Curse of the Crimson Throne (Inactive)

Game Master DireMerc

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Loot tracker
Google docs


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So I have been looking into different tools I can use to try and make interactive maps were you can move your characters around yourselves.

There is this one
http://www.wolflair.com/realmworks/

and I made an account here
https://roll20.net/

Maybe someday we can try playing on there when there is a big battle or something.

I will continue to look into this has potencial.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

Nice! I'm in a few games using roll20 and it's really cool and convenient. I've run games and made maps too. Strongly recommend.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

anyone still to act?


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai is stunned so I don't think she can do much..


yeh I'm up will post a bit later tonight


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Awesome!

I'll need til the end of the weekend to get Crain leveled!


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Add Fighter (Phalanx Soldier)
HP: 1d10 ⇒ 3

BAB +1
Fort save +1
Stand Firm +3

Fighter Bonus Feat: Covering Shield (adds base ac of shield to ref saves vs area effect spells) OK, since this isn't in the Core, I'll be looking to learn this in game.
Instead;
Fighter Bonus Feat: Improved Critical (Bardiche)

Skill ranks to:
Profession:Soldier
Knowledge:Local
Intimidate
Climb


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

I'll level up when I get a moment, things are a bit crazy...


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

Hey all, having a really busy week, but should be leveled by the weekend. Since I took over Donagar and don't have a good sense of the history, is there anything I should know specifically about the RP side?


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Nothing special I can think of, to be honest.

I'm shooting to have Crain leveled this weekend too. Apologies for the delay on my end.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

I should be all set!


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Bloodrager 10

HP 1d10 ⇒ 9
+1 BAB
+1 Fort
+1 bloodline spell known: Blur
Damage reduction increases to 2/-
Spells per day: +1 3rd level
Spells Known: Fly
Skills: Acrobatics, Perception, Intimidate, Survival

----------

I have one more third level spell to take. Does anyone in the group have Haste? Or Heroism? Or Greater Magic Weapon? If those are covered, I'd take Fireball, but I want to be sure before I commit to a last spell.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

I can't get Haste or Heroism, but I can cover Magic Weapon. That said, we are a bit lacking on area spells. I think I'd recommend Fireball, but make the best decision for your view of Crain!


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

That was part of my thinking, too, Donager. We could certainly use an AoE spell.


Oh and I was looking at new recruits to come in as well.

I believe you will have a bard and a shaman coming in to help you guys for the next part.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Awesome!! I'll wait a bit longer to see if anyone else has a preference before I amend Crain's sheet, but I've done all the heavy lifting in the above post.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Two thumbs up for new recruits!
Also, I second Donagar's opinion about spell selection.


Hello All,

Thanks DireMerc for having me. Looking forward to RPing with all of you.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Welcome to the team, Corso!


Hello all, soon to be resident Shoanti Shaman here.

As for how I'll do approach it exactly I'm not entirely sure yet. The way I see it I have two main options.

One option is I'll grab the Heavens spirit and the Serendipity Shaman archetype. This will lead to more buffing and debuffing as well as utility.
The character itself would be half Shoanti, half Varisian and be a worshipper of Desna. Her Shoanti side would be Lyrune-Quah, a fairly relaxed clan who nevertheless are fierce combatants. This character would have travelled quite a bit, having recently returned from the Realm of the Mammothlords.

The other option would be Flame spirit and no archetype. This one would be very, very blasty. It would have the utility and the debuffing but buffing would be minimal.
Character wise this one would be full blooded Shoanti, though born of two clans. One the one hand it would be the xenophobic and warlike Sklar-Quah and on the other the diplomatic and friendly Shriikirri-Quah. They find each other in their strong admiration for the animals of the land. The character would be a diplomatic among the Sklar-Quah, dealing with one of the few non-Shoanti groups the clan gets along with: the dwarves of Janderhoff.

Keep in mind that both versions have some access to the lists of the other via Wandering Spirit as well as very limited access to the other abilities of the other.


