The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Ok so Crain and Cassiel Are just now joining the group.
You were there for a lot of these events and are at least aware that all this happened but you have been working different jobs than the main group so far and Kressida is adding you to her specials forces task squad now.
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
Sounds good.
DM, I assume with the 9k starting funds, we can spend more than 1/4 on any one item? A magic weapon will be more than that, so just wanted to be sure that was fine.
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
For the new GM and other 2 players.
Gregor has a +23 to pass as Human, and 'inadvertantly' takes 10 every day on his disguise. In his backstory, and part of his personality is that he doesn't know he's Half-elven. He's also a bit fantasy racist, hating half-breeds more than the full-breed nonhumans, but generally disliking them all. He's made more than a few negative somments toward Pai and Donager.
Also, for the GM:
He's been building a rapport with the Pseudo-dragon, (or I've been trying to, that is) as I intend on taking the feats which will allow me to have a Pseudo-dragon familiar (Eldritch heritage; arcane bloodline, and improved familiar). As one of the symbols of the city (the other being I think imp or quasit), he sees it as a symbol of the people of Korvosa, and a noble creature.
HP:74/74, Init:+2, AC:21:14:18, CMD:22Saves:6:11:5 +2EnchantSkills:Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
As for Mai, Her disguise skill is at +22 (+2 vs Males) to look human and also takes 10 each day.
As her long hair hides her ears, or when she uses a kerchief to hide her ears.
Though I think Gregor sees Mai more as a Quarter Elf,
and Mai knows Gregor is a Half-elf. (She just does not mention it).
Mai's adoptive family owns and runs the tavern, The Dragon's Horde.
And Hitting on Mai requires care, just ask a customer of the Dragon's Horde.
working on combat map and rolling everyones init now. Be up in a bit.
Could everyone who hasn't already done so mark their init, their perception and their saves under their names in case I need to roll for you it makes for easy reference.
HP:74/74, Init:+2, AC:21:14:18, CMD:22Saves:6:11:5 +2EnchantSkills:Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Nice
When your in Germany you should try the various European black licorice droppies, it's better than most american made droppies.
Though I'll advise you, that some are quite salty.
If it's Diamond shaped or has the word "Zoute" in it's name, it likely salty.
If it has DZ on it, it's Double Zoute, and is very salty.
A number of folks can take that level of salt, but not all can and there exists triple Zoute which I would not recommend trying unless you really like salt.
That and European Gouda cheese is awesome tasting.
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
Trying to think of something to do in Germany, but I was stationed there, so most of my experiences were under less than ideal conditions.
I will say, though, the drivers there are generally much better than anywhere I've ever been, and that's on highways without speed limits. In fact, I once did a speech for my speech class about how U.S. should adopt the more stringent rules for getting your license like Germany (including a comparison of how Germany has like 1/5th the traffic accidents per capita).
Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6
Donagar is trying to get most of the troops up the stairs after the perpetrators figuring he and possibly someone with a reach weapon can hold the undead on the stairs.
Yeah living in Hamburg is gonna be a bit crazy for me. I come from a village of 2000 people the biggest city around here is moncton and it has 100 000 people. It doesn't even have public transit. Hamburg has like 2 million people...I'm not gonna drive there, driving in moncton makes me a little nervous lol.
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
What?
I posted round 5, don't I have to wait for the zombies to go in round 6 before I can post again? I swear I thought that was the initiative cycle for this fight...
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
Sorry for my recent silence. I have a business trip coming up next week and have been trying to prepare. I promise I will post tomorrow. I may have more time for posting next week depending on how good the wifi is at the hotel (since I will have nothing but time at the hotel).
Rolf is a powerful necromancer you should have fought and killed one of his apprentices back at the end of book 1, his apprentice has stolen the body of a shoanti barbarian and made a flesh golem out of it. If the city guard has a most wanted list he is a top of it.
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
DireMerc wrote:
I gave you a hint earlier and I think you missed it. Earlier she said my darling "Rolf" a familiar name no?
I don't think you did. I was digging for information from her, and even looked back at everything she said to us so I could try to use it when I spoke to her. I just did a search of the thread, and the only instance was when you said it just now.
I also came in at the end of the first book, so the name has no bearing for me either.
"Oh what a charmer! You remind me of my darling Rolth's silken tongue." she says with a high-pitched giggle. "All I did was murder a few rich bastards that's not a crime that's a service to the community! You should be thanking me! Did you not have fun? I assure you they were much better as my puppets than back when they alive and boring!"
look a bit further back
and my bad I assumed you had all done the first book from beginning to end.
Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6
Donagar has been pushing to turn her over to the authorities and let her be locked up and the key lost. He decided that it is pointless to question her.........
"She's obviously nuts, lets turn her over an see if tha guard knows her."