
Cassiel Hawke |

Sorry I haven't been posting recently, guys. I've been struggling with working out my classes with my professors and have been running into brick wall after brick wall.
If you want to find someone with a more consistent posting rate, go ahead and drop me from the campaign. Sorry to have held you guys up for this long.

DireMerc |

I'd rather not lose another player at this point, try to post when you can just check in every couple days and try to check once a day during combat. Hopefully when you have things figured out you can make it a part of your daily routine. Back when I was in college I had a computer in class and I was checking in every 15 minute but hey that's just me :) right now I do the same thing but at work instead.

Ylenna |

Hey guys --
I know the DM doesn't want to lose another player, but I'm finding in life that I just can't keep up with the games that I'm in. I fear that I need to withdraw from this campaign. I'm sorry to leave you all a bit in the lurch like this, but I figure it's better that I formally withdraw than I keep going for two weeks without posting as I've just done.

Crain Tresselmore |

Well, we need to make a decision. Either we need a couple new players, or we need to call this game done, I'm afraid.

Crain Tresselmore |

I'm up for anything, DM. Just shoot me a pm or update this thread and I am in.

Mai Asta Isabella |

Here is a Link to our game
So you can see what we've got for characters and how we mesh together.
you might enjoy Mai's Barroom Diplomacy on Page 67

Gregor Ward |

It took a little digging, but I think we are at 25 pt buy from our side. I'll have to check though.

Crain Tresselmore |

It'll probably take me through the weekend to get Crain leveled, FYI.

Crain Tresselmore |

Okay,
6th level.
20 point buy.
9k worth of gear.
Anything else we need to know?
What are the classes of the new party members? Look like Mai is a stealthy type, and Gregor a bard, while the good Sargent is a fighter. Is it just you three or is there another or two in your group? If there is no healer, I could probably have Crain splash a level or three of cleric--Cayden Calilean would approve of that, I'm sure.

Crain Tresselmore |

If the cleric is still interested, how do you feel about ACG classes? Bloodrager would be interesting for Crain, too.

Mai Asta Isabella |

Don't know if he is still interested, or if the board stopped updating certain threads for him to notice.
I've read over the ACG classes, and I find them ranging from Bad to Great.
Though that might be due to me not completely understanding something about some of the classes.

Mai Asta Isabella |

So the current Character Roster is:
Donagar: Dwarf Cleric
MAI : Half-Elf Ninja/Monk
Gregor: Bard/Ranger
SgtDarkus: Human Fighter
Crain: ? Half-elf ?? Barbarian ?
Cedric: ? Human ?? Ranger ?

Crain Tresselmore |

If the DM allows Bloodrager, I think I might build Crain as one. That would give us a touch more arcane and keep his barbarian attitude on life!

Mai Asta Isabella |

Can't speak on it 100%, as DireMerc still makes the call.
Given, I am playing a Bloodrager in another game DireMerc is running, I think it is safe to say, yes. But I'd hold on, til it's GM allowed and confirmed for this game.

Crain Tresselmore |

Put me down as a Destined Bloodline Bloodrager. Despite all his drinking, Crain simply can't avoid his future, no matter how much he tries.

Mai Asta Isabella |

So the current Character Roster is:
Donagar: Dwarf Cleric
MAI : Half-Elf Ninja/Monk
Gregor: Bard/Ranger
SgtDarkus: Human Fighter
Crain: Half-elf Bloodrager
Cedric: ? Human ?? Ranger ?

Crain Tresselmore |

Crain's hit points to go with ten at first level, I assume.
5d10 ⇒ (10, 8, 7, 6, 5) = 36
So 46 hit point before Con mod and favored class. I'll take it!

Gregor Ward |

HP: 5d8 ⇒ (4, 1, 8, 8, 2) = 23
Reroll the 1 1d8 ⇒ 6
As far as Bard's go, Gregor isn't really an arcanist. He plays a little more like a Magus that buffs others instead of himself. Even most of his magic comes across as not spells as much as creating magical results out of tactical orders.

Crain Tresselmore |

Ok, I've got Crain ready except for ging on a shopping trip. I'll make purchases tonight or tomorrow evening.

Cedric Thargayrian |

Posting this to all My Games:
I will be traveling this weekend to my vacation destination. There will be no post from me until Monday.
Please Bot me as needed.
From Sept 29 th to October 4th Expect little posting
From October 5th to October 15th Expect Next to no posting
(dunno the internet availability so i am assuming the worst case)
Thank you for your patience

Mai Asta Isabella |

Pathfiner averaging is
Max First
Every Even level is round down
Every Odd level (san 1st) is round up.
And since every HD is an even number the average of two dice always ends in .5 and thus the need to alternate the number.

