| HP 22/22 | AC 17; TAC 12; FFAC 15 | Fort +5; Ref +3; Will +7 | Init: +9 | Perc: +9, SM: +10 (+8 vs. creatures that threaten, accuse or challenge you and haven't apologized)
| Speed 30 ft | Active conditions: NA; Judgement - NA | Deflection Aura: 0/1 (3 rds); Judgement: 0/1 | Daily Spells: 1st - 1/4
LG | human Inquisitor of Torag 3
Common, Dwarven, Skald
About Thyra Osouf
Female human (Ulfen) inquisitor of Torag 2
LG Medium humanoid (human)
Init +9; Senses Perception +9
AC 17, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 dodge, +1 natural)
hp 22 (3d8+4)
Fort +5, Ref +3, Will +7
Speed 30 ft.
Melee (L) mwk warhammer +3 (2d6+3/×3)
Special Attacks judgment 1/day
Inquisitor Spell-Like Abilities (CL 2nd; concentration +5)
. . At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +5)
. . 1st (4/day)—cure light wounds, divine favor, ear-piercing scream[UM] (DC 14), shield of faith
. . 0 (at will)—brand[APG] (DC 13), detect magic, guidance, light, mending, stability
. . Domain Protection (Defense[APG] subdomain)
Str 15, Dex 13, Con 13, Int 12, Wis 16, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Divine Fighting Technique (Torag's Patient Strikes), Dodge, Paired Opportunists, Weapon Focus (warhammer)
Traits battlefield caster (+1 concentration to cast defensively; +1AC vs. AoO), gruff watcher (+1 Init. & Percep.), scouting for fiends (+1 attack vs. evil outsider)
Skills Appraise +4, Climb +6, Craft (blacksmith) +7, Diplomacy +0 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Heal +7, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +9, Sense Motive +10 (+8 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +8, Swim +6
Languages Common, Dwarven, Skald
SQ monster lore +3, pride, stern gaze +1, track +1
Other Gear chain shirt, mwk warhammer, holy symbol (iron), amulet of natural armor +1, 23 gp
Deflection Aura (3 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to Survival checks made to track.
Example image of Thyra
Thyra was an orphaned girl who grew up among the dwarven priests of Janderhoff. While the truth of her past was never kept secret from her, neither was there much to tell. At the young age of 5, she was found at the doors to the temple of Torag, no sign of her parents was found and the young girl was unable to tell recall anything of them. All effort was made to track down her family for several months, but eventually even the stalwart dwarves had to admit defeat. Instead, they took her in as a ward of the church.
The young girl's life was far from easy, but she was more than grateful for her surrogate family's care and training, and came to embrace the ways of Torag whole-heartedly. While he skills as a smith were lacking, compared that those of even the lowliest dwarf, she worked with tireless abandon to improve as much as she could.
As she grew, she was shown that a hammer was as useful in war as in smithing, and she clung to her lessons of combat with fervor. So much so, that she insisted that a normal warhammer wasn't going to be sufficient for her. So, with help from her instructors, she crafted her own warhammer of massive size. It was the final test as a follower of Torag, and the beginning of her journey as his Inquisitor.
More recently, the rumors and stories that were flying around the city of Janderhoff about the strange happenings in Riddleport. Something about a floating shadow in the sky, along with the usual unsavory rumors, was enough to put the priests on edge. They knew that something was brewing that could potentially spill over to the rest of the land, and the smell of the infernal was wafting through the air.
So Thyra was sent to the City of Cyphers to infiltrate and lay in wait for the inevitable backlash. Upon arriving to the city, she finds several pamphlets advertising the Gold Goblin and knew that this place seemed all too convenient to ignore. With her hammer in hand, she made her way to the Gold Goblin, looking to put her training to work and hunt down whatever evil arises to threaten the land.
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Despite her young age, Thyra is a rather dour and serious person. At least on the outside. Her life amung the dwarves has given her a no-nonsense outlook, broken only rarely by the brash energy of youth. Accomplishing her mission and seeking the approval of her diety is always at the forefront of her mind, though it isn't all she cares about.
Her devout faith comes from the need to protect those dear to her, especially the church that took her in when she had nowhere else to go. And what better way to achieve that defense than with a strong offense against the evils of the world.
She also has a prideful streak, and doesn't suffer insults lightly. Despite her overall serious nature, though, she is still able to see good and beauty in the world around her. She just doesn't have the time to gush over them like some soft-skinned maiden.
Thyra has struck a deal with a local dwarf in Riddleport, Bladi Ironknuckles, who runs a small shrine to Torag and a smithy, located near the Gas Forges. She goes there occasionally to pray and work.