Carpy DM runs Serpent's Skull!

Game Master Wellard


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Arctaris wrote:
I think I should bow out, since Thod seems prepared and I'm still dealing with all of the chaos that moving causes.

Sorry to hear that, man, but good luck with the move all the same!

Grand Lodge

Carpy DM wrote:

One head's-up I would offer - there are a lot of vermin and plant creatures throughout this Adventure Path, which are immune to mind-affecting effects. (I'm basically just repeating the warning from the Player's Guide here.) This is not to say "don't play an enchanter," but it is intended to prepare you for what's coming. I strongly support the idea of flexibility in your casting and spell knowledge as well; that will be quite useful.

Multiple scrolls are fine.

The only Chelish city mentioned in the Getting the Cargo Through trait is Corentyn - I'll assume that's where you got on board.

Ironically, the two character sheet formats I personally like best belonged to the two characters who have dropped out - nevertheless, you might take a look at Daemien's and Aysleigh's profiles if you want to see my personal preference. That said, format your sheet however you want - if I need something changed so I can read it, I'll say so, but I'm pretty flexible on that kind of thing.

Other than that, we just need your final touches - math, favored class, etc. - and we can all Amisi done.

Thanks Carpy

I did read the bit about swarms and warning in the player guide. I will ensure that I have a spell like Burning Hands as one of the scrolls. When I started the character and it developed I realized there was quite a break between Amisi and her past - and where she needs to go to in the future.
Enchanter seemed a good choice for her background / how I see the past. It also seems the best way to get a decent diplomacy into the group. Evocation spells will follow as she is learning quickly.

Corentyn sounds fine to me (haven't checked it on a map).

I will have a look at the formats from Daemien and Aysleigh. The current bits were put together on the fly.

Didn't help I was GMing yesterday and will be playing tonight (tend only to play/GM each forthnight normally). But no excuse - should have been better prepared and need to catch up quickly.

Thod


By the way, everybody, I just want to put out there now that this (speaking specifically of Souls for Smuggler's Shiv, the first part of the AP) is a very sandbox-style adventure, with lots of places for the PCs to go, but very little direction from the GM about when or in what order you should do things. Uchendu's got the right idea here - you guys will need to be making decisions about what to do and where to go, and I will provide the scenery and information you need along the way...


Male Human Vanguard

If at some point you find your self needing two more players I have a human shape shifter skirmisher and one other person who would like to play.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

I'm in agreement with Uchendu =) I'm just trying to roleplay Atzi as best I can. hehe. Shes trying to think with her head and not with her emotions or else she would already be on her way to the ship. But definitely appreciate the heads up on the style of this AP. Kinda like kingmaker which is nice.


Male Human Fighter 1

Normally I wouldn't suggest splitting the party, but let's face it; not everyone is going to have Climb trained, and if this is a high cliff, the climb itself could end up causing more damage to the party than any beasties we might encounter...


Atzi wrote:
if you know where I can find a list for the Polygot language i'd appreciate it ;)

I don't think there is one, officially; I found an online English to Xhosa translator and kind of made it up from there.

Technically, I don't think Xhosa is actually all that good a fit for the tribal polyglot, since it's a Southeast African language and the real-world counterpart to the Mwangi is really West Africa; you might try this Yoruba/English dictionary as an alternative. It's a polyglot, though, so I'm not terribly concerned about it, and Yoruba and Xhosa are both Niger-Congo langauges anyway; as a polyglot, the mixed tribal tongue really should pull from linguistic sources all over the map (literally).


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

oic, I should have thought of that. ^^ Thanks! I will definitely check that out, and of course i'll provide spoilers if I start speaking polyglot =)


Male Half-Elf Oracle (Juju) 5

As long as you realise that someone of us do speak Polyglot, Atzi ;-)


I need a quick clarification: are there any PCs not going to the Jenivere? And are you attempting to persuade the NPCs to come along, stay behind, or none of the above?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

@ Uchendu: Hehe hopefully so or I'll have no one to talk to. xD

@ Dm: Going to the Jenivere, not going to convince anyone to come with if anyone not suitable for the trip try and follow I will convince them to return to our base camp.

Grand Lodge

Looks like I'm next in the que. While I'd relish a chance to get in, I kind of hope no one else drops out.

Grand Lodge

Uchendu Kybwa'ka wrote:
As long as you realise that someone of us do speak Polyglot, Atzi ;-)

You realize when you start late how meta-gaming comes in. Do I want to have polyglot because I learned it as my free language ahead of the trip or because someone starts speaking it ...

