
DM Fflash |

Player Creation Rules. Slightly different than my other games. There are only 4 of you and no NPCs unless enlisted for story reasons, but no standard always traveling with you NPC/hirelings. No leadership feat.
1) 20 point buy, 3 traits (1 is campaign), gp starting, max hp at 1st level
2) All PRD classes (including ACG) plus all core and featured races plus android
3) Guns are emerging, technology items/feats/archetypes are not available yet. Will allow a retcon later if you wish.
4) I'm currently not using any 3PP material and I'd ask that you don't build your character with any. After that I'm always open to exceptions but expect my initial answer to be no, with justification required on your part, not mine.
5) Level up hps are as follows based on HD:
- d12: 1d7+5
- d10: 1d6+4
- d8: 1d5+3
- d6: 1d4+2

Nomad Sage |

Hello... is this the right place? =D
I'd like to try a ninja... either elf/h-elf or maybe andriod. I like the idea of going full manga geek out! Would be using the Against the Technic League background trait.
Other option is a dwarf Foehammer fighter... hammer specialist, very tanky. Would use the Skymetal Smith background.
I'd prefer the ninja, as long as its not too much overlap with Kam's rogue idea. Mine would definitely be less mech/trappy and more stealth/attack.

Epik |

Thanks for the invite Tike.
I'm thinking wizard going technomancer. I'll post something soon.

Sama'el Val'varen |

I am working on making a Investigator now, not sure if I will go with the Steel Hound or not, but I am leaning pretty heavily on at least going with the main class.
Look at the Shaman Dalamus, they could be really stupidly cool.

DM Fflash |

nomaddic -- Ninja/Stalker/Foehammer - striker/tank
Sam -- Investigator (maybe Steel Hound) -- utility trapper (range strike)
Epik -- Wizard/technomancer - arcane
Dal -- Blight Druid/Bard/Shaman - divine/arcane utility
If you go with something along these lines, may be worth Epik and Dalamus investing in stealth to make a party that moves quietly. Maybe an invis wand or scrolls later

Urgeon Porpentine |

Early draft of a Diviner who will go Technomancer. I went with the "Local Ties" trait since it easily ties with an arcane background, but "Against the Technic League" is also viable.

DMFflash |

Of note, for the first adventure, Androffan will still require a linguistics check to decipher. Without Androffan, the DC is doubled. Later on, after a certain point in the adventure, you'll be able to use it like any other language.
Same for knowledge checks relating to tech items. They will be high, maybe absurdly so near the early points of the adventure and as you learn more, they will go down.
Consider why your character is in Torch and what your relationship is with the other characters. You'll be starting this adventure already knowing each other: friends, family, coworkers etc.
-Posted with Wayfinder

Razorend |

Note, the 3 traits brings up a warning in Hero Lab... had to add an additional trait on the Adjust tab to clear it.
Average starting gold, or max?
Male android stalker 1 ( [PoW], Pathfinder Campaign Setting: Inner Sea Bestiary 3)
CN Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +3, Will +5
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+1/18-20) or
. . dagger +3 (1d4+1/18-20) or
. . kukri +3 (1d4+1/17-20) or
. . kukri +3 (1d4+1/17-20)
Special Attacks 1 body of the night, deadly strike +1d6, nanite surge
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 11, Wis 16, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits against the technic league (weapons), killer, magic is life
Skills Acrobatics +7, Climb +5, Escape Artist +7, Heal +7, Perception +9, Sense Motive -1, Stealth +7; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Common
SQ emotionless, ki pool, ki pool (perception), ki pool (sense motive), stalker art (critical edge), stalker maneuver recovery
Combat Gear caltrops (2); Other Gear leather armor, dagger, dagger, kukri, kukri, belt pouch, belt pouch, chalk, flint and steel, grappling hook, manacles, masterwork backpack, periscope, silk rope (50 ft.), waterskin, 17 gp, 9 sp, 9 cp
--------------------
Special Abilities
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1 Body of the Night (Ex) Stance - Add your ranks in Heal to your Stealth, bonus to attack against flat-footed foes.
Against the Technic League (Weapons) +2 weapon damage vs. targets you know are associated with the Technic League
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Strike +1d6 (Ex) Attacks deal +1d6 damage for 0 rounds after successful crit
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Ki Pool (Perception) (Su) +4 insight to one Perception check
Ki Pool (Sense Motive) (Su) +4 insight to one Sense Motive check
Ki Pool (Su) You have a ki pool equal to 1/2 your stalker level + your WIS modifier.
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Stalker Maneuver Recovery Stalkers may recover their maneuvers in one of two ways. The stalker may either center his awareness of the combat momentarily as a standard action and recover a single expended maneuver of his choice.
Alternately, he may recover his Wisdom modifi
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
This forum avatar is a bit extreme, but the rest kinda stink. He actually looks mostly human, not like a skin-less terminator. Think Data from ST:NG, but less dorky. Actually, probably more like Roy from Blade Runner... but less albino.

