
DM Fflash |


Urgeon Porpentine |

Urgeon moves to help Razorend up. He calls out to Ridic, "He may need some help."
As he searches the room he will recall his knowledge of gear ghosts to the group. "The gear ghosts will reform unless we destroy all traps within 100 feet. We also need to find their bodies and douse them with holy water and a hallow spell, which is probably beyond our means."
He searches the room for traps.
Perception: 1d20 + 12 ⇒ (6) + 12 = 18

Urgeon Porpentine |

Urgeon moves to the locked door and attempts to open it.
Disable Device: 1d20 + 13 ⇒ (6) + 13 = 19

DM Fflash |

Ridic and Razorend do some healing in the combat room as Urgeon and Oskar continue to explore. Kovax stands around staring slack faced at the wall.
Urgeon moves to open the door and as he realizes its unlocked he also hears a click and the central column of the tower behind him drops small panels all around it and jets of hot steam spray out filling the hall.
Urgeon and Oskar Reflex DC16 for half: 8d6 ⇒ (1, 4, 4, 5, 6, 2, 2, 5) = 29 fire damage.

DM Fflash |

Once the steam clears and the party is able to see into the room beyond, you find your self looking at a supply closet of sorts.
This room is filled with crates and boxes, the walls covered with shelving holding linens, cleaning supplies, and other mundane tools. A strange cocoonlike object made of tightly wound strips of wire and metal ribbons is affixed to the highest shelf on the curving northern wall.
The headless skeletal remains of three humanoids like in the corner of the room.

Urgeon Porpentine |

Urgeon checks for traps before moving forward. He will then detect magic and will search through the shelves, supplies and tools.
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
He attempts to identify if the cocoon of wire and metal is some sort of technology.
Knowledge, Engineering: 1d20 + 19 ⇒ (19) + 19 = 38

Kovax Exner |

I have been really lacking in keeping up with this game, and I apologize. Can someone get me up to speed on why we aren't heading out to our cleric friend for some heals and rest? I didn't think we were under a hard time frame on anything going on, but I could have easily missed something

Razorend |

Can someone get me up to speed on why we aren't heading out to our cleric friend for some heals and rest?
^ This.
Razorend gets up and follows to where Urgeon and Oskar went, flexing his arms to work out the aches.
"Could those remains be related to our gearghost friends?" he asks, indicating the corpses.

DM Fflash |

Urgeon examines the cocoon. Approximately the size of a human’s f ist but appearing to weigh only half a pound, the cocoon itself is of densely woven glaucite strips. It looks like it can be plucked off the wall with a bit of force
Looking at with an engineer's knowledge, Urgeon is just about to give up when he realizes what the thing is: a protective shell built by a small cloud of nanites. He is aware that such nanites often have specific purposes; they spin cocoons like this to preserve their programming until brought within close proximity to the object or
location they’ve been programmed to augment and then automatically execute their programming.

Oskar Griesgram |

Oskar looks around and shakes his head as if to shake the cobbwebs from his eyes. "lads, do ye think we might want to go outside and see about getting some healing done?"

Ridic Slaranack |

Ridic will meet up with the group. "Oskar, I think we are almost done in here, can you make it is we push on? Stay to the back and I will move up so that you can get a break. If not, then maybe Kovax is right, we should get some healing"

Urgeon Porpentine |

Urgeon looks for traps and then carefully pulls free the cocoon as he explains what it is to the group. "This may come in handy."
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
He turns to Ridic. "I'm pretty banged up also. Are we completely out of healing? If so, I agree with Oskar, we should rest."

DM Fflash |

With some effort, Urgeon eventually pops the cocoon free (DC14 Str check ... you'll eventually make it)
The party descends the stairs and heads back out of the Tower into the forest.
How do you wish to get back ... you left the trail to avoid the giants. If you recall, this is thick overgrown forest with a heavy canopy and deep underbrush. Meyanda and the buggy are somewhere to the west-northwest
Map is switched to external

Oskar Griesgram |

Survival: 1d20 + 11 ⇒ (7) + 11 = 18
Oskar Says "I think its this way ->"
You note however that Oskar is a Dwarf, and his woodland skills are...lacking

DM Fflash |

Even with lacking woodland skills, Oskar is able to find his way through the forest and you emerge just south of Meyanda and the buggy after about an hour.
Everyone make a Fort Save and then let me know what you want to do for rest / how long etc. Meyanda has several spells available that you may be interested in: 5 x CLW (CL 5), 3xCMW or lesser restoration or make whole (CL5), she can also channel 2/day for 2d6 heal to all and fervor 5/day for 2d6 singular heals

Razorend |

A couple channels may be enough, depending on how everyone else is faring.
Razorend emerges from the forest and sighs in relief when he spots the buggy and Meyanda. He stumbles up to her and nearly collapses at her feet. "You are a sight for these sore... well, everything is sore."
Fort save: 1d20 + 3 ⇒ (2) + 3 = 5
"We found the Choking Tower, and it is a miserable place... full of traps and haunted by the ghost of its master. Every inch we gained there has been a will-draining slog."
I'm sure our casters need a full night's rest?

