DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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Round 7

Oskar vs Robot: 1d20 + 7 ⇒ (1) + 7 = 8

Ridic crawls forward down the slanted area to cast his spell jolting the robot and triggering it to spaz out a bit. (Still need to make a reflex save to avoid falling in, but gain an additional +4 to your reflex save -- total of +6)

Razorend stands, drawing an attack from the buzzsaw before it returns to the elemental cutting chunks of rock off it with a horrific grinding sound.

Robot vs Razorend: 1d20 + 8 ⇒ (16) + 8 = 24; HIT!; Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8

Robot vs Elemental: 1d20 + 8 ⇒ (17) + 8 = 25; HIT!; Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Oskar nearly drops his weapon.

Back to the ellie ... and then the pit starts to go away ... it takes an entire round


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Swings at Robot:
To Hit(WarAxe): 1d20 + 7 ⇒ (18) + 7 = 25

Damage(WarAxe): 1d10 + 2 ⇒ (4) + 2 = 6

As Oskar Knocks a chunk off the Robot, he growls 'Finally!'


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Relex Save

1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

The earth elemental continues to attack the robot:

Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

20% Miss Chance: 1d100 ⇒ 6

Razorend's partially out-of-phase stance helps out, causing the robot to narrowly miss. He focuses his ki insight onto the robot's weaknesses, then along the edge of his kukri. He strikes, carving through the robot's metal armor like a hot knife through butter.

Spend 1 Ki to add critical strike damage for 3 rounds...

Iron Fang: 1d20 + 10 ⇒ (19) + 10 = 29; Damage: 1d4 + 5 + 2d6 + 2d6 ⇒ (3) + 5 + (1, 4) + (2, 5) = 20
Confirm Critical: 1d20 + 10 ⇒ (20) + 10 = 30; Crit Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Well, that makes up for a couple rounds ago!


The elemental and Oskar knock the robot around, staggering it, but Razorend cuts the thing in half, his blade slicing like a knife through butter.

END COMBAT! I will post XP and loot later this evening. Other actions?


You each gain 800 xp for the fight

Loot: The horc carries a magical spiked gauntlet, [i]scroll of unholy blight[i] [ooc](A Papineau favorite), breastplate, heavy steel shield, gray access card, unholy symbol of Hellion; the acolytes: 8 spiked gauntlets, 8 chain shirts, 8 light steel shields, 160 silverdisks.[/ooc]

Let me know if you wish to do anything else in the Temple room

Nalakai's Quarters

The eastern portion of this room is a shambles of twisted metal and debris, leaving the western portion to serve as a combination bedroom and personal shrine.

The small side room to the north stinks to high heaven and is obviously a latrine.

On a small table next to to a cot is a book. The contents are in a tight crabbed writing. It is written in Orc, and would take quite a bit of time to read (assuming someone knows the language).

Barracks

The walls of this room are decorated with images of mechanical claws reaching toward the sky. Eight simple bedrolls lie on the floor here.

The door to the south is locked, but the gray card opens it. It leads to stairs going down.

Batteries

The north wall of this room is a tangle of ruins and debris, while in the center of the room stand four tall pillars with glowing bands of pale purple light pulsing along their sides.

A door in the eastern wall leads to another stinking room.

Disposal Pit

A bitter stink of chemicals with an underlying reek of decaying flesh fills the air of this cavern. A platform of gray metal, worn smooth and free of dust, extends over a 10-foot-deep pit filled with rubble--strangely polished rubble.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Nalakai's Quarters

Urgeon, procient in the orcen language, will scan the book before tucking it away for later research.

He searches the room.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Barracks

Urgeon searches the barracks.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Batteries

Urgeon will search the debris in the room and will study the batteries to understand what they are for.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge Engineering: 1d20 + 17 ⇒ (6) + 17 = 23

Disposal Pit

Urgeon will search the room and will study the polished rubble from the safety of the top of the pit.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge Engineering: 1d20 + 17 ⇒ (12) + 17 = 29


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

After combat:
Oskar downs a potion of Cure Moderate wounds
Cure Moderate Wounds: 2d8 + 3 ⇒ (6, 1) + 3 = 10

Nalakai's Quarters

Oskar Searches the room as well.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Barracks

Oskar searches this room as well.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Then he listens at the stairs
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Batteries

Oskar searches this room as well.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Then joins Urgeon is studying the Batteries
Knowledge: Engineering: 1d20 + 9 ⇒ (8) + 9 = 17

Disposal Pit

Oskar Avoids this room, if possible.

