
Setebo |

~4 I am assuming the Snake Lady scrolls are divine, correct? With the witch in the game a good number of the spells appear on both A & D lists now.

Setebo |

Grrrr must choose Rage power....
Animal fury: Raging bite and a third attack.
Guarded stance:+1 dodge vs melee while raging at the cost of a move action every 4 rounds. My ac is rather non scottish.....
Knockback: most effective once I have the bite. turns claw/claw/bite to claw/claw/headbut
Rolling dodge: see guarded stance
Str surge: Good cbt and rp uses. Gives me a 1 round str in the 26/27 range which is quite nice.....
Superstition: Sigh... no buffs but a +9 will save while raging.#&^*^# dominate person
Guarded life: This is almost a rage power tax
Sigh.....
Leaning Animal fury/Str surge/Guarded life.....any advice?

DM Wellard |

You are correct about the items in orange..
As for the blue items well lets see...
The Ring of Mind Shielding will make you 4000Gp
The savage scimitars are broken and therefore essentially worthless but you might make 7Gp in scrap value as the steel is ok.
The light wooden shields are standard and therefore worth the usual 1.5 gold each for a total of 19 gold 5 silver
The savage javelins are totally worthless
I would consider retaining the masterwork arrows as they can at least be enchanted.
The other stuff you propose selling is priced correctly at 150 GP
So selling it all would make you 4176.5..I'll be generous on the scrap and call it 4180 for the lot.
Divided 5 ways thats another 836gp apiece
The snake ladies scrolls are indeed divine ones.Atzi might be able to use some off them.
BTW we have our wizard..

Setebo |

Well Mending is a druid available cantrip. A touch of work and the broken condition is gone. But there cannot be that much of a market for used scimitars, and we are foreigners/tourists so scrap price is good enough for me.
Re wizard. Told you it would be quick.
Anything about the survey papers or should I forget them forever?

Atzi |

Atzi will keep the survey papers for the island as she plans on returning there. :)
I will get her lvled asap kids and wife are being very... Time consuming lol!
Am I allowed to choose a new animal companion off the environment or is it some random table DM Wellard? I was thinking of going for a Velociraptor~ or Deinonychus in the Animal companion listing~ I was hoping to get something that would be rideable eventually but I think Medium sized will be the best for this AP.

DM Wellard |

No TarXT I said an EXTRA 836/character in addition to the 1446 already mentioned so that's 2282 in coin apiece along with whatever gear you have acquired. WBL for 4th level characters is 6000gp but there are over 8000 GP worth of scrolls and potions in the party at present and those always sell for full price in my games.
BTW Setebo you can remove Natalyah and Amisi's stuff as well and add a column for Corvus.
Atzi: there are no special restrictions on your new companion beyond confining yourself to creatures native to the area. The Survey documents might be worth a great deal to certain parties such as the Colonial Government and the Pathfinders

Atzi |

Roger that boss, before I post her newly leveled self I was wondering if a:
Deinonychus (Velociraptor) was a suitable animal companion for the area~ I was hoping I could apply the giant template to it which would increase its size by one and conversely reduce its effectively lvl by 1 as well.
Just wanting to have a little fun with it around lvl 7 when she can effectively ride her raptor into battle. :)

Helga Evadottir Alfchild |

Welcome indeed!
I'll defer on choosing gear for Helga until I know what additional gp we may be getting from sale of other items. I'd like Helga to upgrade her bow to a +1 Composite Longbow, which she can just afford to do right now, but it costs her almost everything she has including the sale of her existing bow. As a party item, a wand of CLW would not be a bad investment.

Atzi |

Atzi's new animal companion for everyone's inspection~
Tlaloc (Strength of the Earth)
Giant Creature, Female Deinonychus
N Medium Animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+3 Dex, +6 natural, +1 dodge)
hp 44 (+24)
Fort +10, Ref +7, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 60 ft.
Melee Bite (Giant Creature Deinonychus) +6 (1d6+3/x2) and
. . Talon x2 (Giant Creature Deinonychus) +6 x2 (1d8+3/x2)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 22, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +6; CMD 20
Feats Dodge, Power Attack -1/+2
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Acrobatics +7 (+19 jump), Perception +5, Stealth +7, Swim +7
Languages
SQ attack any target [trick], combat riding [trick], track [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Due to the balances in Giant Creature Template it comes out with a +0 adjustment~ Which is nice but I thought I would post it nonetheless~
I will have Atzi updated her shortly~
I need to look up retraining feats if you'll allow that DM Wellard~

