Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

HP are up to date. Adriel is using his cestus, not a dagger. Basically they are a studded gauntlet on each hand.


M H Sweet talking scoundrel

RD 5: Thalios

Thalios feels the aid of songbird's voice, "ye music brings fire to me blood mi'lady."

improvised club: 1d20 + 8 - 4 + 1 ⇒ (2) + 8 - 4 + 1 = 7;damage: 1d4 + 2 - 1 + 1 ⇒ (3) + 2 - 1 + 1 = 5

"Would enjoy that soft voice while beddin' ya." He attention is too focused on Astri's vice than the work at hand.


Evil GM
Adriel Mistleaf wrote:
HP are up to date. Adriel is using his cestus, not a dagger. Basically they are a studded gauntlet on each hand.

I knew that about the cesti your secondary weapon of choice for you characters, I just typed it worng.


Evil GM

RD 5: Totem

The totem chooses to release both it's victims but slams at each again,

slam1 adriel: 1d20 + 15 ⇒ (11) + 15 = 26;damage: 1d8 + 10 - 1 ⇒ (3) + 10 - 1 = 12

grab: 1d20 + 19 ⇒ (18) + 19 = 37

slam2 Darius: 1d20 + 15 ⇒ (7) + 15 = 22;damage: 1d8 + 10 - 1 ⇒ (6) + 10 - 1 = 15

grab: 1d20 + 19 ⇒ (16) + 19 = 35
Darius you have grease bonus

Spending some time investigating that "Powder" would have made this easier on you.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

A wounded Bri takes corner step away from the zombies D,7 so that she can draw and drink a healing potion.

CMW: 2d8 + 6 ⇒ (1, 2) + 6 = 9


Evil GM

Initiative Order: RD 6

Adriel -
Undead -
Dirk -
Sath -
Darius -
Capt Cray, undead -
Henk -
Bri - moves to D:7 and drinks a cure potion
Totem -
Astri -
Thalios

RD 6 Map


Evil GM

Those near the totem can actually see where others have chopped at the mast.

basically, it was damaged and has less HP


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel sucks in a breath as he is released, then slammed and grappled again.
The air was blasted from his lungs as he attempts to damage his animated foe.
Fire. We need fire
He was ruing that he'd already cast his flaming shere.
Attack: 1d20 + 6 + 1 + 2 ⇒ (13) + 6 + 1 + 2 = 22
1 hand damage: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

His fury this time allowed him to hit harder.
Why the hells did I close with this?

He wondered, would electricity hurt it?
Arcana or Religion


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Realizing escape is hardly an option, Darius tries to attack the totem as well, but clangs I effectively off it's side.
__________
Longsword Attack: 1d20 + 8 + 1 - 2 - 2 ⇒ (10) + 8 + 1 - 2 - 2 = 15


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 6: INSPIRE COURAGE ACTIVE (+1 attack/damage)

Astrianna circles around the battlefield, running up to Thalios in the fog. "I know you'd prefer I take your sword, but use my blade!" She turns Echo in her hand, grasping the pommel and offering it to him hilt-first.

The bard continues her chant soon after, gesturing in flourishing movements as she reaches the middle of the song. Considering she is not currently engaged in fighting Astrianna is able to fully focus for a few moments, chanting a rapid string of syllables in a single breath.

Free Action: Maintain Inspire Courage

Move Action: Move to G4

Move Action #2: Hand Thalios her Masterwork Longsword

Someone isn't getting a grease spell again if he isn't going to use it! :p


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Emboldened by her successful sword strike, Sath once more reaches out with her flaming hand towards the zombie, hoping that this might by the blow that fells it...

Flame Touch: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15 does that hit for touch attack?

Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Considering this thing is just dropping us and grabbing us again, if I use my standard to escape when it is just going to do it all again is a waste of action economy. Only hope is it fails a grab thanks to its bonus.


Evil GM

RD 6: undead

The zombie turns it's attention back to sath

att: 1d20 + 7 ⇒ (16) + 7 = 23;dam: 1d6 + 6 ⇒ (2) + 6 = 8

The other attacks Dirk,

att: 1d20 + 7 ⇒ (12) + 7 = 19;dam: 1d6 + 6 ⇒ (1) + 6 = 7


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh I missed the part where it dropped you, sorry.


Evil GM

Adriel hits the totem for 7 Hp

Sath destroys her zombie

Darius misses the totem

Astri moves to Thalios and hand him the cutlass,


Evil GM

Initiative Order: RD 6

Adriel - hit for 7 HP
Undead - hit sath for 8 Hp, does a 19 Hit you dirk?
Dirk -
Sath - destroys the zombie
Darius - missed
Capt Cray, undead -
Henk -
Bri - moves to D:7 and drinks a cure potion
Totem -
Astri - moved and gave thalios a longsword
Thalios


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Knowledge Arcana, specifically will electricity hurt it?: 1d20 + 7 ⇒ (18) + 7 = 25


M H, NPC Villian with the RedKnives

RD 6 Henk

Smashing at the totem again.

heavy pick, ic: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30;damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

is it +1 or +2 IC Astri?

heavy pick, ic: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17;damage: 3d6 + 15 + 3 ⇒ (6, 1, 3) + 15 + 3 = 28
The attack is not confirmed.

