DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

Roll 20 Link


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Round 7

Oskar vs Robot: 1d20 + 7 ⇒ (1) + 7 = 8

Ridic crawls forward down the slanted area to cast his spell jolting the robot and triggering it to spaz out a bit. (Still need to make a reflex save to avoid falling in, but gain an additional +4 to your reflex save -- total of +6)

Razorend stands, drawing an attack from the buzzsaw before it returns to the elemental cutting chunks of rock off it with a horrific grinding sound.

Robot vs Razorend: 1d20 + 8 ⇒ (16) + 8 = 24; HIT!; Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8

Robot vs Elemental: 1d20 + 8 ⇒ (17) + 8 = 25; HIT!; Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Oskar nearly drops his weapon.

Back to the ellie ... and then the pit starts to go away ... it takes an entire round


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Swings at Robot:
To Hit(WarAxe): 1d20 + 7 ⇒ (18) + 7 = 25

Damage(WarAxe): 1d10 + 2 ⇒ (4) + 2 = 6

As Oskar Knocks a chunk off the Robot, he growls 'Finally!'


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Relex Save

1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

The earth elemental continues to attack the robot:

Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

20% Miss Chance: 1d100 ⇒ 6

Razorend's partially out-of-phase stance helps out, causing the robot to narrowly miss. He focuses his ki insight onto the robot's weaknesses, then along the edge of his kukri. He strikes, carving through the robot's metal armor like a hot knife through butter.

Spend 1 Ki to add critical strike damage for 3 rounds...

Iron Fang: 1d20 + 10 ⇒ (19) + 10 = 29; Damage: 1d4 + 5 + 2d6 + 2d6 ⇒ (3) + 5 + (1, 4) + (2, 5) = 20
Confirm Critical: 1d20 + 10 ⇒ (20) + 10 = 30; Crit Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Well, that makes up for a couple rounds ago!


The elemental and Oskar knock the robot around, staggering it, but Razorend cuts the thing in half, his blade slicing like a knife through butter.

END COMBAT! I will post XP and loot later this evening. Other actions?


You each gain 800 xp for the fight

Loot: The horc carries a magical spiked gauntlet, [i]scroll of unholy blight[i] [ooc](A Papineau favorite), breastplate, heavy steel shield, gray access card, unholy symbol of Hellion; the acolytes: 8 spiked gauntlets, 8 chain shirts, 8 light steel shields, 160 silverdisks.[/ooc]

Let me know if you wish to do anything else in the Temple room

Nalakai's Quarters

The eastern portion of this room is a shambles of twisted metal and debris, leaving the western portion to serve as a combination bedroom and personal shrine.

The small side room to the north stinks to high heaven and is obviously a latrine.

On a small table next to to a cot is a book. The contents are in a tight crabbed writing. It is written in Orc, and would take quite a bit of time to read (assuming someone knows the language).

Barracks

The walls of this room are decorated with images of mechanical claws reaching toward the sky. Eight simple bedrolls lie on the floor here.

The door to the south is locked, but the gray card opens it. It leads to stairs going down.

Batteries

The north wall of this room is a tangle of ruins and debris, while in the center of the room stand four tall pillars with glowing bands of pale purple light pulsing along their sides.

A door in the eastern wall leads to another stinking room.

Disposal Pit

A bitter stink of chemicals with an underlying reek of decaying flesh fills the air of this cavern. A platform of gray metal, worn smooth and free of dust, extends over a 10-foot-deep pit filled with rubble--strangely polished rubble.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Nalakai's Quarters

Urgeon, procient in the orcen language, will scan the book before tucking it away for later research.

He searches the room.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Barracks

Urgeon searches the barracks.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Batteries

Urgeon will search the debris in the room and will study the batteries to understand what they are for.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge Engineering: 1d20 + 17 ⇒ (6) + 17 = 23

Disposal Pit

Urgeon will search the room and will study the polished rubble from the safety of the top of the pit.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge Engineering: 1d20 + 17 ⇒ (12) + 17 = 29


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

After combat:
Oskar downs a potion of Cure Moderate wounds
Cure Moderate Wounds: 2d8 + 3 ⇒ (6, 1) + 3 = 10

Nalakai's Quarters

Oskar Searches the room as well.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Barracks

Oskar searches this room as well.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Then he listens at the stairs
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Batteries

Oskar searches this room as well.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Then joins Urgeon is studying the Batteries
Knowledge: Engineering: 1d20 + 9 ⇒ (8) + 9 = 17

Disposal Pit

Oskar Avoids this room, if possible.

