
Ridic Slaranack |

Ok I will take a look
Malfunction! 50 50 50 50
Inviting Cavern 100 100 100 100
Blinded by the Light 200 200 200 200
Discovering the fate of the expedition 150 150 150 150
Setting up trade deal 200 200 200 200
Live Session 1 1450 1450 1450 1450
Automoton 150 150 150 150
Ghelarn 150 150 150 150
4 arm skeletons 350 350 350 350
Armed Autation 200 200 200 200
Plant dudes 300 300 300 300
Bypassing Malfunctioning gear 100 100 100 100
Plant Creature room 300 300 300 300
Medical Drone 150 150 150 150
Local Ties 150 150 150 150
Curing Khonnir 400 400 400 400
Battle with Sanvil 200 200 200 200
Thwart technic League at Torch 150 150 150 150
Warehouse Fight 500 500 500 500
Destroy headaches 300 300 300 300
Deal with Fungi 400 400 400 400
M-Bot 2 150 150 150 150
Restoring Power 300 300 300 300
Elevator Repairmen 300 300 300 300
Improvised Kennel 200 200 200 200
Loading Dock 700 700 700 700
Greuther and Ratling 350 350 350 350
Robot Shutdown 150 150 150 150
Meyandar 400 400 400 400
Lighting the torch 400 400 400 400
Gearsmen 300 300 300 300
Reporting the fate of the 2 expeditions 200 200 200 200
Total 9400 9400 9400 9400

Razorend |

Level 4
+ Hit Points: 1d5 + 3 ⇒ (2) + 3 = 5
+1 Dex
+ Uncanny Dodge
+ Fading Strike maneuver (teleport & attack a target within my movement speed distance)
+ Half Gone maneuver (counter... make opposed Stealth vs Perception check to be considered incorporeal for that attack)
- Dizzying Venom Prana (4th level maneuver swap)
Skills: +1 to Acro, Escape Artist, Heal, Perception, Sense Motive, Stealth
***
Looking at the loot list, we're gonna have a ton of cash, but we have to determine what we're keeping or selling. I'd like to make a claim on the grenades, or at least we keep them and divide them out. I originally liked the neraplast armor, but I already get a comp bonus to Stealth from my stance, so it won't do much good -- happy to sell it.
I'd like to work on increasing my AC, as I'm up front alone more often than not, so if Khonnir doesn't want his amulet back, I'll bid for it. Depending on how much the coin split is, may look at a ring of protection or something similar.
I do want to save up for a adamantine kukri of construct bane, so not planning to buy too much if I can avoid it! =)

DM Fflash |

20% discount still applies to crafted items as well.
And yes, you guys are loaded. Many tech items are expensive. I encourage you to use them as much as possible. They can be very heplful. If you just sell them all for gold and buy magic (as able ... Torch can't support much), there are potential implications in Numeria. Most prominently is that no one really deals in tech except the Technic League ... so selling a bunch of relics could draw unwanted attention. This would be fairly common knowledge in Numeria.

Urgeon Porpentine |

Level 4 HP: 1d4 + 2 ⇒ (1) + 2 = 3
+1 Int
Skills:
+1 DD
+1 Knowledge, Engineering
+1 Appraise
+1 Knowledge, Dungeoneering
+1 Perception
+1 Spellcraft
+1 Knowledge, Geography
Free Feat:
Technologist

Urgeon Porpentine |

I've added invisibility and create pit to Urgeon's spellbook.
He will also add the spells from the scroll (technomancy, unseen servant, detect radiation).
What spells were on Sanvill Tett's spell book?

Urgeon Porpentine |

Thank you GM for updating the loot spreadsheet. What does the chemilizer do? I'm guessing it analyzes chemicals, but I can't find on the prd.
Concerning loot, here is one possible strategy for assigning items:
Kovax: all guns, ammo, and related items
Razorend: all grenades and items that facilitate stealth, recon, etc.
Ridic: medic type stuff (curing, condition removal, etc.)
Urgeon: miscellaneous tech
What do you think? I've used the above strategy to disposition each item - correct as necessary.
Assuming everyone concurs with the "sell" items, the total loot value is 6240 gp - the split is 1560 gp. Keep in mind the previous pay out (1200 gp), which you may still have gp left from.
Note that Urgeon has Craft Wondrous Items, which reduces the cost of wondrous items by half.
I recommend that we purchase a Bag of Holding (Type I) as a group. If you concur, that will subtract 306gp from everyone's split. We should also consider purchasing several condition removal scrolls (lessor restoration, etc.).
Urgeon will use his split to fabricate a headband of vast inteligence (+2) and a pearl of power I.

DM Fflash |

DESCRIPTION
A chemalyzer is a handheld unit with an extendable wand tipped with a sampling nozzle. It grants a +5 competence bonus on all Craft (alchemy) or Knowledge (engineering) checks to identify an unknown pharmaceutical, poison, chemical, or substance. It cannot aid in the identification of magical effects or items like potions.

Urgeon Porpentine |

So, I would also like to suggest that we also invest in condition removal scrolls:
300 gold -> 3x Scrolls of Lesser Restorarion
375 gold -> 1x Scroll of Remove Curse
150 gold -> 1x Scroll of Remove Disease
150 gold -> 1x Scroll of Delay Poison
Total at 1575 gold (394gp each)
What do you think?

Aenian Ryder |
- Score: 37
- Threshold: 4
- Edge: 18
- Damage: 5
- Paranoia (DC 11)
- Inspiration: 4/6
- Mind Swap: 1/1
- Panache: 2/5
- Studied Combat: 4/4
- Extracts:
CLW/ blend /shield / long arm/ cat's grace21 - Dancing Lights: 1/1
- Darkness: 1/1
- Fae Fire: 1/1
- Mut: 0/1

Still need some.spellcraft rolls from Urgeon for spells he wants to scribe.
-Posted with Wayfinder

Kovax Exner |

Level 4 - 1d5 + 3 + 1 + 27 ⇒ (5) + 3 + 1 + 27 = 36
+1 Dex
Skills +10
Craft Alch
Diplomacy
Disable Device
Know Eng, Local, Dung, Arcana
Perception
Spell Craft
UMD
Keen Recollection
Trap Sense (Ex)
Still looking at spells and feats, might be making a few changes wanted to get this up though. I didn't realize that you can't use Studied combat or studied strike with ranged weapons, so kind kills one fairly critical level up bonus for this guy.

Urgeon Porpentine |

I'm on the road next week - not sure what my schedule will be like. I'll log on if I can.