Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'd like to see where it gets our enemies. With bull's strength while raging Torgue could probably treat a human being like a baseball.


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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Cireladwen wrote:

"It will not take me long to make use of them, that is true."

Cireladwen says, her voice seemingly calculating.
And I am pretty awesome. Desna, I may not have a lot of skills, but I love what I do.
She takes a long breath, looking back outside in what appears to be deep thought.
Brôg's jam will be most horrifying. I hope I am not privy to the stench. It would take a very long time to wash out. If it ever does. Come to think of it, his natural musk burns the nostrils, too. Perhaps a bath. From what I see, I may be able to convince him if alcohol is somehow involved.

He took a bath when he lept into the water to fight the Chuul.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

That is not a proper bath! Though I am sure it was an improvement on the hygiene front.
Cireladwen squints and points to the southern dune.
"There are two men. Enemies, I assume."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

The gnoll, focus your fire. All of you...


Evil GM

You had 22 or 23 rounds to take whatever you wanted. If it's a limited time item (like bull str), you can take it on your turn.

RD 1: enforcers

Two men with light crossbows pop up from behind a sand dune and release their bolts at Cirelandwen.

bolt: 1d20 + 8 ⇒ (7) + 8 = 15;damage: 1d8 ⇒ 8

bolt: 1d20 + 8 ⇒ (14) + 8 = 22;damage: 1d8 ⇒ 8

The only person who has a line of sight on the enemy is Cirelandwen since she stayed as lookout at the cave opening.

Cireladwen - I know you are flat footed and both shots would hit you, but only one does, since you have +2 cover with the cave opening.

RD 1 Bonegnaw Showdown


Evil GM

RD 1

Initiative Order:

Enforcers - shot and 8 HP damage to FF cireladwen
Astri
Very special friends
Sorrin
Bonegnaw
Cireladwen
Jenkie/Capt
Chell
Bri
Torgue


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Thanks!Great mothers and fathers! THAT HURT! Ach! What a cheap shot!

Despite the screaming in her mind, Cireladwen just gives a quick pained grunt and looks back at the party, a bolt sticking out of her shoulder.
"Hmmm... Yeah, enemies."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Torgue, go get 'em", Chell says happily as she casts her spell. The barbarians muscles bulge once again with divine strength. Anything that stands in his way will not stand for long.

Bull's Strength on Torgue. Keep wand out.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Mmmm..This feels pretty good! Rawr! *Insert Hulk-out*


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

It's clobbering time! - Ben Grimm, The Ever Lovin' Thing


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin turns to the captives. Deep in the cave!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

We shouldn't hole in the cave so much, if they got spell-slingers, they can burn us out.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We're not holing, they are.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Will start inspire courage next round when more people are in range for the damages or we actually see Bonegnaw. 5 rounds of it left, want to make it count.

Round 1

Astrianna looks at Cir with surprise, and then annoyance at the continued assault. "MORE crossbowmen?" Growling, she begins to run out of the cave, uncasing her bow. She yells back to the prisoners. "Stay here! We'll be back!"

Running across the beach she gets behind a sand dune. "Mellon, cover over here!" She yells before popping up to fire an arrow off at one of the annoying crossbow users.

Move action: 25' move to I32, into soft cover?

Standard Action: Longbow attack on crossbow P38

Longbow attack: 1d20 + 5 ⇒ (18) + 5 = 23

damage: 1d8 + 1 ⇒ (6) + 1 = 7


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Well, technically, we're holing and the crossbowmen aren't. Their friends are probably holing though. There. Good compromise.

Cireladwen nods to Astrianna, ready to run to a position behind her.
Want to see about these... 'special friends'.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin was instructing the captives. You're a bickering lot. Let it go...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

@Baldwin - Is everything difficult terrain? Where might WEB work, the spell? Thanks!


Evil GM

I'm not considering the beach difficult terrain; there are a few rubble tokens on the map like N:40 and O:38, these are the dunes of sand that offer +2 cover and those areas are difficult terrain.

Web can anchor to the cliff wall or cave opening, but the area on the beach is quite open so it's hard an anchor for the other end.

I've always thought the web spell was poorly designed with the anchoring requirements.


Evil GM

Astri your shot hits and I:32 will give you +2 cover from O:40, and anyone in the cave, but not from P:38

Sorrin and the others can go. You don't know about what the special friends and bonegnaw is doing.


Evil GM

RD 1 Updated Map


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

How do you use a smokestick, mechanic wise?


Evil GM

Smokestick:

Smokestick

Price 20 gp; Weight 1/2 lb.

This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

I don't recall using one before but it looks pretty simple from the description. Move action to draw it, standard action to light it. The smoke fills the area with smoke which acts like fog.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Depending on what happens, may use a Grease around the area of the cave entrance next turn. Waiting for Sorrin and Torgue to close in first.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin takes a potion, which he's been holding and retrieves a smokestick.

Shield of Faith, +2 AC.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I would consider any beach difficult terrain. Running in the sand sucks.

And I am sad about the anchoring for Web. I still got one unused, but the terrain isn't cooperating with my using my using it.

Unable to get to the men with her hexes yet, Bri decides to tap the new elf with her cure wand to help deal with the arrow she just took.

clw: 1d8 + 1 ⇒ (7) + 1 = 8


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen moves to H33, aiming her her bow after situating herself behind a dune. She shoots her lit arrow.

