DM Barcas - Kingmaker: New Beginnings
(Inactive)
Game Master
Isaac Duplechain
An expedition from Brevoy attempts to tame the Stolen Lands, while civil war brews in the north between the nobles houses and a bandit king rises in the wilderness.
Male Human Heretic 5 Master of Many Styles 1
DM Barcas wrote: And now we can add Jemini stepping around him to kill the bandit while he is determining the guilt-to-repentance ratio. I'll bet there's an Excel macro for that.
I'm assuming the bandit next to Verik was withdrawing so no attack of opportunity right?
Verik Jarrow wrote: I'm assuming the bandit next to Verik was withdrawing so no attack of opportunity right? Yeah what a baby! I was pretty tempted to shoot him in the back, but I figured I'd focus on some actual threats.
My apologies for interrupting, but I didn't know how else to contact DM_Barcas.
I recently saw your maps using Civ V editor. I have Civ V and am putting together a map for my kingmaker game and was wondering if I could discuss some issues I am having with it. Please contact me via email. I don't want to fill up your campaign thread with chitter-chatter.
shieldknight01 <at> yahoo <dot> com
Thanks, and again, I apologize for interrupting your thread.
Male Human Heretic 5 Master of Many Styles 1
@Verik: If you're down, I'm thinking you move around to N20 in preparation to attack this turkey, then I'll charge the guy next round so we can flank him. You know, like we did back in the Trading Post. Also, since he's got a bow, if you're in N20 and he tries to shoot at any of us, you'll get an AoO on the guy, yes? What do you think?
:-)
I think that's the fleeing injured bandit, so I'm more inclined to have Verik pile on to attack the leader truth be told. Assuming Berrin attacks her he can come in and flank as Jemini cannot reach and attack.
Male Human Heretic 5 Master of Many Styles 1
Oh. I thought it was the guy way out in F-20 who was fleeing, my bad.
Oh I missed him, I'm sure you are right. I still think I'll target the leader if she does not move out of reach though.
Yeah, I'm afraid Berrin spent one move action to long with the bow in hand, now he'll either have to meve in without his shield or wait a full round before engaging the leader.
Male Human Heretic 5 Master of Many Styles 1
Fair enough. I guess my thinking was Zander and Tandlara could take out the other watchtower guy, and we can leave the leader to our heavy-hitters. I'm just always looking to take advantage of that sweet, sweet flanking bonus. Especially at first level.
But I'm also okay with slugging it out with this guy. That's what Judgments are for.
Drop bow, move drawing weapon, and attack that would be my suggestion Berrin. Depends if you think an extra attack for you is worth -2 ac, it would be for me. You can also wield your longsword two handed for +2 damage.
Verik Jarrow wrote: Drop bow, move drawing weapon, and attack that would be my suggestion Berrin. Depends if you think an extra attack for you is worth -2 ac, it would be for me. You can also wield your longsword two handed for +2 damage. *nods* thats what I'm thinking as well, I think the +2 damage plus an attack next round will count for more than the +2 to AC. But then again, those could be famous last words ;)
Let's talk about cover!
So the rules for figuring out if something has cover are pretty clear, but therein also exists a rule for "Partial Cover" which only gives a +2 to the target's AC if more than half of the creature is visible and is basically "up to the GM's discretion." Since we're determining our own to-hit and damage and stuff in our posts, how liberal would you like us to be on applying partial cover? My general way of playing it at home is that interposing characters always only cause Partial Cover as they don't take up a full 5-foot space and are generally on the move. As I'm frequently shooting things, knowing how to do this correctly in my posts is important.
That would be soft cover. +2 is right on the money.
Jemini how are you reaching the bandit leader with a 30 ft. move? I can't figure it out looks like it takes at least 35ft. Oh no I can see three diagonals does it, nice!
That changes my reasoning, hmmm.
Male Human Heretic 5 Master of Many Styles 1
Nice shot, Berrin! *high five* That was a brutal one-two from you and Jemini.
*danses jig* that was brutal *grins*
Nice! Did DM Barkas give us their AC and HP I can't seem to find them, she's still up right?
Male Human Heretic 5 Master of Many Styles 1
"The leader has 16 AC (14 FF) and 29 hit points."
So she's at 2HP left. The others are the same 13/9 as before.
Male Human Heretic 5 Master of Many Styles 1
Verik! FINISH HER! :-D
(imagine that in an old-school Mortal Kombat voice)
Very nice crit! I'm actually going to suggest Verik that you knock her out if you can and then we can have a public hanging up at Oleg's. I bet he and Svetlana would like that.
Awesome crit! I was hoping for something like that :)
@Verik: yea, I assumed that the trees have soft corners, so diagonals work out just right.
Personally I'd vote for the killing blow, rather than a hanging
Oh whoops, I was assuming she was well in hand and so attacked the bandit. Best she can do is withdraw and someone ought to be able to shoot her down or charge her after that. Also she acts before Verik so if she's going to run she'd already be gone...
The bandits have 13 ACs right, I got a 12, nothing worse than missing by 1...
