Cade Ravenhill |
Cade goes to his knees as he tries to stop the blood flowing from his nose. He blinks away the tears from his eyes as his vision returns to normal. Wincing at the pain he begins to softly sing to himself.
Cure wounds: 1d8 + 3 ⇒ (2) + 3 = 5
Kenna Icemane |
"Persistant ****er!", Kenna curses as she puts her swords away. "Okay so what was it, left?" she turns to the rest of the group?
DM Asmodeus |
Location: Lance Rock
Map of Current Area (Click Here)
You may have to refresh the image to get the latest version.
Cade goes to his knees as he tries to stop the blood flowing from his nose. He blinks away the tears from his eyes as his vision returns to normal. Wincing at the pain he begins to softly sing to himself. The healing magic of his song stitching most of his wounds closed.
Molok moves to the center of the cave and throws the lighted stone down the left passage. It clanks and bangs off the winding passage walls before coming to rest again. The group can clearly see that the tunnel leads to another cave ahead. The group falls back into formation and follows Molok down the tunnel.
This narrow passage is about ten feet high in most places, with rough, irregular walls. Protruding spurs on the walls are coated in dried blood.
Molok was just about to pick the lighted stone up and throw it again when Narnel placed a hand on his shoulder to stop him.
Your darkvision goes further into the darkness.
Three zombies lurch about the area in the chamber up ahead. One is costumed like a bear, another is dressed as a lady in a frilly dress and thick makeup, and the last is costumed as a jester with jingling bells on its collar and sleeves. They seem to be acting out some kind of grotesque comedy skit. They have not noticed the group yet but they do seem to be looking in your direction and then you realize it is the lighted stone they are looking at. However even with them noticing the light in the tunnel they continue their routine.
Your darkvision goes further into the darkness.
Twoe zombies lurch about the area in the chamber up ahead. One is dressed as a lady in a frilly dress and thick makeup, and the last is costumed as a jester with jingling bells on its collar and sleeves. They seem to be acting out some kind of grotesque comedy skit. They have not noticed the group yet but they do seem to be looking in your direction and then you realize it is the lighted stone they are looking at. However even with them noticing the light in the tunnel they continue their routine.
Cade gains 5 hitpoints from his Cure Wounds.
Cade has 7 of 9 hitpoints remaining.
Cade has used 1 first level spell slot (1 of 2 remaining.)
Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 7 of 9 hitpoints remaining.
Cade has used 1 first level spell slot (1 of 2 remaining.)
Ember used 1 first level spell slot. (1 of 2 remaining.)
Molok has 1 inspiration dice (1d6) that he can add to any d20 roll within the next 8 minutes.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:37pm
Year of the Scarlet Witch
Kenna Icemane |
"I can only see two. One seems to be dressed in Lady's garments and the other a jester... It looks almost like... they're acting. Like some kind of sick comedy play.", Kenna whispers with confusion written all over her face.
"They seem to have noticed the stone but they're not bothered by it."
Keaton Larroquette |
Whispers
Let us find the villain king of Lance Rock that is mocking the dead and... well make him stop. Hopefully without killing him.
Keaton Larroquette |
Best I can do is throw a grease spell under the dancing two, are they dancing together?
Keaton tries to peer into the room.
Small chuckle, shakes head in a disapproving way.
BEST I got is the grease spell. Thoughts?
Kenna Icemane |
"But not a lot of space to creep around them, They're just outside the light, you would have to almost brush against them. Should they turn out to be hostile they would definitely get a swing or two off."
Narnel Falerathon |
The hallway extends another 35 feet in front of Molok and opens into an area that is 20 feet by 20 feet. The 3 zombies are in the center, in a triangle formation pointing north, and all within 5 feet of one another in the 15 foot center of the area. Does that make any sense?
Ember, these are certainly undead, and should be susceptible to your deity's wrath, no?
Kenna Icemane |
"Perhaps we should just throw the rock further. So you can all see, they don't seem to have minded it so far."
Vaneros Anteri |
"If I get close enough before they move, I could engulf them in flames. But the cone of the spell isn't that big and I won't be able to exclude anyone from its effect. So, a bit tricky."
Vaneros gets ready to cast his spell if need be or to hit the zombies with his usual eldritch blast.
--------------------
Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16
DM Asmodeus |
Location: Lance Rock
Map of Current Area (Click Here)
You may have to refresh the image to get the latest version.