Current HPs = 38/60


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will inspect the stairs in the barracks. Look for traps and make sure that they are stable

Perception
1d20 + 13 ⇒ (10) + 13 = 23

Disable Device
1d20 + 3 ⇒ (10) + 3 = 13

He will also hit himself with the wand of healing and case cure moderate wounds on Oskar

Ridic
1d8 + 5 ⇒ (2) + 5 = 7

Oskar
2d8 + 6 ⇒ (1, 4) + 6 = 11


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend lets out a relieved sigh as the robot is destroyed. "I could use some healing, if possible," he says, rubbing at bruised limbs.

At 14 / 45


Nalakai's Quarters

Urgeon pockets the Orc book and the party finds nothing else in the room.

Barracks

Inspecting the stairs, Ridic smells a bit of sewage and notes the western wall lowers down allowing visibility into the pit below the platform to the northeast.

Batteries

Studying the batteries, Urgeon realizes they are fully charged. With the right kind of connection device (like a power cable or the power transmitter from Torch), he could rig it up to recharge items.

Disposal Pit

Urgeon lingers for a moment studying the pit below and then starts as he realizes there is some sort of transparent ooze sitting across the rocks. As Urgeon watches, it starts to tremor and move slightly.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will hit Razor with the wand a couple times and cast cure light wounds as well.

Wand 2 charges
2d8 + 10 ⇒ (2, 7) + 10 = 19

Spell
1d8 + 5 ⇒ (1) + 5 = 6

"Hey guys, looks like their is more to that pit, we can check it out from down here"

Ridic will carefully head down the stairs towards the pit


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon tells the others what he finds. "Beware, there is an ooze of some sort in the pit. Be mindful going down the stairs - it may attempt to cross the wall."

He cautiously follows Ridic down the stairs.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar stays well back from the pit. "Ah, lads, I've tried flying across a pit once today, I'm not any good at it. I'll stay away from the edge"
"but I'll try to cover you all with my Musket as best I can"
Musket reloaded and ready.

"oh, does anyone else think throwing something that is on fire down the pit first, might be a good idea?" , "by the way, Not it!"

Current Hp's: 49 of 60


No takers on the fire, Oskar ... looks like we're headed down the stairs

The party quickly moves down past the open wall to the pit. The translucent slime shudders and pulses toward you, but ultimately you pass by without incident.

Down the flight of metal stairs, you realize it is attached to the outside of some partially buried metal structure. A door allows access into the structure from a landing below. Brilliant lights cast illumination out to the south into a large, damp cave. Far below to the south, a pool of foul green fluid bubbles and smokes.

Two monitors on either side of the door light up with Hellion's image, who speaks to you immediately in its deep, unearthly voice, "Turn back or die."

The lights all switch off as the monitors blink out ... plunging the area into darkness and taking away your view below. Urgeon's wand tip still faintly illuminates the area around you casting eerie shadows all around.

It's about 30 feet down from the landing to the cavern to the south next to the pool

Perception DC25:

You hear something or someone scuff the floor nearby you just faintly

DM Use:

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar has darkvision 60ft

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will cast Light on his Scythe

Perception
1d20 + 13 ⇒ (3) + 13 = 16


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will cast heightened awareness on himself as he enters the darkness.

Perception: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

He immediately stops and calls a warning to the group. "Someone else is here with us - close!"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will stop immediately upon hearing that revelation and raise his weapon.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Meyanda, how are you feeling?" Razorend asks her as the group progresses through the ruin.

*

Disposal Pit

Darkvision / Perception: 1d20 + 16 ⇒ (17) + 16 = 33 plus see invisibility

Razorend trains his senses on the source of the sound.


Meyanda walks beside Razorend, quiet for a moment before she speaks matter of factly, "It's strange. I feel like I am reading a story that I only realize after it's finished that I've read it before, but I can' recall what comes next."

She looks at her fellow android with something approaching satisfaction, "Brigh teaches us to create and find life in it. It is obvious to me now that Hellion did nothing of the sort. He destroyed ... he couldn't even create a lasting memory. He is the anathema of everything Brigh stands for. I find that Brigh is pleased that his hold over me is nearly gone. WE must destroy him, Razorend."
------------------------------

Razorend:

You spy three small humanoids wrapped in dark cloth. Only a long sharp nose and two pale hands wielding a single wavy dagger each. They ghost past Oskar to surround the dwarf and come up upon you.

Roll Initiative, you may act in the surprise round. I'll retcon their movement if you wish to move before them and roll higher than them. Their action due to early detection is just to move.

Dark folk Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Knowledge Local to ID, don't think Razorend has ranks ...

Foiled Ambush Surprise round

Urgeon alerts the party and Razorend spies something in the dark. Humanoids begin materializing out of the air around the party.

