The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Alright you may have noticed that lately I have a lot more time to check on pathfinder and I am watching over each of my games almost 24 hours a day. Things have calmed down considerably for me and I find myself bored of most of my games so I have nothing better to do lol.
With that in mind there is something I have had on the back-burner for a long time. A game I want to start. I'm going to post this in each of my games before I make an open recruitment giving my current players a chance to join in first.
Here is the pitch so to speak.
The whispering way has been growing in power lately. Several raids have happened and the three lesser seals to the Whispering Tyrants prison are broken. The great seal still remains however but the leaders of Lastwall, Taldor and the dwarves of Kraggodan believe (rightly so) that the whispering way is going to try and destroy it to release Tar-Baphon upon the world once more.
A team is being assemble to go to Gallowspire and to ensure that the Great Seal is not broken.
The task will not be easy. To get to Gallowspire one must traverse the Desolation lands. The location were the Tyrant killed Arazni and the site of a massive battle between the undead armies of the whispering tyrant and the shining crusade.
The desolation lands is a vast area seethe in necromantic energies were undead roam.
Not only that but wounds do not heal naturally here, and healing spells are only half as effective. Food doesn't perish, and bodies do not decompose, Dimensional travel is impossible, summons spells cannot be used. If you consecrate an area natural healing works in that area and healing spell work normally. Negative energy spells are twice as effective and necromancy spells are cast at +2 caster level.
One you have crossed the Desolation lands you will reach the city of Adorak which you must cross to reach Gallowspire.
The city's undead nobility were hunted down and destroyed, and the Great Seal was put in place to ensure Tar-Baphon's imprisonment within Gallowspire. Despite these efforts, the city was unlivable by this point and was swiftly abandoned by all living creatures. Even so, the ruins remain home to horrific undead creatures, although they tend to avoid the haunted presence of Gallowspire, almost as though they fear to go there.
What resides in Gallowspire now nobody knows as none living has reached that place in nearly 600 years.
Not gonna lie I made this campaign to be a merciless meat grinder if you want to test you mettle it starts at level 10 (do you want mythic? I originally didn't plan on it but could easily incorporate it) 28 point buy and 62 000 starting gold (cannot spend more that 50% on one item)
Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'
DireMerc wrote:
Do you want to skip ahead? At this rate this battle could go on for weeks. I mean the fox lady has ac 28 and dr 10/good and still around 100 hp left and sivith is even tougher.
I don't like the idea of skipping, but fighting them both does feel like it's going nowhere. I'd prefer some situation where the fox realizes it's silly and stops to watch from elsewhere, or something else maybe?
Were we making any progress on the Ability Damage front?
Dunno. What do others think?
edit: started looking through things and just realized Crain has an Oil of Bless Weapon in his gear. Between that and flanking bonuses, he should be able to hit on what, an 8 and a 13 for his two attacks, and they'd bypass DR? That seems more doable.
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
Donagar Truesteel wrote:
It occurs to me that if this REALLY doesn't work out, we could always full withdraw back to the healing room and try to hold down there.
Actually, I've been thinking that same thing the last day or two. I think we have to cut and run and withdraw if at all possible. We can't hit her and can't damage her if we do right now. If we can hold up, I can prepare my weapon to actually lose a threat to her.
Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'
OK, great.
Regarding going back: I've actually got an open spell slot in which I could prepare a Communal Align Weapon, if we want to head right back in after being healed up (and 15 minutes for me to pray for the spell), or we could take the time and figure out a more complex plan (I've got open 4th and 5th level slots as well).
Thoughts on planning?
GM, one other question: the Sphinx was taking orders from the Fox lady. Did this seem to be a general hierarchical relationship, or was the Sphinx perhaps under a Compulsion effect?
Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'
OK, assuming I've got time to prep that stuff, I should be much more prepared for whatever else we run into down here. I'll admit my spell loadout wasn't super well-suited for that encounter, and I had a number of open slots. I'd originally built this loadout to be more of a melee/utility character and less of a buff cleric. I don't mind switching the role a bit, just wanted to give a heads up that things should be a little easier from now on.
Casting at effective CL 10, so I've got 10 minutes to spread around. Feel free to claim 2-3 minutes and spread it around any of your weapons as you like. I can't imagine we'll run past 20 rounds in this fight so it's probably mooot, but I guess you never know...
Anyway, I'm gonna take 2 for my hammer, leaving 8 min left.
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
You may need that thing yourself mister plate mail.
Still, your suggestion regarding the Blessing of Fervor is well taken. Another round like that and I'm gonna just throw down the shield and jump.
My girlfriend's mother passed away yesterday morning from a heart attack after a battle with cancer that lasted seven months I will be too busy to post for a few days I think.