DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

Roll 20 Link


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M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ok I will take a look

Malfunction! 50 50 50 50
Inviting Cavern 100 100 100 100
Blinded by the Light 200 200 200 200
Discovering the fate of the expedition 150 150 150 150
Setting up trade deal 200 200 200 200
Live Session 1 1450 1450 1450 1450
Automoton 150 150 150 150
Ghelarn 150 150 150 150
4 arm skeletons 350 350 350 350
Armed Autation 200 200 200 200
Plant dudes 300 300 300 300
Bypassing Malfunctioning gear 100 100 100 100
Plant Creature room 300 300 300 300
Medical Drone 150 150 150 150
Local Ties 150 150 150 150
Curing Khonnir 400 400 400 400
Battle with Sanvil 200 200 200 200
Thwart technic League at Torch 150 150 150 150
Warehouse Fight 500 500 500 500
Destroy headaches 300 300 300 300
Deal with Fungi 400 400 400 400
M-Bot 2 150 150 150 150
Restoring Power 300 300 300 300
Elevator Repairmen 300 300 300 300
Improvised Kennel 200 200 200 200
Loading Dock 700 700 700 700
Greuther and Ratling 350 350 350 350
Robot Shutdown 150 150 150 150
Meyandar 400 400 400 400
Lighting the torch 400 400 400 400
Gearsmen 300 300 300 300
Reporting the fate of the 2 expeditions 200 200 200 200

Total 9400 9400 9400 9400


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I was just looking...This is going to be tough because you gave me summarizations in some cases.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Level 4

+ Hit Points: 1d5 + 3 ⇒ (2) + 3 = 5

+1 Dex

+ Uncanny Dodge

+ Fading Strike maneuver (teleport & attack a target within my movement speed distance)
+ Half Gone maneuver (counter... make opposed Stealth vs Perception check to be considered incorporeal for that attack)
- Dizzying Venom Prana (4th level maneuver swap)

Skills: +1 to Acro, Escape Artist, Heal, Perception, Sense Motive, Stealth

***

Looking at the loot list, we're gonna have a ton of cash, but we have to determine what we're keeping or selling. I'd like to make a claim on the grenades, or at least we keep them and divide them out. I originally liked the neraplast armor, but I already get a comp bonus to Stealth from my stance, so it won't do much good -- happy to sell it.

I'd like to work on increasing my AC, as I'm up front alone more often than not, so if Khonnir doesn't want his amulet back, I'll bid for it. Depending on how much the coin split is, may look at a ring of protection or something similar.

I do want to save up for a adamantine kukri of construct bane, so not planning to buy too much if I can avoid it! =)


With the Torch back on, you could commission an adamantine kukri (understanding it's beyond the purchase limit, but the economy changes a bit for sky metal items)

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

I may do so, depending on our coin cut.


20% discount still applies to crafted items as well.

And yes, you guys are loaded. Many tech items are expensive. I encourage you to use them as much as possible. They can be very heplful. If you just sell them all for gold and buy magic (as able ... Torch can't support much), there are potential implications in Numeria. Most prominently is that no one really deals in tech except the Technic League ... so selling a bunch of relics could draw unwanted attention. This would be fairly common knowledge in Numeria.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Level 4 HP: 1d4 + 2 ⇒ (1) + 2 = 3

+1 Int

Skills:
+1 DD
+1 Knowledge, Engineering
+1 Appraise
+1 Knowledge, Dungeoneering
+1 Perception
+1 Spellcraft
+1 Knowledge, Geography

Free Feat:
Technologist


Urgeon, need you to pick free level up spells for your spell book.

Urgeon/Razorend, I'm assuming FCB goes to hit points


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I've added invisibility and create pit to Urgeon's spellbook.

He will also add the spells from the scroll (technomancy, unseen servant, detect radiation).

What spells were on Sanvill Tett's spell book?


You did some scribing earlier here

There's also a spoiler for the Spellcraft Rolls required to learn new spells (and the cost associated with them).

Hunting for the spellbook list now, once I find it, I will link it.

EDIT: Here it is. Same 6 spells that you tried to scribe earlier.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Thank you GM for updating the loot spreadsheet. What does the chemilizer do? I'm guessing it analyzes chemicals, but I can't find on the prd.

Concerning loot, here is one possible strategy for assigning items:

Kovax: all guns, ammo, and related items
Razorend: all grenades and items that facilitate stealth, recon, etc.
Ridic: medic type stuff (curing, condition removal, etc.)
Urgeon: miscellaneous tech

What do you think? I've used the above strategy to disposition each item - correct as necessary.

Assuming everyone concurs with the "sell" items, the total loot value is 6240 gp - the split is 1560 gp. Keep in mind the previous pay out (1200 gp), which you may still have gp left from.

Note that Urgeon has Craft Wondrous Items, which reduces the cost of wondrous items by half.

I recommend that we purchase a Bag of Holding (Type I) as a group. If you concur, that will subtract 306gp from everyone's split. We should also consider purchasing several condition removal scrolls (lessor restoration, etc.).

Urgeon will use his split to fabricate a headband of vast inteligence (+2) and a pearl of power I.


Chemalyzer:
NOt spelled correctly in spreadsheet Price 2,500 gp; Slot none; Weight 8 lbs.; Capacity 10; Usage 1 charge

DESCRIPTION

A chemalyzer is a handheld unit with an extendable wand tipped with a sampling nozzle. It grants a +5 competence bonus on all Craft (alchemy) or Knowledge (engineering) checks to identify an unknown pharmaceutical, poison, chemical, or substance. It cannot aid in the identification of magical effects or items like potions.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

So, I would also like to suggest that we also invest in condition removal scrolls:

300 gold -> 3x Scrolls of Lesser Restorarion
375 gold -> 1x Scroll of Remove Curse
150 gold -> 1x Scroll of Remove Disease
150 gold -> 1x Scroll of Delay Poison

Total at 1575 gold (394gp each)

What do you think?


