Corvin Tergsvor

Kai Starchaser's page

435 posts. Organized Play character for caps.

Full Name

Kai Starchaser


EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant


Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8


Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 |










Absalom Station



Strength 10
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 12
Charisma 11

About Kai Starchaser

SFS # 137974-701
Experience 12

Slotted Faction Wayfinders

Reputation 26 Fame, 30 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles:
Reputation with Exoguardians: 2
Reputation with Second Seekers (Jadnura): 9
Reputation with Second Seekers (Luwazi Elsebo): 5
Reputation with Wayfinders: 13

Kai Starchaser
Spacefarer Operative 5
NG Medium humanoid (human)
Primarily serves Weydan
Init +7; Senses Darkvision, Perc +11, SM +5,

EAC 21, KAC 23, CMD 31; +4 vs AoO from movement
SP 40/40 (6 operative + 2 con)
HP 35/35 (4 human + 6 operative)
RP 6/6
Fort +4 (+1 from boon), Ref +9, Will +5; +2 vs. spells and spell-like abilities

Speed 40 ft.


[Dice=tactical semi-auto pistol vs. KAC]1d20+9[/dice]
analog, 30ft., 9/9 rounds

[Dice=called static arc pistol vs. EAC]1d20+9[/dice]
50ft., 20/20 charges, usage 2
Critical arc 2

[dice=advanced diasporan rifle vs. EAC]1d20+8[/dice]
70ft., 20/20 charges, usage 1, unwieldy, sniper 500ft.

[Dice=flash compliance ray vs. EAC]1d20+9[/dice]
[Dice=fire, nonlethal]1d6+2[/dice]
60ft., 18/20 charges, usage 1
Critical blind

Space 5 ft.; Reach 5 ft.

Special Attacks
[Dice=Trick Attack (Ex)]1d20+16[/dice]

Spell-Like Abilities
Str 10
Dex (20)
Con 14
Int 16
Wis 12
Cha 11

Skills 12 ranks/level (8 operative + 3 intelligence + 1 human); +1 bonus rank in Culture and Survival every level
+15** Acrobatics (+5 ranks +3 class +5 Dex +2 Operative's Edge)
+4** Athletics (+0 ranks +0 class +0 Str +4 Operative's Edge )
+4 Bluff (+0 ranks +0 class +0 Cha +4 Operative's Edge)
+13 Computers (+5 ranks +3 class +3 Int +2 Operative's Edge)
+14 Culture* (+5 ranks +3 class +3 Int + 3 skill focus)
+10 Diplomacy (+5 ranks +3 class +0 Cha +2 Operative's Edge)
+4 Disguise (+0 ranks +0 class +0 Cha +4 Operative's Edge)
+13 Engineering (+5 ranks +3 class +3 Int +2 Operative's Edge)
+17 Engineering to disable a trap with kit
+4 Intimidate (+0 ranks +0 class +0 Cha +4 Operative's Edge)
+13 Life Science (+5 ranks +3 class +3 Int +2 Operative's Edge)
+13 Medicine (+5 ranks +3 class +3 Int +2 Operative's Edge)
+11 Mysticism (+5 ranks +3 class +1 Wis +2 Operative's Edge)
+15 Mysticism to disable a trap with kit
+11 Perception (+5 ranks +3 class +1 Wis +2 Operative's Edge)
+13 Physical Science (+5 ranks +3 class +3 Int +2 Operative's Edge)
+16** Piloting* (+5 ranks +3 class +5 Dex + 3 skill focus)
+17 Profession, researcher (+5 ranks +3 class +3 Int +2 Operative's Edge +4 kit)
+18 Profession, earn a living (+1 professional clothing)
+5 Sense Motive (+0 ranks +0 class +1 Wis +4 Operative's Edge)
+9 Sleight of Hand (+0 ranks +0 class +5 Dex +4 Operative's Edge)
+15** Stealth (+5 ranks +3 class +5 Dex +2 Operative's Edge)
+12 Survival* (+5 ranks +3 class +1 Wis + 3 skill focus)
+16 Survival*, when making a trick attack using the surroundings
+16 Survival*, when orienteering with kit
*Skill Focus
** +1 from Duskmire Allegiance (Yetis) boon

Starship-Combat Version of Skills
+13 Computers
+10 Diplomacy
+13 Engineering
+4 Intimidate
+16** Piloting

* Skill focus (Culture)
* Skill focus (Survival)
1: Skill focus (Piloting)
Human: Skill synergy (Diplomacy, Life Science)
Combat Trick: Weapon focus, small arms
3: Spellbane
5: Mobility

*From skill specialization

Common, Akiton, Kasatha, Castrovelian/Lashunta, Brethedan, Ghibrani, Copaxi, Morlamaw, +1

Other Abilities
Theme Knowledge
Reduce DC of Physical Science checks to recall Knowledge about strange new worlds or features of space by 5. Physical Science is a class skill.

