[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton will fire off another ray of frost at the claw next to cade.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 6


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Ember nods to Keaton as he takes out the claw near her. She hurries around the stone benches and rushes to Cade's side.

" Mane dominus animam suam vivificabit! " She prays crouching to touch her fallen ally.

mechanics :
Ember casts Spare the Dying on Cade

Spare the Dying: touch a living creature that has 0 Hp. The creature becomes stable. This spell has no effect on undead or constructs.


Cade lies on the ground with a sticky red puddle surrounding his body. When ember touches him he stops convulsing and lies still on the floor as the blood leaking out of his body appears to stop.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok again strikes out at the remains of the hooded man, hoping this time to place it in the grace permanently!

Mechanics:

Attack-melee: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9 re-roll 1 1d6 ⇒ 4 total damage= 12


Location: Lance Rock
Map of Current Area (Click Here)
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Ember nods to Keaton as he takes out the claw near her. She hurries around the stone benches and rushes to Cade's side.Crouching down she ask for divine intervention and the flow of blood from Cade's wounds stop immediately.

Narnel moves deftly around the claw on the ground, slipping between the tables and bringing his staff to bear on the hooded man, the swing is once again off balance and the staff thuds against the table momentarily getting hung up leaving Narnel open for an attack, however he quickly follows it up with a swift kick to the hooded man's remaining leg, snapping it at the knee and the hooded man finally crumpled to the ground and was unmoving.

The bald man once again issued orders to his skeletal minions. "Advance forward, all together, load, pull, spread out to form a line. Target that one that just took down our companion. All together, one target. Concentrate fire. FIRE" he orders.

The skeletons again obey with precise precision they advance to form a line, draw arrows, pull the bow strings back and fire a volley of arrows at Narnel's position. The arrows bounce off tables and whiz past Narnel but none even come close... this time.

The bald man then stands and shouts "Incompetent fools! I will have to do it myself." he then says some arcane words and makes some jesters with his hands.

A ghostly skeletal hand appears next to Narnel and reaches out to grab a hold of the man. But Narnel quickly reacts avoiding the hands assault as he watches the hand fade away.

Seeing his attack miss its mark the bald man again drops prone behind the workbench.

With no hooded man in sight Molok quickly strikes out at the crawling hand next to him, smashing it to pieces!

Round 3 Initiative:

Vaneros
Keaton
Kenna
Cade
Unknown
Ember
Narnel
Skeletons
Bald Man
Hooded Man
Molok

Mechanics:

Hooded man takes 4 hitpoints of bludgeoning damage from Narnel's martial attack.
Hooded man has taken a total of 56 hitpoints of damage.
Hooded man is dead.

Bald Man is prone with full cover. No ranged attacks. No line of sight.

Crawling Craw #1 takes 12 hitpoints of slashing damage from Molok's greatsword.
Crawling Craw #1 has taken 12 hitpoints of damage total.
Crawling Claw #1 is dead.

Cade is stable.

Active Effects:

Bald Man is prone with full cover. No ranged attacks. No line of sight.

Narnel has 8 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 0 of 9 hitpoints remaining.
Cade is unconscious.
Cade is stable.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 9 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (48 Seconds Remianing.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 2 of 10 hitpoints remaining.

------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:44:12pm
Year of the Scarlet Witch


We must take out that necromancer. He controls the skeletons, Vaneros thinks while fending-off the claw that still tries to harm him. He concentrates his will and waits for the bald man to pop out of cover again.

"Someone get that claw off of me!" He yells to the others while focusing the bald man's cover.

Mechanics:

I'd think since the bald man exposes himself to us for at least long enough to cast a spell, that he shouldn't have full cover. But that is just my opinion. So I'll try this instead:
I ready an action to blast away baldies face as soon as he gets in sight (and he thus has 3/4 cover or less). With Spell Sniper I will then be able to attack without penalty.