DireMerc |

Ok so merging the games and moving the story along. I will be changing some events for both groups to tailor the story and make it more to how I would have done it. WARNING THIS WILL BE A VERY LONG POST :/ Cant help it lots of content to go trough.
The adventure began as the you were all drawn together by a common thread—a cruel old criminal named Gaedren Lamm. Given the chance to bring him to justice or avenge yourselves against him by a mysterious Varisian woman named Zellara, you confronted Gaedren in the old fishery that served as his hideout. Battle ensued and he was taken alive and brought to justice.
Therein, you found two surprises—a brooch stolen from Queen Ileosa and Zellara’s severed head. Zellara’s been dead for weeks, and now her Harrow deck serves as a receptacle for her ghost, creating a strange but helpful ally. You are given the deed to her house and are able to use it as a home from this point on.
When you emerged from the fishery, you learned that King Eodred Arabasti II has died, and the city of Korvosa has plunged into chaos. You fight you way to safety avoiding Hellknight patrols and rioters. Helping out a noble in distress along the way and finding a drunk Grau Soldano and convincing him to clean up his act.
The next day you have a meeting with the grieving queen to return the stolen brooch, they are recruited by the Korvosan Guard to help bring the city back under control.
Your first mission is to capture a local guard captain gone rogue. He was holed up in a butcher's shop and was giving meat out for free to the populace. You waited until night and went to the shop and broke in there battle ensued with the men hired by Verik to work with him and then with Verik himself. They were all defeated and Verik was captured. Further investigation revealed that the men under Verik were dis posing of bodies by giving away human and elf meat along with the real animal meat. Verik claimed he knew nothing of it in the end the men under Verik were hanged and Verik was given a 24 year prison sentence. Verik claimed he did it because a young noble woman had seduced him and put the idea in his head, still he refused to give any information about her.
Your next assignment is a delicate political situation involving a local crime lord. The Cheliax ambassador Darvayne Amprei is about to enact some very harsh sanctions and embargo on Korvosa because of the riots. If that happens people in Korvosa really are going to starve. You are introduced to Vencarlo Orisini the headmaster of the local swordsman academy and by reputation the best swordsman in Korvosa. He was the man who trained Sabina the captain of the guard and Grau Soldano although that ended badly after a love triangle ended with Vencarlo and Sabina having a duel that cost Vencarlo several fingers and Sabina a nasty scar that caused her to leave the school and Grau to be kicked out.
Your mission is to convince the crime lord to hand over evidence that can be used to blackmail the ambassador into not putting his sanctions in place. You go to eel's end the crime lord hideout undercover and trough some negotiation and a few games of knivesies you manage to convince him to give you what you need and to release a pseudodragon he had captive.
Soon after you return you are called upon to apprehend a young artist woman named Trinia Sabor, who might just be the one who assassinated King Eodred II. Apparently a guard in the palace admitted to having helped the young woman poison the king while she was painting his portrait. The palace guard in question committed suicide soon after prying the bars of his prison window loose and jumping to his death. Word of this was leaked to the public and this time a lynch mobbed was formed to find and kill this girl.
You managed to track her down but she runs and a rooftop chase ensues. When you catch her the poor girl is in tears begin for mercy. It doesn't take long for you to be convinced that she is in fact innocent.
You take her to Zellara's home and intent to keep her hidden but commander Marcus of the sable company and several members of the sable company track you down and demand that you turn the girl over to them. Faced between fighting an impossible battle against the sable company or giving her up you give the girl to him.
Your return to the field marshal who insist she will do everything she can for the girl. In the meantime you must recover the missing body of a Shoanti warrior before his kin declare war on the city. The boy was killed during the riots and his body stolen by a necromancer named Rolth. His people are furious and the Shoanti barbarians are set to invade Korvosa if he is not returned.
You find the necromancers lair in the catacombs below the korvosa graveyard and you do battle with the minions of Rolth and his alchemical golem. You finally take down Rolth's apprentice and recovery the body of the shoanti warrior rescuing several still living victims as well. The necromancer Rolth is nowhere to be found however.
When you return you hear that Trinia Sabor is to be executed for killing the king. The execution is to be held in the palace ground in a few hours. You all attend many of you with the intent of saving her. However as she is brought on stage to be killed, The towns greatest hero and legend Blackjack the masked hero appears denouncing the queen as a tyrant. Chaos ensues and some of you face of against some guards to help Blackjack escape with Trinia in his arms.
Later on Vencarlo Orisini calls you to his school for an urgent matter. Apparently Blackjack dropped her off there so Vencarlo Orisini could take care of her. Unfortunately Vencarlo Orisini is being watched because he spoke up against the queen and he cant afford to have a fugitive in his home. He tasks you with smuggling her out of town.