Current HPs = 38/60


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will inspect the stairs in the barracks. Look for traps and make sure that they are stable

Perception
1d20 + 13 ⇒ (10) + 13 = 23

Disable Device
1d20 + 3 ⇒ (10) + 3 = 13

He will also hit himself with the wand of healing and case cure moderate wounds on Oskar

Ridic
1d8 + 5 ⇒ (2) + 5 = 7

Oskar
2d8 + 6 ⇒ (1, 4) + 6 = 11


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend lets out a relieved sigh as the robot is destroyed. "I could use some healing, if possible," he says, rubbing at bruised limbs.

At 14 / 45


Nalakai's Quarters

Urgeon pockets the Orc book and the party finds nothing else in the room.

Barracks

Inspecting the stairs, Ridic smells a bit of sewage and notes the western wall lowers down allowing visibility into the pit below the platform to the northeast.

Batteries

Studying the batteries, Urgeon realizes they are fully charged. With the right kind of connection device (like a power cable or the power transmitter from Torch), he could rig it up to recharge items.

Disposal Pit

Urgeon lingers for a moment studying the pit below and then starts as he realizes there is some sort of transparent ooze sitting across the rocks. As Urgeon watches, it starts to tremor and move slightly.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will hit Razor with the wand a couple times and cast cure light wounds as well.

Wand 2 charges
2d8 + 10 ⇒ (2, 7) + 10 = 19

Spell
1d8 + 5 ⇒ (1) + 5 = 6

"Hey guys, looks like their is more to that pit, we can check it out from down here"

Ridic will carefully head down the stairs towards the pit


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon tells the others what he finds. "Beware, there is an ooze of some sort in the pit. Be mindful going down the stairs - it may attempt to cross the wall."

He cautiously follows Ridic down the stairs.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar stays well back from the pit. "Ah, lads, I've tried flying across a pit once today, I'm not any good at it. I'll stay away from the edge"
"but I'll try to cover you all with my Musket as best I can"
Musket reloaded and ready.

"oh, does anyone else think throwing something that is on fire down the pit first, might be a good idea?" , "by the way, Not it!"

Current Hp's: 49 of 60


No takers on the fire, Oskar ... looks like we're headed down the stairs

The party quickly moves down past the open wall to the pit. The translucent slime shudders and pulses toward you, but ultimately you pass by without incident.

Down the flight of metal stairs, you realize it is attached to the outside of some partially buried metal structure. A door allows access into the structure from a landing below. Brilliant lights cast illumination out to the south into a large, damp cave. Far below to the south, a pool of foul green fluid bubbles and smokes.

Two monitors on either side of the door light up with Hellion's image, who speaks to you immediately in its deep, unearthly voice, "Turn back or die."

The lights all switch off as the monitors blink out ... plunging the area into darkness and taking away your view below. Urgeon's wand tip still faintly illuminates the area around you casting eerie shadows all around.

It's about 30 feet down from the landing to the cavern to the south next to the pool

Perception DC25:

You hear something or someone scuff the floor nearby you just faintly

DM Use:

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar has darkvision 60ft

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will cast Light on his Scythe

Perception
1d20 + 13 ⇒ (3) + 13 = 16


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will cast heightened awareness on himself as he enters the darkness.

Perception: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

He immediately stops and calls a warning to the group. "Someone else is here with us - close!"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will stop immediately upon hearing that revelation and raise his weapon.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Meyanda, how are you feeling?" Razorend asks her as the group progresses through the ruin.

*

Disposal Pit

Darkvision / Perception: 1d20 + 16 ⇒ (17) + 16 = 33 plus see invisibility

Razorend trains his senses on the source of the sound.


Meyanda walks beside Razorend, quiet for a moment before she speaks matter of factly, "It's strange. I feel like I am reading a story that I only realize after it's finished that I've read it before, but I can' recall what comes next."

She looks at her fellow android with something approaching satisfaction, "Brigh teaches us to create and find life in it. It is obvious to me now that Hellion did nothing of the sort. He destroyed ... he couldn't even create a lasting memory. He is the anathema of everything Brigh stands for. I find that Brigh is pleased that his hold over me is nearly gone. WE must destroy him, Razorend."
------------------------------

Razorend:

You spy three small humanoids wrapped in dark cloth. Only a long sharp nose and two pale hands wielding a single wavy dagger each. They ghost past Oskar to surround the dwarf and come up upon you.