Are constructs immune from crits? I don't think so.


Evil GM

Adriel you know electricity will harm it. It has a hardness resistance to your blows.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It's +1 attack and damage, it will be +2 starting next level. Constructs and undead are not immune to crits in Pathfinder. Only Incorporeal creatures, Oozes and Elementals are immune to critical hits.


Evil GM

RD 6 actions remaining:

dirk
Totem
thalios


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

RD 6 actions remaining:

dirk
Totem
thalios

David turns and looks at the strange totem; his eyes flat as he stares at it.

”Mister Saltblood! An ally of nature – especially one bound to the element of fire – would be most appreciated!” he calls out to Sath.

Sath, I think you can swap a memorized spell for Summon Nature’s Ally 2; if you haven’t used a Second Level Spell already.

David draws his new masterwork shortsword, suspecting that the rapier would do little against the wood and steps in to take a swipe out of it.

Moves to Flank with an ally (not sure specifically what grid the Totem is: is it D:5 or E:5? Either way, he’ll move near someone to flank (I hope :)

Attack with MW Shortsword; Flanking; Astrianna’s Song and Archeologist’s Luck
1d20 + 8 + 1 + 2 + 1 + 1 ⇒ (3) + 8 + 1 + 2 + 1 + 1 = 16

If it hits –
1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

EDIT: Don't know if that will even hit; but here's hoping...

HP: 37/46


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Rnd 7 Action
"Damned, foul thing!" Sath exclaims as she moves away from the apparently re-dead creature. Realizing the extent of her wounds, she draws lifeforce from the spirits of nature to heal herself.

"Give me a moment to recover myself and I'm on it Dirk!"

5ft. step to H7 and then casts Cure Light Wounds on herself.

Healing: 1d8 + 4 ⇒ (1) + 4 = 5


Evil GM

Dirk's attack on the totem missed.

Remember if you attack the totem you need to roll a percentile dice. 20% or less you attack your comrades.


Evil GM

RD 6: Totem

the totem release Adriel and Darius then strikes out at Adriel and Henk

slam 1, Adriel: 1d20 + 15 ⇒ (17) + 15 = 32;dam: 1d8 + 10 - 1 ⇒ (1) + 10 - 1 = 10
cmb: 1d20 + 19 ⇒ (17) + 19 = 36

slam 2, Henk: 1d20 + 15 ⇒ (8) + 15 = 23;dam: 1d8 + 10 - 1 ⇒ (3) + 10 - 1 = 12
cmb: 1d20 + 19 ⇒ (6) + 19 = 25

Henk is grabbed by the totem.


M H Sweet talking scoundrel

RD 6: Thalios

The long sword is bit heavier than his preferred weapon but it's feels like gold in his hand as he attacks the last zombie,

long sword, IC: 1d20 + 8 ⇒ (5) + 8 = 13;damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

"Aye, the steel is bit cumbersome Mi'lady, the smithy 'as the wieght off slightly."


Evil GM

Initiative Order: RD 7

Adriel -
Undead -
Dirk -
Sath - steps to H:7 cures wounds
Darius -
Capt Cray, undead - destroyed
Henk -
Bri -
Totem -
Astri -
Thalios -

RD 7 Map
I inclcued Sath's round 7 move in this map


Evil GM

RD 7: Zombie

The last zombie turns on Dirk. With a mighty blow it tires to slam Dirk,

slam: 1d20 + 7 ⇒ (14) + 7 = 21;damage: 1d6 + 6 ⇒ (6) + 6 = 12

It clobbers the man.

You have flanking on the remaining zombie (with Darius) and also on the totem (with Adriel)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Free from the totem's grasp, he grips his ribs, trying to soothe the pain.

Can't take much more of this...that thing has to fall...

He grips his sword tightly in both hands, letting his glaive drop to the ground beside him as he calls out, "Everybody that can attack this damned totem before it kills us all!"

He then slashes out in a powerful arc and makes a deep gash into the wood.
__________
Longsword Power Attack vs Totem: 1d20 + 8 - 2 + 2 + 1 ⇒ (18) + 8 - 2 + 2 + 1 = 27
Longsword Damage: 1d8 + 10 ⇒ (5) + 10 = 15


Evil GM

Darius hits the totems noticeably even with it's harness. A chunk of wood splinters off.


M H Sweet talking scoundrel

"Thalios, son of Mordekai, will aid as soon as this unholy creature is returned to Davie Jones locker or my name is not Thalios Dondrel, son of Mordekai!"


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

David hears Darius's call to attack the totem, but the creature that is attacking him has caused him more concern at this time...