Molok picks up the stone and throws it as close to the zombies as he can, the rock bounces off the back wall next to the zombie dressed as a bear. The zombies stop their routine and look down at the lighted rock, then look in the direction of the party. They then resume their comedy/dance routine and move down the tunnel as they dance toward Molok. The zombies do not move in any hurry, the lady zombie dressed in the frilly dress and weird heavy smeared makeup leads the trio, followed by the jester and then the bear. They continue acting out their weird play as they approach.
Kenna
Cade
Keaton
Narnel
Ember
Molok
Vaneros
Zombies
Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 7 of 9 hitpoints remaining.
Cade has used 1 first level spell slot (1 of 2 remaining.)
Ember used 1 first level spell slot. (1 of 2 remaining.)
Molok has 1 inspiration dice (1d6) that he can add to any d20 roll within the next 7 minutes.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:38pm
Year of the Scarlet Witch
Ember Draymon |
The hallway extends another 35 feet in front of Molok and opens into an area that is 20 feet by 20 feet. The 3 zombies are in the center, in a triangle formation pointing north, and all within 5 feet of one another in the 15 foot center of the area. Does that make any sense?
Ember, these are certainly undead, and should be susceptible to your deity's wrath, no?
" True Narnel, but I don't have a spell that could take out all three at once. "
Ember replies."If I get close enough before they move, I could engulf them in flames. But the cone of the spell isn't that big and I won't be able to exclude anyone from its effect. So, a bit tricky."
" Do it Vaneros! "
Ember delays till after Vaneros.
Cade Ravenhill |
Cade runs up next to Molok singing a heroic song. When he gets next to the large warrior he touches him.
Move action: move to K1, 54
Action: cast heroism on Molok - A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier (+3) at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
0 of 2 spell slots remaining.
------------------------------------------
Cade Ravenhill, Bard, Human, Level 1
[smaller]Initiative +2, AC 14, HP 7/9, Speed 30 Unencumbered
Passive Perception 11, Senses None, Languages Common, Dwarven
Special Traits: None
Cantrips Known: Light, Vicious Mockery
1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave
1st Level Spell Slots: 0/2
Spell DC: 13
Ammo: 20 Sling Bullets
Potions & Consumables: Holy Water (1)
Coins: GP 34,SP 3, CP 9
STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]
Keaton Larroquette |
Keaton will move up and cast the grease spell on the closest zombie in the tunnel. He will move to the open square next to Molok after casting.
End in k1, 54.
OOh, and now I am out of my good magic for the day.
He says with a twinge of exhaustion in his voice.
Casting Spells takes a lot out of you.
Kenna Icemane |
"Let's move back. In this tunnel we can only fight them one-on-one, out in the cavern we can all get at them at once."
Kenna moves back, hoping the others heed her advice.
Narnel Falerathon |
I agree, let us back out. Cast the fire, Vaneros.
Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
DM Asmodeus |
Location: Lance Rock
Map of Current Area (Click Here)
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Round 1: Partial Update
Round 1 Initiative: Kenna, Cade, Keaton, Narnel, Ember, Molok, Vaneros, Zombies
Names in gray have already went this round.
Kenna moves back into the main cavern, hoping the others heed her advice.
Cade pushes and shoves his way through his companions in the tight space, making his way up next to Molok but just doesn't have the time to cast the spell he wanted on Molok.
Keaton pulls a bit of a buttery substance from his pouch and rubs it between his fingers and does some motions with his hands and says a few arcane words and flings the substance toward the leading zombies. As the buttery substance lands it spreads out to cover a ten foot area that the two leading zombies are standing in. Both the zombie lady and the zombie jester continue their routine and slip and fall prone in the slippery substance.
Narnel moves back into the main cave and presses himself into the wall.
Ember readies to cast Produce Flame as soon as Vaneros acts.
Moving through each space occupied by a ally cost 2 squares of movement. Had to move and then dash as a action to get you next to Molok. No spell has been cast this round.
You still have 1 spell slot left. Where did you use the other?
I couldn't move you as Cade already took that square and each occupied square counts as two squares of movement when moving through them.
Zombie Lady is prone.
Zombie Jester is prone.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Grease (1 minute remaining.)
Ember has a readied action to cast Produce Flame as soon as Vaneros acts.
Zombie Lady is prone.
Zombie Jester is prone.
Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 7 of 9 hitpoints remaining.
Cade has used 1 first level spell slot (1 of 2 remaining.)