Roll Initiative, you may act in the surprise round. I'll retcon their movement if you wish to move before them and roll higher than them. Their action due to early detection is just to move.

Dark folk Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Knowledge Local to ID, don't think Razorend has ranks ...

Foiled Ambush Surprise round

Urgeon alerts the party and Razorend spies something in the dark. Humanoids begin materializing out of the air around the party.

Everyone roll initiative and post actions if you roll higher than 20 and after Razorend has posted his


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

initiative

1d20 + 0 ⇒ (9) + 0 = 9

Ridic will attack the closest one that materializes. Their tokens are not yet on the map

Attack
1d20 + 7 ⇒ (3) + 7 = 10

Damage
2d4 + 4 ⇒ (2, 3) + 4 = 9


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend nods to Meyanda, also pleased with her growing independence. "We will see to it that it can no longer enslave any others."

*

In the pit, Razorend sees the oncoming ambush and quickly reacts. "Oskar, behind you!" he warns as he flies into motion, moving to intercept the nearest foe.

Initiative: 1d20 + 8 ⇒ (8) + 8 = 16

Adamantine Kukri: 1d20 + 9 ⇒ (11) + 9 = 20; Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Cannot see them on Roll20 to move my token, which is also my old one.

EDIT: removed the charge and deadly strike damage.


given Razorend is slower than them, they will fill the spaces around Oskar. You can still attack but not charge nor still they be flat footed


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Init: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26

Urgeon readies an action to blast the first foe that appears with his wand of magic missiles.

damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Can I see these...things, is my dark vision effective?


You can see them once they attack. Required darkvision and the perception roll to act in surprise.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Why is darkvision needed, Ridic cast light before heading down there.


To see them approach from beyond the light radius


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Gotcha!

Attack nearest foe:
To Hit (Musket, point blank): 1d20 + 9 ⇒ (12) + 9 = 21
Damage (Musket): 1d12 ⇒ 8


Firing a weapon in melee combat will provoke an Attack of Opportunity if you want to do that.

Roll 20 has the enemies on it now

Knowledge Local DC13:

The creature are dark creepers, members of a race called dark folk. They look to their leaders with near divinity and are known to steal and cause significant mayhem although generally aren't inherently malicious

Higher rolls can unlock weaknesses


Male Human Mechanist/Savage Technologist Level 7

Kovax will wait until they step into the light and attack with his chain two handed and 5' as needed to get both attacks off

Perception - 1d20 + 9 ⇒ (4) + 9 = 13
Init - 1d20 + 6 ⇒ (9) + 6 = 15

To hit - 1d20 + 11 ⇒ (20) + 11 = 31
Damage - 1d10 + 9 ⇒ (9) + 9 = 18
Confirm Crit - 1d20 + 11 ⇒ (9) + 11 = 20
Total Damage - 1d10 + 9 + 16 ⇒ (6) + 9 + 16 = 31

To hit - 1d20 + 6 ⇒ (20) + 6 = 26
Damage - 1d10 + 9 ⇒ (10) + 9 = 19
To hit - 1d20 + 6 ⇒ (19) + 6 = 25
Damage - 1d10 + 9 + 19 ⇒ (9) + 9 + 19 = 37

Knowledge Local - 1d20 + 8 ⇒ (16) + 8 = 24


Foiled Ambush

Urgeon, Oskar, Dark Folk, Razorend, Kovax, Ridic, Meyanda

Urgeon acts quickly after the dark folk appear, smashing one with a magic missile.

Awaiting Oskar's response to firing the musket ... he will take 3 AoOs if he does so


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

I'm going to take the shot, and pray my armor protects me

no ranks in Knowledge: Local

(untrained)Knowledge: Local: 1d20 + 1 ⇒ (13) + 1 = 14


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

That's a gamble...


