven characters have a 90% resistonce to sleep and charm spells (if these spells are cost upon them a percentile dice roll of 91% or better is required to allow the magic any chance of having an effect, and even then the saving throw against spells is allowed versus the charm spell).

- When employing either a bow of any sort other than a crossbow, or a short or long sword, elven characters gain a bonus of + 1 on their die rolls "to hit".

- Elves have the ability to see into the infro-red spectrum, so they are able to see up to 60' in darkness, noting varying degrees of heat radiation.

- Secret or concealed doors are difficult to hide from elves. Merely passing within 10' of the latter makes an elven character 16 213% (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3% (2 in 6) likely to find o secret door and 50% likely (3 in 6) to discover a concealed portal.

- If alone and not in metal armor (or if well in advance- 90' or more - of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66 213% (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33 113% (d6, 1-2).

Armor and Weapons Permitted
Any
Any

Weapon Prof
Longsword
Longbow
Mace
Dagger

Pick Pockets 30+5 = 35%
Open Locks 25-5+5 = 25%
Find/Remove Traps 20%
Move Silently 15+5 = 20%
Hide in Shadows 10+10 = 20%
Hear Noise 10+5 = 15%
Climb Walls 85%
Read Languages NA

Saving Throws
Paralyzation, Poison(10) or Death Magic 13
Petrification or Polymorph 12
Rod, Staff or Wand 14
Breath Weapon 16
Spell 15

Starting Gold 40
Studded Leather Armor 15
(AC 7)
Longsword 15
Shield
Mace 4
Dagger x6 12
Backpack 2
Rations, standard 3
Water skin 1,5
Tinder box 1
Rope 0,4
Torch x5 0,05

2,05gp left