Eldritch Blast: 1d20 + 5 ⇒ (13) + 5 = 18, Damage: 1d10 ⇒ 5

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 8/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Cade lies on the ground with a peaceful look on his face.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Ray of Frost on Vaneros's claw attacking him: 1d20 + 5 ⇒ (18) + 5 = 23
attack: 1d8 ⇒ 7


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Sorry Cade, I'm all out of 1st level slots

With Cade's wounds looking stable Ember head s over to help Kenna, drawing her other hand axe and slashing it down at the claw.

mechanics :
move to H50 Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Slashing damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel turns and attacks the claw on Kenna with his staff, then again stomps on the vile thing. Narnel will then duck down behind the table in an effort to hide from the archers.

Mechanics:

Staff Att: 1d20 + 5 ⇒ (12) + 5 = 17
Staff Dam: 1d8 + 3 ⇒ (7) + 3 = 10
Martial Att: 1d20 + 5 ⇒ (14) + 5 = 19
Martial Dam: 1d4 + 3 ⇒ (4) + 3 = 7
Stealth to hide.
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

"I'll take care of Cade in a second." Kenna calls out to Ember. She then sheathes one of her scimitary and lays a hand on her leg. "Light of the moon, mend my wounds." she murmurs and the flesh begins to knit back together.

Mechanics:
Kenna casts Cure Wounds at level 1 healing herself for 1d8 + 3 ⇒ (1) + 3 = 4 HP.

I wasn't sure but, if sheathing a weapon would require an entire action of it own, I will drop one scimitar instead.


Location: Lance Rock
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Round 3: Partial Update
Round 3 Initiative: Vaneros, Keaton, Kenna, Cade, Crawling Claws, Ember, Narnel, Skeletons, Bald Man, Molok
Names in gray have already went this round.

Vaneros readies to attack the necromancer as soon as he shows his face again.

Keaton fires another Ray of Frost from his finger tips freezing solid the claw that was beside Vaneros.

Kenna sheaths one of her scimitars and lays a hand on her leg, saying a prayer some of the wound closes itself up.

Cade lays on the ground unconscious but stable.

The remaining claw strikes out at Narnel but the man again avoids the assault by side stepping the blow.

With Cade's wounds looking stable Ember head s over to help Kenna, drawing her other hand axe and slashing it down at the claw, but the claw proves to be to quick as it jumps out of the way.

Narnel turns and attacks the claw on Kenna with his staff smashing it to pieces. Narnel then ducks down behind the table in an effort to hide from the archers.

The bald man behind the bench barks orders once more at his skeleton minions. The order this time is simple but effective "Attack at will!"

With no exact directions the skeletons attack at random as they move forward, the first one fires an arrow at Narnel which he manages to deflect at the last minute. The next fired at Kenna but he deflected harmlessly off her armor and did not penetrate. The third fired at Molok and got the same result as his armor deflected the incoming missile. The fourth aimed at Ember but as he drew the bow string back one of his fingers snapped off and went flying causing the shot to go way over her head.

The bald man once again stood up from behind his workbench as he did Vaneros through a Eldritch Blast in his direction. The blow grazing the bald man's arm which seemed to infuriate him.

The bald man studies himself and says some arcane words and gestures, he then pulls a small vial from his pouch and shakes out the contents on himself and then goes prone again behind the bench.

DC 13 Knowledge Arcana to determine the spell cast:

False Life cast in a third level slot.

Narnel:

To get full cover you will need to go prone.

Kenna:

You can manipulate one object for free per turn as long as that item is not stored. Stored items require an action to retrieve.

Mechanics:

Bald Man takes 5 hitpoints of force damage from Vaneros's Eldritch Blast.
Bald Man has taken 5 hitpoints of damage total.
Bald Man is prone with full cover. No ranged attacks. No line of sight.

Crawling Claw #5 takes 7 hitpoints of cold damage from Keaton's Ray of Frost.
Crawling Claw #5 has taken a total of 7 hitpoints of damage.
Crawling Claw #5 is dead.

Crawling Claw #2 takes 10 hitpoints of bludgeoning damage from Narnel's staff.
Crawling Claw #2 has taken a total of 10 hitpoints of damage.
Crawling Claw #2 is dead.

Skeleton #4 fumbled.
Broken bone. You break a bone in your hand. You suffer disadvantage for the rest of the encounter.

Kenna used 1 first level spell slot. (1 of 2 remaining.)
Kenna gains 4 hitpoints from her Cure Wounds Spell. (6 of 10 hitpoints remaining.)