Unless she's insane she'll withdraw or surrender is my guess. So going after the others was your best move imo.
We dont know what tricks she got up her sleeve - and I suspect she's at least level 4 to have 29hp; that's a lot of potential class abilities packed inside her still.
Do we know what weapons she wields?
She's wieldig a pair of sharp looking handaxes. Note that Berrin has 15 hp on lvl 1 so she might just be a realy tough lvl 2 or 3 villain.
She's surrendering? She didn't drop her weapons or anything. And I'd feel better with her dead.
prisoners = information. We still have the Drag Lord to hunt down ;)
Agreed, we heard what she was saying I think that is enough for some frontier justice myself. I would say let the first one or two of the others willing to talk live - transporting them all back would be too dangerous.
Bah - I'd prefer one of the lesser minions for information if possible. This one here (Xena, bandit queen) might be too much of a handful for us to handle until she's hanging from a noose.
Also I doubt we can get info out of her easier than out of the lesser rabble.
ok, but will the lesser rable have her level of information?
They won't give us any trouble if we just knock them all out and keep them unconcious for the trip back to the fort.
Female Elf Witch 4
Berrin Myrdal wrote: ok, but will the lesser rable have her level of information? Not likely! We'll disarm and tie her, a warrior is nothing without weapons. I vote we keep her alive!
Keep them unconscious for the trip back to the fort? With a paladin in your party? hehehe you a funny man
She might have more information, but she might also have more lies and misdirection. Intimidating the truth out of the lesser minions is easier
Paladins have a problem with knocking people unconcious? I'd think they'd have more a problem with killing them.
Probably with keeping someone permanently unconscious for a number of days. I say we see who says what then have a trial. Those who talk we take back heavily supervised and tied, etc., those who don't we kill. Taking them all back is going to be nigh on impossible, so its not a real option imo - one or two at most I'd say.
Ya, as Verik points out paladins won't approve of smacking people over the head all the time just so they shut up.
Female Elf Witch 4
Jemini of Lebeda wrote: Ya, as Verik points out paladins won't approve of smacking people over the head all the time just so they shut up. Compared to nice treatement sure, as opposed to murder?
Female Elf Witch 4
As a leader Jemini needs to make hard decisions, and be ruthless against enemies. She does not need to be an idealist to be a paladin.
But it is not more morally correct to kill some one than to make live more difficult for yourself by transporting them while knocked out or bound. Thats self-sacrifice for your enemies, and fairly Good overall. Not that slaying her would be evil, but its far more embracing law.
That of course is the dichotomy of the paladin, also Tandlara is all about mercy out of battle. She will wither the flesh on an enemies bones, but nurse his ally to conciousness and captivity. She sees even quite rational greivances as short term grudges alot, because everything is so rapid to humans. She took one hundred years to start to get over melancholy over a dead lover, Tandlara rarely rushes when she doesn't have to.
Well, the bandit leader will be executed regardless. There is no hint of repentance or redeeming quality. However, that will not stop the paladin from ensuring humane treatment to her prisoners. Smacking them upside the head so they are less trouble does not constitute acceptable treatment.
We could always go for frontier justice and hold the trial on the spot. The watchposts should be just about the right height for a hanging.
That's what I suggest, a trial followed by hangings. We just can't take them all back and as far as I am concerned releasing them is not an option.
I would suggest Verik presides - because its a traditional Abadarian (?) role and he's the wisest and has the highest sense motive - and Tandlara acts as defense while Jemini prosecutes.
Just one thing though. We want that name and we want the Stag Lord. Killing her without those two bits would border on stupid imo as the grunts won't have the name and at best they might know the way to the Stag Lord. I'd rather not have an unknown enemy plotting our demise if we can get around it.
Male Human Heretic 5 Master of Many Styles 1
I also agree. Zander doesn't really care if these bandits live or die, but doesn't want them causing any more trouble. Getting information out of them is his primary objective even if that means agreeing to lock them up for life rather than execute them. He'll probably make that known in character at some point if everyone is set on an execution at the cost of losing out on that info.
I mostly figured taking care of them back at Oleg's would be good for morale as Oleg and Svetlana deserve the chance to see their opressors pay for their crimes. I don't think there's a big risk of them escaping, especially with 25 feet of rope around each of them, but Zander wouldn't protest if everyone else agreed to deal with them here.
Game Night! I'll be afk for the next 4-6 hrs, I'll try to get a post in before bed but if not I'll see you in the morning. Please don't kill Kessel before getting the info we need.
Male Human Heretic 5 Master of Many Styles 1
No worries. Even Taisper won't kill her without getting that info. The other bandit I'm not so sure about. ;-)
I'll wait top see the results of Verik's sense motive before getting too excited about this mysterious name, she could be inventing thing to save her skin.
Keep in mind that she can lie through her teeth - and will - just to stay alive. There is always the Stag Lord himself to provide us with more answers. I'm not particularly concerned about a mystery guy in the background - we know that certain factions in Issia have a vested interest in the failure of the Rostland expedition to kingdomize the Stolen Lands.
She's already revealed that he's a drunken sod. Which might be the really valuable information for us.
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