Does "Full Attack Action with Magical Rapier and Short Sword on Undead
Swings Magical Rapier at Undead with last of Archaeologist's Luck; flanking; Astrianna's Bonus
1d20 + 8 + 2 + 1 + 1 + 1 - 2 ⇒ (12) + 8 + 2 + 1 + 1 + 1 - 2 = 23

If it hits -
1d6 + 1 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 + 1 = 7

Attack with MW Short Sword with Flanking and other bonuses on Undead; if Undead is destroyed he'll attack the Totem -
1d20 + 8 + 2 + 1 + 1 + 1 - 2 ⇒ (19) + 8 + 2 + 1 + 1 + 1 - 2 = 30

If it hits -
1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

If Undead is dead then 20% miss chance on Totem
1d100 ⇒ 58

EDIT: Confirm Critical with MW Shortsword (if needed and possible) on whoever target is needed.
1d20 + 8 + 2 + 1 + 1 + 1 - 2 ⇒ (6) + 8 + 2 + 1 + 1 + 1 - 2 = 17

If it hits -
1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Forgot the +1 on my damage there, Baldwin from Inspire Courage. Shoulda been 16 total.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Embrianna moves up near Adriel. (B,5) Well, I am out of magic to effect this damn thing, I suppose I should make sure my crewmates don't fall to it.

healing hex: 1d8 + 4 ⇒ (5) + 4 = 9


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I don't know if you added the +1 or not, but the longsword is masterwork, Baldwin

Round 7: INSPIRE COURAGE ACTIVE (+1 attack/damage)

Astrianna pulls her bow from around her neck, stepping away from the roguish man. "Careful now Thalios, that's a Maheto blade! Don't you know dwarf smiths can hear you insult their masterpieces from thousands of leagues away?" She shoots Darius a horrible look through the fog. "Stop dulling your sword on the totem and it will stop trying to crush you! It just wants to be in peace!"

Watching Thalios fight in nothing but a cloak is almost inspiring, and she considers writing a song about it... right now, actually.

Her draconic chant ends by holding a high note and fading out, the bard taking the steady release of breath to knock an arrow and fire it at the remaining zombie. As soon as the arrow leaves her bow the bard begins an upbeat, bawdy tune, and the missile flies between Darius and Thalios.

"Oh now listen to my jaunty tale,
of the Son of Mordekai!

He traveled the seas in search of tail,
the man would leave no skirt dry!

I saw him once fight with-out a sword
plumb nude, he was, while on-board.

He grasped a club and laid twenty dead,
'for I saw this might-y stick.

It flopped about and filled me with dread-
it was no club, but his prick!"

Free Action: Maintain Inspire Courage

5' adjust: to G3

Standard Action:Fire longbow at remaining zombie

Longbow: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Concealment 20%: 1d100 ⇒ 31


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius snarls at Astrianna, "Obviously not! I didn't do anything to the damned thing and it has damn near killed me! So I'm gonna try to return the favor before it can succeed!"


Evil GM

I did not add the msw to the longsword and a 14 will hit the zombie.

I'll adjust Darius damage.

With Dirk's attack on the zombie it is finally destroyed.


Evil GM

Initiative Order: RD 7

Adriel -
Undead - hit dirk for 12 hp
Dirk - destroys the last zombie
Sath - steps to H:7 cures wounds
Darius - hits for 11 HP of damage (it has 5 hardness)
Capt Cray, undead - destroyed
Henk -
Bri - moves and heals Adriel 9 HP
Totem -
Astri - Shots at Totem (I adjusted the attack to the totem since the zombie is destroyed) it missed.
Thalios -


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Rd7 Adriel goes first
Adriel ttakes another smashing from the totem and decides to not die wondering.
Working his fingers on his ffreehand furiously, he completed the arcane gestures. Bright cerulian energy can be seen building in his arm.

Cast Defensively DC17: 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23
That done, he wills the magic to his hand and smashes down again for all he is worth.
Attack, enchant, inspired, flank, grappled: 1d20 + 6 + 1 + 2 - 2 ⇒ (16) + 6 + 1 + 2 - 2 = 23
The cesti connects..
1 hand damage: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
And sends waves of burning electricity into the animated thing
Electric damage: 4d6 ⇒ (4, 1, 6, 3) = 14and the smell of charred wood permeates the air.

You will die
All playful banter aside. Either he or this thing would fall.


Evil GM

Adriel deals 3 plus 14 in damage to the totem.


M H, NPC Villian with the RedKnives

Rd 7:

Henk releases his heavy pick and draws his serrated dagger and hacks at the the totem,

att, flank, IC, grabbed: 1d20 + 9 + 2 + 1 - 2 ⇒ (8) + 9 + 2 + 1 - 2 = 18;damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

"Elf it ain't time t'di" He swings narrowly missing.


M H Sweet talking scoundrel

RD 7: Thalios

"Fear not my new young friends, Thalios, the man of ballads that will break y'heart is 'ere to save you."

The pirate steps up E: 5 and attacks the totem,

long sword, IC, msw: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22;damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

He sings a verse,

♫ ♪♫
"I saw him once fight with-out a sword
plumb nude, he was, while on-board."
♪♫ ♪
♪ ♪ ♪ ♫


Evil GM

RD 7: totem

The totem releases Adriel and Henk then attacks,

Thalios and Henk

Thalios: 1d20 + 15 ⇒ (20) + 15 = 35;damage: 1d8 + 0 ⇒ (4) + 0 = 4
cmb: 1d20 + 19 ⇒ (19) + 19 = 38

Henk: 1d20 + 15 ⇒ (19) + 15 = 34;damage: 1d8 + 0 ⇒ (1) + 0 = 1
cmb: 1d20 + 19 ⇒ (10) + 19 = 29

confirm crit:

Thalios: 1d20 + 15 ⇒ (6) + 15 = 21;damage: 1d8 + 0 ⇒ (4) + 0 = 4
cmb: 1d20 + 19 ⇒ (16) + 19 = 35


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M H Sweet talking scoundrel

The loud snap of ribs breaking on the happy pirate, "Missus, that was the sound of me heart breakin' cuz, we haven't bedded."


