Manticore

Setebo's page

578 posts. Alias of PoorWanderingOne.


Full Name

Setebo.

Race

Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig

Classes/Levels

Half-Orc Totem barbarian 1

Size

Half Orc 5 feet 5 inches. 199 pounds

Age

15 years old. Note Setebo does not know this.

Special Abilities

Half orc and Barbarian

Alignment

Neutral Good

Deity

none

Location

Somewhere ......beyond the sea...

Languages

Common, Orc, Polyglot

Occupation

Flotsam

Strength 16
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 12
Charisma 10

About Setebo

Background, appearance and personality.:

Background.
Setebo is not his name. He vaguely remembers a boat. Arriving at an isolated homestead? Castle? There was running, screaming. Were we pirates? Peaceful traders? Nothing.

He next remembers the table. He knows he had seen it many times before but he cannot remember those times. The table was pain, straps, needles, knife, hammer, saw, tubes. Starving and bloated too close and feeling far far away.

He remembers the storm. He was on the table, in pain. There was a strange wizened man nearby turning a crank that opened the ceiling over the table to the storm outside. "Yes, I think one more treatment, my little Setebo"
Colorful, glowing liquids flowed into him through large tubes down his throat and directly into his chest. He was bleeding from a hundred cuts. The pain was...nothing compared to the pain when lightning crashed down through the open roof. In the light he saw the old man chanting, calling down the storm. That is when he got angry, very angry. He screamed in pain and rage. The straps, half burnt by the lightning did not hold.

He does not remember what happened next. Does not want to remember. He woke to a gentle rain a half burned mansion smoldering behind him. He felt very full.

Over the next few days/weeks he found and buried the burnt and strangely twisted remains of his crew-mates. His own wounds healed quickly but the strange scars remained.

He was alone on a strange shore. He saw a boat. A little skiff but it would go away with him.

Days, weeks later, who can say? A merchant ran across his little boat. Strangely he was still alive. It took him days of eating and sleeping to get well enough to move. He helped where he could, saying little and slowly starting to wake from the horror.

Then there was another storm.

Appearance.
Setebo is wrong. Not just ugly. Ugly is normal. Setebo is covered in strangely orderly scars and the pelt that covers his back, arms and lower legs is more hair than fur. Random hand sized patches radically change color or texture or length. His eyes are two different shades of blue and his thumbs are different lengths. His hands are covered in scars and more than a few stitch marks. Needle welts run up his arms and bandy legs. Under his strange hair his skull is scarred and carries strange bulges.
The remains of leather armor he is standing in adds little to his appearance. Neither does the war club he carries.

Personality.
Too shell-shocked to operate on much more than instinct at the moment. He does not feel safe in his own skin and so will defer to others to avoid conflict. He asks few questions of others, not having many answers himself. He is learning however. More and more every day he is learning. Reaching out through a jigsaw body and a shattered brain. He is watching, learning, becoming, but becoming what?

Currently Setebo exhibits a pack oriented mentality. If you are in the group you are good. If not then not. He responds enthusiastically to both praise and criticism. He will tend to follow strongly worded orders.

Combat stats:

Dark-vision 60'
Perception +7
Initiative (+2 dex +2 reactionary) +4
Movement 40

Saves
-Fortitude (2 +2con) 4/6rage
-Reflex (0 +2dex) 2
-Will (0 +1wis ) 1/3rage

AC with shield
Touch AC
Flatfoot AC /

CMB
CMD / ff
BAB
Hit Points: /

Rage
~Rounds per day(2+con+2/lvl): 6rds
~Raging 20STR 18CON
~Saves, Fort +6, Ref +2, Will +3
~Raging CMB +6 CMD 16/14ff
~AC / ff/ touch
~Bonus Hp 2. Raging hp 17

Fatigued
~str dex
~+cmb cmd
~Saves, Fort +, Ref +, Will +
~AC / ff/ touch

Race and Class abilities:

Half Orc.
~Dark-vision 60'
~Chain fighter. Treat dire flails, spiked chains as martial weapons.
~Bestial. +2 to perception
~Shaman's Apprentice. gain Endurance as a bonus feat.

Barbarian
~Fast movement +10 move when not carrying a heavy load or wearing heavy armor.

~Rage. +4str & con. +2 will saves -2ac. fatigued for 2 rounds for every rage round used. Enter and leave rage as a free action.

Traits and Feats:

Traits,
~Boarded in the Mwangi Expanse. Gain +1 to knowledge nature checks regarding the jungle. Speak Polyglot

~Reactionary. +2 Initiative

Feats,
~Bonus from Race trait: Endurance You gain a +4 bonus on Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running, to hold your breath, to avoid nonlethal damage from a forced march or from starvation/thirst; Fortitude saves made to resist damage from suffocation or to avoid nonlethal damage from hot/cold environments. May sleep in light or medium armor without becoming fatigued.

~First level, Fast Learner Gain both +1 hit point and +1 skill rank when leveling.

Skills:

6 Skill points per level (4 +1int +1Feat)
* Class skill, - armor penalty, currently
-*Acrobatics I, +6
Appraise -
Bluff
-*Climb I, +7
Diplomacy
-Disable Device -
Disguise
-Escape Artist
-Fly,
*Handle Animal ,
Heal,
*Intimidate,
*Knowledge nature I, +5/6 in jungle
*Perception I +2 bestial, +7
Profession ,
-*Ride,
Sense Motive
-Slight of hand -
Spell-craft -
-Stealth
*Survival 1, +5
-*Swim 1, +7
Use magic Device -

Weapons.:

Norm/Rage/Fatigued

Boarding axe, +4/+6/ 1d6+3/5 P/S 20x3 +2 climb wood.

Club +4/+6/ (+4/+7/ 2handed) +3 10' B 20x2

Great club +4/+6/ 1d10+4/+7/ B 20x2

Dart +3 1d4+4/+6/ 20' P 20x2

Unarmed +4/+6/ 1d3+3/+5/ 20x2 B

Armor and Shield:

Studded leather Armor
Light wooden shield

Expendable items:

Magic gear:

Mundane gear:

Lift, carry and load.
Light 100# Medium 200# Heavy/Lift 300# Stagger 600# Push/Drag 1500#

Rage.
Light 173# Medium 346# Heavy/Lift 520# Stagger 1040# Push/Drag 2600#

Fatigued.
Light 66# Medium 133# Heavy/Lift 200# Stagger 400# Push/Drag 1000#

Current gear pounds

Cash:

105gp

Unassigned party loot

Notes:

Sigh no more, ladies, sigh no more
Men were deceivers ever;
One foot in sea, and one on shore,
To one thing constant never.
Then sigh not so,
But let them go,
And be you blithe and bonny,
Converting all your sound of woe
Into Hey nonny, nonny.

Level by level:

Level one: Feat: Fast learner. Traits: Boarded in the Mwangi Expanse, Reactionary. Skills: Acrobatics, Kn nature, Perception, Swim, Climb, Survival. HP 15