Foiled Ambush

Urgeon, Oskar, Dark Folk, Razorend, Kovax, Ridic, Meyanda

Oskar takes aim with his weapon and the three small men stab out at him getting a couple gouges in with daggers smeared with some black substance. His body convulses immediately from whatever courses through his blood. (Make all three of your saves first)

AoO: 1d20 + 6 ⇒ (19) + 6 = 25; HIT!; Damage: 1d3 ⇒ 2 + DC14 Fort Save or take 1d2 ⇒ 2 Str damage
Crit?: 1d20 + 6 ⇒ (6) + 6 = 12; fail
AoO: 1d20 + 6 ⇒ (13) + 6 = 19; fail
AoO: 1d20 + 6 ⇒ (17) + 6 = 23; HIT!; Damage: 1d3 ⇒ 1 + DC14 Fort Save (unless you failed earlier then your save next round is DC16) or take 1d2 ⇒ 2 Str damage

The dwarf blows half the face off one of the creatures, but it continues to fight on. They attack the dwarf again, swarming him with vengeance.

To hit vs Oskar: 1d20 + 6 ⇒ (13) + 6 = 19; miss
To hit vs Oskar: 1d20 + 6 ⇒ (17) + 6 = 23Damage: 1d3 ⇒ 2 + DC14 Fort Save (unless you failed one earlier then your save next round is DC16 or two earlier and your save next round is DC18) or take 1d2 ⇒ 1 Str damage
To hit vs Oskar: 1d20 + 6 ⇒ (5) + 6 = 11; miss

Razorend leaps in and slashes at the injured creature and it screams in agony as light explodes from its eyes and the creature detonates in an explosion of light. The other two scream as they hold hands up to their eyes.

Ridic, Kovax, Razorend and Oskar make a DC13 Fort Save or be blinded for 1d6 ⇒ 3 rounds

After saves I'll adjudicate Kovax's action and then I'll need Ridic's save


Male Human Mechanist/Savage Technologist Level 7

Did my knowledge roll give me any more info on them?


They have light blindness, explode into light when they die, ... and now you're blind ... no save ;). Roll miss chance for your attacks above

Given that you are flat footed until your turn, you wouldn't have been able to act on any of that information


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Fort Save: 1d20 + 2 ⇒ (18) + 2 = 20

Razorend averts his eyes in time to avoid being dazzled by the dying creature. After the flash, he quickly spins back in for another attack combo.

Flurry Strike: 1d20 + 9 ⇒ (4) + 9 = 13; Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Flurry Strike: 1d20 + 9 ⇒ (1) + 9 = 10; Damage: 1d4 + 5 ⇒ (3) + 5 = 8


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Knowledge local
1d20 + 5 ⇒ (3) + 5 = 8

Ridic will move to one of them and attack

Attack
1d20 + 7 ⇒ (17) + 7 = 24

Damage
2d4 + 4 ⇒ (2, 1) + 4 = 7

They will also have to deal with Ridics Miasma


Ridic is also blind ... no save roll. Need a miss chance for that roll.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar grunts in pain a the fiends attack.

Fort Save + Racial Bonus: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 poison 1
Fort Save + Racial Bonus: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 poison 2
Fort Save + Racial Bonus: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 poison 3

Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22 blindness (+2 if a spell, or spell Like Ability.)

if we are out of surprise round:

Oskar Reloads move action Fires at the beast he hit previously if its still up. Then he take a 5ft step away from the beasts
shot on the run, move-shoot-move (up to base movement)

ToHit(musket): 1d20 + 9 ⇒ (4) + 9 = 13
Damage(musket): 1d12 ⇒ 6
Suck

Current HPs 44/60


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Miss chance

1d100 ⇒ 49

With no save, how long is Ridic blinded for?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will fire his wand at the far dark creeper.

damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Ridic, 3 rounds


Foiled Ambush Round 1 cont

Urgeon, Oskar, Dark Folk, Razorend, Kovax, Ridic, Meyanda

Suprise round is always just once and one action for those that can act (in this case it was only Razorend, which I now realize I shorted him that action and resolved it in Round 1 incorrectly ... so will retcon his Round 1 action now), should've annotated that we were in Round 1. Fixed above .. sorry

Razorend attacks twice more, striking both times since the dark creature is blinded by his companion's death.

Rolling Kovax's miss chances to move us along

1d100 ⇒ 36; miss
1d100 ⇒ 66; HIT!

Kovax fails to get his arms up and throws his chain out blindly where he saw the opponent previously. His first attack finds no purchase but his second one skewers the creature in the head, bursting out the back end causing it to to burst into an explosion of light.