Evil GM

Initiative Order: RD 8

Adriel -
Undead - destroyed
Dirk -
Sath -
Darius -
Capt Cray, undead - destroyed
Henk -
Bri -
Totem -
Astri -
Thalios -

RD 8 Map


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius tightens his grip and swings again, "Die you damned glorified piece of driftwood!"
__________
Longsword Power Attack vs Totem: 1d20 + 8 - 2 + 2 + 1 ⇒ (20) + 8 - 2 + 2 + 1 = 29
Longsword Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Longsword Crit Confirm: 1d20 + 8 - 2 + 2 + 1 ⇒ (16) + 8 - 2 + 2 + 1 = 25
Longsword Crit Damage: 1d8 + 11 ⇒ (4) + 11 = 15


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh my. Now THAT's a crit!


Evil GM

Darius succeeds with a wicked attack on the totem.

14 +15= 29 damage!

The totem is looking ragged teetering on the chopped base.

Adriel, Dirk, and Sath take your actions.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Dmpc please.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Standing back to (hopefully) avoid getting swatted, Sath chucks a handful of flame at the totem, hoping she doesn't need to get any closer.

Thrown Flames: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

Damage: 1d6 + 4 ⇒ (5) + 4 = 9

20% Concealment: 1d100 ⇒ 65

OMG- what's with all the 1s I've been getting?! :(

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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Reading about those is waaay more fun. :)

I don't read many books anymore, but I used to read a lot of high fantasy. I never finished the Wheel of Time, now that I think about it.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I like horror stories too, of course.

I think there should be some more horror themed games on the boards here. :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Uh oh you're going to give Baldwin ideas :p I'm sure we'll find some more creepy haunted ships at least.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

lol, I'm sure Baldwin has enough evil ideas of his own.

I'm thinking of a horror game set in Ustalav with Were-creatures and Vampires and Ghosts. :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I had to look up Ustalav, but that sounds like an excellent setting for a horror game! I'd haul around an entire barrel full of holy water if I had to travel through there.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Ooh, and we'd need some harrow card reading varisian travelers.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It amazes me how many different settings there are in Golarion itself.

For instance, Numeria has always interested me because it has a sci fi element to it- a barren land full of barbarian tribes that happens to have a crashed spaceship called the Silver Mountain, a group of techno-wizards that oversee it, and a dystopian capital in the middle of it all ruled by a decadent despot with robot enforcers called gearsmen.

It's just neat that all of these things can be found in the same world. Paizo has taken their setting and made something for everyone.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Embrianna wrote:

Ooh, and we'd need some harrow card reading varisian travelers.

Haha oh yes! I'd have to think what kind of character I'd like to play in that setting. An undead hunting ranger seems a bit cliche, but would definitely be needed.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

And I'm around, just been busy with work, though tonight is my last shift before the weekend. Weeeeee


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Watched Ginger Snaps earlier. Taking a break now from horror and watching UHF now.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I feel bad that I'm a huge Weird Al fan and I have never seen UHF. I need to remedy this soon.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

You can buy or rent it streaming from Amazon. I just watch a lot of things online rather than buying dvd's. :)


Evil GM

Just checking in trying to read through some of the posts. The long ones or detailed spoilers I've glossed over...I can't focus on details. with a bit of luck I may be able to post something tomorrow night, I'm probably going to be toast though.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Don't stress it. Focus on your stuff. We will be here when you get back.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yeah don't worry about it. My massive spoiler post that probably no one read is on Astrianna's psychology, which is more for my benefit as a roleplayer.

Don't worry about us we're not going anywhere and can wait until Friday- but if the urge to GM strikes you we will certainly respond to any post!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

So. When my GM was on vacation in my other campaign, we asked each other's characters person-defining questions to entertain ourselves. These are to be answered from your character's perspective, but not necessarily roleplayed out or anything unless you really want to.

Embrianna-

-If Embrianna had one no-strings-attached wish that could be granted, what would it be? How much/to what measure would she sacrifice if she had to trade something for that wish? We'll assume this wish is in line with Wish rules for Pathfinder.

-Embrianna is trapped in a room with several other people. They are a mix of good and bad, but average people. She is the most powerful of the group. Everyone in the room knows they can personally escape if they kill one other person. What does Embrianna do?

Darius

-How would Darius raise a son, and what would he want this son to accomplish/be? How would he raise/what would be expect from a daughter?

-If Darius found a treasure hoard of nearly endless wealth, what would he do with it?

Dirk-

-If Dirk had to choose between saving one friend or an entire city (20,000+ population), which would he choose? What if the friend begs Dirk to save them? What if Dirk knows he will see the entire life of each person that dies, including what could have been if they had lived?