Forgot to mention, I PM'd DireMerc about this: I'm away this week, with limited posting.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Cuan, first, play whichever you would prefer. Long term, you will be happier that way. If you want an opinion from me however, I think this group might find the Flame shaman more helpful with our lack of blasting spells. But, that's entirely up to you.


I like both options more or less equally. If I didn't I would not be asking you guys what would be a better fit and simply pick the one I'd prefer.


So corso and cuan your characters will also be present at the ranch were the group just arrived. For your own reason you want to see the queen brought down. I will discuss some details with you in private.


After trying different approaches I have come to the conclusion that I'm not really happy with any blasty version of my shaman.

As such I have a question: Would you be ok with me turning the character into a Druid using the Storm Druid archetype instead?
That comes with the added question of whether you'd be ok with me taking the Lightning (Air) subdomain with it? It came to print after the archetype so isn't in it's allowed list but it fits perfectly.


In the end it is up to you make the character how you want to.


Cuàn here with my Storm Druid.

I'm just finishing up his purchases.

The idea is that he is the son of a Sklar-Quah shaman but his father hasn't seen him since he was a little boy. At that moment his mother, originally Tamiir-Quah, missed her home so much she left and she took her son with her. His return is in part to get to know his father but more importantly it is about what is going on in Korvosa and the further desecration of the holy ground beneath the city.

Gameplay wise he is a versatile blaster who specialises in electric damage but is quite capable with fire, frost and even physical damage as well. I will be adding some more control later as well.
Wild Shape also adds fantastic scouting potential.


Back from my trip and ready to join the thread.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

If everyone is ready, I'll make the changes to Crain tonight for his level up and I'm ready to go.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Ready!


Intihar "Stormborn" will receive a message from a friend who is a retired adventurer who needs advice about something regarding an old shoanti relic.

Intrigued stormborn makes his way to the ranch to see what this is about.

Make a post with your a character arriving whenever.

The rest of you can roleplay of each other in the moment.

The next step is the group going to meet the shoanti to ask them what they know about the fangs.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Vacationing until late Sunday. Bot me as needed.


I'll be off till Monday. It's my annual festival weekend.


Please note that I'll travelling for the next week and a half, with limited access to Internet and few opportunities to post. Please bot me if needed.


I am leaving for a trip to Toronto for two weeks start friday the 25th I will try to check in periodically with my phone when I gone but posting will be limited.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

I can throw some Undetectable Alignments around, but that's really it for helping stay hidden on the road.

On a related note, sorry for my recent lack of availability. I've been juggling some major schedule/lifestyle changes, and I'm hoping I've got a good handle on things moving forward.


Wouldn't really change anything.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Away for long weekend


I'm back from Toronto taking it easy today will review and post in all treads tomorrow.


Ready to go! (Posting here because I somehow could not go beyond Preview. The site kept eating my post...


Recruitment for Zeitgeist AP:

Sorry for the threadjack :(
A game I'm in is missing a few players. The DM prefers to ask people we know before opening recruitment.

Zeitgeist is a great AP with a rich and complex plot lines. It takes a bit of time to feel comfortable in the story.

PM me if you'd be interested. I'll put you in touch with the GM.


Sorry to hear about your current difficulties Dire Merc. Hope things fall into place soon enough.


Male Dwarf Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

2 of those attacks would have hit me if not for Drakus' Shield Ally. Thanks!


Please note that I'm away from Friday to Sunday. Feel free to bot me if needed.


I will be travelling and likely unable to post between Wednesday and Monday. Please bot me as needed.


Hi DM, I hope all is well enough on your side.


ok I will try to resume posting. Sorry for the delay. I broke up with my girlfriend of 3 years, got involved with an old fling of mine that came back into my life, broke up with the fling and now getting back with my girlfriend.

I'm probably going to be in the dog house for a few months but we will try to work things out.


Please note that I'm going on vacation this coming Sunday for two weeks. I expect I won't be able to post very often, if at all. Please bot me as needed.


I haven't been in the mood to GM much lately feels more like a chore than something I want to do.

I think I am going to take a break for a while.

Thinking I should close the game.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

I understand. Thanms for running the game for us.

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