Everyone roll initiative and post actions if you roll higher than 20 and after Razorend has posted his


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

initiative

1d20 + 0 ⇒ (9) + 0 = 9

Ridic will attack the closest one that materializes. Their tokens are not yet on the map

Attack
1d20 + 7 ⇒ (3) + 7 = 10

Damage
2d4 + 4 ⇒ (2, 3) + 4 = 9


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend nods to Meyanda, also pleased with her growing independence. "We will see to it that it can no longer enslave any others."

*

In the pit, Razorend sees the oncoming ambush and quickly reacts. "Oskar, behind you!" he warns as he flies into motion, moving to intercept the nearest foe.

Initiative: 1d20 + 8 ⇒ (8) + 8 = 16

Adamantine Kukri: 1d20 + 9 ⇒ (11) + 9 = 20; Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Cannot see them on Roll20 to move my token, which is also my old one.

EDIT: removed the charge and deadly strike damage.


given Razorend is slower than them, they will fill the spaces around Oskar. You can still attack but not charge nor still they be flat footed


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Init: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26

Urgeon readies an action to blast the first foe that appears with his wand of magic missiles.

damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Can I see these...things, is my dark vision effective?


You can see them once they attack. Required darkvision and the perception roll to act in surprise.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Why is darkvision needed, Ridic cast light before heading down there.


To see them approach from beyond the light radius


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Gotcha!

Attack nearest foe:
To Hit (Musket, point blank): 1d20 + 9 ⇒ (12) + 9 = 21
Damage (Musket): 1d12 ⇒ 8


Firing a weapon in melee combat will provoke an Attack of Opportunity if you want to do that.

Roll 20 has the enemies on it now

Knowledge Local DC13:

The creature are dark creepers, members of a race called dark folk. They look to their leaders with near divinity and are known to steal and cause significant mayhem although generally aren't inherently malicious

Higher rolls can unlock weaknesses


Male Human Mechanist/Savage Technologist Level 7

Kovax will wait until they step into the light and attack with his chain two handed and 5' as needed to get both attacks off

Perception - 1d20 + 9 ⇒ (4) + 9 = 13
Init - 1d20 + 6 ⇒ (9) + 6 = 15

To hit - 1d20 + 11 ⇒ (20) + 11 = 31
Damage - 1d10 + 9 ⇒ (9) + 9 = 18
Confirm Crit - 1d20 + 11 ⇒ (9) + 11 = 20
Total Damage - 1d10 + 9 + 16 ⇒ (6) + 9 + 16 = 31

To hit - 1d20 + 6 ⇒ (20) + 6 = 26
Damage - 1d10 + 9 ⇒ (10) + 9 = 19
To hit - 1d20 + 6 ⇒ (19) + 6 = 25
Damage - 1d10 + 9 + 19 ⇒ (9) + 9 + 19 = 37

Knowledge Local - 1d20 + 8 ⇒ (16) + 8 = 24


Foiled Ambush

Urgeon, Oskar, Dark Folk, Razorend, Kovax, Ridic, Meyanda

Urgeon acts quickly after the dark folk appear, smashing one with a magic missile.

Awaiting Oskar's response to firing the musket ... he will take 3 AoOs if he does so


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

I'm going to take the shot, and pray my armor protects me

no ranks in Knowledge: Local

(untrained)Knowledge: Local: 1d20 + 1 ⇒ (13) + 1 = 14


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

That's a gamble...


Foiled Ambush

Urgeon, Oskar, Dark Folk, Razorend, Kovax, Ridic, Meyanda

Oskar takes aim with his weapon and the three small men stab out at him getting a couple gouges in with daggers smeared with some black substance. His body convulses immediately from whatever courses through his blood. (Make all three of your saves first)

AoO: 1d20 + 6 ⇒ (19) + 6 = 25; HIT!; Damage: 1d3 ⇒ 2 + DC14 Fort Save or take 1d2 ⇒ 2 Str damage
Crit?: 1d20 + 6 ⇒ (6) + 6 = 12; fail
AoO: 1d20 + 6 ⇒ (13) + 6 = 19; fail
AoO: 1d20 + 6 ⇒ (17) + 6 = 23; HIT!; Damage: 1d3 ⇒ 1 + DC14 Fort Save (unless you failed earlier then your save next round is DC16) or take 1d2 ⇒ 2 Str damage

The dwarf blows half the face off one of the creatures, but it continues to fight on. They attack the dwarf again, swarming him with vengeance.