Active Effects:

Sleleton #4
Broken bone. You break a bone in your hand. You suffer disadvantage for the rest of the encounter.

Bald Man is prone with full cover. No ranged attacks. No line of sight.
Bald Man has taken 5 hitpoints of damage total.

Narnel has 8 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 0 of 9 hitpoints remaining.
Cade is unconscious.
Cade is stable.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 9 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (48 Seconds Remianing.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 6 of 10 hitpoints remaining.
Kenna used 1 first level spell slot. (1 of 2 remaining.)


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Seeing the skeletons moving closer to him, Molok sprints towards the creatures, hoping to make their range weapons useless.

Mechanics:

Dash to K42 and ask as a deterrent to skeletal archers.


Location: Lance Rock
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Seeing the skeletons moving closer to him, Molok sprints towards the creatures, hoping to make their range weapons useless.

Round 4 Initiative:

Vaneros
Keaton
Kenna
Cade
Crawling Claw
Ember
Narnel
Skeletons
Bald Man
Molok

Active Effects:

Sleleton #4
Broken bone. You break a bone in your hand. You suffer disadvantage for the rest of the encounter.

Bald Man is prone with full cover. No ranged attacks. No line of sight.
Bald Man has taken 5 hitpoints of damage total.

Narnel has 8 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 0 of 9 hitpoints remaining.
Cade is unconscious.
Cade is stable.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 9 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (42 Seconds Remianing.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 6 of 10 hitpoints remaining.
Kenna used 1 first level spell slot. (1 of 2 remaining.)

------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:44:18pm
Year of the Scarlet Witch


The same trick won't work twice I guess, Vaneros thinks and directs his next attack against one of the archers before getting down into full cover behind the slack of stone.

"Thank's for helping me out! He cast false life on himself. He's a pretty strong caster, beware!" He tells the others.

Mechanics:

Going prone after my attack against skeleton 1:
Eldritch Blast: 1d20 + 5 ⇒ (14) + 5 = 19, Damage: 1d10 ⇒ 3

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 8/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Ember follows Molok's lead charging out from behind cover to tie up the skeletons on the left.

mechanics :
Move action and then Dash action to move up to G42


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton runs up next to Vaneros and fires onto a skeleton archer.

I hope this guy has a spellbook. But a spellbook that is not just evil spells and dark knowledge. It would be nice to learn something new.

Apparently the promise of new magic has perked Keaton's interests and pulled him from his safe hiding spot.

attack:

attack skeleton #3 ray of frost: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 ⇒ 8


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel rushes from cover and sticks to the wall as he approaches the skeleton on the far left and swings through with his staff while applying a leg sweep with his martial abilities.

Mechanics:
Move to E-41 and attack Skeleton 1
Staff Att: 1d20 + 5 ⇒ (13) + 5 = 18
Staff Dam: 1d8 + 3 ⇒ (5) + 3 = 8
Mart Att: 1d20 + 5 ⇒ (10) + 5 = 15
Mart Dam: 1d4 + 3 ⇒ (3) + 3 = 6


Cade still lies on the ground in a pool of his own blood. You can tell by the rising and falling of his chest that he still lives.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Kenna rushes over to Cade. "Spare this man." she mutters as a pale light shines from her hand and she presses it on Cade's wound.

Mechanics:
Move to I/48 and cast cure wounds on Cade healing 1d8 + 3 ⇒ (1) + 3 = 4 Hit points.


Location: Lance Rock
Map of Current Area (Click Here)
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Round 4: Partial Update
Round 4 Initiative: Vaneros, Keaton, Kenna, Cade, Ember, Narnel, Skeletons, Bald Man, Molok
Names in gray have already went this round.

Vaneros launches another Eldritch Blast, this time toward one of the skeletons. The force brushes against the bony creature as it passes. The warlock then drops prone behind the table going prone.

Keaton runs up next to Vaneros and fires his Ray of Frost onto a skeleton archer. The blast of cold freezing a portion of the bony creature as ribs break away as it continues to move if a bit slower than usual.

Kenna rushes over to Cade as a pale light shines from her hand and she presses it on Cade's wound.

Cade makes it back to his feet and retrieves his dropped weapons.

Ember follows Molok's lead charging out from behind cover to tie up the skeletons on the left.

