Corvin Tergsvor

Kai Starchaser's page

324 posts. Organized Play character for caps.


Full Name

Kai Starchaser

Race

| SP 21 HP 22 | RP 5 | EAC 15; KAC 16 | Fort +3; Ref +7; Will +3 | Init: +6 | Darkvision, Perc: +8, SM: +2

Classes/Levels

| Speed 40ft | Trick Attack, Survival (1d20+13), 1d8

Gender

Male NG human spacefarer operative 3

Size

Medium

Age

20s

Alignment

NG

Deity

Weydan

Location

Absalom Station

Occupation

Researcher

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 11

About Kai Starchaser

SFS # 137974-701
Experience 6

Slotted Faction Wayfinders

Reputation 12 Fame, 15 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles:
Reputation with Exoguardians: 1
Reputation with Second Seekers (Luwazi Elsebo): 4
Reputation with Wayfinders: 9
___________________________________________

Kai Starchaser
Spacefarer Operative 3
NG Medium humanoid (human)
Primarily serves Weydan
Init +6; Senses Darkvision, Perc +8, SM +2,

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Defense
--------------------
EAC 15, KAC 16, CMD 24
SP 21/21
HP 22/22
RP 5/5
Fort +3, Ref +7, Will +3

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Offense
--------------------
Speed 40 ft.

Melee
[Dice=Baton]1d20+6[/dice]
[Dice=bludgeoning]1d4+1[/dice]
analog

Ranged
[Dice=tactical semi-auto pistol vs. KAC]1d20+7[/dice]
[Dice=piercing]1d6+1[/dice]
analog, 30ft., 9/9 rounds

[Dice=called static arc pistol vs. EAC]1d20+7[/dice]
[Dice=electricity]1d6j1[/dice]
50ft., 20/20 charges, usage 2
Critical arc 2

Space 5 ft.; Reach 5 ft.

Special Attacks
[Dice=Trick Attack (Ex)]1d20+13[/dice]
[Dice]1d8[/dice]

Spell-Like Abilities
--------------------
Statistics
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Str 10
Dex 18
Con 12
Int 14
Wis 10
Cha 11

Skills 11 ranks/level (8 operative + 2 intelligence + 1 human); +1 bonus rank in Culture and Survival every level
+12 Acrobatics (+3 ranks +3 class +4 Dex +2 Operative's Edge)
+2 Athletics (+0 ranks +0 class +0 Str +2 Operative's Edge )
+2 Bluff (+0 ranks +0 class +0 Cha +2 Operative's Edge)
+10 Computers (+3 ranks +3 class +2 Int +2 Operative's Edge)
+11 Culture* (+3 ranks +3 class +2 Int + 3 skill focus)
+8 Diplomacy (+3 ranks +3 class +0 Cha +2 Operative's Edge)
+2 Disguise (+0 ranks +0 class +0 Cha +2 Operative's Edge)
+10 Engineering (+3 ranks +3 class +2 Int +2 Operative's Edge)
+14 Engineering to disable a trap with kit
+2 Intimidate (+0 ranks +0 class +0 Cha +2 Operative's Edge)
+10 Life Science (+3 ranks +3 class +2 Int +2 Operative's Edge)
+10 Medicine (+3 ranks +3 class +2 Int +2 Operative's Edge)
+2 Mysticism (+0 ranks +0 class +0 Wis +2 Operative's Edge)
+6 Mysticism to disable a trap with kit
+8 Perception (+3 ranks +3 class +0 Wis +2 Operative's Edge)
+10 Physical Science (+3 ranks +3 class +2 Int +2 Operative's Edge)
+13 Piloting (+3 ranks +3 class +4 Dex + 3 skill focus)
+14 Profession, researcher (+3 ranks +3 class +2 Int +2 Operative's Edge +4 kit)
+15 Profession, earn a living (+1 professional clothing)
+2 Sense Motive (+0 ranks +0 class +0 Wis +2 Operative's Edge)
+6 Sleight of Hand (+0 ranks +0 class +4 Dex +2 Operative's Edge)
+12 Stealth (+3 ranks +3 class +4 Dex +2 Operative's Edge)
+9 Survival* (+3 ranks +3 class +0 Wis + 3 skill focus)
+13 Survival*, when making a trick attack using the surroundings
+13 Survival*, when orienteering with kit

Starship-Combat Version of Skills
+10 Computers
+8 Diplomacy
+10 Engineering
+2 Intimidate
+13 Piloting

Feats
* Skill focus (Culture)
* Skill focus (Survival)
1: Skill focus (Piloting)
Human: Skill synergy (Diplomacy, Life Science)
Combat Trick: Weapon focus, small arms
3: ??

