Curse of the Crimson Throne (Inactive)

Game Master DireMerc

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Loot tracker
Google docs


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I went back and saw edited my post to compensate.

No they are just watching for now.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mia moves to her next target Assuming first one is dead now

still invisible

Attack1: 1d20 + 11 ⇒ (10) + 11 = 21
Damage:CI;Magic: 1d8 + 5 ⇒ (1) + 5 = 6
Sneak: 4d6 ⇒ (4, 1, 6, 5) = 16
DEX Damage: 1 = 1


Corso weighs his options. There were still many soldiers left, so opening a new front was not necessarily the best solution. Nevertheless, he hated the idea of letting these just stay on the outskirts...

Send them to Asmodeus! he decides in the end, draws his sword, and starts uttering arcane words of power.

Cast Glitterdust, Will DC 16 on the group of schemers.

As he reappears, he shouts: "There's more maggots hiding in here, friends! And it looks like they're in command too!"


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain presses the attack against the closest enemy. ”You can’t hit me! Just run away now, and I might let you live,” he laughs as the blows miss his enhanced armor.

Rage Attack 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
Damage 2d4 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14

Iterative Rage Attack 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage 2d4 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14

Possible crit on attack one 1d20 + 19 ⇒ (20) + 19 = 39
Damage 2d4 + 10 ⇒ (3, 1) + 10 = 14


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus continued to use his shield to cover himself and his allies.
Shield Ally (Partial cover +2 AC, +1 Ref) (Ex) Move action: Provide cover to self and allies.

Drakus continued attacking the spearmen.
bardiche power attack vs one of the spearmen: 1d20 + 15 - 3 ⇒ (4) + 15 - 3 = 16 for a possible 1d10 + 6 + 6 ⇒ (8) + 6 + 6 = 20 piercing, silver and magic damage.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

Between his shield and Drakus' own towering behemoth, Donagar mangages to block all but one attack.13 damage to me. AC 30 is this turn.
Shrugging off the blow, he continues the attack, holstering his hammer, and instead reaching out to touch the torso of the closest soldier.

Melee Touch Attack, Artificer's Touch: 1d20 + 8 ⇒ (16) + 8 = 24
Damage to Armor, bypasses 10 pts of hardness: 1d6 + 5 ⇒ (3) + 5 = 8


Corso manages to blind one of the girls but the other two are unaffected. But all three are covered in glowing dust which will make sneaking up on anyone difficult.

Mai dropped an archer ad Crain drops a soldier.

Donagar damages his armour giving him a -2 penalty to ac.

The remaining soldiers continue fighting.

"The steel brotherhood never backs down!" replies the soldier to Crain's taunts even as crain managed to severely injure a soldier who goes down.

The rest continue to attack.
attack Donagar: 1d20 + 12 ⇒ (12) + 12 = 241d10 + 7 ⇒ (9) + 7 = 16
attack Donagar: 1d20 + 12 ⇒ (16) + 12 = 281d10 + 7 ⇒ (4) + 7 = 11
attack Donagar: 1d20 + 12 ⇒ (9) + 12 = 211d10 + 7 ⇒ (5) + 7 = 12

attack Crain: 1d20 + 12 ⇒ (14) + 12 = 261d10 + 7 ⇒ (1) + 7 = 8
attack Crain: 1d20 + 12 ⇒ (18) + 12 = 301d10 + 7 ⇒ (9) + 7 = 16

Two archers attack Mai swinging blindy were they think she is.
attack Crain: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 7 ⇒ (2) + 7 = 9
miss chance above 50 hits: 1d100 ⇒ 1
attack Crain: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 7 ⇒ (4) + 7 = 11
miss chance above 50 hits: 1d100 ⇒ 56

other archers reload.

The female red manthis with her helmet on runs after Corso drawing a saw-toothed blade but the other two stay back still. The haf-orc is blinded the other seems undecided.

Your go again.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mia moves to her new target

still invisible

Attack1: 1d20 + 11 ⇒ (5) + 11 = 16
Damage:CI;Magic: 1d8 + 5 ⇒ (4) + 5 = 9
Sneak: 4d6 ⇒ (4, 2, 2, 2) = 10
DEX Damage: 1 = 1


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain continues to cackle as the mighty blows just barely miss his magically enhanced defenses. He continues to cut down the opposing forces.

Rage Attack 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
Damage 2d4 + 8 + 2 ⇒ (1, 4) + 8 + 2 = 15

Iterative Rage Attack 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Damage 2d4 + 8 + 2 ⇒ (2, 4) + 8 + 2 = 16


Corso winks at the Red Mantis and runs away from her and towards her companions.