Narnel rushes from cover and sticks to the wall as he approaches the skeleton on the far left and swings through with his staff while applying a leg sweep with his martial abilities. His staff strikes the skeleton squarely across the chest as the creature shatters into crumbling bone.

The skeletons drop their shortbows to the ground and pull out some old rusty shortsword. One of them swings a Ember and misses wildly. Another swings and connects with Molok's chest but his armor absorbs the blow. The final one swings at Molok and also misses wildly.

The bald man once again raises himself from behind the table. Looking in Molok's direction and says "Yes! Yes! You are a fine specimen. You will do nicely in my service." he then makes some arcane gestures and motions with his hands. Suddenly Molok feels the necromancer inside his head, trying to take control of him, it is a mental struggle but the stone man seems to shake off the effect.

Seeing his spell was ineffective the bald necromancer drops back prone behind the workbench.

DC 12 Knowledge Arcana to determine the spell cast.:

Crown of Madness

Mechanics:

Skeleton #1 takes 3 hitpoints of force damage from Vaneros's Eldritch Blast.
Skeleton #1 takes 8 hitpoints of bludgeoning damage from Narnel's staff.
Skeleton #1 is vulnerable to bludgeoning damage, takes 8 more bludgeoning damage from Narnel's staff.
Skeleton #1 has taken a total of 19 hitpoints of damage.
Skeleton #1 is dead.

Skeleton #3 takes 8 hitpoints of cold damage from Keaton's Ray of Frost.
Skeleton #3 has taken a total of 8 hitpoints of damage.

Bald Man is prone with full cover. No ranged attacks. No line of sight.

Vaneros is prone with full cover. No ranged attacks. No line of sight.

Kenna used 1 first level spell slot. (0 of 2 remaining.)

Cade gains 4 hitpoints from Kenna's Cure Wounds.
Cade has 4 of 9 hitpoints remaining.

Active Effects:

Skeleton #3 has taken a total of 8 hitpoints of damage.

Skeleton #4
Broken bone. You break a bone in your hand. You suffer disadvantage for the rest of the encounter.

Bald Man is prone with full cover. No ranged attacks. No line of sight.
Bald Man has taken 5 hitpoints of damage total.

Narnel has 8 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 4 of 9 hitpoints remaining.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 9 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.
Vaneros is prone with full cover. No ranged attacks. No line of sight.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slots. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (42 Seconds Remianing.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 6 of 10 hitpoints remaining.
Kenna used 2 first level spell slots. (0 of 2 remaining.)


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Feeling the wizard trying to get into his mind, Molok lets out a roar of anger and smashes the skeleton before him.

Attack-melee: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

"You will not take my mind from me wizard! I will see you split upon my sword!"


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel steps over towards the next skeleton in line and assist Rmber in her attack.

Mechanics:
move to G-41 and attack skeleton 2
Staff Att: 1d20 + 5 ⇒ (9) + 5 = 14
Staff Dam: 1d8 + 3 ⇒ (4) + 3 = 7
Mart Att: 1d20 + 5 ⇒ (13) + 5 = 18
Mart Dam: 1d4 + 3 ⇒ (2) + 3 = 5


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Seeing the archers drop their bows Keaton runs into the room further, taking cover behind the table slab. He continues to shoot another ray of frost at the same skeleton.

attack:

Move to H, 48.
Ray of Frost on skeleton 3: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 ⇒ 3


Location: Lance Rock
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Feeling the wizard trying to get into his mind, Molok lets out a roar of anger and smashes the skeleton before him that Keaton had previously ht with the Ray of Frost. Enjoying the feeling of the crumbling skeleton beneath his sword.

Round 5 Initiative:

Vaneros
Keaton
Kenna
Cade
Ember
Narnel
Skeletons
Bald Man
Molok

I already have Narnel's and Keaton's actions for this coming round posted above.

Mechanics:

Skeleton #3 takes 12 hitpoints of slashing damage from Molok's greatsword.
Skeleton #3 has taken a total of 20 hitpoints of damage.
Skeleton #3 is dead.

Active Effects:

Sleleton #4
Broken bone. You break a bone in your hand. You suffer disadvantage for the rest of the encounter.