Operative's Edge (Ex)
+2 initiative, +2 to all skill checks

Specialization: Explorer
Gain skill focus and a free skill rank every level with Culture and Survival.

Evasion (Ex)
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.

Combat Trick (Ex)

Debilitating Trick (Ex)
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.

Jack of All Trades (Ex)
You’ve learned how to handle any situation. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks.

Ever Vigilant (Ex)
You’ve been on enough solo missions to know that you can’t let your guard down, even while sleeping. You take no penalties to Perception checks for being asleep, though you still can’t succeed at purely visual Perception checks while asleep. You can always act on the surprise round, though if you choose to do so when you would otherwise be surprised, you use your initiative result or the initiative result of the first creature that would have surprised you – 1, whichever is lower.

Combat Gear
4720 Freebooter Armor, II, L
3750 Diasporan Rifle, Advanced, 2
1400 Compliance Ray, Flash, L
750 static arc pistol, L
260 tactical semi-auto pistol, L
250 second skin, L
200 Infrared Sensors armor upgrade, L
132 called fusion seal, --
120 small arms rounds, (72/90), 3L
090 Tactical baton, L
60 battery (0/20), --
60 battery (11/20), --
60 battery (20/20), --
60 battery (20/20), --

3 bulk from combat equipment

Magic Gear
1400 ability crystal, --
0735 ring of resistance, mk1, --

Other Gear
025 titanium alloy cable, 50ft., 5L
020 engineering kit, L
020 hacking kit, L
020 navigator's kit, L
020 researcher's kit, L
020 trapsmith's tools, L
015 fire extinguisher, L
007 personal comm unit, L
005 professional clothing, L
005 formal clothing, 1
003 backpack, -
003 starstone compass, L
003 hygiene kit, 1
001 flashlight, L
001 everyday clothing, L

3.6 (i.e. 2--16L) bulk from other gear

6.6 (i.e. 2--24L) bulk altogether

Max bulk: 7 with industrial backpack

1000 starting credits
0753 The Commencement
0024 day job
0719 Fugitive on the Red Planet
0034 day job
0561 Yesteryear's Truth
0040 day job
3131 credits

260 tactical semi-auto pistol, L
250 second skin, L
200 Infrared Sensors armor upgrade, L
090 Tactical baton, L
003 industrial backpack, -
025 titanium alloy cable, 50ft., 5L
020 engineering kit, L
020 hacking kit, L
020 navigator's kit, L
020 researcher's kit, L
020 trapsmith's tools, L
015 fire extinguisher, L
007 personal comm unit, L
005 professional clothing, L
005 formal clothing, 1
003 backpack, -
003 starstone compass, L
003 hygiene kit, 1
001 flashlight, L
001 everyday clothing, L
-968 credits starting gear
-120 3x small arms rounds

2043 credits

-1400 ability crystal (Dex)
-0735 ring of resistance, Mk1

-0132 called fusion seal

0776 credits

0714 Cries from the Drift
0032 day job ( mp;page=6#264 )
1522 credits

0737 The First Mandate
0050 Day job
2309 credits

-0750 static arc pistol
-0060 standard battery

0735 The Half-Alive Streets
0032 day job
2266 credits

0944 Live Exploration Extreme
0058 day job
3208 credits

1469 Yesteryear's Sorrow
0058 day job
4735 credits

1460 Fate of the Scoured God
0056 day job
1530 Claim to Salvation
0000 day job
7781 credits

-4720 Freebooter Armor, II
+0025 Second Skin, sold

3086 credits

-1400 Compliance Ray, Flash
-0180 3xStandard battery

1506 credits
2818 Descent Into Verdant Shadow
0062 day job

4386 credits

-3750 Diasporan Rifle, Advanced
-0025 industrial backpack

611 credits
1114 Duskmire Accord 9
0048 day job

1773 credits

Special Abilities
Trick Attack (Ex), 3d8
Full action to optionally move up to speed, then choose a target and make a Bluff, Intimidate, Stealth, or Survival* check of DC 20 + target's CR to add 1d8 damage when you attack that target with a small arm or operative weapon as part of that action.
*By using the surroundings, at a +4 bonus

Boons Slotted this Adventure
Ally: Duskmire Allegiance (Yetis)
Faction: Second Seekers (Jadnura) Champion
Personal: N/A
Promotional: N/A
Social: Faction's Friend
Starship: N/A
Slotless: Marked Field Agent, Worldwide Explorer, Starfinder Insignia, Society Contract, Claimant To Salvation

All My Boons:

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Worldwide Explorer
If you complete a scenario in a region with a different Regional Venture-Coordinator than your home region, you earn 1 additional Fame and 1 additional Reputation with the Wayfnders faction. For more information on the regions overseen by Regional Venture-Coordinators, see
Special: You can beneft from this boon only a number of times equal to your current Reputation Tier with the Wayfnders faction. Each time you fulfll the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation.