Atzi |

With the loss of Natalyah I thought of making Atzi a little more combat orientated. So she could be a spell slinging Scimitar wielding Druid.
It would require me to retrain her three feats and exchange them for Dodge, Weapon Finesse and Dervish Dance and despite her lower strength she'd be able to wield a scimitar up close and actually hit something, couple that with produce flame in her off hand she can mix ranged spells for ranged attacks and then close with her scimitar.
Just an idea if I am able to retrain my feats, I need to see how much it will cost to do so =/
Originally her feats were orientated around being a flying spellcaster at one point but that idea is changing and we lost some combat people so I am trying to make her a more utility role.

Atzi |

Which feats would feat accomplish that? Also corpus has a lot of support spells already. I am up for suggestions i am just trying to make Atzi more useful period. Quota sure did a bang up job in our last battle and my new companion will be just as interesting hehe. :)
Granted i could focus on ranged attack instead which would focus more on her dexterity stat. Originally earn i built her i put my stats in the wrong spots except for wisdom. But my 4th lvl stat point will go into dexterity to give me 13.

TarkXT |

Nah.
Yes, Corvus has spells. But he is not a druid. He's a wizard. He whizzes. You dru. Two different things.
Feats? The only real problem I see is Eschew materials which actually doesn't benefit you at all iirc. NEarly all divine spells have a divine focus component. Those that don't ahve materials that eschew materials doesn't cover. So if any feat needs retraining its that.
So, I think what you should focus on is more control.
Control comes in a number of varieties. Summoning critters to block charge lanes or tie up enemies is a popular and powerful way for druids to do it. You also have spells like entangle which can straight up end encounters. Than you ahve Stone Call which can deal a not insignificant amount of damage while simultaneously creating hindering terrain which ruins charges. You have lots of ways to make life hard for the other guy.
I'd actually ask this in the advice portion of these boards as well.

Atzi |

True and that was why i was looking into retraining as eschew was useless as i learned three years too late lol
I will go seek some advice but i appreciate the advice as i usually always play a fighter Nd sor/wizards/druid are a weak point that i need to work on. :/

Atzi |

Atzi (The Rain)
Female Human (Mwangi) Druid (Jungle Druid) 4
NG Medium Humanoid (human)
Init +1; Senses Perception +9
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +1 Dex, +1 dodge)
hp 31 (4d8+8)
Fort +6, Ref +2, Will +8; +4 bonus vs. disease and exceptional abilities of animals and magical beasts
--------------------
Offense
--------------------
Speed 30 ft.
Melee Scimitar +4 (1d6+1/18-20/x2) and
. . Shortspear +2 (1d6-1/x2) and
. . Shortspear +2 (1d6-1/x2) and
. . Shortspear +2 (1d6-1/x2) and
. . Shortspear +2 (1d6-1/x2)
Ranged Sling +4 (1d4-1/x2)
Spell-Like Abilities Tree Shape (At will)
Druid (Jungle Druid) Spells Prepared (CL 4):
2 (3/day) Stone Call, Frigid Touch, Flaming Sphere (DC 16)
1 (4/day) Charm Animal (DC 15), Entangle (DC 15), Produce Flame, Snowball (DC 15)
0 (at will) Mending, Create Water, Light, Purify Food and Drink (DC 14)
--------------------
Statistics
--------------------
Str 8, Dex 13, Con 14, Int 10, Wis 18, Cha 14
Base Atk +3; CMB +2; CMD 14
Feats Dervish Dance, Dodge, Weapon Finesse
Traits Boarded In the Mwangi Expanse, Sacred Touch
Skills Climb +3 (+5 in jungle terrain), Craft (weapons) +4, Fly +5, Handle Animal +6, Heal +8, Knowledge (geography) +7 (+9 in jungle terrain), Knowledge (nature) +9, Perception +9 (+11 in jungle terrain), Perform (dance) +4, Ride +5, Spellcraft +4, Stealth +4 (+6 in jungle terrain), Survival +10 (+12 in jungle terrain), Swim +3
Languages Common, Druidic, Polyglot
SQ animal companion link, jungle guardian, nature bond abilities (tlaloc [of the earth, he who causes growth], giant), share spells with companion, spontaneous casting, torrid endurance, wild empathy, woodland stride
Other Gear Masterwork Leather armor, Buckler, Scimitar, Shortspear, Shortspear, Shortspear, Shortspear, Sling, Sling bullets (50), Backpack (9 @ 28 lbs), Cooking kit, Grappling hook, Hammock, Rope, You have no money!
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Boarded In the Mwangi Expanse +1 Knowledge (Nature) regarding the Mwangi Jungle.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Jungle Guardian (+2) (Ex) Initiative checks and Climb, Knowledge (geography), Perception, Stealth, and Survival checks in jungle terrain.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Torrid Endurance (Ex) As per Endure Elements - Heat and +4 save vs. disease and the (Ex) abilities of animals and magical beasts.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Tlaloc (Strength of the Earth)
Giant Creature, Female Deinonychus
N Medium Animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+3 Dex, +6 natural, +1 dodge)
hp 44 (+24)
Fort +10, Ref +7, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 60 ft.
Melee Bite (Giant Creature Deinonychus) +6 (1d6+3/x2) and
. . Talon x2 (Giant Creature Deinonychus) +6 x2 (1d8+3/x2)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 22, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +6; CMD 20
Feats Dodge, Power Attack -1/+2
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Acrobatics +7 (+19 jump), Perception +5, Stealth +7, Swim +7
Languages
SQ attack any target [trick], combat riding [trick], track [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Due to the balances in Giant Creature Template it comes out with a +0 adjustment~ Which is nice but I thought I would post it nonetheless~
My character is lvled only need to find out if retraining feats is possible and then get that paid for/decided on~ Thanks for the help everyone. :)