Bald Man is prone with full cover. No ranged attacks. No line of sight.
Bald Man has taken 5 hitpoints of damage total.

Narnel has 8 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 4 of 9 hitpoints remaining.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 9 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.
Vaneros is prone with full cover. No ranged attacks. No line of sight.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slots. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (36 Seconds Remianing.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 6 of 10 hitpoints remaining.
Kenna used 2 first level spell slots. (0 of 2 remaining.)

------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:44:24pm
Year of the Scarlet Witch


"You are thinking about his spellbook now?" Vaneros asks a bit puzzled while peeking over the cover they are behind. "Well, I respect your ability to stay calm while being assaulted. It's a real feat."

Vaneros quickly gets out of cover and fires off another Eldritch Blast against one of the skeletons before returning into cover next to Keaton.

"I hope that as soon as he's gone, the undead will be out too."

Mechanics:

Eldritch Blast against Skeleton 2: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d10 ⇒ 7

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 8/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

With nothing between him and the necromancer, Molok sprints to the magic-users hiding place.

Mechanics:

Dash for 60' straight ahead, ending at K-30


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

"No time to sleep." Kenna welcomes cade back to the land of the living before she vaults over the table and runs down the cavern towards the bald man at the other end, drawing her scimitar while running.

Mechanics:
Draw scimitar again and Dash to J/37 (it should be enough if I go over the slab and pass next to molok)

If I can make a dexterity acrobatics check to not get slowed down by moving over the table: DEX: 1d20 + 2 ⇒ (19) + 2 = 21 Disadvantage: 1d20 + 2 ⇒ (7) + 2 = 9
If I succeed (and you allow it) I will move to J/36 instead.


With a deep breath Cade says, "I am right behind you."

mechanics:
Move to J35


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

If skeleton 2 is still up :

Ember swipes at the skeletons rib cage with her axe, trying to smash it's torso.

mechanics :
Attack : 1d20 + 4 ⇒ (10) + 4 = 14
Slashing damage : 1d6 + 2 ⇒ (3) + 2 = 5

If the skeleton drops from her attack: move to J38

If not:

Ember advances towards the hiding necromancer.

" Your foul work here is at an end! "

mechanics :
Move to J34


Location: Lance Rock
Map of Current Area (Click Here)
You may have to refresh the image to get the latest version.

Vaneros quickly gets out of cover and fires off another Eldritch Blast against one of the skeletons before returning into cover next to Keaton. This time however the scraps of armor that the skeleton is wearing protect it from further injury as the blast strikes.

Seeing the archers drop their bows Keaton runs into the room further. He shoots another ray of frost at the skeleton beside Molok. The blast nicks the skeleton as it freezes a few bones and slows it.

Kenna welcomes Cade back to the land of the living before she vaults over the table and runs down the cavern towards the bald man at the other end, drawing her scimitar while running.

Cade follows right behind Kenna charging for the necromancer.

Ember swipes at the skeletons rib cage with her axe, trying to smash it's torso. Her axe breaking away some rib bones in the torso section of the creature but not enough to take it down.

Narnel steps over towards the next skeleton in line and assist Ember in her attack. His staff crashing into the skeletons back, sending rib bones flying across the room, he then follows that with a kick to the skeletons leg and it smashes to pieces as it falls.

The remaining skeleton continues to swing away at Molok with his shortsword but his broken finger just keeps throwing its attacks off its mark.

Seeing the two approaching party member the necromancer once again raises up from behind his workbench and says "I see that playtime has come to an end. Turn back now least ye die! This will be my final demonstration of what awaits you if you proceed."

With that he says an arcane word or two and gestures with his hand as he points his fingers at the approaching two adversaries. Five glowing dart like missiles fire from his hand. Two of the darts go toward Kenna, two more stream toward Cade and the final one goes toward Narnel.

The first two missile's slam into Kenna, she can hear bones pop and dislocate and she staggers under the blow but she somehow remains standing.

The next two slam into Cade, knocking the man to the ground as his bones twist and turn wildly under the force of the glowing darts.

The final dart strikes Narnel squarely in the left side of his ribs as he feels a couple break under the force of the impact and the wind is knocked from him.

The bald man then retreats toward the back of the cave laughing. "There is plenty more where those come from. Bring it on!"

