
Urgeon Porpentine |

Urgeon detects magic and looks for traps or any danger and then moves to the second door and opens it.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Urgeon Porpentine |

Urgeon turns to the other and explains the door mechanisms. "We all need to enter to cross into the next room."

DM Fflash |

The party gets into the tight space and then closes both doors, allowing Urgeon to open the inner one. It opens with a hiss as long-trapped air whooshes out. It smells stale and of decay.
The wooden and metal furnishings of this room have been smashed to pieces. The fragmentary remnants have been arranged into spiky piles throughout the room, while the bones of a long-dead dwarf lie in a mangled heap at the far side of the room.
Coming to shape in front of you out of the mess is miasmal form that roils as barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.
Initiative: 1d20 + 10 ⇒ (1) + 10 = 11
Initiative and post if you beat the roll above. Note you are all squeezed at the moment: -4 to hit / -4 to AC.

Urgeon Porpentine |

Init: 1d20 + 11 ⇒ (15) + 11 = 26
Urgeon fires his ring of the ram at the creature, attempting to force it back.
Ranged Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 3d6 ⇒ (6, 4, 4) = 14
CMB: 1d20 + 9 + 7 ⇒ (10) + 9 + 7 = 26

Razorend |

Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Razorend will pause for half a moment waiting on the results of Urgeon's attack. Then he flickers across the room, appearing next to or behind the miasma to attack.
Flicker Strike: 1d20 + 11 ⇒ (3) + 11 = 14; Damage: 1d4 + 8 ⇒ (1) + 8 = 9 plus Cold: 1d6 ⇒ 3 plus Deadly Strike: 2d6 ⇒ (4, 3) = 7
vs flat-footed AC!

Oskar Griesgram |

Init: 1d20 + 5 ⇒ (9) + 5 = 14
Attempts to shoot the center mass of the...thing!
Rifle_ToHit: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Rifle_Dam: 1d12 + 4 ⇒ (10) + 4 = 14

DM Fflash |

Fluid Siphoning Research Round 1
Init: Urgeon, Razorend, Kovax, Oskar, Creature, Ridic
Knowledge Planes to identify
Urgeon activates his ring and hammers the creature punching through its feeble magical defenses and forcing it back 5 feet.
Spell Pent: 1d20 + 9 ⇒ (18) + 9 = 27
Razorend flickers into the room and even with the jump on the creature he fails to strike it as he stumbles on a rock.
Kovax tumbles into the room with a flourish ... unnecessarily as they creature has both moved and not acted yet. (No attack?)
Oskar takes aim at the wall then realizes he has to move first. Thanks to Urgeon, he is able to safely get around the corner and fire. As the bullet closes on the creature, it suddenly takes a 90 degree turn and flies into the nearby wall.
The creature roars ... literally like the wind ... increasing the gale like sound in crescendo as it extends 4 rope-like smoky tentacles at Razorend. They hit with the force of air and one wraps the android up, grappling him.
To hit: 1d20 + 14 ⇒ (3) + 14 = 17; miss
To hit: 1d20 + 14 ⇒ (6) + 14 = 20; miss
To hit: 1d20 + 14 ⇒ (13) + 14 = 27; HIT!; Damage: 1d4 + 1 ⇒ (1) + 1 = 2
To hit: 1d20 + 14 ⇒ (15) + 14 = 29; HIT!; Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Grab/grapple: 1d20 + 13 ⇒ (3) + 13 = 16; miss
Grab/grapple: 1d20 + 13 ⇒ (10) + 13 = 23; grappled
At party

Ridic Slaranack |

Ridic will move in the room and attack with Stone discus. He will use one for bludegeoning and one slashing
Attack (Blunt)
1d20 + 6 ⇒ (9) + 6 = 15
Damage
4d6 ⇒ (3, 4, 3, 6) = 16
Attack (slash)
1d20 + 6 ⇒ (3) + 6 = 9
Damage
4d6 ⇒ (4, 5, 2, 6) = 17

Urgeon Porpentine |

Urgeon holds his position and fires his wand of exhaustion at the creature.
Ranged touch: 1d20 + 6 ⇒ (15) + 6 = 21

DM Fflash |

When did you enchant it? I can't find reference on the boards any where
Nevermind, found where you asked about it. Had to search chain and not dorn dergar. Do I have to assume that you actually did it, because we don't have the follow up, you've never referenced using it as anything other than an adamantine dorn dergar and your character sheet doesn't have it on there. Super frustrating and overly convenient that all of a sudden it's magical ...