It also seems I missed one of your notes in regard to the difficulty to climb - sorry - should have come with you but poor Amisi was afraid of falling with low strength / no climb skill whats'ever

2DM Carpy

The bits below should update the character and should fill in all missing bits. Doing the math and making it pretty is still outstanding. Will be done during the day.

Opposed schoold Abjuration, Transmutation (shouldn't change it - if I rue it later - so be it - just wonder how a sorcerer selects spells)

Preferred class bonus: +1 HP

Languages

Common (Taldan)

Bonus:
Osiriani
Khelish
Ancient Osiriani
Elven
Draconic

I tried to use languanges that make sense without metagaming as languanges are already being used (see remark above - as merchant daughter - Khelish makes sense; Ancient Osiriani, Elven, Draconic as languanges of a book person, wizard)

Equipment

Additional
Spell Component Pouch (oops - that is a must and dropped off)

Scrolls:
Mage Armour
Unseen Servant
Burning Hands
Disguise Self

Changes:
Info about the Rare Perfume - 10 doses - 100 gp - last 24 hours, +2 on diplomacy for people of own race - Source Campaign Setting

(the cost are an extra 50gp - serves me right to write it from memory - females are vain - so she will still keep it even if more expensive)

I drop the lock (40gp) as it mainly was just fluff for the chest and othervice I have problems to affort the extra 50 gp.

If you don't want the perfume I could keep the lock, drop the perfume and have a Cure Light Wounds potion instead of the Perfume

All in all approx. 40-50 gp left - will do the math later

Scarab Sages

Carpy

I had to change the preferre Class bonus to 1 skill point - diplomacy - as it seems I meesed up and forgot that skill. Only realized when I started doing the math for the skills.

I did copy Dameons format (thanks to him !!) - it is still progressing. So depending on timing expect to find some errors that will disappear until tonight.

Hope nothing as serious as the above


Amisi wrote:

Carpy

I had to change the preferre Class bonus to 1 skill point - diplomacy - as it seems I meesed up and forgot that skill. Only realized when I started doing the math for the skills.

I did copy Dameons format (thanks to him !!) - it is still progressing. So depending on timing expect to find some errors that will disappear until tonight.

Hope nothing as serious as the above

Few things to note:

Sense Motive is a Wisdom-based skill, not a Charisma-based one.

Enchanters have a built-in bonus to Bluff, Intimidate and Diplomacy - it's their 'enchanting smile' school ability.


Carpy DM:
a question on combat posting: depending on which place i end up in the initiative order i have two courses of action i'm considering.

1) if nobody has engaged the creature i'm going to drop my short sword (free action), draw my bow (move action), nock an arrow (free action) and fire (standard action). i have time to do that in one round, right?

2) if somebody has engaged the creature i'm going to keep my short sword in hand and make take two move actions trying to tumble to the other side of the creature.

how would you prefer i post things like this? wait until the initative order pops up or just describe different courses of action depending on different conditions?

i guess that it's sometimes up to the situation, but i'm wondering if you have a style you would prefer


Patrik Ström wrote:
** spoiler omitted **

1) yes, you can do that in one round

2) either way, I think, I'm okay with for the moment. The conditional is probably the better option, but in other PbP threads I've read, it seems like there's still enough things that can change between declaration and resolution that it doesn't always work as well as you'd think it would. If you do decide to post both choices, don't roll yet - we can't put them behind spoilers at the moment, and it would be rather metagaming to know in advance that you were, for instance, going to trip over yourself using Acrobatics or going to threaten a crit with your bow when other people were planning their actions...


Carpy DM wrote:
Patrik Ström wrote:
** spoiler omitted **

1) yes, you can do that in one round

2) either way, I think, I'm okay with for the moment. The conditional is probably the better option, but in other PbP threads I've read, it seems like there's still enough things that can change between declaration and resolution that it doesn't always work as well as you'd think it would. If you do decide to post both choices, don't roll yet - we can't put them behind spoilers at the moment, and it would be rather metagaming to know in advance that you were, for instance, going to trip over yourself using Acrobatics or going to threaten a crit with your bow when other people were planning their actions...

ok. i'll use the conditional one holding the rolls until my initiative. thx for the input.

Grand Lodge

All

I have started a logbook/diary of the adventure. I showed it in a post to Inka - but I thought I ask here for opinions.

What are good (technical) ways how to share this. Would you like this being shared?