Ignoring the skeleton in front of him, Molok sprints for the necromancer. The skeleton futilely strikes at the stone man as he departs.

Round 6 Initiative:

Vaneros
Keaton
Kenna
Cade
Ember
Narnel
Skeletons
Bald Man
Molok

Mechanics:

Skeleton #2 takes 5 hitpoints of slashing damage from Ember's axe.
Skeleton #2 takes 7 hitpoints of bludgeoning damage from Narnel's staff.
Skeleton #2 is vulnerable to bludgeoning damage and takes 7 more hitpoints of bludgeoning damage from Narnel's staff.
Skeleton #2 takes 5 hitpoints of bludgeoning damage from Narnel's martial attack.
Skeleton #2 is vulnerable to bludgeoning damage and takes 5 more hitpoints of bludgeoning damage from Narnel's marital attack.
Skeleton #2 has taken a total of 29 hitpoints of damage.
Skeleton #2 is dead.

Skeleton #4 takes 3 hitpoints of cold damage from Keaton's Ray of Frost.
Skeleton #4 has taken a total of 3 hitpoints of damage.

Vaneros is prone with full cover. No ranged attacks. No line of sight.

Kenna takes 5 hitpoints of force damage from necromancer's magic missile.
Kenna has 1 of 10 hitpoints remaining.

Cade takes 9 hitpoints of force damage from necromancer's magic missile.
Cade has 0 of 10 hitpoints remaining.
Cade is unconscious.
Cade needs to start death saves on his next turn.

Narnel takes 5 hitpoints of force damage from necromancer's magic missile.
Narnel has 3 of 10 hitpoints remaining.

Active Effects:

Skeleton #4 has taken a total of 3 hitpoints of damage.
Sleleton #4
Broken bone. You break a bone in your hand. You suffer disadvantage for the rest of the encounter.

Bald Man has taken 5 hitpoints of damage total.

Narnel has 3 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 0 of 10 hitpoints remaining.
Cade is unconscious.
Cade needs to start death saves on his next turn.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 9 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.
Vaneros is prone with full cover. No ranged attacks. No line of sight.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slots. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (30 Seconds Remaining.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 1 of 10 hitpoints remaining.
Kenna used 2 first level spell slots. (0 of 2 remaining.)

------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:44:30pm
Year of the Scarlet Witch


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

" Cade! "

Ember runs up behind him as he falls to the floor. Throwing her axe to the floor she reaches into a pouch drawing out a vial she pops the cork out and empties the contents into Cade's mouth.

mechanics :
Move to J38,
Free: drop axe,
Free item manipulation: draw potion
Action: feed potion to Cade

Healing Potion: 2d4 + 2 ⇒ (1, 1) + 2 = 4


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

move to e, 46

AAgg!

Seeing nothing between him and the skeleton Keaton panics and runs for cover after shooting a parting ray of frost.

attack:

Ray of frost: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 1
Movement reduced by 10 feet if hit.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel moves as quickly as his labored breathing allows to the remaining skeleton and swings at its midsection with his staff while following through with another kick to it's knee joint.

Mechanics:
Move to L-41 and attack
Staff Att: 1d20 + 5 ⇒ (1) + 5 = 6
Staff Dam: 1d8 + 3 ⇒ (4) + 3 = 7
Mart Att: 1d20 + 5 ⇒ (12) + 5 = 17
Mart Dam: 1d4 + 3 ⇒ (2) + 3 = 5


Vaneros gets up and out of cover before firing another bolt of energy absentmindedly at the last remaining skeleton.

"Don't follow him," he says to the others while shaking his head. "If he wanted to kill us, we were already dead. And I have no intention of dying for his amusement."

"You know we will come back? Why do you let us go? Why do all this in the first place?" The Warlock shouts after the bald man, not really expecting an answer.
This is all so very strange. He could have just killed us, yet he didn't. He isn't even angry that we destroyed his creatures.

Mechanics:

Get up and move to K50
Eldritch Blast against Skeleton 2: 1d20 + 5 ⇒ (6) + 5 = 11, Damage: 1d10 ⇒ 3

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 8/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok, in a rage, continues to rush the wizard, his sword upraised as he barrels down on the lone necromancer.