Urgeon Porpentine |

Fort: 1d20 + 5 ⇒ (9) + 5 = 14
"Let's rest one night so I can memorize spells. Meyanda, I'll need a restoration spell."

Meyanda *NPC* |

Channel x2: 4d6 ⇒ (5, 3, 5, 2) = 15 lethal and nonlethal healing to everyone
Lesser Restoration for Urgeon: 1d4 ⇒ 3 damage restored to one ability.
"You weren't gone that long ... anything I can do to assist you in preparing for tomorrow? You have a way to find the traps. You have a way to hurt the ghost? Need the laser rifle?"

Ridic Slaranack |

Ridic is relieved to be out of that place, sits down and lowers his head. Yes, the laser rifle!! That would be great!"
If there is additional healing needed, Ridic can aid those that need it, he has some left

Oskar Griesgram |

Fort Save: 1d20 + 8 ⇒ (17) + 8 = 25
Oskar took some Con damage (not sure how much) and is down 15 Hps
So a channel and a restoration-ish spell would be awesome.

Urgeon Porpentine |

Urgeon nods his thanks to Meyanda, "I could use one more restoration spell if you have it."
. . 3rd—haste, haste, seek thoughts[APG] (DC 18), dispel magic
. . 2nd—create pit[APG] (DC 18), create pit[APG] (DC 18), detect thoughts (DC 17), invisibility, invisibility
. . 1st—protection versus evil, enlarge person (DC 16), enlarge person, heightened awareness[ACG], mage armor, protection vs evil
. . 0 (at will)—detect magic, light, prestidigitation, read magic

Oskar Griesgram |

Oskar asks "since we've dispatched the Giants, can't we drive our vehicle up to the front door?'
He also declines the laser rifle, "I've got my beauty, I'll stick with her."

Ridic Slaranack |

Yes Ridic will take the laser, maybe he can actually damage something in these labrynths.
This is like the anti campaign for a druid....all these damned steel buildings.
Detect Magic
Light
Resitance
Stabilize
Burning hands
CLW
Barkskin
Blindness
Flaming Sphere
Lesser restoration
Stone Discus
Call lightning
CMW
Deeper Darkness
Shadow Conjuration
Touch of Slime
Volcanic Storm

DM Fflash |

I don't believe Ridic ever took the free technology related feat given at the end of the first book ... notes in the campaign tab, so if he wants to pick up the proficiency to use the Laser Rifle, he is welcome to study the data pad during this rest and gain the feat for free
Price 20,000 gp; Type two-handed ranged; Proficiency exotic (firearms); Dmg (M) 2d6 fire; Dmg (S) 1d10 fire; Critical ×2; Range 150 ft.; Capacity 20; Usage 1 charge; Special automatic, touch; Weight 6 lbs.
A laser rifle emits a beam of intensely focused light capable of burning anything it strikes. A laser attack can pass through force fields and force effects, such as a wall of force, to strike a foe beyond without damaging that field. Objects like glass or other transparent barriers do not provide cover from lasers—but unlike force barriers, a transparent physical barrier still takes damage from a laser passing through it. Invisible creatures are immune to damage caused by a laser weapon. Fog, smoke, and other clouds provide cover in addition to concealment from laser attacks. Darkness (magical or otherwise) has no effect on lasers other than providing concealment, and though a laser consists of highly focused light, it does not provide any illumination.
A survival check would be required to follow your own tracks back through the undergrowth

DM Fflash |

Has Oskar made level 7, yet? Stat block still showing 6. Ridic's too, BTW
Urgeon leads the party back up to the third floor landing. Flights of stairs both descend (from whence you came) and ascend from this large atrium. The ceiling above the landing is open to the floor above, while doors on the south and east walls of the atrium allow access to other parts of this floor. Short messages have been written above three of the doors. The air in this room smells strangely acrid.
The messages above the doors in clockwise order are:
-Not labeled-
Lab 1: Alchemy
Lab 2: Fluid Siphoning Research
Lab 3: Gaseous Ooze Research

Oskar Griesgram |

I don't think so yet.
Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Oskar whispers "Mates, I hear something above us."