Urgeon Porpentine |

Dalamus, I think you can make a front line type out of the Blight Druid. The auto sickening of adjacent enemies is powerful for melee. Beef up his str and con and I think he could be a viable tank. Plus he provides the divine which we also need.
I say go for it.

Razorend |

Yeah, I'm still pondering the background, but I figured he'd have a tight spiritual bond with Nethys since he was given life through magic.
I have the maneuvers picked, but not readied yet.
Disturbing Blow
Dizzying Venom Prana
Flurry Strike
Ghost Hunting Blow
Offensive Roll
Sting of the Rattler
Stance: Body of the Night
I can send you the character file, if you like.
Sidebar - I've been trying to figure out how to get HeroLab to display separate weapon sets... for example, thrown dagger. I can only get it to show up in melee on the statblock.

Nomad Sage |

Razorend wrote:Add everything you want as equipment sets, should replace the standard ones.
Sidebar - I've been trying to figure out how to get HeroLab to display separate weapon sets... for example, thrown dagger. I can only get it to show up in melee on the statblock.
Saw that, but still can't get dagger to show up as ranged.

Brad Walsh |

Tike. I need some clarity on the character creation. We are making 1st level characters, correct?
If that is true, then can you explain this part of your character creation rules. This just doesn't make any sense to me.
5) Level up hps are as follows based on HD:
d12: 1d7+5
d10: 1d6+4
d8: 1d5+3
d6: 1d4+2

Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Androids do look human, BTW
-Posted with Wayfinder

Urgeon Porpentine |

Concerning our background, one common thread could be Khonnir Baine. He is a local expert on technology. We all have an interest in technology for one reason or another. Perhaps he is the one whom introduces us.

Ridic Slaranack |

Ok....My avatar is ready, and my character is pretty much there.
As for how we met/know each other. I ws the crazy drunk Druid kicking everyones ass in the bar, and you guys were able to calm em down for fear that you were next! I am one bad ass gay druid!! lol

Razorend |

Avatar updated... still got the tech mask, but less Terminator. Rough background below:
Razorend was created in Torch more than two decades ago, designed by a secretive splinter cabal of the Technic League. His creators were attempting to engineer the perfect assassin, programming in a wide array of killing techniques plumbed from sources such as the Red Mantis, dervishes of Katapesh, and ninja tongs from Minkai. Unfortunately for them, this mix of volatile knowledge also bred a mean independent streak. Despite a decade of "training", Razorend (at the time designated "HK-77A") would not come to heel. Before the League engineers decided to terminate the project, and their creation, Razorend broke free and fled into the city streets.
In the years since, Razorend has done his best to hide his true identity, often wearing a mask in public. He was created to be a loner, and trust is very difficult to give, even to those companions he's known for the last few months. He has shared his history with precisely no one. Instead of investing in lasting relationships, he would just cut ties and move on. More recently, he has come to grips with the fact that if he wants to thrive, not only just survive, he must grow those bonds.
He has developed into a devout worshiper of Nethys. His creators taught little to nothing of divine beings, but once free, he eventually learned of the god of magic. He believes his life force, or soul even, is born of magic and thus from Nethys. He prays to Nethys daily, and invokes his name often.
Razorend has managed to keep a living wage by offering his skills to those in need... sometimes as a thug, or as a burglar, even a bodyguard. These odd jobs have all been lacking, and he yearns for a more significant calling. His hate is pinpoint focused against the Technic League and those who enslave other androids. He refuses to work for them or their proxies, and when able, will go out of his way to sabotage their plans.

Kovax Exner |

Kovax doesn't know who he is. He woke naked on a beach almost 5 years ago and has been searching for answers ever since. He has heard of strange going ons in Torch, of the ancient ruins all around Numeria and the whispers of a group known as the Technic League. He has strange markings all over his body that seem to match markings he has found in the ruins in this part of the world.
He is in love with technology and seems to have a knack for finding rare and unique pieces in his explorations. He is currently working on repairing a large rifle firearm he found in one of his searches, he thinks he has managed to get it to work, no one else seems to think it's all that safe but it hasn't blow up on him yet.
He has formed a friendship with one of the local tech hounds Khonnir Baine and has met with him many times to go over pieces he has found in his searches. Together they have discovered many unique and exciting things.
He is driven by a desire to know who he is, what his purpose is and where he comes from. Everything he does is in the hopes of finding those answers.

DM Fflash |

Also, we need player jobs:
Quartermaster: keeping track of mad loots ...
Chronicler: keeping track of quests AND XP
Timekeeper: keeping track of time (big picture ... what hour/time of day) and weather.
Note, I'll be actually giving XP in this AP for encounters, traps and the like. XP will be given out as a per individual breakout, but you should be able to keep track of it as a party (i.e. everyone will have the same individual breakout .. no one will earn XP on their own separate from the rest of the party)
Brad: post in gameplay soonest.