Mechanics:

Dash to F-22. Not sure if this is possible, but Molok will attempt to Intimidate the wizard with his threatening charge..maybe give him disadvantage or something...

Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14


Location: Lance Rock
Map of Current Area (Click Here)
You may have to refresh the image to get the latest version.

Round 6: Partial Update
Round 4 Initiative: Vaneros, Keaton, Kenna, Cade, Ember, Narnel, Skeletons, Bald Man, Molok
Names in gray have already went this round.

Vaneros gets up and out of cover before firing another bolt of energy absentmindedly at the last remaining skeleton. The bolt grazes the skeleton but its armor scraps protect it from the blast once again.

Seeing nothing between him and the skeleton Keaton panics and runs for cover after shooting a parting ray of frost. The ray missing its target this time.

Hearing Vaneros's words the necromancer shouts back in a maniacal tone "Why? Why? Because I am the Lord of Lance Rock and the Eye empowers me. If you fall to my power you shall even serve me in death. Minions are so easy to make. Shall I show you?"

Active Effects:

Skeleton #4 has taken a total of 3 hitpoints of damage.
Sleleton #4
Broken bone. You break a bone in your hand. You suffer disadvantage for the rest of the encounter.

Bald Man has taken 5 hitpoints of damage total.

Narnel has 3 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 0 of 10 hitpoints remaining.
Cade is unconscious.
Cade needs to start death saves on his next turn.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 9 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slots. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (30 Seconds Remaining.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 1 of 10 hitpoints remaining.
Kenna used 2 first level spell slots. (0 of 2 remaining.)


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok was not moved last turn...he should be beside the bald man now, I think.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I also posted an attack action against the remaining skeleton which was not yet resolved.


That was a partial update. Waiting on Kenna to post who goes before you guys in initiative. Then will process everyone else.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Sorry - did not mean to jump the gun.


Cade crumbles to earth again. At least until Ember gets there :) .


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Despite her wounds Kenna continues to rush toward the apparently self appointed Lord of Lance Rock.

Mechanics:
Dash to I/24


Location: Lance Rock
Map of Current Area (Click Here)
You may have to refresh the image to get the latest version.

Despite her wounds Kenna continues to rush toward the apparently self appointed Lord of Lance Rock.

Cade spasms on the floor, wounds bleeding, convulsing.

Ember runs up behind Cade as he falls to the floor. Throwing her axe to the floor she reaches into a pouch drawing out a vial she pops the cork out and empties the contents into Cade's mouth.

Narnel moves as quickly as his labored breathing allows to the remaining skeleton and swings at its midsection with his staff while following through with another kick to it's knee joint. His staff gets caught inside the skeletons rib cage however his foot catches the leg of the skeleton causing it to crumble to the floor. Narnel has to spend a few seconds to get his staff untangled from the bones.

The bald necromancer looks at Kenna's continued approach and laughs "A wee bit hard of hearing aren't we luv. I suppose another demonstration is in order"

With that five more of the glowing darts leave his fingertips, one flies toward Kenna, two fly toward Molok and two fly toward Ember. "Can't be having our flame haired friend here, gathering up the wounded now can we."

The first missile strikes Kenna it her chest knocking her to the ground like a rag doll.

The next two missiles hit the stone man, ripping away flesh and cracking bone as he struggles to stay on his feet under the assault.

The final two missiles strike Ember as she feels the air expel from her lungs as the cracking and popping of her bones is felt as the twin blast strike. Barely able to keep her feet.

Watching the glowing darts hit their targets the necromancer again retreats further back.

Molok, in a rage, continues to rush the wizard, his sword upraised as he barrels down on the lone necromancer. But in his pain he finds that the necromancer has moved further away.

Round 7 Initiative:

Vaneros
Keaton
Kenna
Cade
Ember
Narnel
Bald Man
Molok

Molok:

You can attempt to intimidate but it uses an action. Since you dashed as your action no intimidate is possible.
the contest works like this Charisma (Intimidation) vs. Wisdom Saving Throw.
If you win the target has disadvantage on the next attack made against you.

Ember:

Please remove your potion of healing from your inventory.

