
DM Fflash |

This door is like all the others in the building, obviously of unique construction but not made of Androffan technology, just some bizarre dream of Furkas', apparently.
Thus, there is no swipe access panel.

Oskar Griesgram |

Oskar tries to muscle the wheel as well.
Strength: 1d20 + 2 ⇒ (7) + 2 = 9
Nevermind...

Urgeon Porpentine |

Urgeon will attempt to pick the lock.
Disable Device: 1d20 + 13 ⇒ (14) + 13 = 27

DM Fflash |

So I missed some super important stuff, here
There is no obvious keyhole or anything to potentially disable, but before Urgeon or Oskar get a chance, Ridic is blasted with electricity as a magical trap goes off. It surges out to electrocute him.
Touch: 1d20 + 15 ⇒ (17) + 15 = 32
Electrical Damage: 12d6 ⇒ (1, 4, 1, 1, 6, 6, 6, 6, 6, 6, 6, 4) = 53; (That's a lot of 6s)
Oskar still wanna grab the door? I'll let you reroll your strength check ... snicker

Oskar Griesgram |

Oskar says "Aye, any ideas on how to get past this door?"
He peers around and looks for any clues.
Knowledge Engineering: 1d20 + 10 ⇒ (16) + 10 = 26

Urgeon Porpentine |

Urgeon nods, "I have no way of dispelling the magic."
He follows the others up the stairs.

DM Fflash |

Ridic leads the party upstairs. This open space spans the diameter of the tower and, in the southern portion of the room, opens to a room above. The air is stifling due to the operation of three massive forges that burn and vent into the cluster of exposed pipes running through the center of the tower. A tangle of conduits from the southeast cuts through the room to join this cluster, forming a wall of pipes and thick wires.
To the west, three squat, well-built brass-colored skin humanoids with heads of raging fire toil away at the forges. Standing near them are two robotic humanoids that look exactly like the ones you fought on the first floor.
The two robots turn as you enter, raising their sparking warhammers and shields. One of them spurts out in its static-ridden tinny voice.
The three fiery humanoids slouch defeatedly and pick up forge hammers. turning to face you.
Initiative and first round actions if you beat Init: 1d20 + 6 ⇒ (11) + 6 = 17

Urgeon Porpentine |

init: 1d20 + 11 ⇒ (17) + 11 = 28
knowledge, Planes: 1d20 + 10 ⇒ (17) + 10 = 27
sense motive: 1d20 + 9 ⇒ (20) + 9 = 29
Urgeon yells to the others "Focus on the robots with hammers - the slaves won't fight if they can avoid it."
Urgeon will cast create pit under one of the war hammer robots, and adjacent to a slave (DC 18 reflex).

Razorend |

Didn't you just say not to attack the slaves?
Razorend runs up the stairs then steps sideways, teleporting the remaining distance to the southern robot. Switching to his adamantine kukri, he attacks.
Adamantine Kukri: 1d20 + 11 ⇒ (9) + 11 = 20; Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Oskar Griesgram |

Init: 1d20 + 5 ⇒ (20) + 5 = 25
Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14
Oskar hears the robots and says in Androffan "We are NOT invaders, we are your Liberators! Attack your oppressors!"
He then attacks the nearest Robot
ToHit_Musket: 1d20 + 11 ⇒ (20) + 11 = 31
ToHit_Musket: 1d20 + 11 ⇒ (12) + 11 = 23 <- Confirm
Dam_Musket: 1d12 + 4 ⇒ (1) + 4 = 5
Dam_Musket: 1d12 + 4 ⇒ (8) + 4 = 12
ToHit_Rifle: 1d20 + 6 ⇒ (6) + 6 = 12
Dam_Rifle: 1d12 + 4 ⇒ (11) + 4 = 15

DM Fflash |

Catching up on my posting
Forged in Defeat Round 1
Urgeon, Oskar, Robots, Firemen, Ridic, Razorend
Urgeon creates a hole in the ground that the slow moving dwarf-like humanoid moves away from some how. The robot doesnt move at all and falls straight down. (Damage?)
Fireman Reflex: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
Robot Reflex: 1d20 + 4 ⇒ (2) + 4 = 6
Oskar fires through the pipes which provide a bit of cover knocking clear a bullet. The second gets through and does a bit of denting, but the bullet doesn't do full damage given the HARDNESS of the robot's outer layer.
The southern robot moves forward, firing a ray from its eye at Ridic striking the druid with a weird mild shocking sensation.
To hit Touch: 1d20 + 10 ⇒ (2) + 10 = 12; HIT!; Damage: 1d8 ⇒ 8 non lethal
The hammer bearing humanoids move slowly through the forge fire and then stand firm in their posture with their weapons raised and ready.
[ooc]Ridic and then Razorend (who rolled an attack but not intiatitve)[/ooc[

Oskar Griesgram |

Oskar swaps out his Musket for the Laser Rifle and fires off a shot at his original Target:
ToHit_Rifle: 1d20 + 12 ⇒ (12) + 12 = 24
Dam_Rifle: 2d6 + 5 ⇒ (3, 2) + 5 = 10

DM NomadSage |

Razorend continues circling the room and closes on the southern robot. He attacks with ki force along the edge of his blade.
Brilliant Moon Strike (ignores Armor bonus to AC)
Adamantine Kukri: 1d20 + 11 ⇒ (18) + 11 = 29; Damage: 1d4 + 7 ⇒ (3) + 7 = 10 plus Force: 4d4 ⇒ (4, 1, 2, 2) = 9
Confirm Critical: 1d20 + 11 ⇒ (12) + 11 = 23; TOTAL Damage: 1d4 + 9 + 10 ⇒ (3) + 9 + 10 = 22 plus Force: 9

DM Fflash |

Forged in Defeat Round 2
Init: Urgeon, Oskar, Robots, Firemen, Ridic, Razorend
Urgeon starts casting a spell as Oskar takes out his laser rifle and blasts a perfect hole in his enemy this time.
The robot fires another eye ray at Oskar this time.
To hit Touch: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 ⇒ 8 Non lethal
Razorend leaps upon the robot carving easily through its outer shell and causing sparking damage to its innards. The robot glitches and staggers.
The firemen all pause and watch the android.
At party

Oskar Griesgram |

Current HP:
57/68 - 8 nl
Oskar will take a full attack and shoots the robot that just shot him, with the Laser Rifle:
ToHit_Rifle: 1d20 + 12 ⇒ (3) + 12 = 15
Dam_Rifle: 2d6 + 5 ⇒ (4, 3) + 5 = 12
ToHit_Rifle: 1d20 + 7 ⇒ (2) + 7 = 9
Dam_Rifle: 2d6 + 5 ⇒ (6, 5) + 5 = 16

Urgeon Porpentine |

Urgeon places the earth elemental down in a flanking position with Razorend.
Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Urgeon will attempt to speak to the nearest fireman in androffan. "Your overseers will soon be defeated. Join us and we will give you freedom!"