GM Dak - Second Darkness

Game Master Dakcenturi

Chapter 2: Children of the Void
Part 4: Zincher's Camp

Pics / Maps / Loot & Notes

Starting Day: Moonday, 1st of Calistril, 4709
Current Day: Toilday, 2nd of Pharast, 4709


History of Events:

Moonday, 1st of Calistril
- Grand gambling event “Cheat the Devil and Take his Gold” takes place at the old Gold Goblin casino
- A group of thugs spoils the event causing some damage and attempts to steal the prize pool, luckily a group of heroes puts a stop to the heist
- Saul Vancaskerkin offers the heroes jobs at the Gold Goblin which they accept

Toilday, 2nd of Calistril
- A strange magentic event occurs across Riddleport, it only lasts a brief time as normally non-magnetic items suddenly are magnitized causing chaos.
- Saul calls in favors from some old associates getting some of his new hires to deliver the messages

Wealday, 3rd of Calistril
- The heroes start work at the Gold Goblin and help get it ready for a grand re-opening.
- A half-elf woman comes before anyone else seeking employment, after getting a job they find she is a Cyphermage hopeful.

Oathday, 4th of Calistril
- Gold Goblin re-opens.
- Several upset locals feel cheated by the events of the Cheat the Devil event, a fight breaks out which the new hires promptly put an end to

Fireday, 5th of Calistril
- Clegg Zincher visits the Gold Goblin, Saul points him out to his new employees.
- Awhile after Zincher leaves a snake mysteriously attacks in the Scullery, luckily the new employees swiftly deal with the threat

Starday, 6th of Calistril
- Samarithe leads some fellow employees to the Cyphergate.
- An odd event of seagull mass suicide occurs as they fly into the side of the Cyphergate. The city stinks for days.

Sunday-Wealday, 7th-10th of Calistril
- Nothing of Note

Oathday, 11th of Calistril
- A cheat named Beltias Kruen causes a scene at the Gold Goblin. Larur asks the new employees if they can track the man down.
- One of the new employees knows that Beltias is actually a minor crime boss called the Splithog Pauper
- The group catches up to Beltias, trying to disguise himself as a street pauper. They see through his rouse and quickly deal with him

Fireday/Starday, 12th/13th of Calistril
- Nothing of Note

Sunday, 14th of Calistril
- Saul calls his new employees in on their day off. It appears Larur Feldin has gone missing. Lixy went to check on Larur but found his place broken into and ransacked. Saul worries Lymas Smeed, a loan shark, may be behind it and asks his new employees to check into the matter
- Investigating the flat the group finds a homeless man has taken up residence in the vacated home who doesn’t know anything, but they do find broken bolts from the Darklands. There was also a hint of poison in the bloodstains they found.
Finding no other leads the group goes to pay Smeed a visit. They find a bloody cloak belonging to Larur at outside Smeeds place with a stark white hair on it. Nessa manages to talk her way into the heavily fortified business/home where Smeed resides. She finds out that while Larur did have a loan with Smeed, the dwarf had already paid the loan off. With no other leads they decide to head back to the Gold Goblin to see if there is anything to find there.
- When the group returns they find Lixy sneaking out. All but Nessa follow Lixy to see where she is going. They never returned.

Moonday, 15th of Calistril
- With his other new employees and Larur gone Saul promotes Nessa to floor manager and introduces her to some other new employees she will be working with.

Toilday, 16th of Calistril
- A large tidal wave hits Riddleport in the early morning
Some of the new employees help deal with some washed up sharks attacking townsfolk while Nessa gets her beauty sleep
- Saul calls a meeting with his new trusted employees and asks them to retrieve an incoming shipment in the morning.

Wealday, 17th of Calistril
- Group heads to the docks to retrieve a shipment for Saul
- Find a group of thugs already there trying to get the shipment
- Talk the thugs down and return the shipment
- Samaritha leaves for the Cyphermages tomorrow

Oathday, 18th of Calistril
- Another odd event occurs when a 'hail' storm made of stone rips through the town causing significant damage and hurting several people

Fireday, 19th of Calistril
- A group of thugs attack the gold goblin, it isn't clear their exact motives but the attack is brutal, nearly ending the Gold Goblin. However, with the group and Bojask's help the thugs are eventually defeated.

Starday, 20th of Calistril
-Nothing of Note

Sunday, 21st of Calistril
- Saul informs the group of a meeting that their enemies would be holding at the Boneyard.
-The group decides to investigate the meeting and try to stop things before they can get worse
-Discovering that the meeting was a trap, the group deals with the enemies and meet up with Kwava and Cameron
-Kwava explains their mission to seek out a renegade elf in Riddleport and his belief it is tied to Saul and the Gold Goblin
-The group decides to help the elves in their mission

Moonday, 22nd of Calistril
-While the group prepares to tend to the Gold Goblin that evening, Cameron heads into town to speak with Lavendar Lil
-Lil agrees to try and dig up dirt
-The group goes to check out the Gold Goblin which has signs saying Closed due to illness.
-The group sneaks inside but it isn't long before a fight breaks out and they have to deal with old coworkers and hired thugs alike
-The fight is long and brutal but eventually the group manages to win as they kill all but two thugs and Saul himself.
-Agreeing to release Saul in exchange for information the group finds that Saul's benefactor is a dark skinned elven woman, a drow and seems to be working out of hidden tunnels below the town.

Toilday, 23rd of Calistril
-After a nights rest the group explores the basement of the Gold Goblin
They find a secret fighting pit and here a tunnel that leads into caverns below.

=Style guidelines for posting=
Out of Character [ooc ] [/ooc ]
"Spoken outloud" [b ] [/b ]
"Telepathically communicated" [b ][i ][/i ][/b ]
Thoughts [i ] [/i ]
[dice ] [/dice ]
[spoiler ] [/spoiler ]
Other information [no tag]

=GM Stuff=
Once everyone gets up the stairs, Sarai looses an arrow at one of the men guarding Saul's office. The arrow strikes the already injured man as he yelps in pain. They look down the hall and spot Sarai and shout out to the other man "More trouble!"

Initiative:

[dice=Hedran]1d20+2[/dice]
[dice=Cameron]1d20+4[/dice]
[dice=Nessa]1d20+2[/dice]
[dice=Sarai]1d20+10[/dice]
[dice=Thyra]1d20+5[/dice]

[dice=Enemy]1d20[/dice]

Perception:

[dice=Cameron]1d20+15[/dice]
[dice=Hedran]1d20+9[/dice]
[dice=Nessa]1d20[/dice]
[dice=Sarai]1d20+10[/dice]
[dice=Thyra]1d20+10[/dice]

Sense Motive:

[dice=1]1d20+9[/dice]
[dice=2]1d20+5[/dice]
[dice=3]1d20+5[/dice]
[dice=4]1d20+7[/dice]
[dice=5]1d20+2[/dice]