You managed to get Trinia out of town were some agents of Vencarlo Orisini take her to safety.
Two weeks go buy and the flames of rebellion have been reduced to smoldering embers. A strange event happens. A single ship shining a single yellow light comes into the harbor. (yellow light is the nautical sign warning that a ship is under quarantine due to sickness) The ship doesn't respond to message and is coming too close to the harbor so the Korvosan guard fire ballista bolts at it and sink the ship.
Soon after you receive a call for help from Grau Soldano, hie sister-in-laws daughter Brianna is dying from a strange sickness. Grau is a poor man and doesn't have the coins to pay for her to be healed by the clerics at the temple. Fortunately there is a healer among you willing to do it for free. You go to his sister's home.
Grau’s sister-in-law’s family lives in a small community northeast of Korvosa disparagingly called Trail’s End—a slight against the number of settled Varisians in the area. Made up primarily of Varisians—with a few Shoanti and socially disaffected Chelaxians—Trail’s End is poor and reputedly dangerous, but the neighborhood feels more like a small town than any district within the city proper. The criminal element is obvious and impossible to ignore in the faces of dozens of toughs and thugs who loiter on the streets here, Sczarni brutes who call themselves the Bashwater Boys and prey exclusively upon Chelaxians and other outsiders. Knowing most city folks’ distaste for Varisia’s natives, the residents of Trail’s End return such prejudices, creating a community that thrives off Korvosan coin but reviles the city all the same. Tayce Soldado lives here with her three children, Brienna, Charlo, and Rello. Despite being only half-blooded Varisians, Tayce’s sons have distinctly Varisian features, with unruly black hair, brown eyes, and olive skin, while Brienna takes more after her father, having a paler complexion, with light hair and freckles. Tayce and her family are well-known and quietly respected in Trail’s End, and have nothing to fear from the local Sczarni toughs. While Tayce works as a washerwoman for those in the community and several families in North Point, her children also bring in a few coins for the family—Brienna working as a maid, while Charlo and Rello work as unofficial apprentices to a wheelwright friend of the family.
Ishani Dhatri is there seeing to the girl. He is a local cleric of Abadar. His primary concern is not that the girl is ill but rather that he doesn't recognize the sickness that she has. He is here doing what he can to ease her pain while studying her symptoms but his church forbids him from curing the girl without taking a donation of an amount that the family cannot afford.
Examining the girl it's obvious what she has is bad. At the current rate she might not last another day. Once you cast remove disease however she wakes and feels much better. The girl mother's is in tears with joy prepares you a wonderful meal and you are welcomed to her home anytime you want.
However the news isn't all good. You notice on the way back several folk with the same symptoms as the young girl although less advanced.
The next day a messenger bearing a message from Ishani Dhatri approaches you and ask you to come to the temple of Abadar. You agree and go there to find hundreds of folk massed in front of the gates. All of them showing the red welts that the young girl Brienna had. The situation has evolved into a full blown plague.
You go inside of the church and meet Ishani who tells you.
"This affliction has spread fast, yet I’m not yet sure how. Most of the patients we’re treating have come from North Point and Old Korvosa. The disease seems to spread fastest through the lower classes. Although we here at the temple can heal some of the ill, I fear that the spread of the disease will soon outpace our resources. The only way to stem the growing infection is to involve all the city’s resources. We need to organize. We need to call upon the faiths of Sarenrae, Pharasma, and even
Asmodeus to face this attack. Archbanker Tuttle and several of his assistants are out pursuing alliances with these other faiths, but even that won’t be enough. We need to involve the Korvosan Guard, at the very least. And that’s where you come in—with the number of desperate souls growing, it’s not particularly safe for a priest to walk the streets of Korvosa. I hear that you have a good relationship with Field Marshal Cressida Kroft—perhaps you would be willing to escort me to Citadel Volshyenek to introduce me to her?"
You agree to escort him and after convincing the crowd to disperse you get away from them and you make it to the citadel.
There you find most of the guards outside were a proclamation is being made by the field marshal.
The echoes of forcefully spoken but still just-missed words resound off the imposing granite and iron walls of Citadel Volshyenek’s outer curtain. Dozens of red-and-silver-armored guards stand in assembly upon the pitted stone mustering ground here, mumbling in hushed, somber tones. Before them, atop a weathered wooden platform, paces Field Marshal Kroft, her eyebrows arched sternly as she momentarily tolerates the crowd’s murmurs. Behind her upon the scaffold stand three grizzled veteran guardsmen at attention, as well as an ominous-looking group. These men wear cowled robes of oily-looking leather, supple gloves, and wide black hats. Some grip heavy canes, others dark satchels. Each of them, though, wears a dark-goggled mask tapering to a pointed beak. Among them stand two others. The first is a middleaged gentleman in a simple black overcoat with streaks of white gracing the sides of his short dark hair. He watches the gathered guards with a soft, concerned expression, his hands tightly clasping a heavy-looking doctor’s case. The second figure is an imposing one indeed—a woman dressed in full-plate armor, a longsword and shield at her side, and her blank-faced full helm sporting a bright red plume. The Field Marshal’s fierce tone cuts through the rumble of whispers.