Right now it details the adventure as seen by Amisi. It is probably biased therefore - but I hope it is still fun to read. It also allows me to collect and share information we might have gathered in a single place.

I already added the information Amisi gathered in the log-book. Amisi would probably share most of this anyhow. And only in regard to Jask she leaves out a few details she learned and that she feels are too personal to share with other.

So far I have A LOT of fun. Thanks a lot to DM Carpy. You are doing a great job so far. I feel bad that you had to correct my math on the skills. I try to make it more easy on you - but there I messed up.

Actually - the diplomacy bonus for the enchanter was a main reason to go that way. The only excuse I have - I don't have my books with me and while I look up details in pdf or on-line - that seems not to be the same.

Thod


Male Half-Elf Oracle (Juju) 5

@Carpy DM:
For the sake of clarification, how exactly are you handing XP?

Do we all gain a share of all encounters, or only those encounters that we 'participate' in (i.e. roll initiative for).

e.g. we all gained 100XP for the 1st fight.

Do we all gain 200 XP for the below-decks fight, or only the two PCs that were actually down there? I am assuming the latter, but I just wanted to check :-)


Uchendu Kybwa'ka wrote:
** spoiler omitted **

Uchendu:
Just the two PCs who were down there. But don't worry - I've got stuff to let everyone else earn their share as well. ;)
Grand Lodge

DM Carpy

Could you give us a date in Golarion for the first day (the ship wreck). I know it doesn't matter much and could probably come up with one myself - but having started a journal it just feels right to have a proper date.

Thanks

Thod


The shipwreck occured on 23rd Erastus.


Quick DM question: What does Natalyah see when she goes to the upper deck to check on Atzi?


Atzi and Quetza (!) on the deck, watching as the climbing rope is being hoisted up the cliff from above with a bag tied to it.

Grand Lodge

Carpy DM wrote:
The shipwreck occured on 23rd Erastus.

Carpy

Thanks - too late for tonight - but I plan to start posting a diary for Amisi starting tomorrow in the journal area.

All

it might be good in the future to work out how best to communicate. Splitting up did happen so quickly - but it could be very deadly if this happens in the future.

The journal will be one way I try to keep all other members (in character) up to date about Amisi - her ideas. etc. I will also try to collate information there to enable it to be found in one place. It will also be a good in character device to ensure you know what Amisi has done.

One question to think about would be - where to go next. We do have some information about the island - including the abondoned building/lighthouse(?). Will check details tomorrow - they are in my write-up.

We also need to think about the night that will come soon after all from the ship got recovered.

I'm still VERY curious what actually happens below deck.

You can find my e-mail in the profile of Thod if necessary.

Have a nice weekend - it's getting late here now. Checking in tomorrow morning again - unless I'm too distracted from the Ryder Cup :)

Thod


I'm looking forward to reading journal! I am also dying to know what has happened up at the cliff.


Male Human Fighter 1

So, did Storian get some extra healing? He was up there and on 6/11 hp, but I didn't get chance to post when Atzi offered healing...


Storian Belaric wrote:
So, did Storian get some extra healing? He was up there and on 6/11 hp, but I didn't get chance to post when Atzi offered healing...

Atsi's on her way up the rope, so I suspect you will be getting some additional healing shortly.

Scarab Sages

Storian Belaric wrote:
So, did Storian get some extra healing? He was up there and on 6/11 hp, but I didn't get chance to post when Atzi offered healing...

Yes - Atzi climbed up and healed you for 8 HP.

As I've been watching down I do read the on deck posts by Atzi. Don't know what's going on below deck and how to handle above deck and below deck posts.

Amisi


at this point, you can read everything but the belowdeck posts, and I suspect we are coming to the end of those as well.

Scarab Sages

All

Amisi's diary is now on-line. I posted the prologue and the first entry in the journal area.

Amisi's Diary

I've already finished a second entry - detailing what happened on the clifftop. I will post this once the group is back together.

I try to write the diary in a way that you shouldn't worry about spoilers. I do use a few spoiler tags as it seems more appropriate - but they are not intended that you don't read them.

Once someone tells Amisi the story of below decks I will also add this as well.

You might notice that some of the descriptions are from a certain view point. I write the diary from Amisi's view - so in some details you might remember it differently.

I hope you have fun with it. I planned it to be a simple way to go back and review what we have done / what we know. Writing in Amisi's view might cause me to fail on the part where I should be more concise but hey - it should be fun writing ...