-Let's say Dirk obtained an artifact of intense goodliness that gave him the power to alter reality, but only for the purpose of good, and he knows that if he uses it even once it will bind to his soul until he is killed. It is so heavenly divine that out of fear the legions of hell hound him for the rest of his life trying to destroy it, the endless hordes of hell attempt to take it to corrupt it forever, and all the druids/neutral characters of the world fear it altering the balance of good/evil and constantly harass him. However, when Dirk discovers the binding nature of the artifact he is given the option to instead give the artifact to Abadar to place in the First Vault forever. What would Dirk do?

Sath-

-What is Sath's most treasured possession, and what would it take for her to give it up?

-There is a city with an evil decadent despot and their oligarchy of nobles who rules over and squeezes dry the clueless serfs below them. Sath knows a plague is about to hit the city that will certainly kill everyone, but she has the power to stop it. What does she do?

Adriel-

-What would Adriel do if the only way to finish a job was to ensure the mutual destruction of both himself and his foe? If he could find a way to not sacrifice himself but instead other people instead, would he go through with it?

-If Adriel had to choose between losing his martial abilities with a blade or his magical abilities, which would he pick?

Feel free to cross-answer questions if you see one you like. You can of course pose ones to me too!


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Retcon:

Dusk had fallen and David had climbed into the rigging to watch the stars.

He heard the others on the main deck talking of plans and ideas and listened to them as his eyes gauged their direction as the prow tacked a few degrees to port to move at a direction almost perpendicular to the pole star, taking them nearly due west. Despite the many people on the ship he felt a familiar finger of loneliness press into his chest and sighed, trying to dispel it, but with little success.

He then turned his gaze to the waves and he saw a pod of dolphins breaching the waters about a league south of them. He watched them for a while, his mind moving back to when he had traveled with the men on The Seahawk. He thought of the Halfling priest who had studied the dark mysteries of ju ju and the strange powers he called on to fight against the demon-spawn of the snake god Apep and his foul cultists. He thought of Earendil who they called “Ren”, the ship’s first officer; John “Johnny” Dodger, the ship’s captain – he thought of Ella, the gnomish gunner and Kit, the kitten-like griffon cub that would snuggle with her and hiss at anyone that might offend his mistress – he thought, too of Uraga, the strange warrior from Minkai, as well as Khal Ragnast, the Varisian corsair who fought for the joy of killing. Finally he thought of Kristin – the Varisian pilot who had spent her time before the mast smuggling goods from Magnimar to Cheliax rebels.

His mind lingered on her longest, for though she was not a glamorous lady, she was fierce, proud, bold, brave and cunning. All of those were traits he found to be extremely attractive in a woman…

As he thought of her he let his mind wander and begin to hum a soft melody that he learned from a Fey priestess that hailed from Ustalav. As he watched the stars his melody slowly developed into song…

Night has come and the stars have been born
The air is chill; for the sun has laid low…

We wandered then – in the twilight between…
We wander now – in places unseen…
Our flesh knows no rest…
Awake we but dream…

The wolf calls out; a voice so forlorn
He calls the moon; his song filled with woe…

Heart was cold – he calls to his home
Heart is cold – pain shapes his tone
His pack long passed…
He thus runs alone…

The stars are Fell – and silver is their light
Hearken all – Death has come forth this night…
See, O Man, the darkness you bring
You called our Doom; of it thus we do sing…


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Response to Astriannas Questions:

1. The answer to the first question is difficult for David because he believes there is an inherent flaw in the premise of the question.

Specifically: to suggest that life of ten men is (mathematically) ten times more important than one man is (to him) illogical. While it may be true that ten potatoes are ten times more valuable than one potato, the fact is – Men are not potatoes. He does not believe that you can quantify human life in terms of a numeric value because the moment you start deconstructing the value of humans into a sheer formula of “worth” is the moment that you have deconstructed what man really is.

To put it another way: if a thousand children were being held prisoner in a foreign land to be killed, would you send an army to rescue those children – knowing that such an action might start a war, knowing that thousands of people die in wars? Most people would say “Yes, to save those children, I would send an army and risk a war”. But if it was only a hundred children, or perhaps only ten, they might say – “No, we can’t risk a war in which thousands die for only ten children”.

David would say – “No; they have ten of our people (or even one) – we have to try to save to them, even if the ‘numbers’ don’t add up, because people are not numeric commodities”.

To better answer the question, David would first save his friend, then save the city. He wouldn’t chose “one or the other” though; he’d do both, doing the best to solve each problem that comes to him as it comes to him to the best of his ability. He may not succeed, but it wouldn’t be because he chose not to succeed, it would because he did his best to do the right thing.

In other words; he doesn’t believe in the “No Win Scenario”.

2. This is also a complicated question; what specifically is “good”, in this case?

David believes in good, and doing good, but he also feels that making the world a perfect Utopia would not be “good”.

Without challenges there is no way man can ever hope to engage in a journey of self-discovery; learning who he is as a person, or who his friends are, or his quality as a person. Would “Doing Good” mean eliminating all disease? That would be wonderful on many levels (especially to a doctor); but that would not eliminate all the problems in the world – but even if it did, how could someone know which problems are worth removing, and what problems must remain to test us and to push us to ever greater levels of excellence?