Ember has a readied action to cast Produce Flame as soon as Vaneros acts.
Ember used 1 first level spell slot. (1 of 2 remaining.)
Molok has 1 inspiration dice (1d6) that he can add to any d20 roll within the next 7 minutes.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Grease (1 minute remaining.)
Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Molok Granite Fist |
Molok moves forward and slashed at the fallen zombies.
I think he gets advantage on the prone zombie??
Move to G1-54
Attack-melee: 1d20 + 5 ⇒ (4) + 5 = 9
Advantage-Attack-melee: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8 (re-roll 1 1d6 ⇒ 5 total damage= 12
Cade Ravenhill |
Cade continues his heroic song and touches Molok.
0 of 2 spell slots remaining.
Vaneros Anteri |
Vaneros sighs as Molok rushes past him. He planned to cast burning hands, but now Molok is in the way. So he falls back to his standard plan, an Eldritch Blast.
Eldritch Blast: 1d20 + 5 ⇒ (9) + 5 = 14, Damage: 1d10 ⇒ 9
--------------------
Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16
Narnel Falerathon |
Narnel changes his tact and rushes up behind Molok and throws a Hand-Axe at the standing zombie.
HA Att: 1d20 + 5 ⇒ (19) + 5 = 24
HA Dam: 1d6 + 3 ⇒ (6) + 3 = 9
DM Asmodeus |
Location: Lance Rock
Map of Current Area (Click Here)
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Molok moves forward and slashes at the fallen lady zombie. His greatsword coming across the heavy madeup face and neck of the creature. Turning its makeup black as the mysterious substance oozes forth in a spray.
Vaneros weaves a magicgal blast of energy past his companions and barely able to navigate the curvy tunnel. However the slowness of his target aids him in connecting with the lady zombie as the blast hits her directly in the chest. The force of the blow crushing her chest as her breast erupt in a dark gooey mist and her ribs crush inward. Still she moved upon the floor, a testament of her undead nature.
The undead zombie lady and the undead jester rose to their feet in the slippery goo. The heavily damaged lady zombie lashed out at Molok with both her arms. Her flailing struck the stone man about his shoulders and neck as his bones bruised under the assault.
As the lady zombie attacks Molok she once again slips in the grease and falls prone. However the jester zombie behind her manages to keep itself standing this time.
Kenna
Cade
Keaton
Narnel
Ember
Molok
Vaneros
Zombies
Lady zombie takes 12 hitpoints of slashing damage from Molok's greatsword.
Lady zombie takes 9 hitpoints of force damage from Vaneros's Eldritch Blast.
Lady Zombie has taken a total of 21 hitpoints of damage.
Lady zombie falls prone.
Molok takes 7 hitpoints of bludgeoning damage from Lady Zombie's slam.
Molok has 5 of 12 hitpoints remaining.
Lady Zombie has taken a total of 21 hitpoints of damage.
Zombie Lady is prone.
Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 7 of 9 hitpoints remaining.
Cade has used 1 first level spell slot (1 of 2 remaining.)
Ember has a readied action to cast Produce Flame as soon as Vaneros acts.
Ember used 1 first level spell slot. (1 of 2 remaining.)
Molok has 1 inspiration dice (1d6) that he can add to any d20 roll within the next 6 and 54 seconds.
Molok has 5 of 12 hitpoints remaining.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Grease (54 seconds remaining.)
Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:38:06pm
Year of the Scarlet Witch
Kenna Icemane |
Kenna sighs, drops her swords and pulls a javelin from her quiver as she moves back into the tunnel.
"So much for that... heads up!" She chucks the throwing spear past the others at one of the zombies.
Javelin at the second closest zombie. I assume it gets cover with all those people and the winding tunnel, I will also assume disadvantage since it's out of base range. Feel free to add any other modifiers I'm forgetting yourself.
Javelin: 1d20 + 4 ⇒ (16) + 4 = 20
Disadvantage: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Keaton Larroquette |
Keaton will fire off a ray of frost.
attack: 1d20 + 5 ⇒ (7) + 5 = 12
attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 ⇒ 4
Two rolls for disadvantage. Also if he needs to move to cast he will try to fallback to where he is; unsure where in that hallway he can actually see the lady zombie.
Ember Draymon |
Round One after Vaneros
Ember conjures a fire in her right hand and hurls it at the Zombie in front of Molok.