Atzi |

Oh nevermind retraining doesn't apply to feats gained at odd lvls. So i will look to see what i can replace eschew materials with. Thanks for letting me trade that Dm Wellard. I always tried to take it with spellcaster types but didn't realize how useless it was for divine casters lol!
Let me know what you think if her animal companion. Please make sure it isn't messed up and i will get Atzi reworked as the above wouldn't be applicable without changing all of her feats... :/ next time i will make sure to do an optimized build.

Atzi |

Took spell focus~ conjuration~ It'll work it's way into hardy summons and making my summoned allies much more robust and deadly~
Thanks again for letting me exchange that useless feat~ :)
Edit Atzi is Updated and ready for battle! Although now I need to find a better armor for her and may trade in the Masterwork leather. I wish Lamellar was available but since its easter armor I'm not sure it is...
If I can get the armor enchanted though i may just keep it. xD

Atzi |

Selling a Masterwork Leather Armor and a Regular buckler as I am upgrading all of my gear.
If anyone wants either I don't mind trading it to you or just giving it to ya. Let me know!
Trying to proactively get my shopping done so we can continue with this awesomeness! xD
Gear Sold:
Buckler – +2.5 GP
Backpack – +1 GP
Gear Bought: 2090 available cash (-200 for possible translator, bribes to find said translator~)
Masterwork Backpack – 50 gp
Masterwork Light Wooden Quickdraw Shield 203 gp +1 AC
Masterwork Lamellar (Leather) Armor 210 GP +4 AC
Masterwork Serpentfolk Skull Helm (Magically Reinforced) 150 GP
Hammock x2 – 2gp
Grappling Hook – 1gp
Saddlebags – 8 gp
Exotic Military Saddle- 60 gp
Cooking Kit – 1 gp
Any tanglefoot bags for sale?
=========================================================================== ==========
Total Gold Spent 681 gp
Total Gold Remaining 1409
Please Let me know what isn't available boss man and I will correct the above items.
If there is a particular item the group wants to get I don't mind throwing in the rest of my GP to get it since I won't be able to get my gear enchanted~

Setebo |

More things to sell.
No one in the party can use:
Scroll of Raise Dead (divine). 5th lvl cost 1125g +5000g material = 6125g
Scroll of Find trap (divine). 2nd lvl cost 150g
2 scrolls of Augury (divine). 2nd lvl cost +25g material = 175g each
Scroll of comprehend languages (divine). 2nd lvl cost =150g
So that is another 6775g to go in the kitty.
Wellard I set the sale price for the scrolls at cost +100% of components.
Was that correct? You mentioned up thread that scrolls sell at full price?
If so...
Raise 2250+5000=7250g
Find and Comprehend 300g each or 600 for the pair
Augury 325 each. 650g for the pair.
Total for the kitty: 8500 even
So which is correct?

