
Urgeon Porpentine |

Urgeon withdraws from the ghost, "They're not like undead ghosts - you can hit them with normal weapons!"

Oskar Griesgram |

After Urgeon shout, Oskar will ready to fire if he sees something...
Readies Action:
ToHit_Rifle: 1d20 + 10 ⇒ (19) + 10 = 29
Dam_Rifle: 1d12 + 3 ⇒ (4) + 3 = 7
ToHit_Rifle: 1d20 + 5 ⇒ (18) + 5 = 23
Dam_Rifle: 1d12 + 3 ⇒ (10) + 3 = 13

Urgeon Porpentine |

Urgeon frowns upon seeing the skulls, "Let's not waste our time with them Ridic."
Urgeon moves on to the next door and opens it.

Razorend |

Map appears blacked out still.
"Check the doors south or move upstairs?"
Razorend will take a minute to refocus his ki and adjust his battle plan.
Changing readied maneuvers... dropping temporal burn and temporal fury for ghost hunting blow and half-gone.

DM Fflash |

As Ridic moves to close the door, the three skulls let out a sharp hiss and appear to swirl up, their eyes alight with some sort of inner magic. Ridic feels a tug at his body as the magic begins to coalesce.
Initiative for Ridic mainly but for everyone else as well if you wish to do anything in response to this.

Razorend |

Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
"Damn, I knew this wouldn't be easy."
Razorend reacts instantly to the hostile skulls, blinking into the room and attacking.
[i]Fading strike... Adamantine Kukri: 1d20 + 11 ⇒ (11) + 11 = 22; Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Ridic Slaranack |

Initiative
1d20 + 1 ⇒ (13) + 1 = 14
Ridic will move into the room and cast Stone Discuss and attack two of the heads
Head 1 attack
1d20 + 6 ⇒ (11) + 6 = 17
Damage
4d6 ⇒ (2, 4, 3, 1) = 10
Head 2 Attack
1d20 + 6 ⇒ (18) + 6 = 24
Damage
4d6 ⇒ (6, 3, 5, 4) = 18

Oskar Griesgram |

Init: 1d20 + 5 ⇒ (7) + 5 = 12
He shoots at the central head...
ToHit_Rifle: 1d20 + 10 ⇒ (15) + 10 = 25
Dam_Rifle: 1d12 + 3 ⇒ (9) + 3 = 12

DM Fflash |

My 3 Dead Uncle Trapspringers Round 1
Init: Razorend, Ridic, Gearghosts, Urgeon, Oskar, Kovax
Gearghost init: 1d20 + 7 ⇒ (6) + 7 = 13
Razorend blinks in slicing one of the skulls. The creature is made of a heavy material and the blades scores it but there is some resistance.
Ridic changes his mind about closing the door and takes a step forward into the room ... suddenly a scythe swings out of the wall and slashes at the druid! The druid finishes with his spell and dents the southern head viciously with one of his discus. The second one hits the wall.
Wall Scythe Trap vs Ridic: 1d20 + 20 ⇒ (5) + 20 = 25; HIT!; Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11
The skulls bounce up and down, their mouths opening and shutting wordlessly ...
Two of the ghosts activate magical abilities drawing an AoO from Razorend.
Depending on the results of that AoO
Razorend feels a force tug at him and he is thrown backwards into Ridic.
Will Save DC18 or both take: 1d6 ⇒ 1 Damage
The third skull moves forward and rushes at Razorend and then darts south. (Drawing an AoO)
To hit: 1d20 + 5 ⇒ (3) + 5 = 8; miss.
Urgeon watches as Oskar fires and strikes the nearest skull.
Top of the Order!

Razorend |

AoO: 1d20 + 11 ⇒ (3) + 11 = 14; Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Will Save: 1d20 + 8 ⇒ (5) + 8 = 13
Razorend whiffs then is thrown back into Ridic.
He grits his teeth then moves back in to re-engage, slashing with his icy kukri and energizing its blade to cut across ethereal boundaries.
Ghost hunting blow... ghost touch for 1 round!
Icy Burst Kukri: 1d20 + 11 ⇒ (2) + 11 = 13; Damage: 1d4 + 8 ⇒ (1) + 8 = 9 plus Cold: 1d6 ⇒ 4
Sweet rolls...

Urgeon Porpentine |

Urgeon steps in and fires his wand of magic missiles at the southern skull.
damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

DM Fflash |

My 3 Dead Uncle Trapspringers Round 2
Init: Razorend, Ridic, Gearghosts, Urgeon, Oskar, Kovax
Kovax moves in to attack scoring a small crack on the side of the northern skull.
Razorend returns to the fight and steps on a pressure plate setting off a hail of arrows from the southern wall striking the android and Kovax.
To hit Razoend: 1d20 + 15 ⇒ (20) + 15 = 35; Crit?: 1d20 + 15 ⇒ (7) + 15 = 22; yes; Damage: 6d6 ⇒ (2, 4, 2, 6, 5, 2) = 21
To hit Kovax: 1d20 + 15 ⇒ (8) + 15 = 23; HIT!; Damage: 3d6 ⇒ (6, 1, 4) = 11
Ridic moves in and swings wide angrily at the laughing skulls and misses over the top. Urgeon pummels the southern skull with a couple force bolts.
The southern skull darts to the southeast corner and quickly begins to use fine telekinesis to reset the trap. (Provokes Razorend)
The two other skulls use telekinesis as well, (Both provoke both Razorend and Ridic and Kovax) ... (We will see how that turns out before I complete the action(