Disadvantage : 1d20 + 4 ⇒ (9) + 4 = 13
Fire Damage: 1d8 ⇒ 1
Round Two
Ember draws a hand axe from her belt and hurls it end over end over Molok's shoulder at the far Zombie.
Disadvantage : 1d20 + 4 ⇒ (9) + 4 = 13 He's in the second range band
Slashing damage: 1d6 + 2 ⇒ (6) + 2 = 8
Vaneros Anteri |
Vaneros doesn't need to see his opponent. The magic energy he wields seems to just know who he wants to hit. It's only a matter of concentration, getting into the right mindset. And with undead creatures that want to tear you apart and probably eat you, that's not too hard.
He focuses and releases another bolt of magic energy.
Eldritch Blast: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d10 ⇒ 9
trying to hit the one in second place or whichever zombie he can target.
--------------------
Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16
DM Asmodeus |
Location: Lance Rock
Map of Current Area (Click Here)
You may have to refresh the image to get the latest version.
Round 2: Partial Update
Round 2 Initiative: Kenna, Cade, Keaton, Narnel, Ember, Molok, Vaneros, Zombies
Names in gray have already went this round.
Ember conjures a fire in her right hand and hurls it at the Jester Zombie that is standing in front of Molok. The flaming sphere barely grazes the creature.
Kenna sighs, drops her swords and pulls a javelin from her quiver as she moves back into the tunnel. She chunks the javelin toward the zombies but trying to avoid hitting her allies and the curvy irregular nature of the tunnel causes the javelin to just skid off the side of the rock and miss the zombie all together.
Cade moves up to Molok as he continues his heroic song and touches Molok, which makes the stone man feel heroic. Cade then steps back and draws his sling from his belt.
Keaton carefully fires off a Ray of Frost, threading the needle through his comrades and the curvy tunnel to strike the fallen lady zombie on the other side of Molok. The ray stricking the creature and freezing it to the ground as it stops moving.
Narnel rushes forward weaving through is comrades and readies his handaxe as he takes up a position behind Cade.
Ember draws a hand axe from her belt and hurls it end over end over Molok's shoulder at the Jester Zombie. The axe strikes and inbeds itself in the chest of the unflinching creature.
You had to dash to have enough movement to get there. So you can not throw this round. Each square covered by an ally cost 2 squares of movement to move through so it took you 60 feet of movement to get that far.
Zombie Jester takes 1 hitpoint of fire damage from Ember's Produce Flame.
Zombie Jester takes 8 hitpoint of slashing damage from Ember's handaxe.
Zombie Jester has taken a total of 9 hitpoints of damage.
Lady Zombie takes 4 hitpoints of cold damage from Keaton's Ray of Frost.
Lady Zombie is dead.
Kenna used 1 javelin (4 of 5 javelin remaining.)
Cade used 1 first level spell slot (0 of 2 remaining.)
Cade is concentrating on Heroism (1 minute remaining.)
Molok is under the effect of Heroism.
Until the spell ends, Molok is immune to being frightened and gains 3 temporary hit points at the start of each of his turns.
Ember used 1 handaxe (1 of 2 remaining.)
Zombie Jester has taken a total of 9 hitpoints of damage.
Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 7 of 9 hitpoints remaining.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade is concentrating on Heroism (1 minute remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Ember used 1 first level spell slot. (1 of 2 remaining.)
Molok has 1 inspiration dice (1d6) that he can add to any d20 roll within the next 6 and 54 seconds.
Molok has 5 of 12 hitpoints remaining.
Molok is under the effect of Heroism.
Until the spell ends, Molok is immune to being frightened and gains 3 temporary hit points at the start of each of his turns.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Grease (54 seconds remaining.)
Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna used 1 javelin (4 of 5 javelin remaining.)
Molok Granite Fist |
Grunting from the zombie's assault, Molok calls upon his internal strength to shrug off some of the damage and once again strikes out at the undead creatures. He gathers one of his javelins and hurls it at the jester.
Use Stone's Endurance to regain 1d12 + 2 ⇒ (7) + 2 = 9 hp
Retrieve javelin and throw it at Jester Zombie
Attack-ranged: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
DM Asmodeus |
Location: Lance Rock
Map of Current Area (Click Here)
You may have to refresh the image to get the latest version.
Grunting from the zombie's assault, Molok calls upon his internal strength to shrug off some of the damage as all of his wounds heal up and once again he strikes out at the undead creatures. He gathers one of his javelins and hurls it at the jester, striking the creature in its left shoulder.