Razorend and Oskar make a DC13 Fort Save or be blinded for 1d6 ⇒ 1 rounds

Ridic stumbles forward and swings blindly smashing his scythe into the wall.

Meyanda fires from the back row and although her opponent is behind soft cover and involved in melee combat, she still wings him.

To hit: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage: 1d8 ⇒ 6

Urgeon and Oskar follow up and down the creature in a final blast of light.

One more save from Razorend and Oskar if they both passed the previous one. 1d6 ⇒ 1 rounds.

END COMBAT! You each get 240xp. You find 3 daggers and 6 doses of black smear, a poison


Female Android Warpriest of Brigh 5 / Ranger 1 (HP: 38/49; AC: 16 (19 vs beams/rays); F: 8; R: 5; W: 7; Init: 6; Per: +14)

Yawning to clear her ears from the three weapon retorts, the android looks at you all, "I'm pretty certain everyone knew we were here before this fight, right? No need to stay quiet ... although it's a bit late to ask you that."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon detects magic on the daggers before scooping them up and placing in the bag of holding.

"Let's move quickly before they can organize their defenses."

He follows the others down the stairs.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic is rubbing his eyes trying to get his vision back.."well that was a fun little spat, hopefully I can avoid being light blinded the rest of the time I am under ground."

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M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I will do the timekeeping. Do you have a shared doc that you want it kept on?


Kam gets timekeeping so Brad can be the chronicler.

If you want to use a shared doc, feel free to create. I'll add the link to the top of the page or the campaign tab, whichever you orwfer.

-Posted with Wayfinder


BTW, I'm showing Urgeon at medium encumbrance, and at a penalty with no mech crafting tools.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Dropped the rope/hammer/pitons to reduce him to light load. Added artisan tools (mech).


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Depending on what time Ben and Magma can get on on the 2nd if we are able to jump on earlier as a group we might be able to bust out some of this game live too if you guys are able.


This is true. I can start as early as probably 6 or 7 eastern, but there will be baby breaks.

-Posted with Wayfinder


I'm down for a 6pm start if you guys are

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Probably the earliest I could do is 8pm. Go ahead and start without me.


Male Human Mechanist/Savage Technologist Level 7

6pm Eastern is only 4pm here, I will still most likely be working. Depending on how my day goes though I might be able to get on then.

I will let you know by the afternoon how the day is going


I may have to work on prep tomorrow for Shackled City ... will see how much I can get done. Log on when you guys can and we'll see if we can move a bit forward.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Wait....are you looking to do a double session tonight? 6 and 9?

I can't do the 6pm tonight, I have an appt at 6..


Hop on after your appointment. We will shoot for 730 and get an hour and a half in.

-Posted with Wayfinder


Ridic, can you update your profile with your Hero Lab output and some important info in the header (similar to the other guys). Thanks!


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Guys,

We still haven't really fleshed out how we 4 know each other. I don't know anything about Ridic or Urgeon's back story. I was hoping we could mesh the common ground and come up with something. As it is, we are just 4 dudes with a semi-common goal... which is also a bit vague atm.


I have a quick suggestion you all can work off of.

Kovax and Urgeon met through Khonnir, working with him at times.

Ridic and Razorend met in jail. Both thrown in overnight, Razorend for B&E (shopkeeper ended up letting it go since nothing was missing) and Ridic for either drunk & disorderly or vagrancy or something similar. Dont have a background on him, so couldn't say specificly.

Khonnir, influential as part of the town council got Ridic and Razorend released on a work program and the four of you spent several weeks together working on putting together the purification system at Crowfeather Palace.

Seem good? Gives you reason to know each other, familiarity with some tech, and a reason to want to rescue Khonnir.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Not bad....much better than what we had. :)


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Sounds good to me.


Male Human Mechanist/Savage Technologist Level 7

Razorend and I could also know each other as we are both fascinated by tech, though he knows what he is, I still have no idea what I am and really who I am. He could have come with me from time to time as I have explored old ruins looking for answers.

It's a small enough town that the chances that we have ran into each other is fairly high


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

I figure Razorend is originally from the big city, Starfall, and came to Torch to get away from his creators. He could have run into others through the variety of "odd jobs" he's done to make coin.

If Kovax is an android, but doesn't know it, Razor would find that fascinating. Will try to play off that in-game.