Double move. Let me know if I get there. The goal is to get beside Crain for protection, Donagar if Crain is too far. If I can't, Corso will instead cast Vanish then do a single move invisible. Drawing his sword as part of his move.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus continued to use his shield to cover himself and his allies.
Shield Ally (Partial cover +2 AC, +1 Ref) (Ex) Move action: Provide cover to self and allies.

Drakus continued attacking the spearmen.
bardiche power attack vs one of the spearmen: 1d20 + 15 ⇒ (20) + 15 = 35 for a possible 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15 slashing, silver and magic damage.
...Crit Confirm?: 1d20 + 15 ⇒ (13) + 15 = 28 for a possible extra 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15 slashing, silver and magic damage.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

Drawing all three attacks his way right where they belong- onto his shield- Donagar considers unslinging his hammer and attacking the man with the now-damaged armor, but shakes his head free of the idea, instead reaching out again to touch it again hoping to crumble it the thing to dust this time

Touch Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Artificer's Touch: 1d6 + 5 ⇒ (4) + 5 = 9

AC 30


Mai stabs and archer crippling him.

Crain lands two solid hits on a soldier but he still stands.

Drakus hits the same target as Crain and drops him.

Donagar further weakens the man armour.

The assassin is about to go after Corso but then reconsiders and goes after Mai instead. (she can see invisible thanks to her red mantis helmet)

She swings her saw toothed blade attack when Mai is focused on the archer in front of her (flanking) sneak attack: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 4 + 6d6 ⇒ (8) + 4 + (4, 3, 6, 2, 5, 4) = 36

Make a fort save against poison. dc 19, Damage Dexterity; Frequency 1/round for 6 rounds. Cure 1 save.

I don't see uncanny dodge in Mai abilities let me know if she has it

The soldiers continue to attack splitting their attacks.
attack Donagar: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 7 ⇒ (8) + 7 = 15

attack Drakus: 1d20 + 12 ⇒ (19) + 12 = 311d10 + 7 ⇒ (10) + 7 = 17

attack Crain: 1d20 + 12 ⇒ (19) + 12 = 311d10 + 7 ⇒ (2) + 7 = 9

attack Corso: 1d20 + 12 ⇒ (1) + 12 = 131d10 + 7 ⇒ (4) + 7 = 11

The archer decide to retreat moving back into the woods. Double move withdraw action.

The half orc ranger is still blind and the enemy commander moves up closer.

Your go.

map


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai is invisible thus NO sneak attack or flank if I recall.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

Mai's an 8th level Ninja, so she does have Improved Uncanny Dodge. Sounds like the Red Mantis woman is wearing one of these for 'See Invisibility'.


she does have the above mask and can see invis however improved uncanny dodge negates the sneak attack. You would only take 12 damage then but still need to save vs poison


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

”Close but no cigar,” Crain continues to tease as he ducks below the swing of the blade. He continues to cut down the opposing forces as best he can.

Rage Attack 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23
Damage 2d4 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17

Iterative Rage Attack 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage2d4 + 8 + 2 ⇒ (2, 4) + 8 + 2 = 16


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Fudge

Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Mai withdraws towards and past he companions


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Despite taking a terrific hit, Drakus continued to use his shield to cover himself and his allies.
Shield Ally (Partial cover +2 AC, +1 Ref) (Ex) Move action: Provide cover to self and allies.

Drakus continued attacking the spearmen.

bardiche power attack 1 vs a spearman: 1d20 + 15 ⇒ (20) + 15 = 35 for a possible 1d10 + 6 + 6 ⇒ (6) + 6 + 6 = 18 slashing, silver and magic damage.
...Crit Confirm?: 1d20 + 15 ⇒ (9) + 15 = 24 for a possible extra 1d10 + 6 + 6 ⇒ (1) + 6 + 6 = 13 slashing, silver and magic damage.

bardiche power attack 2 vs a spearman: 1d20 + 10 ⇒ (8) + 10 = 18 for a possible 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22 slashing, silver and magic damage.


Corso, safe for now, mostly, concentrates on his allies. His voice rises above the dim of the battle raging around: "Clear the field, concentrate on the assassin, for she is the key, I can feel it. Bring her down!" as he speaks, he weaves an additional incantation to slow time for them.

MvA to inspire courage: +4 Comp H&D; +4 Morale Charm and Fear; StA to cast Haste: +1 attack on full attacks, +1 to hit, +1 reflex saves.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

Donagar, comfortable with the flow of the battle, holds his ground, and throws a glance towards the woman accosting (what he assumes must be) Mai's invisible form.

Casting Defensively, DC 19: 1d20 + 10 + 5 ⇒ (17) + 10 + 5 = 32
Casting 'Reach Pilfering Hand' on her sawtooth sabre
Ranged Steal vs CMD: 1d20 + 10 + 5 + 4 + 1 ⇒ (3) + 10 + 5 + 4 + 1 = 23

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