@ P38 Attack:1d20 + 11 ⇒ (3) + 11 = 14 Miss? 1d8 + 5 ⇒ (3) + 5 = 8 damage.


Evil GM

yeah, I live near the beach and running on the sand can be difficult, but this encounter is tough enough for the party, so there is not need to add yet another layer of frustration for the group.

Cir arrow missed.


Evil GM

RD 1 update

Initiative Order:

Enforcers - shot and 8 HP damage to FF cireladwen
Astri - moves and fires an arrow
Very special friends - acts
Sorrin - potion of shield faith
Bonegnaw - acts
Cireladwen - shots missed and moved
Jenkie/Capt
Chell - casts bulls str
Bri - CLW on Cir before cir moved
Torgue -

-------------
Jenkie fires at P:38

jenkie: 1d20 + 5 ⇒ (11) + 5 = 16;damage: 1d8 + 2 ⇒ (7) + 2 = 9
using comp longbow +2 dam

Capt fires at P;38
capt: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19;damage: 1d8 ⇒ 8
*capt is using sorrin's non-comp longbow

Both arrows hit home as the enemy does not have soft cover agaisnt those two.

Looks like Torgue has his actions remaining for RD 1


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 74/76(84/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 9/16
Effects:Bull's Str(+4 str 5 minutes)
Used:1 Second Wind
Club damage (+2 hit/damage)

Torgue double moves to behind the dune at H-33 for soft cover(Done)


Evil GM

RD 2

Initiative Order:

Enforcers -
Astri -
Very special friends -
Sorrin -
Bonegnaw -
Cireladwen -
Jenkie/Capt
Chell -
Bri -
Torgue -

RD 2 Map


Evil GM

RD 2 enforcers

1 Astri, 2 Cir, 3 torgue, 4 capt, 5 jenkie
random: 1d5 ⇒ 4
random: 1d5 ⇒ 5

the enforces fire their crossbows taking aim at the men on the galley.

@capt
att: 1d20 + 8 ⇒ (10) + 8 = 18;damage: 1d8 ⇒ 4

@ Jenkie
att: 1d20 + 8 ⇒ (2) + 8 = 10;damage: 1d8 ⇒ 5

a bolt rips through the captain's leather piercing his shoulder.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen readies another two arrows after murmuring what Embrianna can assume is a "thank you" in elven. She eyes her target and inhales.

Attack, Rapidshot at P38: 1d20 + 9 ⇒ (1) + 9 = 10 Fumble:1d20 + 4 ⇒ (18) + 4 = 22 No fumble!
Attack, Rapidshot: 1d20 + 9 ⇒ (13) + 9 = 22 Daño:1d8 + 5 ⇒ (7) + 5 = 12

Her first arrow slips from her fingers due to perspiration, but the second flies with typical grace.


Evil GM

The elf archer's arrow whizzes through the air the air with precision, striking the enemy in his side.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 2

Astrianna peeks around her cover and concentrates on the crossbow of one of the men shooting at them, covering it in a sopping coating of buttery grease.

Standard action: Cast Grease on crosbowman's O40 crossbow, DC 15 reflex save now and every round it's used, failure is drop item.


Evil GM

O:40
reflex save: 1d20 + 5 ⇒ (20) + 5 = 25


Evil GM

rd 2: friends and bonegnaw you don't know what if anything they are doing.

The rest of you can take you actions.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Sorrin! Let us start moving up!

Just waiting for Sorrin.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin moves out of the cave and directly south, moving through dunes by the shore to arrive beside a crossbowman.

How's it going? What are ya' gonna do, right?

Q37. Scimitar/smokestick in each hand.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue doublemoves to M-35


Evil GM

Are you lighting the smokestick?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

No Sir. Just stating its location. Took double move.

Perception, hiding/trap +2?: 1d20 + 5 ⇒ (11) + 5 = 16


Evil GM

Sorrin:

You catch a glimpse of a four-armed, gorilla-like creature, covered with matted white fur, on it rears up to its full, towering 8 foot height. It looks ready to charge forth.

Know arcana if you have it


Evil GM

RD 2: Capt/Jenkie

@capt
att: 1d20 + 8 ⇒ (3) + 8 = 11;damage: 1d8 ⇒ 8

@ Jenkie
att: 1d20 + 8 ⇒ (12) + 8 = 20;damage: 1d8 ⇒ 6

Jenkie arrow hits agian.

Chell and Bri have rd 2 actions.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell scrambles around Cir and behind Astrianna, making for the dunes. She gets to the water's edge behind the dead Chull and goes prone.

Do nothing else for now. Not until Bonegnaw shows up. But cover plus prone should mean +6 to AC from ranged attacks.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Baldwin:
glimpse, where? no arcana... hehe, punny


Evil GM

sorrin:
He is in the cave tunnel.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Baldwin:
It has to "squeeze" (as in can't charge)? Cave mouth seems narrow.

Oh, hey there big fella... What's your name? Torgue, you say you can get big?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Yep, I can get large and in charge.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Can Bri double move up to the boat where Jenkie and the Captain are on? I figure they may need healing soonish.


Evil GM

Bri you can double move and get to near the ship, but you also remember that the capt had a few healing potions, and you probably think the folks on the beach will need the healing more.

Sorrin:

The creature is large sized creature and it' tight for him to get out of the opening but the inside of the cave looks roomier (remember the map is bit off with the hex conversion)

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