Vaneros focuses and releases another bolt of magic energy at the zombie jester. The bolt of energy striking the creature in its chest. The blast ripping away part of the creatures ribcage and exposing its inside in a gruesome display of damage but the creature advances forward as if it had no clue that it had been heavily damaged.
The undead jester pauses momentarily seeing the fallen, frozen zombie lady before it. As if acting out his part in a play the creature places its hand over its unbeating heart and stares blankly at Molok before ribbing one of its exposed broken ribs free and moving forward bringing the jagged bone club down at Molok. The swing is awkward as the creature slips in the grease below it and falls prone once again.
The zombie bear follows the jester zombie forward and also slips and falls in the grease below.
Kenna
Cade
Keaton
Narnel
Ember
Molok
Vaneros
Zombies
Zombie Jester takes 4 hitpoints of piercing damage from Molok's javelin.
Zombie Jester takes 9 hitpoints of force damage from Vaneros's Eldritch Blast.
Zombie Jester has taken a total of 22 hitpoints of damage.
Zombie Jester is prone.
Zombie Bear is prone.
Molok has used Stone's Endurance (0 of 1 remaining.)
Molok gains 7 hitpoints from Stone's Endurance.
Molok gains 3 temporary hitpoints from Cade's Heroism.
Zombie Jester has taken a total of 22 hitpoints of damage.
Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 7 of 9 hitpoints remaining.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade is concentrating on Heroism (54 seconds remaining.)
Ember used 1 handaxe (1 of 2 remaining.)
Ember used 1 first level spell slot. (1 of 2 remaining.)
Molok has 1 inspiration dice (1d6) that he can add to any d20 roll within the next 6 and 54 seconds.
Molok is under the effect of Heroism.
Until the spell ends, Molok is immune to being frightened and gains 3 temporary hit points at the start of each of his turns.
Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 3 temporary hitpoints.
Vaneros has 4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Grease (48 seconds remaining.)
Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna used 1 javelin (4 of 5 javelin remaining.)
------------------------------------------------------------------------
Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:38:12pm
Year of the Scarlet Witch
Keaton Larroquette |
Seeing the zombie pause with his hand over his heart makes Keaton pause a moment too. Then the ripping of its own bone brought him back to business.
A silver to the first person that tells me what play they are acting out. If it is a real play I am most intrigued, I must now see it!
Keaton will shot more rays of frost at the standing zombie.
attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 ⇒ 5
Narnel Falerathon |
Narnel moves past Cade and hurls a handaxe at the standing zombie.
HA Att: 1d20 + 5 ⇒ (11) + 5 = 16
HA Dam: 1d6 + 3 ⇒ (6) + 3 = 9
Molok Granite Fist |
Molok is momentarily taken aback as the 'bear-zombie' comes walking out of the gloom, but as both creatures fall in the greasy slick on the ground, the goliath swings downward on the jester.
Attack-melee: 1d20 + 5 ⇒ (12) + 5 = 17
Adv. Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Ember Draymon |
Ember takes a few steps forward and hurls another hand axe down the hall hoping to hit the Jester Zombie.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Disadvantage for prone : 1d20 + 4 ⇒ (8) + 4 = 12
Slashing damage: 1d6 + 2 ⇒ (4) + 2 = 6
Vaneros Anteri |
Perplexed by the zombie simply taking the hit and moving on, Vaneros prepares to release another Eldritch Blast. He throws it against the undead creature, hoping to finally take it out.
Eldritch Blast: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 1d10 ⇒ 6
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Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16
Kenna Icemane |
Kenna readies another javelin and chucks it down the tunnel.
Javelin: 1d20 + 4 ⇒ (11) + 4 = 15
Disadvantage: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
DM Asmodeus |
Location: Lance Rock
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Kenna readies another javelin and chucks it down the tunnel and was again it just bounces and skids off the walls missing its mark.
Cade is horrified by the Jester's action and quickly launches a bullet from his sling at the fallen jester zombie. The sling bullet strikes the creature in its left eye as the eyeball pops and runs down the creatures cheek but it still stirs around trying to stand.
Keaton shoots another ray of frost at the fallen jester zombie. The ray strikes the creature directly in the face and freezes its head solid but it still moves about as if it had not hit.
Narnel moves past Cade and hurls a handaxe at the standing zombie. The handaxe strikes the zombie in the frozen head and shatters the creatures head to a million icy shards but the body still moves upon the ground trying to stand, even without the head.
