Tsadok Goldtooth

Hedran's page

857 posts. Alias of Edeldhur.


Full Name

Hedran

Race

Male half-orc magus (hexcrafter) 2/ranger 1 || Init +2 || Perception +6 || Speed 30 ft. ||

Classes/Levels

AC 16 (currently 20/12/18), touch 12, flat-footed 14 (+4 armor, +2 Dex) || hp 26/26 || Fort +9, Ref +6, Will +5 || Effects: None

About Hedran

Hedran
Male half-orc magus (hexcrafter) 2/ranger 1 (Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 26 (3 HD; 2d8+1d10+6)
Fort +9, Ref +6, Will +5
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee cold iron morningstar +4 (1d8+7) or
. . dagger +4 (1d4+5/19-20) or
. . dagger +4 (1d4+5/19-20) or
. . longsword +4 (1d8+5/19-20)
Ranged sling +4 (1d4+3)
Special Attacks arcane pool (+1, 3 points), favored enemy (humans +2), spell combat, spellstrike
Magus (Hexcrafter) Spells Prepared (CL 2nd; concentration +4)
. . 1st—frostbite[UM], shield, vanish[APG] (DC 13)
. . 0 (at will)—acid splash, brand[APG] (DC 12), detect magic, read magic
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Statistics
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Str 17, Dex 14, Con 14, Int 14, Wis 10, Cha 8
Base Atk +2; CMB +4; CMD 17
Feats Power Attack, Rime Spell[UM]
Traits fate's favored, looking for work, magical lineage
Skills Climb +5, Craft (weapons) +8, Diplomacy +4 (+2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (planes) +6, Linguistics +5, Perception +6, Sense Motive +0 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +8, Survival +5, Use Magic Device +5; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Goblin, Orc, Undercommon, Varisian
SQ hex arcana, orc blood, pride, track +1, wild empathy +0
Combat Gear scroll of enlarge person, scroll of mage armor, scroll of monkey fish, monkey fish, scroll of mount, vermin repellent[UE] (4); Other Gear lamellar (leather) armor[UC], heavy wooden shield, cold iron morningstar, dagger, dagger, longsword, sling, sling bullets (30), bandolier[UE], bandolier[UE], bedroll, blanket[APG], cold weather outfit, crowbar, magus starting spellbook, masterwork backpack[APG], silk rope (50 ft.), smoked goggles[APG], trail rations (8), waterskin, weaponsmithing tools, wrist sheath[UE], 15 gp
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Tracked Resources
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Arcane Pool +1 (3/day) (Su) - 0/3
Dagger - 0/1
Dagger - 0/1
Sling bullets - 0/30
Trail rations - 0/8
Vermin repellent - 0/4
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Special Abilities
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Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Hex Arcana You can substitute Hexes for Magus Arcana.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Sacred Tattoo +1 to all saves.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Loot Encountered/Gained:

12 gold - payment for the first week of employment at the Golden Goblin