▫ ▫ ▫ ▫ ▫ True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Society Contract (Slotless Boon)

Claimant to Salvation (Slotless Boon)

Salvation's Delver (SlotlesS Boon)

Kadrical Rises (Slotless Boon)

Overcome the Past (Slotless Boon)

Ghibran Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it anytime they would learn a new language.

Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.

Duskmire Allegiance (Ally boon):
You befriended one or more groups within the Duskmire vault in the mysterious complex of Salvation's End.
Yetis: The raucous yetis of the Muckfur tribe hold regular celebrations, even after their escape from the Duskmire vault. Prior to the start of a scenario, you can partake in a Muckfur party and gain some yeti-inspired confidence before your mission. For the duration of the scenario in which this boon is slotted, you gain a +1 bonus to Strength- and Dexterity-based skill checks and a +1 bonus to Fortitude saves.

Wayfinder's Champion (0 Fame cost)
Second Seekers (Luwazi Elsebo) (2 Fame cost)
Second Seekers (Jadnura) (2 Fame cost)

▫ ▫ ▫ Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure

AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
AbadarCorp Respect

Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Husk Ghibranis only

Savior of the Scoured Stars (Social Boon)

Knowledge of a Forgotten Military (Social Boon): The weapons of Egoret Base are now available for use by the Starfinder Society thanks to your actions. You can slot this boon at the beginning of a scenario to represent further Starfinder exploration of the ghibrani base, as well as a deeper understanding of the destructive ghibrani weaponry. At the end of an adventure where you slot this boon, you can purchase any weapon with the radioactive weapon special property (Starfinder Armory 30) or a weapon with the irradiate critical hit effect (Starfinder Armory 31) at a 20% discount.

Radiance’s Favor (Social Boon): The ravai fey Radiance gifted you with an unusual piece of jewelry to commemorate your new friendship. When you slot this boon, you can bring this relic with you on your adventures. This star-shaped pendant radiates light in a 10-ft.-radius; you can activate or suppress this light source as a move action. The true significance of this otherwise mundane trinket will be detailed in future scenarios.

Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Honorbound Allies (Ally or Starship Boon) (see ally section)

Weapons of a Lost Civilization (Starship Boon): When you slot this boon, select one light weapon onboard your starship and replace that weapon with a tactical nuclear missile launcher (Starfinder Core Rulebook 302). Alternatively, select one heavy weapon onboard your starship and replace that weapon with a heavy nuclear missile launcher (Starfinder Core Rulebook 303). This new weapon must go in the same arc as the replaced weapon, and only one weapon can be replaced on a starship by a boon with this name. The modifications are somewhat jury-rigged, and as a result, all gunnery checks using this weapon take a –1 penalty. Anytime you fire this weapon during the course of a scenario, check a box for the corresponding weapon. Once all boxes for a weapon are checked, you can no longer gain the benefits of this starship weapon (though you can still benefit from the first part of this boon).
Tactical Nuclear Missile Launcher: ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫
Heavy Nuclear Missile Launcher: ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫

Khizar Admittance (Personal Boon; Limited-Use): Your respect for Aballon’s fragile ecosystem greatly impressed the Xenowarden Hemlock. Continuing to support the Xenowarden’s efforts to preserve the Ice Wells not only bolsters your reputation with Hemlock’s organization, but eventually inspires other khizars, such as those dwelling within Aballon’s other Ice Wells, to seek admittance to the Starfinder Society. Each time you complete a scenario, you can choose to donate 10% of your credits earned to the Xenowardens and check one of the boxes below.
▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫
After all twelve boxes are checked, you can use this boon in one of two ways:
New Character: You can play a khizar character (Starfinder Pact Worlds), beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Khizar: You can apply this boon to an existing khizar character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Bot Me!:

Kai has got the hang of combat in his time as a Starfinder. He doesn't relish it, but when he has to, he'll use his trick attack as often as possible. He generally prefers to shoot from behind cover when he can. Although he generally engages in close quarters combat with his pistol, when he has the opportunity to fight from further out he has a sniper rifle that he prefers to use.

Dice rolls are available in the combat section towards the top

In ship combat, he is most effective as a pilot, but he has the necessary skills for any role on board