This should be self-evident, however, as David has purposefully taken the road that is often times harder simply because he feels taking the “easy” way out may not be bad, but it doesn’t always feel “good”. That’s why he didn’t heal himself with magic after he received that minor wound on the first battle; that’s why he cleans things by hand, not magic, when he wants them cleaned. It’s why he uses science and medicine, not magic, to help people. He doesn’t avoid magic specifically, but when it comes to the task at hand he prefers a “let’s roll up our sleeves and do this” approach instead of "I'm going to snap my fingers and it will be done without any effort on my part" type of approach.

So to better answer the question: David would have no issue with the troubles of being pursued by enemies who want to kill him simply for doing the “Right Thing” or the “Good” thing – his only concern is that he himself may not have the proper wisdom to know what is the “best/right” right thing to do with such power.

If he knew the right answer, he’d do it, though – even if it means being hunted. After all, everyone dies; why let fear keep you from doing the right thing?

Cool! Well, I hope that answers the questions alright. I wrote a brief piece of Social RP above it; I had asked if others wanted to do any Social RP via Ret-Con while we wait for the GM; if you’re up to it, I’m down with some Ret-con Social RP at any time if you are.

PS - I read your backstory spoiler when you posted it earlier. I liked it and favorited; it was interesting to read and helped me in understanding the character more. Good times! :)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

-How would Darius raise a son, and what would he want this son to accomplish/be? How would he raise/what would be expect from a daughter?

A: Surprising to those that know of his privileged upbringing, Darius would want his children, son or daughter, to be their own person. He would treat them fairly, try to give them equal attention (as he felt ignored as the last in line of inheritance), but would be strict with discipline. If a child proved trustworthy, they'd have more freedoms. Deceitful children would be on a tighter leash.

-If Darius found a treasure hoard of nearly endless wealth, what would he do with it?

A: Darius is obsessed with making a name for himself and leaving his mark on the world. He would use the wealth (if truly endless) to fund the founding of his own little corner nation in Golarion. Though, more realistically, if he found a large sum of coin, he would try to establish himself a strong reliable business enterprise that he could use to ensure he and ALL his children lived lives of comfort. And he would make sure that on his death, his holdings would be divided evenly.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Dirk-

I actually expected this as Dirk's answer, which is why I did not say "He must choose one or the other." Now, a further question- if Dirk tried to save everyone which resulted in him saving no one and everyone dies, would this change his outlook?

"Good" in this case is the Pathfinder/RPG definition of good- not just a philosophical alignment but an energy which is capable of being channeled and makes up entire planes of existence. There are beings who by their very definition are good.

I enjoyed your little RP and the song you wrote (let's be honest, you should have my job, I can't actually write songs :p). I'm going to hold off on the actual RP, Baldwin seems to enjoy involving npcs and the world even in our character-to-character RPs, which I have been highly enjoying.

Thanks for reading the wall of stuff. Astrianna is so different from myself I need to have guidelines to play her, or I fear I'll end up being inconsistent.

Darius-

I like both of these answers and it really tells me something about Darius. Leaving ones mark on the world is a good motivation for an adventurer- Hopefully Shaw doesn't chew us up and spit us out if we set up a business there, and Darius can have his mark. Pirate politics can be rough!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Question wrote:
If Embrianna had one no-strings-attached wish that could be granted, what would it be? How much/to what measure would she sacrifice if she had to trade something for that wish? We'll assume this wish is in line with Wish rules for Pathfinder.

I am never good at answering the type of questions that ask for an unknown sacrifice. I rather that someone else makes the offer first and then I can haggle down or decide to just not accept it.

As for what she wants, she wants to find a place where she belongs. She still feels a 'call', something pulling at her. As a result, she is always restless in nature, never liking to be still. That is one of the reasons why she is on land for no more than a week at a time, she likes to be constantly moving on a ship. That and the fact the call seems to be coming out from the ocean somewhere.

Question wrote:
-Embrianna is trapped in a room with several other people. They are a mix of good and bad, but average people. She is the most powerful of the group. Everyone in the room knows they can personally escape if they kill one other person. What does Embrianna do?

First she would exhaust all other option, such as looking for means for everyone to escape together. If all other options fail, then yes, she will pick someone to kill and do it as quickly and efficiently as possible.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:
Dirk- a further question- if Dirk tried to save everyone which resulted in him saving no one and everyone dies, would this change his outlook?

That’s tricky. Basically the answer would be “no” with one caveat. If his plan resulted in everyone dying, he’d have to modify the plan.

But these kinds of questions are pretty difficult because they don’t allow for a lot of variables. But ultimately it would remain “no” because it’s like – if risking everything to save everyone is something he believes in; sometimes that plan might not work, but it won’t fail because trying to save everyone is a bad idea; it fails because he didn’t try in the best way, or the smartest way, or he had bad luck – or something like that.

In other words, the desire to try to save everyone wouldn’t go away simply because the plan was bad, if that helps?

Astrianna Sparacello wrote:
"Good" in this case is the Pathfinder/RPG definition of good- not just a philosophical alignment but an energy which is capable of being channeled and makes up entire planes of existence. There are beings who by their very definition are good.

