Dwarf Fighter

Oskar Griesgram's page

224 posts. Alias of Mark Ludwig.


Full Name

Oskar Griesgram

Race

Dwarf

Classes/Levels

Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Gender

Male

Size

Medium

Age

76

Alignment

CN

Strength 14
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Oskar Griesgram

Oskar Griesgram
Dwarf fighter 1/gunslinger (musket master) 5 (Pathfinder RPG Ultimate Combat 9, 50)
CN Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)
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Defense
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AC 22, touch 14, flat-footed 18 (+7 armor, +1 Buckler, +3 Dex, +1 dodge)
hp 68 (6d10+17)
Fort +8, Ref +7, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +8/+3 (1d10+2/×3)
Ranged blunderbuss +9/+4 (1d8+3) or mwk musket +10/+5 (1d12+3/×4)
Special Attacks deeds (deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, steady aim), grit (2), hatred
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 14, Cha 8
Base Atk +6; CMB +8; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Dodge, Gunsmithing[UC], Mobility, Point-Blank Shot, Precise Shot, Rapid Reload, Shot On The Run
Traits goldsniffer, numerian archeaologist, reactionary
Skills Acrobatics +0 , Acrobatics (Jump) -4 , Climb -1 , Craft (Weapons) +8 , Escape Artist +0 , Fly +0 , Knowledge (Dungeoneering) +10 , Knowledge (Engineering) +10 , Perception +11 , Perception (Notice unusual stonework) +13 , Perception (Precious metals and gemstones) +13 , Ride +0 , Stealth +0 , Survival +11 , Swim -1
[b]Languages
Androffan, Common, Dwarven, Undercommon
SQ gunsmith
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, holy water (2), oil (2); Other Gear breastplate, buckler, blunderbuss[UC], dwarven waraxe, mwk musket[UC], paper cartridge[UC] (60), endless bandolier[UE], muleback cords[APG], backpack, basic maps (major landmarks only), belt pouch, belt pouch, canteen[UE], dwarven stout (per mug)[UE] (8), dwarven trail rations[UE] (3), everburning torch, flint and steel, gunsmith's kit[UC], ink, inkpen, journal[UE], knife, utility (0.5 lb), mess kit[UE], soldier's uniform[UE], waterskin (3), 367 gp, 3 sp, 8 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Grit (Ex) 2, Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Shot on the Run When attacking with a ranged weapon, you can move - attack - move.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.