Setebo |

Getting a Darkwood shield away from a druid is like trying to get a hambone away from Rollo. One does not presume to try if one is fond of ones digits.

DM Wellard |

Setebo
1)Component costs are included in the normal cost of the scroll so you don't get the additional 5050 for those. Nice try though
2)Helga has use Magical Device which allows her to use all the scrolls you intend to sell.
Atzi..
There are no Tangle-foot bags for sale..however the party does have some already.

Atzi |

Shopping List correction~
Gear Sold:
Backpack – +1 GP (50% sale value~)
Gear Bought: 2090 available cash (-200 for possible translator, bribes to find said translator~)
Masterwork Backpack – 50 gp
Masterwork Wooden Armor Armor 170 GP +3 AC -0 ACP
Masterwork Serpentfolk Skull Helm (Magically Reinforced - More fluff then anythig as it adds no benefit save for Atzi's appearance~ Rawr!) 150 GP
Hammock x2 – 2gp
Grappling Hook – 1gp
Saddlebags – 8 gp
Exotic Military Saddle- 60 gp
Cooking Kit – 1 gp
Is there any barding for sale?
Thanks for input on tanglefoot bags lol, my bad I forgot we had them xD
=========================================================================== ==========
Total Gold Spent 439 gp
Total Gold Remaining 1652
Thanks Again Setebo for your help again, my sheet is fully corrected now~
If I am able to get the rest up above then I will be able to pitch in my remainder to whoever needs it. Atzi isn't picky and I am especially thankful for being able to trade in a useless feat and get a new companion. So I thought I may as well pay it back. :D

Dabbler |

Other gear Helga will get...
Masterwork Theives' tools - 100gp
Potion of Invisibility - 300gp
40 more arrows - 2gp
Are we able to stock up on other alchemical supplies and cure potions if not a wand of CLW?
I'll assume Helga has the scrolls for now.

Setebo |

Setebo
1)Component costs are included in the normal cost of the scroll so you don't get the additional 5050 for those. Nice try though
2)Helga has use Magical Device which allows her to use all the scrolls you intend to sell.
Atzi..
There are no Tangle-foot bags for sale..however the party does have some already.
1. You sure about that boss? I based my pricing on this...
"...The price of a scroll is equal to the level of the spell × the creator's caster level × 25 gp. If the scroll has a material component cost, it is added to the base price and cost to create."
It looks to me that material costs, like the 5kgp diamond for the Raise Dead spell, are included in the creation cost/price of the scroll where focus costs, like the 25g for the divination sticks needed for the Augury spell are not. But then I have a lovely sinus headache and may not be thinking clearly.
Note: I think this means we will need to buy a set of diving sticks if we want to keep the Augury scrolls. Should be able to reuse the same sticks for both as focus components

Setebo |

2. Hmmm Loathe as I am to denigrate friend Helga the odds of her casting Raise dead are pretty low.
1st UMD check at DC 20 to emulate the ability to use divine magic.
2nd UMD check to emulate the 15 wisdom UMD-15 vs dc 15.
3rd UMD check to actually cast at DC 29.
Perhaps trading the scroll for future favors unspecified might be wise.

Setebo |

And on to spending rather than making money.
Which, if any, of the following are available for money and or love?
Pilm
Armentum
Chakram
Star-knives
Bleeding/thistle arrows (issues w/cost between these. Do the same thing but one costs orders of magnitude more)
Pheromone arrows
Smoke arrows
Mithral armor? Esp chain mail or breastplates?

Dabbler |

No worries.
Regarding Raise Dead, I will point out that her ability is going to increase, and as we do not actually have anyone else to try it, a long shot is better than none. If you still want to sell, it fine, but the other scrolls will still be useful.

Atzi |

I can turn any common weapon into a masterwork weapon with a single spell
We just need to buy the material components and over the course of the five days were here my druid can transform whatever you needed to a masterwork version of itself