Male Half-Drow Empiricist 4 / Inspired Blade 1 (HP: 45/51 5 Dex Drain // AC: 20 (24 w/shield), T: 14, F: 14 // F: 2 R: 9 W: 5* (+2 vs death, +2 vs ench/illusions, +3 vs charm/comp) // Init: +3, Per: +14 // Know: Arc 10, Rel/Loc 11/Plane 10/Dung 9), Disable: +13; Sense: +8, Stealth: +10; // Red Dest: +10/1d6+5 Ranged: +7
Sanity:
  • Score: 37
  • Threshold: 4
  • Edge: 18
  • Damage: 5
  • Paranoia (DC 11)
Resource:
  • Inspiration: 4/6
  • Mind Swap: 1/1
  • Panache: 2/5
  • Studied Combat: 4/4
  • Extracts: CLW / blend / shield / long arm / cat's grace 21
  • Dancing Lights: 1/1
  • Darkness: 1/1
  • Fae Fire: 1/1
  • Mut: 0/1

Still need some.spellcraft rolls from Urgeon for spells he wants to scribe.

-Posted with Wayfinder


Holly is gone tomorrow and Wednesday. Anyone free for a live session?

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Tomorrow *is* Wednesday, so yes.

Heck, we probably need half a live session just to hash out the loot splits and gear buys.


Sorry, tomorrow and Thursday

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I should be able to do Wednesday.


Male Human Mechanist/Savage Technologist Level 7

I can always do Thursday, Wed is bad this week


Ok, Ridic is Thursday a no go for you?

-Posted with Wayfinder


Story Narrator

I'm here both nights.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I will have to check on Thursday


Male Human Mechanist/Savage Technologist Level 7

Level 4 - 1d5 + 3 + 1 + 27 ⇒ (5) + 3 + 1 + 27 = 36

+1 Dex

Skills +10

Craft Alch
Diplomacy
Disable Device
Know Eng, Local, Dung, Arcana
Perception
Spell Craft
UMD

Keen Recollection
Trap Sense (Ex)

Still looking at spells and feats, might be making a few changes wanted to get this up though. I didn't realize that you can't use Studied combat or studied strike with ranged weapons, so kind kills one fairly critical level up bonus for this guy.


Favored class bonus?


Let's plan for Thursday at 830 pm . eastern.

If Ridic can't make it, we will reduce.scope.

Also, need Ridic's level up (or hero lab file) when able. Roll hps here regardless.

-Posted with Wayfinder


Crafting recipes now added to loot tab


Day 1: 1d100 ⇒ 65; H
Day 2: 1d100 ⇒ 73; M
Day 3: 1d100 ⇒ 23; N
Day 4: 1d100 ⇒ 94; M

Day 1: 1d100 ⇒ 85
Day 3: 1d100 ⇒ 69
Day 4: 1d100 ⇒ 20


Male Human Mechanist/Savage Technologist Level 7

3d7 + 15 + 11 ⇒ (5, 5, 4) + 15 + 11 = 40


I'm in Seattle Monday, Tuesday and Wednesday.

Anyone available for a roll20 session ? If so, post the earliest time you'd be available and the day(s).

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

If we go after 8pm est I can do Monday or I can do Wednesday night


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

It doesn't look good for Monday, with no one responding..


Male Human Mechanist/Savage Technologist Level 7

Any of those are most likely ok for me, I normally can't start much before 8:00 PM Eastern for the most part.


Let's plan on Wednesday for now and we will here from thenothers.

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I'm in Denver this week - I'll log in if I can.


Wednesday 830 eastern. Make sure Curse is updated and I'll need all level up info prior to that. Post any purchase requests here as well and Urgeon's crafting order (and whether you're expediting any rolls etc.)


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

I can't make it this week. I've got an interview prep session on Wed night.


OK, we will wave off this Wednesday. How does next week look? Tues/Wed/Thurs


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Worse... I'll be in ATL for my Delta interview. You can always bot me if you have a quorum.


Male Human Mechanist/Savage Technologist Level 7

Delta interviews people at 8:00 PM...that's just crazy.


Are you interviewing for 24 hours? Take a laptop, hotel stuff. None of those days are you free?

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

/sigh

Tues and Wed are for sure no go... I'll be flying back Thursday, so I could probably play Thurs night.


Male Human Mechanist/Savage Technologist Level 7

He has to mentally prepare for several days for his interview, I am guessing he hasn't had to do an interview for a very long time and he's as nervous as a virgin on prom night :)


Your argument is weak, but your willingness to play on Thursday is noted and accepted. How is Thursday 8 Dec for everyone else?

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I should be good to go that Thursday


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Should work for me.


Ok, 830 eastern then

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Thursdays are always good for me, see you guys then


Thursday is out for me, need to push to next week ... Monday thru Wednesday.

Also, not sure where all the input went, but was looking for a bit more from you, but if you're waiting for me, I'll take your 19-day wait and no more discussion with anyone and press.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I'm on the road next week - not sure what my schedule will be like. I'll log on if I can.


Male Human Mechanist/Savage Technologist Level 7

How long will it take the Blacksmith to make the Adamantine weapons?

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