Amisi

Scarab Sages

Carpy

Would it be possible to use the Ships logbook as Amisi's diary - assuming the stats for a spellbook (100 pages), 3lbs weight.

I would assume it to be half filled and one page per entry.

Off course you could even roll something like 40 +d20 pages already used or 5d20?. I leave it up to you. It's only fluff and actually means Amisi is carrying some extra 3lbs using up valuable encumbrance - but I feel it's worth it.

Yes - Amisi was looking for a source of paper ... that was her main motivation to get her hands on the logbook :)

Amisi


Actually, the logbook is mostly full - it looks like Kovack's practice was to use about one longbook per year, with each Magnimar-to-Eleder run (or vice versa) taking up roughly four months. There are a handful of pages left in the logbook, but no more. If Amisi wants more paper, looks like she's going to have to go out and find some! ;)


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

@ Dm: thanks for the reminder! =)

@ Amisi: looking forward to reading your journal, i'm a total sucker for them =D

Scarab Sages

Atzi wrote:


@ Amisi: looking forward to reading your journal, i'm a total sucker for them =D

You should be fine reading what's there right now - and what I have written yesterday once you are up and had some time to chat with Amisi.

I didn't manage to get the Clifftop happenings posted this morning. A shame as it is written already on my computer at home. Monday mornings are always a mad dash ...

Just leave a comment if you like it. Might be better left here ...

My suspicion is, that the second dead body is the cook - could someone confirm that? Writing the diary helped me a lot to learn more about the crew/passengers (from the Serpent Skull player guide) and the cook is the only one not yet mentioned in my diary at all - meaning - which means Amisi can't account for him right now.

Amisi

Scarab Sages

Carpy DM wrote:
Actually, the logbook is mostly full - it looks like Kovack's practice was to use about one longbook per year, with each Magnimar-to-Eleder run (or vice versa) taking up roughly four months. There are a handful of pages left in the logbook, but no more. If Amisi wants more paper, looks like she's going to have to go out and find some! ;)

@Carpy

No problem. Was worth a try. Still - might be good to know how many empty pages are left. Amisi has some paper with her (10 pages total). That will last her a little bit longer as she can write on both sites (makes one letter to her father plus 18 entries to the diary). But she certainly will be on the lookout for paper.

In regard to lookout for items - there surely isn't a shop anywhere nearby. But how do you regard a quarterstaff cut from the dschungel. Wood seems to be enough around.
Fine if you say no - but if that's okay Amisi will have to ask one of her friendly comrades if they could cut one for her. Inka seems to have a large Axe, Storian with his sword should do fine as well cutting one - and Atzi might know enough about the right wood to cut.

Could even use knowledge nature myself to find a decent plant (?)

If you see me asking Jask to teach me spellcraft, then I don't assume he can do anything right now. I messed up there heavily - taking some scrolls with me but not learning them how to transfer them. Jask would only be my in-role background to take the skill at level two. As a cleric of Nethys he seems the right person to set Amisi on the right path.

Amisi


Getting a quarterstaff out of the local trees is not a problem - a matter of a few minutes' work for something that would get the job done.

Learning Spellcraft from Jask is also a distinct possibility, as he is indeed trained in the skill (what cleric of the god of magic wouldn't be?).


Okay, another question: do you next intend to a) hold a funeral (or at least a burial) for Devers and the cook, b) try to find a place to camp (because the beach you woke up on is lacking some vital characteristics, like defensibility and maybe a decent source of fresh water (though you can get around that last bit with spells), or c) something else? I'm assuming that camp and a burial are in the works at some point, I just need to know what's the next thing on the list.

Also, Devers was found wearing masterwork leather armor and holding a masterwork short sword. Do you intend to bury him with them?


I would suggest we start with a) then move over to b), and once that's done maybe start to explore the island abit if there's time before sundown.

Natalyah wouldn't mind the short sword and although she thinks it's a waste to bury the armor and weapon with them she won't take any initiatives to strip the dead from their gear. She will help with the graves but that's about it. She didn't know the deceased and is (perhaps a bit cold) not effected by their deaths.

But firstly i'm quite curious as to what has transpired at the top of the cliff while Natalyah, Atzi and Uchendu where exploring the ship wreck.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

A) A simple Burial for them on the coast or burning the bodies with some ceremony will please Atzi, since Alton was a kind man and showed honor when allowing Quetza to feed.

