About Corvus SS
Male Elf Wizard Level 4
Basic Stats
Str 10, Dex 16, Con 13, Int 18, Wis 10, Cha 10
BAB +2, CMB +2, CMD +15
Init +9, Perception +4, Low-light Vision, Keen Senses
Defense
AC 13, Touch 13, Flat-footed 10 (+3 dex)
HP 36 (4d6+4)
SR 0
Fort +2, Ref +4, Will +4
Defensive Abilities - Elven Immunities, Acid Dart
Offense
Spd 30 ft/x4
Melee
- Quarterstaff +2 (1d6) 20/x2
- Melee Dagger +2 (1d4) 19-20/x2
Ranged
- Thrown Dagger +5 (1d4) 19-20/x2
- Light Crossbow (mwk) +6 (1d8) 19-20/x2
- Acid Dart 1d6+2 (7/day)
Special Attacks
- Summoner's Charm
Feats
Improved Initiative, Scribe Scroll, Toughness
Skills
Appraise +11, Fly +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (nature) +9, Knowledge (religion) +9, Knowledge (planes) +9, Linguistics +11, Perception +4, Spellcraft +12 [Identify properties of magic items +14]
Special Qualities
Elven Magic, Arcane Bond, Arcane School, Scribe Scroll, Spellbook, Wizard Bonus Languages, Wizard Cantrips, Wizard Spells
Traits
Classically Schooled (Magic), Reactionary (Combat)
Languages
Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Terran
Equipment
Quarterstaff, Dagger, Dagger (Cold Iron), Light Crossbow (mwk), Bolts x 50, , Bag of Holding, Black Ink, Red Ink, Blue Ink, Green Ink, Inkpen x 3, Parchment x 50, Belt pouch, Sealing wax, Spell component pouch, Spellbook (blank), Spellbook (blank), Explorer's outfit, Ring of Protection, Scroll - Slow, Scroll - Slow, Scroll - Cat's Grace, Scroll - Cat's Grace, Scroll - Bull's Strength, Scroll - Bull's Strength, Scroll - Cause Fear, Scroll - Cause Fear, Scroll - Hypnotism, Scroll - Hynotism, Scroll - Shield, Scroll - Shield, Wand - Mage Armour (50), Wand - Summon Monster I (50), Wand - Enlarge Person (50), Scroll Case, Travelling spellbook
1765gp
Background
Corvus is one of the Forlorn – an elf raised apart from his own kind. Unlike most elves, heis prone to travel and exploration from an early age (early for elves that is). His love of languages was enough to brave the nautical journey to Sargava. Like most elves, he has a unique perspective on history, and has a strong interest in all things ancient.
Adding to the draw of the region is the standard wizard’s curiosity to explore and study in far-off lands, and Sargava—being one of only a few gateways to the Mwangi Expanse—is a natural choice for arcane scholars the world over. Corvus is one of many wizards who have frequently sail to Eleder in the hope of discovering long lost secrets in the jungles to the east. Untold civilizations have risen and fallen in the heart of the Mwangi Expanse, leaving behind secrets and magical lore few adventurous spellcasters can resist the draw to discover.
Aside from his vocation as a wizard, Corvus is, like many elves, an enigma. He deals in concepts rather than the mundane and is fastidious with language – to the point of being pedantic with others. This can manifest as sarcasm to non-elves but there is no attempt at humour, purely a desire for correctness. Again, with a love of knowledge, he presumes all others are equally interested and will gladly share facts – regardless if people want to hear them.
Physically he’s tall and wiry and dresses in various shades of grey. He’s as adept with a cross-bow as a spell but has yet to truly find a niche with an adventuring party – due to his previously solitary nature. Fate has decreed he needs to work with an already assembled group and privately he’s worried how he’ll be treated by the others.
Magic
School
Conjuration
Opposing Schools
Enchantment
Necromancy
Spells Known
Level 0 – Resistance, Acid Splash, Drench, Detect Magic, Detect Poison, Read Magic, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation
Level 1 – Alarm, Shield, Mage Armour, Summon Monster I, Comprehend Languages, Detect Secret Doors, Identify, Enlarge Person, Reduce Person
Level 2 – Summon Monster II, Bull's Strength, Cat’s Grace
Number of spells known to cast each day
Level 0 – 4
Level 1 – 4
Level 2 – 3
Typical spells learned each day
Level 0 – Detect Magic, Detect Poison, Read Magic, Light
Level 1 – Mage Armour, Summon Monster I, Comprehend Languages, Enlarge Person
Level 2 – Summon Monster II, Bull's Strength, Cat’s Grace
Summoner's Charm
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds by 2 (wizard level/2).
Acid Dart
As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6+2 points of acid damage (wizard level/2). You can use this ability 7 times per day.