What are Ridic and Urgeon's back stories?


Male Human Mechanist/Savage Technologist Level 7

Yeah Kovax woke up on a beach about 5 years ago and honestly has no real memory of anything before that moment. He has what he thinks are strange tattoos on his body and he hunts in the ruins around Torch as several of the markings on his body appear to be depicted in the ruins


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Check his profile.


Note as you discover information about the various expeditions, I've added it to the first spoiler on the Campaign info tab, in case you want to reference later.


If Shackled City doesn't turn out, you guys wanna do this at 830 tonight?

-Posted with Wayfinder


Getting close, Brads not responded and Kam is a heavy unlikely. Probably wave iff for now if Tuesday and Wednesday are out for Charlie.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Yeah I had not checked the boards in a few days because it was a busy weekend, so I am just reading about the game now. Sorry.


Live game Tuesday or Wednesday this week?

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Tuesday might work, Wednesday less so.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I'm on the road this week.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Wednesday is better for me


Looks like a no go this week. Chime in on the Shackled City boards. If we can't get the larger group together for that, maybe we try Iron Gods that week.

-Posted with Wayfinder


If Ben and Rich are both unable to show up tonight, I'll switch to an Iron Gods game. Fysa.

I'll be on around 830 eastern.

-Posted with Wayfinder


What do you guys think about another live session on Tuesday.

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I'm in DC next week.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Rich and I usually play on Tuesday nights at Rich Lupinos house...I guess it would depend if that is a go or not.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Probably not... going away next week and will be getting my feces consolidated.


Looks like I'm tracking XP and quest status for you all. One of you needs to take on loot and loot divvys.

Oh, and Tuesday is obviously a no go. I'll keep you posted on the next opportunity.


Male Human Mechanist/Savage Technologist Level 7

I can track quests, I think dave was already tracking loot


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp
Kovax Exner wrote:
I can track quests, I think dave was already tracking loot

Negative.


Male Human Mechanist/Savage Technologist Level 7

So I am taking my first level in Investigator, do I just know all the level 1 alchemist spells but I can only make a set amount per rest? I can't find anything about "spells known"


2 per level plus any you scribe from either a wizards spellbook or an alchemists formula book.

You don't get the Int bonus to formula known as you would have if you took investigator at 1st instead of 2nd.

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I'm tracking loot.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

2nd Level HP: 1d4 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9

+7 skill pts = +2 in perception, +1 in craft (mech), disable device, knowledge (Arcana, Eng), Spellcraft

Added protection vs evil and enlarge person to his spell book.

Changed 1st level spells memorized (2 x color spray, mage armor, heightened senses)

The stat block in Urgeon's profile has been updated.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Assuming 10 gp per silver disk (and we find a buyer), total loot value to date is 669.5 gp, or 167gp, 30 sp, 5 cp each. This doesn't include the brown key cards (3 gp ea. ?).

My vote is to save up for a wand of CLW (750gp).


Does that include the masterwork hand crossbow?

-Posted with Wayfinder


Urgeon, you don't need to memorize multiple light spells. You can use them at will. So pick 2 more 0-level spells to use for the day.

Rest of your level up looks good.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid
DM Fflash wrote:

Looks like I'm tracking XP and quest status for you all. One of you needs to take on loot and loot divvys.

Oh, and Tuesday is obviously a no go. I'll keep you posted on the next opportunity.

I have been tracking XP. Why the assumption, I haven't seen anyone ask for a total


Male Human Mechanist/Savage Technologist Level 7

1d8 + 1 + 11 ⇒ (6) + 1 + 11 = 18

Level in Empiricist
Alchemy
Trap Finding
Inspiration

Skills

Craft Alchemy - 1
Diplomacy - 1
Disable Device - 1
Knowledges - 1 Arcana, Dungeoneering, Engineering
Perception - 1
Spellcraft - 1
Swim - 1
UMD - 1

Spells

CLW
Shield


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

No, I didn't include the hand crossbow. That's another 200 gp. The resulting 869 gp is enough for a wand of CLW, if one is available. Does anyone disagree with a CLW wand?


And I think there is a roll off for the masterwork chain shirt and since 3 of you have disable device, you may want to figure out who gets the tools as well.

-Posted with Wayfinder


Just noted the brown cards above. Are you selling those as well?

-Posted with Wayfinder

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