Male Human Cleric 3
Experience: 5008
LG Medium Humanoid (Human)
Age: 23 Birthday: Neth 16th
Init +0; Senses Perception +4
Hero Points 1
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DEFENSE
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield, +0 Dex)
total hp 22 (3d8+3) current hp 22
Fort +4, Ref +1, Will +7
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OFFENSE
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Spd 30 ft.
Melee Morningstar +4 (1d8+2/x2)
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STATISTICS
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Str 14, Dex 10, Con 12, Int 10, Wis 18, Cha 14
Base Atk +2; CMB +4; CMD 14
Feats Extra Channeling, Selective Channeling, Craft Wonderous Item
Traits Ease of Faith, Suspicious
Trained Skills Diplomacy +9, Knowledge: Religion +5, Prof: Bureaucrat +8, Sense Motive +11, Spellcraft +6
Untrained Skills Acrobatics -4, Climb -2, Escape Artist -4, Fly -4, Stealth -4, Swim -2
Languages Common
SQ Lawful Aura, Channel Energy 2d6 7/day; Command DC 15 7/day; +1 to Bluff, Diplomacy, or Sense Motive 7/day.
Gear Morningstar 8gp, Javelin x 2 2gp, Breastplate 200gp, Chain Shirt 50gp (from Zander), Heavy Wooden Shield 7gp, Sickle 6gp, Wooden Holy Symbol x 3 3gp, Waterskin 1gp, Backpack 2gp, Bedroll 1sp, 1216gp (460gp loaned to Zander), 9sp, "Virtue" Light Horse
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SPECIAL ABILITIES
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Inevitable Domain: Command (Su): As a standard action, you can give a command as per the spell DC 15. You cannot target a creature more than once per day with this ability. 7/day.
Trade Domain: Base Speed increased by 10 feet.
Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Channel Energy (Su): 2d6 DC 13, 7/day.
Spell Prepared Cantrips Detect Magic, Light, Create Water
1st Shield of Faith, Shield of Faith, Bless, Protection from Chaos*
2nd Speak Language, Eagle's Splendor, Locate Object*
* Domain Spell
Appearance:
A boxy short fellow with curly short cropped sandy brown hair. Verik is handsome with broad freckled features and stocky, but muscular rather than stout.
Personality:
An orderly, often pedantic, perfectionist, with a strong sense of duty and a kind heart. Verik loves lists, and is a great organizer, though he can be infuriatingly inflexible at times. He is never flashy, but always solid and dependable.
Background:
The Jarrows are a family of Absalom based Lawyers and have been for generations, but as the fifth son Verik was not encouraged to follow the family profession. Instead after exhibiting an interest in Abadar, the families god of choice, he was encouraged to explore his faith and join the Church.
At fifteen he petitioned to join the Church and was accepted as an acolyte. He spent five years learning the trade, and working in the First Lady of Laws offices as a clerk and later magistrate.
At twenty he was offered the chance to travel as a cohort to the famed diplomat and negotiator Benervan Knesh, a greatly respected priest of Abadar. With Knesh Verik traveled to all of the great cities of the Inner Sea, and many more besides, as well as venturing further afield to Korvosa. It was on the return passage from Korvosa that their ship was attacked by pirates - The Red Reavers. Verik was injured early on and fled bellow decks, while Knesh's magics secured victory for the sailors, but cost the aging priest his life.
Thoroughly ashamed of himself Verik vowed that he would not be found wanting again and returned to the Temple of Abadar in Absalom to train for combat. After some months he was ready to set out into the world seeking to bring civilization, order, and law to those lawless lands where it is most needed.