Mechanics:

Skeleton #4 takes 5 hitpoints of bludgeoning damage from Narnel's martial attack.
Skeleton #4 is vulnerable to bludgeoning damage and takes 5 additional hitpoints of damage from Narnel's martial attack.
Skeleton #4 has taken a total of 13 hitpoints of damage.
Skeleton #4 is dead.

Ember used potion of healing (0 of 1 remaining.)

Cade gains 4 hitpoints from Ember's Ption of Healing.
Cade has 4 of 10 hitpoints remaining.
Cade is prone.

Narnel Fumbled.
Discombobulated. You become incapacitated for 1 rd. (you can not take any actions or reactions next round. Only move. No dashing either.

Kenna takes 4 hitpoints of force damage from the Necromancer's Magic Missile.
Kenna has 0 of 10 hitpoints remaining.
Kenna is unconscious.
Kenna needs to start death saves on the next round.

Molok takes 4 hitpoints of force damage from the Necromancer's Magic Missile.
Molok takes 3 hitpoints of force damage from the Necromancer's Magic Missile.
Molok has 2 of 12 hitpoints remaining.

Ember takes 3 hitpoints of force damage from the Necromancer's Magic Missile.
Ember takes 4 hitpoints of force damage from the Necromancer's Magic Missile.
Ember has 3 of 10 hitpoints remaining.

Active Effects:

Bald Man has taken 5 hitpoints of damage total.

Narnel has 3 of 10 hitpoints remaining.

Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 4 of 10 hitpoints remaining.
Cade is prone.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade sling bullets. (19 Remaining.)

Ember used 2 first level spell slots. (0 of 2 remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Ember has 3 of 10 hitpoints remaining.
Lodged weapon. Your handaxe becomes stuck in the stone table in front of you. (Marked on the map) You must make a DC 14 STR check to remove it as an action.

Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 2 of 12 hitpoints remaining.

Vaneros has 8 of 10 hitpoints remaining.

Keaton has a blessed dagger.
Keaton has used 1 first level spell slots. (1 of 2 remaining.)
Keatons Minor Illusion (Privacy Screen) (24 Seconds Remaining.)

Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna has 0 of 10 hitpoints remaining.
Kenna used 2 first level spell slots. (0 of 2 remaining.)

------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:44:36pm
Year of the Scarlet Witch


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Cade a little woozy from the effects of the combat looks up at Ember, "We've got to stop meeting like this." As he picks up his staff and gets to his feet.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Grunting in pain as the missles seem to cut right through his armor, Molok calls upon his inner reserves and shrugs off part of the injury and continues to rush the necromancer.
As he gets close he raises his sword up and slices down hard, trying to bisect the evil wizard.

Mechanics:

Move to H-17
Use second wind as a bonus action to recover 1d10 + 1 ⇒ (1) + 1 = 2 hp
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6 (re-roll 1 and 2) 2d6 ⇒ (6, 6) = 12
total damage = 15


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton will run toward the raised area Molok just dashed up.

Mechanics:

Double move, (move + dash?) To: E, 34
Is there a way to get more movement?
All out run?
If possible he would try to get to: I, 27 and keep full cover with the rock.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Wow, we seem to need some more ranged options hey :-/

Ember half smiles at Cade's quip but just as she's about to reply she get pummelled by the magic missiles. She groans instead, scoops up her axe and keeps heading for the bench.

mechanics :

Free item manipulation: pick up axe
Move and Dash to I,30


Seeing that Molok again won't reach the necromancer, Vaneros shouts in frustration: "Molok! Stop! He will destroy you!"

He throws another bolt of energy towards the bald man, not wanting to harm, but distract him.

Mechanics:

I'm really not sure this is possible, but I want to either have the necromancer roll concentration on his next spell or give him disadvantage on any attacks he might make as part of casting a spell. If that is not possible at all, I'll just attack him with the spell, so he might target me over our healers.
Eldritch Blast: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 1d10 ⇒ 5
The range of the spell is 240ft.

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 8/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel dislodges his staff and chugs his readied Potion of Healing as he moves as close as he can to the retreating enemy, confident that he will eventually catch him, if no one else does.

Mechanics:
Move as far forward as I can in a straight line after the necromancer. I am not sure how much movement will be permitted considering I had to dislodge my staff.
Potion: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Potion removed from readied items in inventory.

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