David (like me) gets a bit frustrated with such esoteric concepts for what constitutes "good and evil" in a game world. For example – it is an evil action to “Torture” someone; but yet there are weapons to buy with “serrated edges” to cause someone to suffer "bleed" damage. But isn’t a weapon designed specifically to inflict a painful wound that won’t seal up akin to torture and therefore using it is an “evil” act?

In point of fact, at this stage alone our party can no longer be considered “good” in the classical level. “Bluffing” is “lying” – that’s not a “Good” act. “Intimidation” is akin to using a “Fear Effect” on someone – but isn’t frightening a person to manipulate their decisions/free will to coincide with our own an “Evil” act?

While I’m at, if I’m trying to kill an enemy if I use a Poison to render them helpless or unconscious so I can take them prisoner – as opposed to just killing them with my mundane sword – isn’t poison an automatic “evil” action, even though I might use it specifically to try to not kill them?

Of course, you’ve probably seen these arguments many times before on the boards. They’re old as D&D; ever since Gary Gygax was ripping off LoTR stuff and had an entire magic system based on "Good" defeating “Evil” and creatures were codified as such; but that was also back when it was “roll” playing, not “role” playing and people didn’t really try to develop these nuances, they just built characters to win fights.

But Alignment is a fun thing to think about…

To be honest, this is probably the first time I’ve formally put up my “Alignment” on the character sheet in a long time. Mainly it’s because I/David doesn’t think what we’re doing is “evil”, but maybe the Law Enforcement/gods/GM disagrees with me?

Maybe my “neutral” actions are really more Lawful considering how I will obey the Captain? Or maybe I’m slowly sliding into Evil because I didn’t attempt to kill the Evil Chelaxian enforcers down by the docks and instead ran off? Honestly, neither me or David would know the answers to those questions, but a third party in the form of the “law” or “gods” or whatever it is that judges my actions would know my alignment better than me, and be keeping an eye on where my alignment is, and how it is constantly in a state of flux.

The short answer here is that in a “classical” good sense, David would do what he can to do something he believes is “Good”. If it means that he’ll be hunted or attacked personally, that’s bad luck. If it means he’ll bring bad luck on his companions – he’ll consider their requests before he chooses to act.

Astrianna Sparacello wrote:
I enjoyed your little RP and the song you wrote (let's be honest, you should have my job, I can't actually write songs :p).

Thanks! But I shouldn’t get all the credit for that song.

Although I wrote the words, they were based loosely on the conversation on the board that some of you guys were having about a horror-like story in Ustalav. When I saw that I thought it deserved a song and I felt that the coming of Man to the world of the Fey would seem like a death knell.

Also, the “melody” for the song isn’t mine, either. I don’t know how to write musical scores/notes – I can just write the lyrics. But the melody was from a song that was played in The Hobbit movie which I heard when I saw the trailer yesterday (it was written initially for The Return of the King). So if you hear the melody and sing the words aloud, it makes more sense – but, yeah – writing actual music is not something I really know how to do. Here’s the melody for the song, though:

Song Melody.

Astrianna Sparacello wrote:
Thanks for reading the wall of stuff. Astrianna is so different from myself I need to have guidelines to play her, or I fear I'll end up being inconsistent.

I think that’s true in any RPG; it’s especially hard for PbP games (in my opinion) because in real life months can go by and we ourselves change our passions and inspirations, even though “In game” it’s only been a short time. Then the next thing you know, you’re playing a character who was originally based on the ranger Jon Snow from "Game of Thrones", but after several months in real life you might change your “voice” to reflect a ranger like Darryl Dixon from "The Walking Dead", instead.

Astrianna Sparacello wrote:
I'm going to hold off on the actual RP, Baldwin seems to enjoy involving npcs and the world even in our character-to-character RPs, which I have been highly enjoying.

I understand. As for now I think I’m going to keep RPing, though.

I like to write, and I like to play, and I think I’m going to keep doing posts like the last one. For now it won’t involve anyone in the group directly, and it’ll be under spoilers, but it’s the chance for me to just write and have fun with my character.

I should add that When/If I keep writing and you (or anyone else in the group) decide to read through any of the Spoilers and want to respond “In Character” I’m totally down with that, but if not, that’s okay, too.

But as for now, I just want to write, though. It’s what I like to do :)


1 person marked this as a favorite.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Here is more the song style that I would pick for Embrianna.


1 person marked this as a favorite.
Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
Here is more the song style that I would pick for Embrianna.

Awesome song, Embrianna! Now I know much more about her ;)

I almost put this song up initially (I had seen this band perform at the Renn Fest a few years ago), but it seemed a little too “intense” for Embrianna. But now I’m not sure... she may like it after all :)

Here it is, if you’re interested; Fun Song - and again, great choice on your song, I love it!


Evil GM

I'm wallowing in the blood of my enemy right night enjoy the coppery flavor of a fresh kill. Justice was served! It was damn good week for my client and now I sit back enjoying a fantasist bottle of wine...lets get gaming!!!!!


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
I'm wallowing in the blood of my enemy right night enjoy the coppery flavor of a fresh kill. Justice was served! It was damn good week for my client and now I sit back enjoying a fantasist bottle of wine...lets get gaming!!!!!

Congrats via your job stuff, that's awesome :)

Enjoy the wine and let's rock!


