The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
Add Fighter (Phalanx Soldier)
HP:1d10 ⇒ 3
BAB +1
Fort save +1
Stand Firm +3
Fighter Bonus Feat: Covering Shield (adds base ac of shield to ref saves vs area effect spells) OK, since this isn't in the Core, I'll be looking to learn this in game.
Instead;
Fighter Bonus Feat: Improved Critical (Bardiche)
Skill ranks to:
Profession:Soldier
Knowledge:Local
Intimidate
Climb
Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'
Hey all, having a really busy week, but should be leveled by the weekend. Since I took over Donagar and don't have a good sense of the history, is there anything I should know specifically about the RP side?
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
Bloodrager 10
HP 1d10 ⇒ 9
+1 BAB
+1 Fort
+1 bloodline spell known: Blur
Damage reduction increases to 2/-
Spells per day: +1 3rd level
Spells Known: Fly
Skills: Acrobatics, Perception, Intimidate, Survival
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I have one more third level spell to take. Does anyone in the group have Haste? Or Heroism? Or Greater Magic Weapon? If those are covered, I'd take Fireball, but I want to be sure before I commit to a last spell.
Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'
I can't get Haste or Heroism, but I can cover Magic Weapon. That said, we are a bit lacking on area spells. I think I'd recommend Fireball, but make the best decision for your view of Crain!
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
Awesome!! I'll wait a bit longer to see if anyone else has a preference before I amend Crain's sheet, but I've done all the heavy lifting in the above post.
Hello all, soon to be resident Shoanti Shaman here.
As for how I'll do approach it exactly I'm not entirely sure yet. The way I see it I have two main options.
One option is I'll grab the Heavens spirit and the Serendipity Shaman archetype. This will lead to more buffing and debuffing as well as utility.
The character itself would be half Shoanti, half Varisian and be a worshipper of Desna. Her Shoanti side would be Lyrune-Quah, a fairly relaxed clan who nevertheless are fierce combatants. This character would have travelled quite a bit, having recently returned from the Realm of the Mammothlords.
The other option would be Flame spirit and no archetype. This one would be very, very blasty. It would have the utility and the debuffing but buffing would be minimal.
Character wise this one would be full blooded Shoanti, though born of two clans. One the one hand it would be the xenophobic and warlike Sklar-Quah and on the other the diplomatic and friendly Shriikirri-Quah. They find each other in their strong admiration for the animals of the land. The character would be a diplomatic among the Sklar-Quah, dealing with one of the few non-Shoanti groups the clan gets along with: the dwarves of Janderhoff.
Keep in mind that both versions have some access to the lists of the other via Wandering Spirit as well as very limited access to the other abilities of the other.
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
Cuan, first, play whichever you would prefer. Long term, you will be happier that way. If you want an opinion from me however, I think this group might find the Flame shaman more helpful with our lack of blasting spells. But, that's entirely up to you.
So corso and cuan your characters will also be present at the ranch were the group just arrived. For your own reason you want to see the queen brought down. I will discuss some details with you in private.
After trying different approaches I have come to the conclusion that I'm not really happy with any blasty version of my shaman.
As such I have a question: Would you be ok with me turning the character into a Druid using the Storm Druid archetype instead?
That comes with the added question of whether you'd be ok with me taking the Lightning (Air) subdomain with it? It came to print after the archetype so isn't in it's allowed list but it fits perfectly.
The idea is that he is the son of a Sklar-Quah shaman but his father hasn't seen him since he was a little boy. At that moment his mother, originally Tamiir-Quah, missed her home so much she left and she took her son with her. His return is in part to get to know his father but more importantly it is about what is going on in Korvosa and the further desecration of the holy ground beneath the city.
Gameplay wise he is a versatile blaster who specialises in electric damage but is quite capable with fire, frost and even physical damage as well. I will be adding some more control later as well.
Wild Shape also adds fantastic scouting potential.
I am leaving for a trip to Toronto for two weeks start friday the 25th I will try to check in periodically with my phone when I gone but posting will be limited.
Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'
I can throw some Undetectable Alignments around, but that's really it for helping stay hidden on the road.
On a related note, sorry for my recent lack of availability. I've been juggling some major schedule/lifestyle changes, and I'm hoping I've got a good handle on things moving forward.
ok I will try to resume posting. Sorry for the delay. I broke up with my girlfriend of 3 years, got involved with an old fling of mine that came back into my life, broke up with the fling and now getting back with my girlfriend.
I'm probably going to be in the dog house for a few months but we will try to work things out.
Please note that I'm going on vacation this coming Sunday for two weeks. I expect I won't be able to post very often, if at all. Please bot me as needed.