B) Atzi will vote to utilize Altons gear, because just like in the Mwangi you shouldn't waste anything useful and she believes that he'd want them to use it to survive. She is also content with the idea of leaving this world the way she came in, so if she dies her gear is up for grabs as well.

Since she is the first to vote for this, if everyone else vote yes as well, she will remove the gear from the bodies and try and give them some decency by keeping them covered in the linens as she goes about her task if possible.

She wouldn't mind better armor but if someone needs it more then her, she will pass on it.

C) If there is a area of high ground nearby for a defensible camp she will vote to secure it, preferably with a nice creek or stream passing through or nearby it and minimal to no thick coverage for attackers to hide behind. If not they will have to make due with an open, low area, with minimal coverage for those approaching the camp.

Atzi is going to offer to hunt for food for the camp, using her survival skills and Quetza to find game or fish. She can also help purify and food or drink for everyone with a free source of light to help reduce supply consumption.

Scarab Sages

Amisi votes for a burial/cremation first.

She does understand the needs to use whatever is available. Personally she can't use any of the items - she therefore will abstain - unless there is a tie. In this case she will hear arguments by both parties before deciding one way or the other.

Camp ground - Amisi will follow the advice of people wiser in this respect as she is.

Amisi doesn't like the idea of hunting and having the party split. If we managed to salvage enough food for a few days from the ship (I didn't read that anywhere - but also didn't hear othervice) or if food at least for one day could be magically prepared, then she would be in favour of that.

In regard to what happened at the cliff top. Amisi will share her diary entries with the rest of the group.

Just give me a little bit time to get the entry finished and posted. Most is written - but I'm still working on some additional details. Only now got confirmation that the cook was dead as well.

edit: Arrghhh - postmonster ate my post in the game - will have to write it again as I didn't copy ... First time this happens in this game - I should have known better ...


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Current supplies that I believe we have: (Per DM earlier) A day or two's worth of meals; in all, there are rations enough to feed one person for probably three weeks or more, or the entire group for today and tomorrow (with a little to spare, even)

block and tackle, three large sheets of canvas, two fishing nets, a grappling hook, two bullseye lanterns, 12 pints of lantern oil, 150 feet of rope, and five shovels.

Kudos to the below decks crew for their awesomeness~ in finding supplies, I apologize if I stole any of their thunder ^^;;, If I offend I won't do so again.

And whatever else we have between all of us to survive.

I was just assuming that some hunting or fishing is in order and we are going to have to determine who does what since tiring out our fighters wouldn't be good if we are attacked. Since Atzi is good at survival and has spells along with an excellet hunting companion she just assumes her role as hunter more naturally then warrior. Besides that the spells I will select next we be more geared towards our survival (0 lvl orisons are nice for that) and a mixture of curing and fighting for 1st level spells.


Male Human Fighter 1

Storian's vote would be to keep the gear, for the simple reason that while respect for the dead is well and good, the living must take precedence. Also, Storian would be happy to help dig the graves.

Scarab Sages

Fishing looks to me as the safer option right now. I doubt you could hunt a lot without going into the jungle - something I wouldn't recommend before we have found out more.

Maybe metagaming here a little - but this can be a GM nightmare. A GM can either just wave it and declare you are 'save' or he rolls for random encounters which are likely to be deadly if you are on your own and not at full spells.

On the beach there are crabs - but at least we can look out for these and as long as we see them early enough I hope we will be able to chase them away. Maybe having some fire would be good.

Off course - if there is a safer place to camp elsewhere, then we should stay off the beach.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

@ Dm: Am I rolling for Quetza in combat and such or are you going to stay in control? Just wanted clarification before I started writing in his actions and adding more details to my posts.


You always roll for your animal companion; just remember that you can only direct his action using Handle Animal. (If for some reason I think you're having him behave too intelligently, I might step in, but I don't expect that to be any kind of an issue.)

In fact, since I have enough on my plate rolling for all the bad guys, if/when you make the NPCs friendly enough that they are willing to go adventuring with you, I'll probably post their stats and have you guys roll for them as well.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Cool beans, I look forward to some more companions to roll for xD.


Male Half-Elf Oracle (Juju) 5

@Carpy DM: I don't suppose whilst searching the ship thoroughly, we came across a wet, miserable, utterly terrified capuchin monkey, by any chance...?


Uchendu Kybwa'ka wrote:
@Carpy DM: I don't suppose whilst searching the ship thoroughly, we came across a wet, miserable, utterly terrified capuchin monkey, by any chance...?

Why yes, I suspect you did, now that you mention it. ;)

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