Evil GM

I need to reorient myself give me a few minutes.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
I need to reorient myself give me a few minutes.

No worries...


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Just got out of Guardians of the Galaxy. Woop!


Evil GM

good to see the crew here...I'm ready.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:
Just got out of Guardians of the Galaxy. Woop!

Damnation! You lucky basterd, I want to see that so bad. I hope you enjoyed it, though...


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

As a huge fan of the Infinity Guantlet graphic novel, you bet I did.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:
As a huge fan of the Infinity Guantlet graphic novel, you bet I did.

Sadly I don't even know that story arc in the Marvel Universe; I was more into Darkhorse then Marvel (with the exception of a few books; Wolverine, X-Men, Spiderman, though I did get into the 2099 series for a while).

But when I saw the trailer I thought to myself:

1. Hot Female Assassin
2. Crazy guy with lots of guns
3. Esoteric pacifistic creature that occasionally goes into bouts of violence
4. Brooding killer who loves to fight
5. Crazy captain with clever-one liners; fast with a gun; and wearing a "brown coat"...
6. Joss Whedon worked with the Avengers - which has Thor - Thor dealt with the Cosmic Cube - which was taken by Thanos - who adopted Gamora - one of the Guardians...

So, all things considered, it's as close as I'm going to get to a sequel to Serenity :)


1 person marked this as a favorite.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
baldwin the merciful wrote:
I'm wallowing in the blood of my enemy right night enjoy the coppery flavor of a fresh kill. Justice was served! It was damn good week for my client and now I sit back enjoying a fantasist bottle of wine...lets get gaming!!!!!

I wish all business matters were described like this. Glad to hear you were super successful!


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

I am very confused to Hawk's state of mind.

When we left off, he was batshit crazy.

Now he seems more himself, at least to me.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'm also confused. Hopefully all will be revealed in time. Perhaps Hawkin's truly believes he is Captain Cray now, which is why he is acting "normal?" As if he has always been Captain Cray...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Well, if it helps, I'm more confused then the two of you put together.

To be perfectly honest, I'm not really sure how to act. I don't really know who Captain Cray is, so I don't even know if I'm acting properly via his personality, though I am trying.

Hopefully the insanity part of the game is completed soon and I can revert back to my character but I guess we'll see what happens next :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I think it's amazing keep up the insanity :p

Going to bed- see you guys in the morning.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:

I think it's amazing keep up the insanity :p

Thanks :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Alright, gang, I'm off to bed.

GM:

Via my remaining Standard Action -

It's either to cast to see if things are really magic, or if the skeleton is an actual monster and not just a corpse that I think is a monster - then I guess I'd attack it.

Anyway, I guess I'll see what happens in the morning :)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh sure. I go offline early and you guys start the game back up without me. :P


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

At least you haven't been haunted all night by what could have Captain Cray torn. What did he tear?! A map? An ACL? through the last bit of leftovers? A portrait of a long lost lover?

It's similar to that sealed box. I'm the type of person that would open Pandroa's box just to see what was inside.


Evil GM

Dirk believes he is the Captain of this ship. He has been imprinted with Capt Cray's base personality and he basically believes you are his crew. He also mistrusts you as he believes his crew is mutinous since the ship has run into a bit of bad luck. He actually wants his cat and is beginning to think the crew did something to it.

The rest of you should be confused because he is acting more odd than usual.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Astrianna - I think there may have been some kind of glitch with the GM's posting - he normally doesn't log off for the night without a head's up, also - given the fact that he was stoked for quick posting, I'm surprised things ended so abruptly; unless there was an error, that is.

On the other hand, this may all be part of his plan to add to the mystery...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

Dirk believes he is the Captain of this ship. He has been imprinted with Capt Cray's base personality and he basically believes you are his crew. He also mistrusts you as he believes his crew is mutinous since the ship has run into a bit of bad luck. He actually wants his cat and is beginning to think the crew did something to it.

The rest of you should be confused because he is acting more odd than usual.

1. My other theory seems to be wrong - the GM is here...

2. Dammit, man, I'm doctor, not a long-dead skipper who captained a cursed ship with a mutinous crew! ;)


Evil GM

As far as the insanity or change in personality, I'm certainly not going to have it impacting the character beyond this encounter.


Evil GM
David "Dirk" Hawkins wrote:

Astrianna - I think there may have been some kind of glitch with the GM's posting - he normally doesn't log off for the night without a head's up, also - given the fact that he was stoked for quick posting, I'm surprised things ended so abruptly; unless there was an error, that is.

On the other hand, this may all be part of his plan to add to the mystery...

Yeah...I was summoned by my wife. :-)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

As far as the insanity or change in personality, I'm certainly not going to have it impacting the character beyond this encounter.

Thank God! :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
David "Dirk" Hawkins wrote:
2. Dammit, man, I'm doctor, not a long-dead skipper who captained a cursed ship with a mutinous crew! ;)

Me doctor, treat sick make good health long time. (Not making fun of you for the typo, but the image of an ogre with a passion for medicine popped into my head.)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
Yeah...I was summoned by my wife. :-)

What? You mean it wasn't a clever ploy to heighten intensity and add to the general feeling of dread, loss and fear?

Hmm... well, the point is - you're back now! :)

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