Razorend |

Immediate action...
As the thing's tentacles try to envelop Razorend, he releases some Ki and shifts halfway into the Ethereal plane!
Half-gone: Stealth: 1d20 + 24 ⇒ (3) + 24 = 27 vs its Perception check. If successful, I count as incorporeal for that attack.
*
Razorend slashes at the monster. His kukri flashes with force energy along its edge.
Brilliant Moon: 1d20 + 11 ⇒ (4) + 11 = 15; Damage: 1d4 + 8 ⇒ (3) + 8 = 11 plus Cold: 1d6 ⇒ 1 plus Force: 4d4 ⇒ (4, 3, 1, 2) = 10
Ignores armor bonus to AC. -2 to attack roll if still grappled.

Oskar Griesgram |

Oskar backs away from the creature. "Lads, I nay have anything that can hit this creature."

DM Fflash |

Fluid Siphoning Research Round 2
Init: Urgeon, Razorend, Kovax, Oskar, Creature, Ridic
Ridic moves into line of sight and fires a pair of discus, one edged and one flat but they fly wide and shatter against the wall.
Urgeon fires his wand once again pushing through the creature's spell resistance, but the gaseous creatures seem to shrug it off effortlessly. Spell Pen CL Check: 1d20 + 5 ⇒ (16) + 5 = 21
Fort Save: 1d20 + 12 ⇒ (19) + 12 = 31; Note: not immune
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
The creature loses focus as Razorend shifts and its tentacles pass through the android harmlessly. Razorend strikes back in a flash, but the agile creature darts away. (I assume natural armor is also ignored? Regardless it misses its touch AC)
Kovax tumbles out of the room as Meyanda steps forward.

Meyanda *NPC* |

"Here, try this," Meyanda offers Oskar her laser rifle which is glowing with a temporary enchantment.
timeworn laser rifle with 14 charges with magic weapon cast on it (+1 to hit/damage).
Kovax's +1 inferno pistol also goes back into the mix as an option.
You guys can look through the rest of the tech items (hypoguns and nanite cannisters) from the spreadsheet and keep what you need.
She then pulls out a small metal-plated hammer that glows with a white brilliance, stepping into the flank with Razorend. She swings into the wispy creature, ripping through it and causing it to howl in agony.
To hit Sacred Weapon: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
At party

Urgeon Porpentine |

Urgeon will try the wand again.
Ranged Touch: 1d20 + 6 ⇒ (6) + 6 = 12
SP: 1d20 + 5 ⇒ (15) + 5 = 20

Razorend |

"Meyanda!" Razorend smiles, sub-dermal circuitry glowing, despite the danger. He doubles down the attack, bending time to strike faster.
Icy Burst Kukri: 1d20 + 11 ⇒ (17) + 11 = 28; Damage: 1d4 + 8 ⇒ (4) + 8 = 12 plus Cold: 1d6 ⇒ 3
Minute Hand: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29; Damage: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12 plus Cold: 1d6 ⇒ 6
Confirm Crit #1: 1d20 + 11 ⇒ (4) + 11 = 15; TOTAL Damage: 1d4 + 10 + 12 ⇒ (1) + 10 + 12 = 23 plus Cold: 1d10 + 3 ⇒ (4) + 3 = 7
Confirm Crit #2: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28; TOTAL Damage: 1d4 + 12 + 12 ⇒ (1) + 12 + 12 = 25 plus Cold: 1d10 + 6 ⇒ (8) + 6 = 14

Oskar Griesgram |

Oskar nods at Meyanda "Thank you lass"
Attack
Laser Rifle:
ToHit_Rifle: 1d20 + 12 ⇒ (11) + 12 = 23
Dam_Rifle: 2d6 + 5 ⇒ (6, 1) + 5 = 12
Ammo: 13/14