Ember takes a few steps forward and hurls another hand axe down the hall hoping to hit the now headless Jester Zombie, managing to slip the flying axe past her companions the axe hits the jester zombie chopping off its right arm. Still the zombie moved trying to stand.
Molok is momentarily taken aback as the 'bear-zombie' comes walking out of the gloom, but as both creatures fall in the greasy slick on the ground, the goliath swings downward on the jester. His greataxe splitting it asunder as the two halves fall to the side and the jester zombie is finally motionless on the ground.
Perplexed by the jester zombie simply taking hit after hit and losing a eye, a head and a arm and half its innards and still moving on, Vaneros prepares to release another Eldritch Blast. He then sees the stone man split the creature asunder and now aims for the zombie bear. He throws it against the undead creature, hoping to take it out in just one shot. Trying to get the shot between his allies Vaneros calculates incorrectly as the force blast ricochets back toward him off the tunnel wall and strikes the warlock directly in the chest. Vaneros can hear ribs as they crack under the force of the blast.
The zombie bear manages to get to its feet and takes a step forward toward Molok before biting and clawing at him in a standing bear style. The slick grease below his feet making the attack miss as it falls face first back into the grease and is again prone.
Kenna
Cade
Keaton
Narnel
Ember
Molok
Vaneros
Zombies
Jester Zombie takes 3 hitpoints of bludgeoning damage from Cade's sling.
Jester Zombie takes 5 hitpoints of cold damage from Keaton's Ray of Frost.
Jester Zombie takes 9 hitpoints of slashing damage from Narnel's Handaxe.
Jester Zombie takes 6 hitpoints of slashing damage from Ember's Handaxe.
Jester Zombie takes 13 hitpoints of slashing damage from Molok's Greataxe.
Zombie Jester has taken a total of 58 hitpoints of damage.
Zombie Jester is dead!
Molok gains +3 temporary hitpoints from Cade's Heroism.
Molok has 6 temporary hitpoints.
Vaneros Fumble!
Did you see that? Your attack ricochets back and you hit yourself. Apply the maximum damage of the spell to yourself as if you had hit your target.
Vaneros takes 10 hitpoints of force damage from Vaneros's Eldritch Blast. (4 temp hitpoints plus 6 hitpoints)
Vaneros has 4 of 10 hitpoints remaining.
Narnel has used 1 handaxe (1 of 2 remaining.)
Cade used 1 sling bullet. (19 Remaining.)
Kenna used 1 javelin (3 of 5 javelin remaining.)
Ember has used 1 handaxe (0 of 2 remaining.)
Narnel has used 1 handaxe (1 of 2 remaining.)
Cade used 1 bardic inspiration (2 of 3 remaining.)
Cade has 7 of 9 hitpoints remaining.
Cade has used 2 first level spell slot (0 of 2 remaining.)
Cade is concentrating on Heroism (48 seconds remaining.)
Cade used 1 sling bullet. (19 Remaining.)
Ember used 2 handaxe's (0 of 2 remaining.)
Ember used 1 first level spell slot. (1 of 2 remaining.)
Molok has 1 inspiration dice (1d6) that he can add to any d20 roll within the next 6 minutes and 48 seconds.
Molok is under the effect of Heroism.
Until the spell ends, Molok is immune to being frightened and gains 3 temporary hit points at the start of each of his turns.
Molok has used Stone's Endurance (0 of 1 remaining.)
Molok has 6 temporary hitpoints.
Vaneros has 4 of 10 hitpoints remaining.
Keaton has a blessed dagger.
Keaton has used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Grease (42 seconds remaining.)
Kenna has one level of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
Kenna used 2 javelins (3 of 5 javelin remaining.)
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Lance Rock in the Dessarin Valley, 17 Mirtul, 1491 DR, 3:38:18pm
Year of the Scarlet Witch
Ember Draymon |
Ember throws another ball of flame down the hall at the prone Bear Zombie. She seems to scoop it from thin air and then throws it underarm trying to arc it over her allies.
Casting Produce Flame
Ranged spell Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Disadvantage from Prone: 1d20 + 4 ⇒ (9) + 4 = 13
Firs Damage: 1d8 ⇒ 2
Keaton Larroquette |
Keaton will unleash another ray of frost on the prone zombie.
attack: 1d20 + 5 ⇒ (15) + 5 = 20
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 ⇒ 1
Two attacks for disadvantage.