To hit vs Oskar: 1d20 + 6 ⇒ (13) + 6 = 19; miss
To hit vs Oskar: 1d20 + 6 ⇒ (17) + 6 = 23Damage: 1d3 ⇒ 2 + DC14 Fort Save (unless you failed one earlier then your save next round is DC16 or two earlier and your save next round is DC18) or take 1d2 ⇒ 1 Str damage
To hit vs Oskar: 1d20 + 6 ⇒ (5) + 6 = 11; miss

Razorend leaps in and slashes at the injured creature and it screams in agony as light explodes from its eyes and the creature detonates in an explosion of light. The other two scream as they hold hands up to their eyes.

Ridic, Kovax, Razorend and Oskar make a DC13 Fort Save or be blinded for 1d6 ⇒ 3 rounds

After saves I'll adjudicate Kovax's action and then I'll need Ridic's save


Male Human Mechanist/Savage Technologist Level 7

Did my knowledge roll give me any more info on them?


They have light blindness, explode into light when they die, ... and now you're blind ... no save ;). Roll miss chance for your attacks above

Given that you are flat footed until your turn, you wouldn't have been able to act on any of that information


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Fort Save: 1d20 + 2 ⇒ (18) + 2 = 20

Razorend averts his eyes in time to avoid being dazzled by the dying creature. After the flash, he quickly spins back in for another attack combo.

Flurry Strike: 1d20 + 9 ⇒ (4) + 9 = 13; Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Flurry Strike: 1d20 + 9 ⇒ (1) + 9 = 10; Damage: 1d4 + 5 ⇒ (3) + 5 = 8


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Knowledge local
1d20 + 5 ⇒ (3) + 5 = 8

Ridic will move to one of them and attack

Attack
1d20 + 7 ⇒ (17) + 7 = 24

Damage
2d4 + 4 ⇒ (2, 1) + 4 = 7

They will also have to deal with Ridics Miasma


Ridic is also blind ... no save roll. Need a miss chance for that roll.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar grunts in pain a the fiends attack.

Fort Save + Racial Bonus: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 poison 1
Fort Save + Racial Bonus: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 poison 2
Fort Save + Racial Bonus: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 poison 3

Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22 blindness (+2 if a spell, or spell Like Ability.)

if we are out of surprise round:

Oskar Reloads move action Fires at the beast he hit previously if its still up. Then he take a 5ft step away from the beasts
shot on the run, move-shoot-move (up to base movement)

ToHit(musket): 1d20 + 9 ⇒ (4) + 9 = 13
Damage(musket): 1d12 ⇒ 6
Suck

Current HPs 44/60


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Miss chance

1d100 ⇒ 49

With no save, how long is Ridic blinded for?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will fire his wand at the far dark creeper.

damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Ridic, 3 rounds


Foiled Ambush Round 1 cont

Urgeon, Oskar, Dark Folk, Razorend, Kovax, Ridic, Meyanda

Suprise round is always just once and one action for those that can act (in this case it was only Razorend, which I now realize I shorted him that action and resolved it in Round 1 incorrectly ... so will retcon his Round 1 action now), should've annotated that we were in Round 1. Fixed above .. sorry

Razorend attacks twice more, striking both times since the dark creature is blinded by his companion's death.

Rolling Kovax's miss chances to move us along

1d100 ⇒ 36; miss
1d100 ⇒ 66; HIT!

Kovax fails to get his arms up and throws his chain out blindly where he saw the opponent previously. His first attack finds no purchase but his second one skewers the creature in the head, bursting out the back end causing it to to burst into an explosion of light.

Razorend and Oskar make a DC13 Fort Save or be blinded for 1d6 ⇒ 1 rounds

Ridic stumbles forward and swings blindly smashing his scythe into the wall.

Meyanda fires from the back row and although her opponent is behind soft cover and involved in melee combat, she still wings him.

To hit: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage: 1d8 ⇒ 6

Urgeon and Oskar follow up and down the creature in a final blast of light.

One more save from Razorend and Oskar if they both passed the previous one. 1d6 ⇒ 1 rounds.

END COMBAT! You each get 240xp. You find 3 daggers and 6 doses of black smear, a poison


Female Android Warpriest of Brigh 5 / Ranger 1 (HP: 38/49; AC: 16 (19 vs beams/rays); F: 8; R: 5; W: 7; Init: 6; Per: +14)

Yawning to clear her ears from the three weapon retorts, the android looks at you all, "I'm pretty certain everyone knew we were here before this fight, right? No need to stay quiet ... although it's a bit late to ask you that."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon detects magic on the daggers before scooping them up and placing in the bag of holding.

"Let's move quickly before they can organize their defenses."

He follows the others down the stairs.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic is rubbing his eyes trying to get his vision back.."well that was a fun little spat, hopefully I can avoid being light blinded the rest of the time I am under ground."

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