DM Fflash |

Fluid Siphoning Research Round 2 (cont)
Init: Urgeon, Razorend, Kovax, Oskar, Creature, Ridic
Oskar fires a red hot beam of light that rips through the beast with extreme prejudice, searing its gaseous body. It squirms in agony.
The creature responds in fury as it lashes out at all around it rotating in a circle methodically lashing out at everything surrounding it. It's tendrils latch onto Urgeon and Meyanda and begin to surroudn them.
To hit vs Razorend: 1d20 + 14 ⇒ (3) + 14 = 17; miss
To hit vs Urgeon: 1d20 + 14 ⇒ (9) + 14 = 23; HIT!; Grabbed?: 1d20 + 13 ⇒ (17) + 13 = 30; yes; Damage: 1d4 + 1 ⇒ (4) + 1 = 5 + grappled
To hit vs Meyanda: 1d20 + 14 ⇒ (15) + 14 = 29; HIT!; Grabbed?: 1d20 + 13 ⇒ (15) + 13 = 28; yes; Damage: 1d4 + 1 ⇒ (2) + 1 = 3 + grappled
To hit vs Razorend: 1d20 + 14 ⇒ (3) + 14 = 17; miss
Ridic hits the creature with an arc of flame, just missing his companions, Spell Pen: 1d20 + 7 ⇒ (6) + 7 = 13, but fails to overcome its innate spell resistance and the flame washes harmlessly off the bizarre creature.
Round 3
Urgeon hits the creature with the wand, this time forcing the spell through with sheer force of will. The creatures slows a bit, but doesn't collapse with exhaustion due to its alien hardiness and biology.
Fort Save: 1d20 + 10 ⇒ (14) + 10 = 24; success; fatigued
Razorend spins under the creature's tentacles and cuts through with incredible speed and carves massive freezing chunks from the creature's essence causing it to visibly flag.
Meyanda takes a swing again, but misses wide.
To hit: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
At Oskar and the others ... the creature will go again in the middle but it is close ...

Oskar Griesgram |

Oskar fires again.
Not sure on laser rifles, how rapid reload effects attacks per round. I'll roll for the iterative attack, ignore it if not allowed.
Laser Rifle:
ToHit_Rifle: 1d20 + 12 ⇒ (19) + 12 = 31
Dam_Rifle: 2d6 + 5 ⇒ (1, 5) + 5 = 11
ToHit_Rifle: 1d20 + 7 ⇒ (7) + 7 = 14
Dam_Rifle: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Ammo: 11/14

DM Fflash |

You guys are doing a great job posting and for some reason I always think I'm waiting on someone ... turns out it's me!
Init: Urgeon, Razorend, Meyanda, Oskar, Creature, Ridic
Urgeon is unable to break from the misty tendril's grasp.
Razorend misses badly.
Oskar fires and rips concentrated fire through the creature, but his second shot misses widely as it swirls.
Meyanda ... Urgeon's last hope ... caught in the throes of the second tendril swings her infused hammer ...
To hit: 1d20 + 8 + 2 + 2 - 2 ⇒ (12) + 8 + 2 + 2 - 2 = 22
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
.. and blasts the creature into discorporation, turning into acrid smoke that drifts to the ceiling.
END COMBAT!
A quick search of the room turns up just the mangled remains of a dead dwarf, slightly preserved in the stale air. The dwarf ’s remains are still clothed in rags. His decayed remains show some gems the dwarf ate ostensibly to hide from someone. These three gems lie amid the bones—a garnet worth 500 gp, a sapphire worth 4,500 gp, and a pale blue rhomboid ioun stone.

Ridic Slaranack |

"Let's grab the gems and the stone and start heading back up. Urgeon, are you feeling well enough to continue?"
If everyone is good, Ridic will head up the stairs after we collect the gems. He will be cautious though, and listen as he slowly goes up them for any noises
Perception
1d20 + 14 ⇒ (11) + 14 = 25

Urgeon Porpentine |

Urgeon nods at Ridic, "Let's keep going."
He follows Ridic and the others up the stairs.

DM Fflash |

Razorend determines the dwarf has been preserved quite well, but probably died several years ago.
The party gives up on the two additional labs on this floor and heads upstairs.
Repeating earlier description given to Razorend
A wide balcony overlooks a spacious atrium here, its low iron railing wrought with geometric symbols. A window high on the west wall is protected by narrow metal slats. Three doors stand in the east wall, but only the central door remains intact, with a short message written above it. The northern door has a hole burrowed through it, while the southern one has been completely smashed apart.
Checking the southern doors, you find both doors to the airlock and thus this room are battered outward and hang askew on their hinges. The furnishings within—a pair of large metal cages and a desk—have been smashed to pieces and pushed together into a large nest. Inside the nest you find the mangled remains of a long dead human, wearing a magical vest. A lingering smell of the acrid smoke of the creatures you fought earlier hangs in the air.

Urgeon Porpentine |

Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Urgeon detects magic and scans the area for danger.
He then whispers to the others. "There's something growling on the other side of the northern door. Let's avoid going that way if possible."
He then searches the corpse and attempts to identify the vest.
Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19

Dalamus Othreleth |

Perception
1d20 + 14 ⇒ (9) + 14 = 23
Ridic will check the other door, not the one that Urgeon said that he heard something through - the central door
He will wait until everyone is ready then open it.
"Let me know when you guys are ready, and I will try to open the middle door"