"You will escort Doctor Davaulus and his men in their royal duties wherever those might take them. Furthermore, you are to consider orders from any of the queen’s new order of Gray Maidens to be as binding as any superior officer in the Korvosan Guard or Sable Company. You are guardsmen of Korvosa. You will not balk. These are dire times and your city needs these healers. Your city needs you. Your patrol leaders have your assignments. Dismissed!"
At the conclusion of the meeting with Kroft and Davaulus, Ishani asks if he might be of service in coordinating the efforts of the Grand Vault of Abadar with those of the city. His participation is welcomed and
he heads inside with the group after thanking you.
You notice a poster on a nearby board at the entrance to the citadel.
It read: By Decree of Her Royal Majesty, the Radiant Queen Illeosa I, all citizens and members of the Korvosan Guard are to aid and admit the newly established Queen’s Physicians in this time of urgency. These royal agents will extend healing to the sick and organize defense against the spreading affliction known as “blood veil.” They are to be allowed access
to any home or building they deem necessary in the course of their duties. All those suffering from disease or disorder are to submit themselves to the Physicians for treatment. To aid in the duties of the Queen’s Physicians, know that the order of the Gray Maidens has been established to provide military support as needed. The Maidens answer directly to the Crimson Throne, and will be called upon as necessary to augment and strengthen the peace where simple city guards will not suffice. Impeding or distracting the duties of the Queen’s Physicians or the Gray Maidens is punishable by imprisonment. Impersonating one of the Queen’s Physicians is punishable by death. Knowingly harboring or hiding the infected is punishable by death. Purposefully spreading blood veil is punishable by torture, then death. The Queen’s Physicians will be making rounds of every city district henceforth until Her Majesty deems this misfortune abated.
A few more days go by the the number of sick is quickly growing even a few of you get sick but are cured using your own resources.
You are called by the field marshal to deal with a situation were it seems bodies in one of the districts are not being properly disposed of but rather staked up in an alley like trash. You arrived there and find that most of these bodies have been drained of blood rather than died of sickness and after investigating you find a lair of vampire spawns and defeat them. thought you do not find the vampire who created them.
Next you have to deal with a woman named Vendra who claims to have a cure and is selling it cheap you do some digging and find that what she is selling is nothing more than flavored water. You defeat her and her guards and her store is burned down in the process (someone threw a torch into the building from outside while you were fighting inside). In the end there is not enough evidence to arrest her and she is release but she leaves town.
At this point there is no more work for you for a while so you decide to try an investigate the source of the sickness. You decide the best way to do so is to go down to the ship that sank and see if you can find anything there. You get some potions of waterbreathing and go down to the site of the wreck fighting a few sharks, some eels, a sea hag and a ghost along the way. You learn a few things from the spirit that it was sent by followers of Urgathoa to bring the shipment of coins to her enemies here but nothing else of use. You do find a chest that radiates magic and is full of silver coins.
As you leave the river you hear that another crisis has begun. Wererats have emerged from the sewers and are attacking people in mass. You are recruited by a member of the grey maidens group leader Arianne to help combat the wererat menace. However is seems they have been pushed back for the moment by Field marshal Cressida kroft who personal entered battle to face them. The field marshal and her men are badly injured but she claims the treat is dealt with for the moment.
You return to the citadel and give the chest to the field marshal to have it investigated. You're about to go home to get some rest when outside the citadel you meet Deyanira Miruka who is pleading with any guard she sees for help finding her missing brother but is being ignored. Lots of folk are missing nowadays afterall. You speak with her and learn that her brother a local bard went to perform to at the Carowyn manor and never returned. Some of the richest families in town were trowing a ball there as the plague has so far not affected them.
This is were we will resume.
Any questions comments? Did I miss anything? I think I might have mixed up a few things but most of these events can happen in any order.

Mai Asta Isabella |

Nope, that's good,
Though the part at the beginning is such that Cedric and Crain were with us the whole time,
which could be jarring to both groups in terms of really knowing each other RP wise.
One that's a bit less jarring (RP wise, and player recall wise) in my mind would be that both groups were working independent of each other,
than merged under Ms Croft's orders at the time of the wereRats problem.
It puts both groups together at a later time, but will be less jarring or difficult when recalling past events in character in game.

Crain Tresselmore |

I'm fine either way, DM. I've played through this adventure in the last, and I think this is a pretty good recap!