Kovax Exner |

Kovax will enter his rage before attacking and power attack, doesn't say if you can decide to do this any time in a round, if not +2 to hit and -6 damage
To hit - 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
Damage - 1d10 + 9 + 6 ⇒ (3) + 9 + 6 = 18
To Hit - 1d2 + 14 - 2 ⇒ (2) + 14 - 2 = 14
Damage - 1d10 + 9 + 6 ⇒ (9) + 9 + 6 = 24

Razorend |

I didn't leave the room and re-enter, I took a 5 foot step.
Razorend grunts as the darts rip into his back. He slashes at the casting skull and then follows up with another attack. "I... can't take... much more," he says, spitting blood.
AoO: 1d20 + 11 ⇒ (12) + 11 = 23; Damage: 1d4 + 8 ⇒ (2) + 8 = 10 plus Cold: 1d6 ⇒ 1
Brilliant Moon1d20+11[/dice: 1d1d4 + 8 ⇒ (1) + 8 = 9 plus Cold: 1d6 ⇒ 1 plus Force: 4d4 ⇒ (1, 1, 1, 1) = 4
... and ignores armor bonus to AC!
f#+%
At 31 hp with 30 non-lethal.

Razorend |

Just realized the attack dice is messed up above... here's the correct format.
Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Confirm Crit: 1d20 + 11 ⇒ (11) + 11 = 22
Using the damage from above, plus...
Crit Damage: 1d4 + 10 ⇒ (2) + 10 = 12 plus Cold: 1d10 ⇒ 3
So if the crit confirms, 21 damage, 4 cold, 4 force.

Ridic Slaranack |

Ridic's AoO
Attack
1d20 + 8 ⇒ (10) + 8 = 18
Damage
2d4 + 4 ⇒ (2, 3) + 4 = 9
Ridic will press the attack, and continue on the one in front of him
Attack
1d20 + 8 ⇒ (18) + 8 = 26
Damage
2d4 + 4 ⇒ (1, 1) + 4 = 6

DM Fflash |

My 3 Dead Uncle Trapspringers Round 2
Init: Razorend, Ridic, Gearghosts, Urgeon, Oskar, Kovax
Razorend slashes at the southern skull as it moves while Ridic and Kovax take opportune swipes at the telekinesing ones interrupting their ability to move things.
Concentration DC 15+13: 1d20 + 12 ⇒ (2) + 12 = 14; fail
Concentration DC 15+19: 1d20 + 12 ⇒ (1) + 12 = 13; fail
Concentration DC 15+4 if needed: 1d20 + 12 ⇒ (7) + 12 = 19
Oskar picks his nose with his musket as Kovax comes up in the order ...
Razorend feels the floor click under his feet again as he attacks the souther skull again, this time cleaving the metal skull in half and in collapses in a pile of debris ...
... and then the trap goes off again hitting errbuddy.
To hit Razorend: 1d20 + 15 ⇒ (14) + 15 = 29; Damage: 3d6 ⇒ (4, 6, 6) = 16
To hit Ridic: 1d20 + 15 ⇒ (9) + 15 = 24 ; Damage: 3d6 ⇒ (1, 5, 3) = 9
To hit Kovax: 1d20 + 15 ⇒ (13) + 15 = 28; Damage: 3d6 ⇒ (1, 4, 5) = 10

Oskar Griesgram |

Attack the Right-Most head
ToHit_rifle: 1d20 + 10 ⇒ (16) + 10 = 26
Dam_rifle: 1d12 + 3 ⇒ (5) + 3 = 8
ToHit_rifle: 1d20 + 5 ⇒ (14) + 5 = 19
Dam_rifle: 1d12 + 3 ⇒ (9) + 3 = 12
Oskar has Fast Musket(ex), and Rapid Reload, and he has more than 1 grit point, so he can reload a 2 handed firearm, as a 1 handed Firearm (a free action), so unless I'm reading this wrong, he can shoot twice a round. Correct?

DM Fflash |

My 3 Dead Uncle Trapspringers Round 3
Init: Razorend, Ridic, Gearghosts, Urgeon, Oskar, Kovax
Razorend succumbs to fatigue and pain as Ridic takes another swing just barely scratching the skull.
Oskar fires and strikes twice doing serious damage to the skull, chips of bone splintering and flying against the wall.
Kovax finishes one of the creatures off with a well-placed strike but misses the other.
Guess I wasn't clear above, but I needed Urgeon's actions, too.
I'll assume he magic missiles AND then I need everyone's actions for the next round
Urgeon fires a couple magic missiles pummeling the remaining skull, who tries to head butt Ridic (draws an AoO as it enters your space)
2d4 + 2 ⇒ (3, 2) + 2 = 7
Slam vs Ridic: 1d20 + 5 ⇒ (20) + 5 = 25; Damage: 1d4 - 2 ⇒ (4) - 2 = 2; CRIT?: 1d20 + 5 ⇒ (9) + 5 = 14; no
Slam vs Ridic: 1d20 + 5 ⇒ (12) + 5 = 17; Damage: 1d4 - 2 ⇒ (4) - 2 = 2

Urgeon Porpentine |

Urgeon will fire his wand again at the skull in an attempt to destroy it.
damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9