*From skill specialization

Languages
Common, Akiton, Kasatha, Castrovelian/Lashunta, Brethedan, Ghibrani, Copaxi

Other Abilities
Theme Knowledge
Reduce DC of Physical Science checks to recall Knowledge about strange new worlds or features of space by 5. Physical Science is a class skill.

Operative's Edge (Ex)
+2 initiative, +2 to all skill checks

Specialization: Explorer
Gain skill focus and a free skill rank every level with Culture and Survival.

Evasion (Ex)
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.

Combat Trick (Ex)

Combat Gear
260 tactical semi-auto pistol, L
750 static arc pistol, L
120 small arms rounds, (72/90), 3L
60 battery (6/20), --
250 second skin, L
200 Infrared Sensors armor upgrade, L
132 called fusion seal, --
090 Tactical baton, L

8L bulk from combat equipment

Magic Gear
1400 ability crystal, --
0735 ring of resistance, mk1, --

Other Gear
025 titanium alloy cable, 50ft., 5L
020 engineering kit, L
020 hacking kit, L
020 navigator's kit, L
020 researcher's kit, L
020 trapsmith's tools, L
015 fire extinguisher, L
007 personal comm unit, L
005 professional clothing, L
005 formal clothing, 1
003 backpack, -
003 starstone compass, L
003 hygiene kit, 1
001 flashlight, L
001 everyday clothing, L

3.6 (i.e. 2--16L) bulk from other gear

4.5 (i.e. 2--24L) bulk altogether

Max bulk: 6 with backpack

1000 starting credits
0753 The Commencement
0024 day job
0719 Fugitive on the Red Planet
0034 day job
0561 Yesteryear's Truth
0040 day job
+
3131 credits

STARTING GEAR
260 tactical semi-auto pistol, L
250 second skin, L
200 Infrared Sensors armor upgrade, L
090 Tactical baton, L
025 titanium alloy cable, 50ft., 5L
020 engineering kit, L
020 hacking kit, L
020 navigator's kit, L
020 researcher's kit, L
020 trapsmith's tools, L
015 fire extinguisher, L
007 personal comm unit, L
005 professional clothing, L
005 formal clothing, 1
003 backpack, -
003 starstone compass, L
003 hygiene kit, 1
001 flashlight, L
001 everyday clothing, L
-968 credits starting gear
-120 3x small arms rounds

2043 credits

-1400 ability crystal (Dex)
-0735 ring of resistance, Mk1

-0132 called fusion seal

0776 credits

0714 Cries from the Drift
0032 day job ( https://paizo.com/campaigns/LIAMOUTPOSTSFS104CriesFromTheDrift/discussion&a mp;page=6#264 )
+
1522 credits

0737 The First Mandate
0050 Day job
+
2309 credits

-0750 static arc pistol
-0060 standard battery

0735 The Half-Alive Streets
0032 day job
+
2266 credits

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Special Abilities
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Trick Attack (Ex), 1d8
Full action to optionally move up to speed, then choose a target and make a Bluff, Intimidate, Stealth, or Survival* check of DC 20 + target's CR to add 1d4 damage when you attack that target with a small arm or operative weapon as part of that action.
*By using the surroundings, at a +4 bonus

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Boons Slotted this Adventure
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Ally: Zo! Boon
Faction: Wayfinders Champion
Personal: N/A
Promotional: N/A
Social: faction's friend
Starship: N/A
Slotless: Marked Field Agent, Worldwide Explorer, Starfinder Insignia, Society Contract, Claimant To Salvation

All My Boons:

SLOTLESS BOONS
Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Worldwide Explorer
If you complete a scenario in a region with a different Regional Venture-Coordinator than your home region, you earn 1 additional Fame and 1 additional Reputation with the Wayfnders faction. For more information on the regions overseen by Regional Venture-Coordinators, see paizo.com/organizedplay/coordinators.
Special: You can beneft from this boon only a number of times equal to your current Reputation Tier with the Wayfnders faction. Each time you fulfll the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation.

▫ ▫ ▫ ▫ ▫ True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Society Contract (Slotless Boon)

Claimant to Salvation (Slotless Boon)

ALLY BOONS
Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.

FACTION BOONS
Wayfinder's Champion (0 Fame cost)
Second Seekers (Luwazi Elsebo) (2 Fame cost)

SOCIAL BOONS
▫ ▫ ▫ Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure

AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
AbadarCorp Respect

Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Husk Ghibranis only

STARSHIP BOONS
Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.

Bot Me!:

Kai has been in a few fights and scrapes in his life, but he has usually preferred running or hiding rather than fighting. As such, he still has a lot of nerves in combat and doesn't really know what he's doing. He'll typically opt to take cover and blast away with his pistol at the most obvious target; though he'll make a trick attack if an opportunity presents itself

Dice rolls are available in the combat section towards the top

In ship combat, he is most effective as a pilot, but he has the necessary skills for any role on board